(Duh Sorry, descriptions would be nice... don’t you know what’s in my head?)
Walking the perimeter Hallie sees several possible entrances depending his age would want to start. There is a back door, as well as several windows that wrap around both first and second floor. They are boarded up from the outside. Near the wall is a door that leads to some sort of underground cellar, seemingly overtaken by roots and ivy. It must’ve been let to battle vs nature long before the fight happened. One last possible entrance would be the porch/patio to the master bedroom in the backyard. You’d have to climb up, but possible.
This post has potentially manipulated dice roll results.
Once Stone had helped the others on to the wall and over, He would get down and approach the back door and draw his battle axe. He would simply try opening it and if it was locked, he would begin kicking the door and slamming the blade of his battle axe into the door until it gave way.
The door is locked and despite the first strike sending a splinter into the eye of Stone, he makes short work of the door after a couple of hits.
Walking you you find a gaudy display of gold shine chandeliers and marble busts of the family. Red carpeting with golden thread sewn through in abstract designs. Furniture made for aesthetics and not comfort as the backs are twisted as an art piece rather a seat. The hard wood floors give off slight reflections in the moonlight. You stand in the main room. It looks like the kitchen is to the right along with the a couple of other rooms. Some rooms to your left and there is a staircase going upstairs as well. There isn’t a sound other than you and maybe a mouse.
Watching Stone hack apart the door I give a slight chuckle to myself then go for a more subtle approach. heading balcony off of the master bedroom I saw earlier I attempt to climb up and enter the house beginning my search there.
(Just giving you all the rolls as I'm not sure which you want.)
(Both May 20’s on perception checks yeesh. It’s late will update tomorrow morning)....aaaaand baby woke up
Stone and Xil - searching through the first floor of the house, you don’t find any evidence of what you’re looking for. You enter the kitchen, dining room, library, conservatory, lounge, and a common room. There’s enough knock knacks you could easily take .
Hallie and Ilvisar- Climbing up onto the balcony you enter into the master bedroom. A large bed with down pillows and a canopy accompany a large vanity. A family portrait hangs on the wall.
Hallie and Stone you both notice something quite not right. Though there are no extra sources of light. You see your shadows on the wall. 1, 2.... that makes sense since you’re split up but wait... 3,4,5 move with every step. There are too many shadows on the wall. Roll initiative (lucked out of that surprise round)
This post has potentially manipulated dice roll results.
The shadows downstairs shadows corporeal into human sized entities off the walls and both swiftly glide over to each Xil and Stone attacking each of them:
This post has potentially manipulated dice roll results.
Hallie
Seeing the shadowy forms Hallie figures light will be an asset and moves back onto the balcony but keeps the shadows in view. Staring at the one looking most ready to attack (Shadow 6) "Comharra an t-sealgair"Then she draws her longbow and shoots it.
Attack: 24 Damage: 13
Rollback Post to RevisionRollBack
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(ooc: is there room enough under the door or through some boards for a rat or a spider to fit in? or something bigger even like a cat?)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Were there any entrances other than the front door?)
(Duh Sorry, descriptions would be nice... don’t you know what’s in my head?)
Walking the perimeter Hallie sees several possible entrances depending his age would want to start. There is a back door, as well as several windows that wrap around both first and second floor. They are boarded up from the outside. Near the wall is a door that leads to some sort of underground cellar, seemingly overtaken by roots and ivy. It must’ve been let to battle vs nature long before the fight happened. One last possible entrance would be the porch/patio to the master bedroom in the backyard. You’d have to climb up, but possible.
Once Stone had helped the others on to the wall and over, He would get down and approach the back door and draw his battle axe. He would simply try opening it and if it was locked, he would begin kicking the door and slamming the blade of his battle axe into the door until it gave way.
Athletics! 14
Attack: 18 Damage: 5
The door is locked and despite the first strike sending a splinter into the eye of Stone, he makes short work of the door after a couple of hits.
Walking you you find a gaudy display of gold shine chandeliers and marble busts of the family. Red carpeting with golden thread sewn through in abstract designs. Furniture made for aesthetics and not comfort as the backs are twisted as an art piece rather a seat. The hard wood floors give off slight reflections in the moonlight. You stand in the main room. It looks like the kitchen is to the right along with the a couple of other rooms. Some rooms to your left and there is a staircase going upstairs as well. There isn’t a sound other than you and maybe a mouse.
Stone would move through the first floor, looking through the kitchen and then peering into the other rooms.
Perception 21
Investigation 14
Hallie
Watching Stone hack apart the door I give a slight chuckle to myself then go for a more subtle approach. heading balcony off of the master bedroom I saw earlier I attempt to climb up and enter the house beginning my search there.
(Just giving you all the rolls as I'm not sure which you want.)
Athletics:20
Acrobatics:7
Perception:23
Investigation:3
1. Who is going with Hallie and who is going with stone?
2. The easiest way I have memorized skills is this:
climbing = Athletics, swinging and jumping = Acrobatics, you perceive areas but you investigate things
Xil goes with Stone.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
(Back).
Seeing Xil go in with Stone, and Hallie going alone, Ilvisar will make an attempt to scale the wall to get to the balcony.
Athletics: 22
(Both May 20’s on perception checks yeesh. It’s late will update tomorrow morning)....aaaaand baby woke up
Stone and Xil - searching through the first floor of the house, you don’t find any evidence of what you’re looking for. You enter the kitchen, dining room, library, conservatory, lounge, and a common room. There’s enough knock knacks you could easily take .
Hallie and Ilvisar- Climbing up onto the balcony you enter into the master bedroom. A large bed with down pillows and a canopy accompany a large vanity. A family portrait hangs on the wall.
Hallie and Stone you both notice something quite not right. Though there are no extra sources of light. You see your shadows on the wall. 1, 2.... that makes sense since you’re split up but wait... 3,4,5 move with every step. There are too many shadows on the wall. Roll initiative (lucked out of that surprise round)
Hallie
12
Yelling our so those downstairs can hear me. “Watch the shadows!”
Ilvisar initiative: 9
Xils init 8
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Downstairs
Shadow 1:9
Shadow 2: 14
Shadow 3: 14
Upstairs:
Shadow 4: 13
Shadow 5: 18
Shadow 6: 15
Stone: 7
Downstairs initiative
Shadow 1, Shadow 3
Xil
Shadow 2
Stone
Upstairs initiative
Hallie, Shadow 6
ilvisar
Shadow 5, Shadow 4
Stone 4
The shadows downstairs shadows corporeal into human sized entities off the walls and both swiftly glide over to each Xil and Stone attacking each of them:
Shadow 1 vs Stone:
Attack: 14 Damage: 12
on a hit your strength score is reduced by 3
Shadow 3 vs Xil:
Attack: 8 Damage: 10
on a hit your strength score is reduced by 4
Hallie and Xil’s initiative
Xil casts Shillelagh and swings it at a shadow
Attack: 17 Damage: 11
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Hallie
Seeing the shadowy forms Hallie figures light will be an asset and moves back onto the balcony but keeps the shadows in view. Staring at the one looking most ready to attack (Shadow 6) "Comharra an t-sealgair" Then she draws her longbow and shoots it.
Attack: 24 Damage: 13