Demons yes quite troublesome creatures they are all different from each other at times taking on many different forms but most due share a vulnerability to Holy magic and other radiant unless they are a plant base or elemental base or like a rock golem for example. I can make your blade have Holy magic embed into it. (He goes over all the different kinds elements he can do also but you do want holy damage as most are vulnerable to it) In case anyone else wants an enchantment
Fire
lava
Cold/ice
Water
Lightning
Radiant
Holy
Necrotic
Demonic
Wind
Force
Blood
Poison
Acid
Wind
Ancient magic (Comes from mystical rocks on the main land)
16 in total so your blade has 2d8 holy damage added onto its regular damage
“Great, thank you. I’ll be sure to come back here when I need more enchantment. What is Ancient Magic, it sounds more intriguing than holy. I wonder if I would be better off with it rather than a holy longsword.”, Vezder considers, as he would really be interested in ancient rocks, but the holy radiance would damage demons more. He scratches his furry neck in thought waiting for the Krakenoid’s opinion.
"This weapon has been passed down in my family for generations. It is unique in how it damages my foes. Is there anything you can do to improve on this without losing its unique features or damaging my family history in it?"
Orrbet tears up a bit as his thinks about his family...who is most likely now all dead to this raven demon.
Rollback Post to RevisionRollBack
DM - A Quest for the Shunned City (Groups 1 and 2)
The ancient magic comes from some arcane rocks in a spiral like pattern. It can be used to create at times living rock like creatures they have a greenish glow around the rocks embedded with that power and fight or be used to generate an ancient slash like attack which against has that green ting to it. Any extra damage could help it would work best against some old ancient beings who may appear to have no weakness and some creatures are just vulnerable to it others immuned. He stops for a moment to hear out the Arc who enters his shop. ah an arc you an I have very similar ways to make weapons but mine are out of water yours fire and ice fused. I can enchant your whip for you and it will not change a thing other then the having an elemental like power to hit others with what where you looking for with it?
I think Vezder would be more interested in Anceint Magic rather than in holy, because he is dabbling in arcane. “I think I’ll settle on the enchantment of Ancient Magic, thank you!”, once Krakenoid is finished, Vezder takes his newly enchated blade and sniffs it, a wide grin appearing on his face. He then waits for Orrbet and will head back with him to the main group once they finish.
When Orrbet makes his decision which one he want Both enchantments take at least 30 minutes each before completing the krakenoids hands glow the respective colors of the element you both choose.
Getting impatient, Sshibek goes looking for Vezder at the enchanter's shop. "We should get moving soon. Did you find anything good? What is he doing to your sword?". Sshibek is watching the Krakenoid with suspicion.
”Ah, how fortunate. We were indeed finishing up. Oh, yes, plenty of usefulness, you’ll see, you’ll see.”, Vezder taps his blade in the scabbard with a pleased smile and follows Sshibek back to the main group.
Getting to the group you all start to head off for Orrbet's home castle/land. The king and magician give you a send off farewell and best of wishes. The there looks very nice even in the distance when you are 1 day away in the mountain you can see it still having the horses you it makes the 4 days travel by foot but since you have the horses its a 2 day travel. you all do have the gear already to climb a mountain you all do so getting close to the castle when you get to the castle it is quite tall and sorta looks old it's grayish white stones and wooden doors to come in there is some plant life around the castle up here and some wildlife. The doors are already open which Orbbet would know that there is usually two guards here. inside the way is very dark inside very little blue flamed torches light the way.
Vezder walks in his usual place in the marching order, and is carefully looking around for any footprints or unusual things. Perception: 12 Investigation: 15
The light does help brighten the place up you do see a lot of webs and spiders around nothing too serious as you all walk nothing out in the open. until Vezder you all come to an opening in the castle where you see a lot of damaged tons of ripped clothing everywhere but no bodies as when a body loses it's soul the body ether crumbles to ash if a demon is involved or they are turned to dust if a celestial being is at work and it is dust infact. The only different tracks you see is the culprit is wearing sandles and some black feather strung about. You still hear some arcs scream before one is struck down from a roof top before turning to dust the other 2 soon after common town folk arcs. Ah Ha Ha All too easy its best to fight this is a direct order from lord magi Zoar your souls will be of use. As he cuts down another this is infact a Grim Angle sometimes they are mistaken as demons some can have demon lords as master you all know this one has a green cloak on and wields a long sword type weapon it's purple it has a few curves in the blade.
This post has potentially manipulated dice roll results.
OOC: We will say Orrbet had the enchanter put holy damage on the whip. Sorry, busy weekend for me!
Orrbet seeing this grim angel cut down on his people that he knows and grew up around loses all common sense and tactics and rushes up to the monster. He is going to push off and fly 10 feet in the air and whip down on the angel.
Attack: 16 Whip damage: 10 Holy damage: 3
Rollback Post to RevisionRollBack
DM - A Quest for the Shunned City (Groups 1 and 2)
This post has potentially manipulated dice roll results.
Seeing that Orrbet rushes into the fight, Vezder tries to find a way to the rooftop to assist him. As he does, he throws a handaxe at the Grim Angel. Attack: 25 Damage: 12
This grim angle is on a roof top buildings can be anywhere between 15 ft to 20 ft we will say 15. You all should be able to reach him if you climb up as your climbing speeds are around all 30 plus your movement and length of your weapons.. As you all attack he manages to block Orrbet's whip with his sword and dodge the Hand axe being thrown. Also spell check changed the name of the magi his name is actually Zoar this starts initiative rolls
Demons yes quite troublesome creatures they are all different from each other at times taking on many different forms but most due share a vulnerability to Holy magic and other radiant unless they are a plant base or elemental base or like a rock golem for example. I can make your blade have Holy magic embed into it. (He goes over all the different kinds elements he can do also but you do want holy damage as most are vulnerable to it) In case anyone else wants an enchantment
Fire
lava
Cold/ice
Water
Lightning
Radiant
Holy
Necrotic
Demonic
Wind
Force
Blood
Poison
Acid
Wind
Ancient magic (Comes from mystical rocks on the main land)
16 in total so your blade has 2d8 holy damage added onto its regular damage
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
“Great, thank you. I’ll be sure to come back here when I need more enchantment. What is Ancient Magic, it sounds more intriguing than holy. I wonder if I would be better off with it rather than a holy longsword.”, Vezder considers, as he would really be interested in ancient rocks, but the holy radiance would damage demons more. He scratches his furry neck in thought waiting for the Krakenoid’s opinion.
