Varan pops off an arrow towards one of the cultists on his left, and then follows the wall north to get next to the table.
Action: Attacks cultist 5 with an arrow, Attack: 26(19, if Assassinate isn't triggered.), Damage: 16(6Piercing + 10sneak attack, only if assassinate is triggered) Movement: Moves 25 feet to put himself between the table and chair, and next to the wall.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Aiwin just sighs as they all decide to be teleported "We are probably going to die." he says in elven as he readies his bow. As he feels the spell he just looks in the direction of the one who cast it as he begins to try and resist it.
(Bazavur would have given Aiwin a quizzical look at his words just before the group teleported to the new location as he doesn’t understand elvish. At least, not at the moment.)
Aiwin focuses on the room as he takes aim at one of the armored cultists and mutters something in elvish marking him. He then releases the arrows.
OOC: Movement: staying in place Bonus Action: moving Hunter's Mark to AC4 since its still within the hour. Attack 1: 16 to hit for 12 damage Hunter's Mark Damage: 4 damage Attack 2: 33 (nat 20) to hit for 11 damage Hunter's Mark Damage: 3 Attack 3: 23 to hit for 7 damage Hunter's Mark Damage: 2 End Turn
Aiwin just sighs in relief as the last one falls and looks at his companions and then to Varan "Your goddess is with us today my friend." he says walking over to collect his arrows and search the body. As he pulls the arrows out realizing they all broke during the shots "Maybe not...lost three arrows." this realization distracting him as he searched the body of the three cultists he took out.
”We need a place to rest unlikely to be disturbed for. Few moments,” says Tobin, “Though it looks like each level of the tower is open to the teleportation zone.”
Looking over the devastation, he says, “The good news is that we kept the cultists from sounding the general alarm in the tower…Bad news is that I am running very low on spells.”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Varan rolls his shoulders after stowing his bow away, "Lady Luck is always with us, even if we don't see it." He clasps Aiwin's shoulder, "Maybe I can pick up a spell that can fix thing in the future." Varan moves from body to body checking for both anything useful and to see how damaged the clothes of the cultists are.
Investigation: 1 (Varan does not find any dead bodies, lol)
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
Aiwin, you find coin - 13 gold, 15 silver and 23 copper - but all your arrows are broken and unusable. You don't find anything else on the bodies. Varan, you search the other bodies, and find a total of 12 silver and 5 copper pieces. The clothing and armour is singed - still usable, but nothing better than what you already have.
Now that you all have a bit of time to take in your surroundings, you can see lots of very large bones, disturbed by the fireball and scattered over the floor. On the walls are shelves, and there's a sitting area in the corner - this might have been used as an office at one point, though not recently. There's dishware on one of the shelves which has seen recent use - perhaps the cultists do their cooking in this place? You also find some small sacks with turnips, potatoes and other vegetables, supporting this idea.
Varan pockets the money he found into the group fund pouch. Seeing that the cultist's gear isn't too badly damaged he turns to the group, "Anyone opposed to tryin' a bit of subterfuge to get through this tower, or are we more wantin' to fight our way though this place?"
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
There are certainly enough sets of armour here in decent enough condition to wear, if you want to dress as cultists. It's all light armour; anyone without proficiency could go back to the previous area to get robes, if you wish. Let me know what you decide...
”I am not skilled in deception, nor am I of a size with those who wear the cultist robes, but perhaps I could remain hidden—at least while we rest—if you plan to masquerade as cultists,” submits Tobin.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Varan gathers up a set of the cultist's armor, "I can do most of the talkin' if no one objects to the idea. Besides, who's to say a gnome can't be a cult member. We're just reinforcements from one of the other locations."
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Be excellent to each other, and roll for initiative dudes!
“Seems like a sound plan. Otherwise we’ll likely have to fight our way through the whole place.” states Bazavur in agreement with Varan’s plan. “Though, I’m not keen on the idea of wearing their armor. And besides it’s as likely as not that some of them could recognize Soar and myself. She and I have been at this for a bit and a few folks have gotten the better of us.”
Bazavur moves over to the food stuffs and takes stock of what’s there. He would like to take all of it because… free food. Though if there’s more than he can reasonably bring with him and still be able to fight, he’ll take a couple days worth of it now and hope he remembers to return here later before heading back to town.
There's a lot of food here, but a lot of it won't stay fresh for long. You can each take five days' worth of rations, but any you don't consume in the next five days will be lost.
Varan works on getting more of the armor off the cultists, "All the better to disguise yourselves then. You might not like wearin' their armor, but bein' dead only makes you dragon kibble."
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
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Varan pops off an arrow towards one of the cultists on his left, and then follows the wall north to get next to the table.
Action: Attacks cultist 5 with an arrow, Attack: 26 (19, if Assassinate isn't triggered.), Damage: 16 (6 Piercing + 10 sneak attack, only if assassinate is triggered)
Movement: Moves 25 feet to put himself between the table and chair, and next to the wall.
Be excellent to each other, and roll for initiative dudes!
Well, no-one saves from the fireball; Cultist 2 is quite dead, the others barely alive, and Bazavur decidedly deparalysed.
Assassinate does trigger, though they're not surprised and it's not an auto-crit, but definitely 16 points of damage against Cultist 5.
