UPDATE: I will be closing this a day or two early. SO many great submissions! Thanks for all your interest. If you haven't already posted, please do so ASAP!
I'm looking for 3-4 committed players to join a 5e homebrew campaign.
The campaign will be set on the continent of Oshait, and it will (hopefully) be a long-term, milestone driven campaign. All players will start at level 1 (although I plan to get everyone to level 2 quickly). I would call the campaign "dark high fantasy" with an eclectic mix of epic, gritty, and maybe a little horror. We'll see where we go.
If you're interested, please post with the following:
Background (set in spoiler tags if it's lengthy)
Roll for stats (4d6, drop lowest, you may re-roll until you hit 70+)
I do not have content sharing, but you may use any race/class that is available to you. Homebrew is welcome to the extent that DNDBeyond supports your customization - just let me know what you're thinking. I will accept applications until Wednesday or Thursday (7/10-7/11)...or until I feel like I have the right group. :)
Many people have called Brask a beast. It was a favourite insult of his opponents in the gladiator's ring. He enjoys the memory of goring such fools with his horns, ripping their bodies apart, the cheers of the adoring crowd drowning out their pleas for mercy.
Others have called him a thug, though rarely to his face. Since leaving the pit and the daily fights behind him, he makes his way as hired muscle, happy to take on any job so long as it pays well. And they do pay well - his reputation as a champion fighter, his intimidating presence, his fighting prowess... his skills are much in demand. For now.
But it won't last, and he knows it. There will always be a new, younger champion, a new name for the crowds to chant. And they're welcome to it. He's seen the rich folk as they throw their coins down to the warriors below, as they pay to have their secrets kept, their rivals disposed of. Wealth and power. He wants these things for himself, wants them badly, and intends to take them. Not alone, of course. No-one lasts long without a friend to watch his back. And whether he gets what he wants as hero or villain makes no difference. One day he will sit in luxury, tossing pennies down to the gladiators in the pit below as they squint up to see his face. And on that day, perhaps he will have his revenge on...
Your early life was nothing special. An only son to an innkeeper and a smith, you grew up helping your father (the innkeeper) brewing beer for the inn. When you were old enough you went off to work as a miner. During a scout of a cave system for ores and gems you found a strange gem. As you touched it, it exploded, bringing you to the brink of death.
In the darkness between life and death something moved, hunting you. And you know that if it catches you, you will cease to exist, no afterlife.
But something thrust an amulet in your hand and pushed you back to the side of life. Around you the cave had collapsed. It took 2 days to crawl back to the town, half-dead.
Although you are now firmly among the living, you can still feel IT hunting you, watching, waiting. It invades your dreams, and appears in every shadow you see.
The amulet is a miniature silver gate, and you can feel it pushing energy into you, giving you power you could only have dreamed of a mere week ago.
You had to get away from that mine, so you left, slowly finding the limits of your new powers.
Finding that you could stop people dying with this magic granted to you, you began travelling to do just that. And in the unfortunate case that a creature is beyond saving, helping them towards death.
Hearing of a strange curse on the land, you head that way to see if you can assist in removing the curse...
Percival Blunt is a Human Warlock from a noble family. Being the sixth child of a wealthy lord, Percy did not receive much attention from his father, whose eye was focused on his elder brothers as they constantly vied for his favor, especially as he began to get up there in years. Desperate to gain his father's approval, or at least some acknowledgement that he even exists, Percival tried to master a skill in the hopes that his father might notice him. Unfortunately, he would fail at trying to learn these skills and began to give up on the idea of gaining his father's approval. Until one night where he prayed to any deity or higher being that would listen to him and asked that they would grant him some ability to win the approval of his father. As he slept, he was contacted by what seemed to be a massive shadow that told Percival that if he would enter into a pact with this being, he would have all the power he could ask for. And so Percival did. The next morning, Percival not only woke up with a sword next to him, but the knowledge and ability to use it, as well as a talent for the arcane that he had not possessed before. Percival left his home, seeking to learn more about his dark patron and increase the power that he had been given. And in time, he would return home and show his powers to his father, who would have to give Percival what he was asking for.
