Backstory: Inx was a mischievous little half-elf, discovering his ability to harness the power within to manifest itself without. Inx would often chase his friends (and enemies), reach out with one finger, and -ZAP- them with static electricity! As he aged, he became able to project these abilities beyond the reach of touch. In his adolescence, Inx attended a prestigious academy, where he studied the sciences. As he learned more about the world around him, he became better in his abilities to control it. He became a local hero when he set fire to some goblins that had been harassing local schoolchildren.
Backstory: All Atala knew was that her parents tried their hardest to give her a good life. Her father a merchant and her mother a healer, they made good money and gave their daughter what she could afford. That all changed the day she and her parents were forced out of their town when the townspeople accused her mother of necromancy. Forced into the woods, a sudden shift in her life was the only thing she remembered. Her parents started a new life deep in the woods, and Atala took the few skills she had learned from games played with the other towns children and learned to hunt with the one thing she escaped with, a bow. She began learn the patterns of the forests and how animals interacted with one another. Her parent's eventually died, and when they did she finally dared to return to the town she was so long ago banished from. The people in it were surprised, and a little embarrassed when they admitted to her that they found out to late that her mother didn't practice necromancy and that they thought they had moved to a new town, not what had really happened. Truth was, Atala was never entirely sure why her parents decided to spend the rest of their lives living in the forests. They offered her space to live in the town itself, but even one night was too much for her. She returned to the forests, and only returned to the town for trade and when she was really injured and needed help. Something in her had changed in the 10 years she spent in the woods, and it led her to explore new parts of the world. She wanted adventure, and she would get it no matter what it was.
Backstory: Once a renowned soldier with the dreams of adventure, now just a 40 year old man with the trouble of settling into life. Rigg has become slightly short-tempered and opinionated in his old age but still has the itch go be part of an extraordinary tale.
Any race from published WotC material, except Yuan-ti and races with a base flying speed (always-on flying winged tiefling and Aarakorcra are not allowed, but Protector Aasimar are fine). Variant human is allowed. If a race is in multiple published sources, the version in the newest published book must be used.
Backstory: Fae was raised always to judge the difference between right and wrong, good and evil. Naturally she sought out the path of light, desiring to help keep balance in this world. She joined the city watch hoping to bring excitement to her life. Though, her small village offered nothing more than petty thefts related to poverty, which she most often would turn a blind eye too. She desires to make a true difference, wanting to adventure and address evil closer to its source.
Backstory: Galbek is one of the last membesr of his group as they were chased out of the city when the guards found out about them. As he fled he ended up being separated and had to make his way out into the wilderness. He spent a few years working with various small time gangs, managing to build up enough money to live comfortably. As time passes away from the rest of his kind he intergrated into human society, making a living by copying documents and working as sometime theif.
Backstory: Born of a dalliance of mortal and entrapped Efreeti, Enkindle would be later left in Waterdeep in the hands of worshippers of Helm. Her inherit ability and habit of setting things on fire having prove to be the last straw of an already bittersweet memory. She would spend the next years of her life learning the discipline to redirect her more destructive impulses for the glory of Helm, and in protection of the realm. Her zeal was such however that in time even the patience of priests and paladins grew strained to the point of sending her off on something on a fool's errand in the north. If but only in the hope the journey would... temper her through experience with the outside world.
Backstory: Varis Dorn... Dorn a lineage of people of the Chondathan ethnic group. Orphaned at a young age and forced to raise himself... Varies found something was unique about him at a very young age. Unlike the human ethnic groups that were derived from the ancient Netherese, Chondathans had no strong bloodlines that had sorcerous ancestry, nor did they have significant traditions related to the arcane arts. But Varis does.
Background: Belsar was raised by an old hermit in a small village of the Sword Coast. The old hermit tought him the basic of magic and together they helped the villagers as much as they could, but this life was becoming dull for Belsar that was growing restless as the years passed. So one day he decided to say goodbye to his old teacher and friends and start travelling.