"Hold them" shouts Cultist 5, pain clear in his voice, and he and Cultist 6 cast Hold Person spells again. Aiwin and Soar, give me WIS saves please.
Aiwin just sighs as they all decide to be teleported "We are probably going to die." he says in elven as he readies his bow. As he feels the spell he just looks in the direction of the one who cast it as he begins to try and resist it.
OOC:
Wisdom save: 21
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
(Bazavur would have given Aiwin a quizzical look at his words just before the group teleported to the new location as he doesn’t understand elvish. At least, not at the moment.)
Soar also saves. With both spells failing, the cultists can do nothing but back away.
Aiwin and Soar are up.
Aiwin focuses on the room as he takes aim at one of the armored cultists and mutters something in elvish marking him. He then releases the arrows.
OOC:
Movement: staying in place
Bonus Action: moving Hunter's Mark to AC4 since its still within the hour.
Attack 1: 16 to hit for 12 damage
Hunter's Mark Damage: 4 damage
Attack 2: 33 (nat 20) to hit for 11 damage
Hunter's Mark Damage: 3
Attack 3: 23 to hit for 7 damage
Hunter's Mark Damage: 2
End Turn
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
The cultists, badly burned from Tobin's fireball, fall like flies. Aiwin's first arrow kills AC4, and AC6 and AC3 fall to his second and third.
Soar moves in, and with two swift strikes with her blade, the final cultist is defeated.
Combat is over.
Aiwin just sighs in relief as the last one falls and looks at his companions and then to Varan "Your goddess is with us today my friend." he says walking over to collect his arrows and search the body. As he pulls the arrows out realizing they all broke during the shots "Maybe not...lost three arrows." this realization distracting him as he searched the body of the three cultists he took out.
OOC:
Investigation check: 6
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
Tobin:
”We need a place to rest unlikely to be disturbed for. Few moments,” says Tobin, “Though it looks like each level of the tower is open to the teleportation zone.”
Looking over the devastation, he says, “The good news is that we kept the cultists from sounding the general alarm in the tower…Bad news is that I am running very low on spells.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Varan rolls his shoulders after stowing his bow away, "Lady Luck is always with us, even if we don't see it." He clasps Aiwin's shoulder, "Maybe I can pick up a spell that can fix thing in the future." Varan moves from body to body checking for both anything useful and to see how damaged the clothes of the cultists are.
Investigation: 1 (Varan does not find any dead bodies, lol)
Be excellent to each other, and roll for initiative dudes!
Aiwin, you find coin - 13 gold, 15 silver and 23 copper - but all your arrows are broken and unusable. You don't find anything else on the bodies. Varan, you search the other bodies, and find a total of 12 silver and 5 copper pieces. The clothing and armour is singed - still usable, but nothing better than what you already have.
Now that you all have a bit of time to take in your surroundings, you can see lots of very large bones, disturbed by the fireball and scattered over the floor. On the walls are shelves, and there's a sitting area in the corner - this might have been used as an office at one point, though not recently. There's dishware on one of the shelves which has seen recent use - perhaps the cultists do their cooking in this place? You also find some small sacks with turnips, potatoes and other vegetables, supporting this idea.
Varan pockets the money he found into the group fund pouch. Seeing that the cultist's gear isn't too badly damaged he turns to the group, "Anyone opposed to tryin' a bit of subterfuge to get through this tower, or are we more wantin' to fight our way though this place?"
Be excellent to each other, and roll for initiative dudes!
Aiwin begins to separate the gold found again "I'll follow you all, but a rest would be nice."
OOC:
Hands everyone: 3 gold, 4 silver, 5 copper
Party fund gets: 1 gold, 2 silver, 3 copper
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
There are certainly enough sets of armour here in decent enough condition to wear, if you want to dress as cultists. It's all light armour; anyone without proficiency could go back to the previous area to get robes, if you wish. Let me know what you decide...
Tobin:
”I am not skilled in deception, nor am I of a size with those who wear the cultist robes, but perhaps I could remain hidden—at least while we rest—if you plan to masquerade as cultists,” submits Tobin.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Varan gathers up a set of the cultist's armor, "I can do most of the talkin' if no one objects to the idea. Besides, who's to say a gnome can't be a cult member. We're just reinforcements from one of the other locations."
Be excellent to each other, and roll for initiative dudes!
Aiwin just looks around and smiles "I'd be down for that, but I should probably keep my mouth shut. I'd more than likely give us away."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
“Seems like a sound plan. Otherwise we’ll likely have to fight our way through the whole place.” states Bazavur in agreement with Varan’s plan. “Though, I’m not keen on the idea of wearing their armor. And besides it’s as likely as not that some of them could recognize Soar and myself. She and I have been at this for a bit and a few folks have gotten the better of us.”
Bazavur moves over to the food stuffs and takes stock of what’s there. He would like to take all of it because… free food. Though if there’s more than he can reasonably bring with him and still be able to fight, he’ll take a couple days worth of it now and hope he remembers to return here later before heading back to town.
There's a lot of food here, but a lot of it won't stay fresh for long. You can each take five days' worth of rations, but any you don't consume in the next five days will be lost.
Varan works on getting more of the armor off the cultists, "All the better to disguise yourselves then. You might not like wearin' their armor, but bein' dead only makes you dragon kibble."
Be excellent to each other, and roll for initiative dudes!