Ever since she was little, many considered her special. Lucina wasn't proper, although intelligent she was more of a fighter than a peacekeeper. Due to interests her family weren't keen on her having, she was considered a failure of a daughter. Not that she truly minded of course. She had always preferred to be learning to fight and watching from the shadows. And if she wasn't in the shadows, she was picking fights with those older than her. A rebel to the very end despite her noble upbringing.
By the time she had almost reached adulthood, she returned home after some activities. When she arrived, Lucina learned that she didn't have a home anymore. It was burned to the ground and her family nowhere to be seen. She foraged through the burnt remains of her home, picking out anything that survived and holding onto those small items as if her life depended on it. She vowed to find whoever had done it, to find her family and fix things
Class: Artifacer (Eventual Battle Smith) If no Artifacer allowed she will be a wizard
Ambre had been involved in her father's work since the time she was able to hobble around on two legs. What time she didn't spend in his workshop watching him work she spent watching her mother enchant the works her father made while something was brewing in the back of the house. That smell is something that she will always remember, herbs and medicine. Loud noises too, some coming from her father's workshop and other coming from the same brew stands her mother used to brew her potions.
Meeting countless adventurers in her life, old, weary ones who'd been on the road for most of their lives to bright eyed, eager ones who were getting ready for the journeys ahead, Ambre's view of the world has left her with a wanderlust to see what the world has to offer her. She wasn't quite old enough for her dreams of seeing the world on her own terms, she did become more invested in her parent's work. Soles need to be stitched into their shoes, she was on it. Mom needs someone to help her make sure some items stay still while she's enchanting them, don't worry about it. While the kids her age were outside playing, Ambre was much more interested in the ins and outs of her parents work.
One day, after her father had been gone on a trip for quite along time, he returned with something new. A large metal construct her father found while headed to a much larger town to collect his order of raw materials. Now, along with his normal daily work, her dad began to focus on repairing and trying to bring the Warforged man back to life. After a few weeks, he succeeded. The metal man opened his eyes and sat up. Ambre was mesmerized, scared, but mostly intrigued by the size, strength, and manner of the machine.
Years passed, and months after Ambre turned 20, her father fell ill. Nothing any doctors did made him better. A few months later he died. Ambre stayed next to him until his hand fell limp and the only one still holding on was her. Things seemed to change after that. Ambre took over her father's work, and part of her mother's work in an effort to help her with her own mourning. But everything she did, according to the guild masters that she had grown up with, just wasn't as good as her father's. It was still good, they would tell her, just at the level of what her father could make.
After a year of this, she approached the guild masters. She understood that she was progressing the way they wanted her to, but she didn't feel like she was free to pursue the things she wanted to. Instead, everyone expected her to be just like her father. So she was leaving, just for a little while. Just until she could figure out what she wanted to do with her life, and until she figured out how she could do things without being overshadowed by her father. They were surprised, expecting her to want to stay, continue the legacy her father had made for her.
But Ambre's mind was made up. She was going out into the world, explore every inch she could, and make the tools she needed to survive on her own. So with her mother's blessing, and with many promises to not stop writing letters to her, Ambre set off on her own. Never looking back until she could convince herself that she was worthy to return home and prove to the guild masters that she might be her father's daughter, but she is capable of everything he wanted for her and more.
Ebb grew up in a small town, he was always made fun of for his albinism. At the age of 13, he joined a man who was looking for students in his Underdark monestary. He went, and he trained for 4 years. The Underdark was a difficult place to live, due to his fear of the dark(Ebb does not have darkvision, I'm thinking of it as a form of blindness some Tieflings have), but most of the time he was well lit. In his time there, he befriended a young boy who was studying to be a wizard. The boy had heard whispers about what Ebb's teacher was going to do for Ebb's last bit of training. He was going to send Ebb into a cave with only a quarterstaff and small dagger. Ebb's friend began to try and teach him Dancing Lights so Ebb could see in the cave. Ebb was never able to make more than 1 globule of light, and it was only the size of a golfball, but because of Monk training, he was able to keep the globule for as long as he wanted. His friend suggested that he nickname the globule Flo, as a joke, and the name stuck
Soon, his teacher took Ebb to the cave, and left them there for 30 days. Everytime he thought a day had passed, he would make an etch at the top of his quarterstaff, to keep track of time. He also would widdle away at the bottom of the spear for tinder, so the quarterstaff rapidly shrunk in size. In his time there he learned to bury his fear of the dark, but it never disappeared He survived the 30 days, and his teacher said he had finished his training, and it was time for Ebb to travel the world. Ebb left the Underdark, and returned to his home village, but when he got there, everyone was gone. All the buildings were still there, and there didn't seem to be a sign of any struggle, and no clue to what happened to the town. Ebb's main goal is to find out what happened to his town.
