(Maya) With Seethe's assistance you deduce that the Unholy symbol bears the mark of, Asmodeus, a fairly new deity to this part of Faerun.
As you ponder your next move the sound of a horse's whinny causes you turn towards the sound, tensed for combat. To your amazement, instead of a group of blood thirsty cultist bearing down on you, it's the two mounts of the slain cultist trotting towards the Party. When they get within 15' they stop.
"Get the feckin' horses inside the treeline. Let's get those bodies hidden in the underbrush too. Those lookouts on the tower aren't going to miss us for long."
Toonary is going to try and get one of the horses by the rains, and lead it to the party.
(Not sure what all you are going to ask for do I'm going to give a few numbers. Dex check to get the horse 13, animal handle to try and get it to move 22, strength in case I need to pull it along forcefully 17.)
"Perhaps we should not bother with those horses. We do not know if they were chased back here by more of the cultists...." Bertrand says as he stays back while Toonary and the others to towards the horses.
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
This post has potentially manipulated dice roll results.
Maya would make clicking noises with her mouth as she reaches a hand to the second horse to smell. She’d take the reins and pat the horse while she’d try to lead it to the bush line. “I do not hold obedient creatures responsible for their riders choices. The cultists are the followers of Asmodeus, not the horses.”
You hide the corpses in the bush. After throwing some dead branches, and leaves to better conceal them you turn to the problem at hand. Getting into the Compound. One that seems to be expecting an assault.
“How do we want to do this?” Maya would look to the group. She’d look to where they covered the corpses, then back to the group. “We just gunna push forward, guns blazing? Try to sneak up on alerted guards?” Look back to the covered corpses, “Attempt deception?” Not that she’d want to wear a deadman’s armour.
"First thang's first. They're gonna notice that the pair that came our direction ain't comin' back. So we gotta move. They'll expect us to circle all the way around to the north so we gotta anticipate that and go either west or east. Then we wait until nightfall if'n we can. Under cover of darkeness (one o' my favorite turns of phrase), Hornhead and I sneak across that archer's field and boost me over that wall. I create a diversion inside to...well, divert the cultists I guess, and then throw open the gates for the rest o' ye. We proceed to clean shop."
"Leastwise, tha's the way I'd do it if'n this were a Guild job."
Congrats!! :)
PbP Character: A few ;)
Religion check w/ advantage from Seethe: 16
and Congrats!
just an unstable unicorn.
(OOC congrats... looking forward to your return)
Congratulations! Hope everything with the move goes well!
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
(Maya) With Seethe's assistance you deduce that the Unholy symbol bears the mark of, Asmodeus, a fairly new deity to this part of Faerun.
As you ponder your next move the sound of a horse's whinny causes you turn towards the sound, tensed for combat. To your amazement, instead of a group of blood thirsty cultist bearing down on you, it's the two mounts of the slain cultist trotting towards the Party. When they get within 15' they stop.
(Everyone) What do you do?
"Get the feckin' horses inside the treeline. Let's get those bodies hidden in the underbrush too. Those lookouts on the tower aren't going to miss us for long."
DCI: 3319125026
Toonary is going to try and get one of the horses by the rains, and lead it to the party.
(Not sure what all you are going to ask for do I'm going to give a few numbers. Dex check to get the horse 13, animal handle to try and get it to move 22, strength in case I need to pull it along forcefully 17.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Seethe takes one of the corpses by its feet and drag it towards the brushes as Gridolpho suggested.
PbP Character: A few ;)
"Perhaps we should not bother with those horses. We do not know if they were chased back here by more of the cultists...." Bertrand says as he stays back while Toonary and the others to towards the horses.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Maya would make clicking noises with her mouth as she reaches a hand to the second horse to smell. She’d take the reins and pat the horse while she’d try to lead it to the bush line. “I do not hold obedient creatures responsible for their riders choices. The cultists are the followers of Asmodeus, not the horses.”
Animal handling: 19
(Let’s hope I don’t get a hoof to the face! XD)
just an unstable unicorn.
Argus helps hide the bodies as indicated earlier
You hide the corpses in the bush. After throwing some dead branches, and leaves to better conceal them you turn to the problem at hand. Getting into the Compound. One that seems to be expecting an assault.
“How do we want to do this?” Maya would look to the group. She’d look to where they covered the corpses, then back to the group. “We just gunna push forward, guns blazing? Try to sneak up on alerted guards?” Look back to the covered corpses, “Attempt deception?” Not that she’d want to wear a deadman’s armour.
just an unstable unicorn.
"First thang's first. They're gonna notice that the pair that came our direction ain't comin' back. So we gotta move. They'll expect us to circle all the way around to the north so we gotta anticipate that and go either west or east. Then we wait until nightfall if'n we can. Under cover of darkeness (one o' my favorite turns of phrase), Hornhead and I sneak across that archer's field and boost me over that wall. I create a diversion inside to...well, divert the cultists I guess, and then throw open the gates for the rest o' ye. We proceed to clean shop."
"Leastwise, tha's the way I'd do it if'n this were a Guild job."
DCI: 3319125026
(Everyone) Insight Check (DC 13)
Insight: 5
DCI: 3319125026
insight 6
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Insight: 14
PbP Character: A few ;)
Insight: 16
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Maya Insight: 9
(XD these rolls lol I have passive insight of 13?)
just an unstable unicorn.