Orrbet presents his whip to the krakenoid.
"This weapon has been passed down in my family for generations. It is unique in how it damages my foes. Is there anything you can do to improve on this without losing its unique features or damaging my family history in it?"
Orrbet tears up a bit as his thinks about his family...who is most likely now all dead to this raven demon.
DM - A Quest for the Shunned City (Groups 1 and 2)
The ancient magic comes from some arcane rocks in a spiral like pattern. It can be used to create at times living rock like creatures they have a greenish glow around the rocks embedded with that power and fight or be used to generate an ancient slash like attack which against has that green ting to it. Any extra damage could help it would work best against some old ancient beings who may appear to have no weakness and some creatures are just vulnerable to it others immuned. He stops for a moment to hear out the Arc who enters his shop. ah an arc you an I have very similar ways to make weapons but mine are out of water yours fire and ice fused. I can enchant your whip for you and it will not change a thing other then the having an elemental like power to hit others with what where you looking for with it?
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
I think Vezder would be more interested in Anceint Magic rather than in holy, because he is dabbling in arcane. “I think I’ll settle on the enchantment of Ancient Magic, thank you!”, once Krakenoid is finished, Vezder takes his newly enchated blade and sniffs it, a wide grin appearing on his face. He then waits for Orrbet and will head back with him to the main group once they finish.
When Orrbet makes his decision which one he want Both enchantments take at least 30 minutes each before completing the krakenoids hands glow the respective colors of the element you both choose.
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Getting impatient, Sshibek goes looking for Vezder at the enchanter's shop. "We should get moving soon. Did you find anything good? What is he doing to your sword?". Sshibek is watching the Krakenoid with suspicion.
”Ah, how fortunate. We were indeed finishing up. Oh, yes, plenty of usefulness, you’ll see, you’ll see.”, Vezder taps his blade in the scabbard with a pleased smile and follows Sshibek back to the main group.
Getting to the group you all start to head off for Orrbet's home castle/land. The king and magician give you a send off farewell and best of wishes. The there looks very nice even in the distance when you are 1 day away in the mountain you can see it still having the horses you it makes the 4 days travel by foot but since you have the horses its a 2 day travel. you all do have the gear already to climb a mountain you all do so getting close to the castle when you get to the castle it is quite tall and sorta looks old it's grayish white stones and wooden doors to come in there is some plant life around the castle up here and some wildlife. The doors are already open which Orbbet would know that there is usually two guards here. inside the way is very dark inside very little blue flamed torches light the way.
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Bruno taps his shields twice and light shines from his shield. While following the path of the blue flames.
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Vezder walks in his usual place in the marching order, and is carefully looking around for any footprints or unusual things. Perception: 12 Investigation: 15
The light does help brighten the place up you do see a lot of webs and spiders around nothing too serious as you all walk nothing out in the open. until Vezder you all come to an opening in the castle where you see a lot of damaged tons of ripped clothing everywhere but no bodies as when a body loses it's soul the body ether crumbles to ash if a demon is involved or they are turned to dust if a celestial being is at work and it is dust infact. The only different tracks you see is the culprit is wearing sandles and some black feather strung about. You still hear some arcs scream before one is struck down from a roof top before turning to dust the other 2 soon after common town folk arcs. Ah Ha Ha All too easy its best to fight this is a direct order from lord magi Zoar your souls will be of use. As he cuts down another this is infact a Grim Angle sometimes they are mistaken as demons some can have demon lords as master you all know this one has a green cloak on and wields a long sword type weapon it's purple it has a few curves in the blade.
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
OOC: We will say Orrbet had the enchanter put holy damage on the whip. Sorry, busy weekend for me!
Orrbet seeing this grim angel cut down on his people that he knows and grew up around loses all common sense and tactics and rushes up to the monster. He is going to push off and fly 10 feet in the air and whip down on the angel.
Attack: 16 Whip damage: 10 Holy damage: 3
DM - A Quest for the Shunned City (Groups 1 and 2)
Seeing that Orrbet rushes into the fight, Vezder tries to find a way to the rooftop to assist him. As he does, he throws a handaxe at the Grim Angel. Attack: 25 Damage: 12
OOC: how far away is the grim angel? Can Sshibek reach him in one turn?
Sshibek joins the fray.
This grim angle is on a roof top buildings can be anywhere between 15 ft to 20 ft we will say 15. You all should be able to reach him if you climb up as your climbing speeds are around all 30 plus your movement and length of your weapons.. As you all attack he manages to block Orrbet's whip with his sword and dodge the Hand axe being thrown. Also spell check changed the name of the magi his name is actually Zoar this starts initiative rolls
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Grim angle 17
DP IF wish to join my dnd 5e homebrew discord serve you may just please read the rules and follow them. https://discord.gg/jqhgxPSswx
Bunol inititive: 15
Nox - Adult Oblex - The Trials
Jartrin Ephok - Dragonborn - Zanoliv
Bunol - Grim Angel - The Floating Lands of Goriate
Initiative: 14
Initiative: 19