Background: Anthropologist - Sumazura wasn't a fan of pillaging and barbarianism like the rest of her clan, she enjoyed learning about other cultures’ customs, philosophies, laws, rituals, religious beliefs, languages, and art. Seeing as how she wouldn't be able to fulfill her dreams she decided to flee her village, now she roams from place to place and city to city to learn new things.
Slag was orginally commissioned by a rich dwarven wesponsmith named Slate Stormhammer, who was looking for an assistant that could work tirelessly alongside him in the forge. What he received however was Slag. The warforged that was sent to him was in no way optimized for work in the forge.. but nevertheless that is what he was made to do for the first fee years of his life. During those years, there was a political uprising within the dwarven stronghold and Slags real purpose was finally discovered by his master. Realizing that perhaps this warforged could be more useful than he thought, Stormhammer began using Slag to smuggle dwarves out if the stronghold that were at risk of assassination during these dangerous times. Eventually Slag was given his freedom in exchange for escorting the dwarves daughter and other close family members safely to Oshait. Once he had completed his task, the free warforged began looking to make new life for himself in this new continent. Now free to find himself and do as he pleased, The smooth talking warforged was always up for any job and could normally be found hanging around taverns.. behaving very much like the dwarves he had spent much of his life surrounded by...
I am very interested in this campaign! Sounds perfect for a new player to stretch their wings.
Race - Human
Class - Fighter
Background - Once a renowned soldier with the dreams of adventure, now just a 40 year old man with the trouble of settling into life. Rigg has become slightly short-tempered and opinionated in his old age but still has the itch go be part of an extraordinary tale.
Growing up as a member of a well off family, being spared no expense in education and appreciation for the arts. Kriv got used to his popularity and money (or his father’s) to solve any problems that came his way. Getting in with the wrong sort, Kriv ended up part of a counterfeiting scheme. Kriv and the rest of the counterfeit operation got caught. Kriv’s father used his money one last time to get him out of jail under the condition of exile from his city. He skipped town with a traveling music group, telling grand tales and forgetting his past. Hopefully that forgotten past doesn’t catch up.
Background: Although Cinder never knew his real parents or family, he was not an orphan. He was raised by a red dragon called Azzith. Azzith was more than just a mother, she was a teacher/mentor to Cinder. He developed arcane abilities of draconic origins thanks to Azzith's nurturing. He spent several years learning and mastering his ability. Cinder's goal was to unlock his full potential, and become a powerful mage, become stronger than his mother. What he seeks is knowledge. Because knowledge is power. Eventually, he managed to convince his mother to allow him to travel the world, to experience life and to gather knowledge and power from far and wide.
1413111589 - exactly 70 :( - if I get a reroll it is below!
12129131210 even worse...
14108121310 impressively bad...
8710111310 sobs quietly to self.
1413914713 exactly 70 again, I'm going with the first one.
Race: Fire genasi
Background: A plaything to a vicious devil who haunted him, hurting those around him and terrifying him through his early years, or did he? Xaris knows he can speak the language of the devils but are the memories real, or is he trying to hide from something else in his childhood, he doesn't know himself. His impressive intellect cannot help him get past the fear of the devil which creeps out of the darkness when he least expects it. He calls forth fire to dispel the night when it gets too much, never wanting to be trapped in the darkness with his greatest fear.
He spent his early years caring for people who were nearing the end of their life, helping them fulfil their dying wishes and helping them reach the grave painlessly. One day his village was attacked and it was then he learnt that his powers could be used to also speed along others to their death as well. His village was victorious in defending against these attackers but Elwin no longer felt like it was home, too much had changed. He had to leave and became a traveling priest, helping those near death from wherever he was. He understands life comes to an end but uses what little power he has over life to try and make sure that people's life doesn't end before they deserve it, with chance to do what they wish first. Unless they are hurting others in which case death might come quicker to them.