"Probably pretty good friend" He would say to Rhogar as he looks around trying to find anything he could fashion Into a club while following the group.
This post has potentially manipulated dice roll results.
I keep forgetting about that.
2
4
For the 2 rolls.
Oops, manipulated because I rolled them as d20 first instead of d4.
Checking both locations you find no evidence of traps.
The door on the pillar conceals a cavity packed with dwarf skulls that tumble out when the door is opened. At the bottom of the cavity is an unlocked stone coffer containing 15 gemstones worth 10 gp each.
The door to the north reveals a passageway that runs north.
As you are doing this the 2 dwarves, Dazlyn and Norbus come into the room.
"Ah, thanks so much for that! Those jellies were pretty awful. Now we can get a better look at this room. We found a secret door in the hallway leading into this room but it leads to a collapsed passage. I see you found another. This place is full of secrets I see. Keep searching! This place is bigger I'm sure. "
Dazlyn remarks.
"We'll stay here and examine this room while you clear out the rest of the place. Who knows what else lurks in these abandoned ruins."
"So you never explored anything beside this room? Do you know to which God is this temple dedicated?" Krom will try to discern if the two dwarves are hiding something Insight8
After hearing their reply, if any, Krom will take his place behind Chill as the group possibily moves toward the passageway.
"We will endeavor to be thorough, if nothing else, my friends!" Rhogar says excitedly, having perked up at the dwarves arrival on the scene. Afterwards, he tries to at least peak down their intended path. If it appears dark past a certain point, he clicks his tongue, and gives the walking staff in hand a few taps, causing it to glow with a faint blue light. "Well! I am ready to go when the rest of you lot are." Once the group is on the move, Rhogar starts humming a tune to himself, interposing between segments in draconic some more arcane oriented phrases.
(@Pal: Gonna keep upping pspell]Guidance[/spell] on Rhogar as we go as much as possible, or until the group decides that an attempt at "stealth" would be appropriate.. despite over half of us not being so good at it. XD)
Seen the two dwarves come into the room. Kazri is concerned now for their safety as well. “Please, gentlemen, make sure that you two do not venture further into the temple until we have given the all clear. I rather not have to add you two into my responsibilities.”
Kazri stays with Chill. “Whenever you are done investigating this room Chill, we may continue.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"While looking for gold in the mountains we decided to explore this canyon and found evidence of an ancient dwarven settlement buried by an avalanche. We’ve spent the past several months clearing the rubble and scouring the ruins for treasure, but have found nothing of value so far. We found the one secret door but it lead no where. We got into this room but found those jellies and left. We've spent the last couple days trying to figure out what to do when you folks came along. We haven't gotten any further than that."
Looking at the coffer of gems.
"That's the first treasure found and gives me hope that this venture will show some profit. But our offer still stands, if you explore the rest of what you find and clear it of any more jellies and whatever else then we'll split what is found while you are here fifty fifty. My guess is this place was some sort of temple to Abbathor, the dwarven god of greed. Abbathor was appeased with sacrifices of blood and gemstones. That would explain the gems you found and the altar. But I'm sure there is more to this place than just this room. And that door proves me right."
Norbus chimes in
"Don't worry lady, we'll stay here. We ain't the fighting type and we don't want to get in your way."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The passageway turns east and ends at a door. It is rotted and you pass through and enter a small room. Three stone bed frames stand against the east wall. The rotted remains of wooden furniture and red clothing is all that remains.
Rekuberk nods and will follow the others closely, keep the warhammer close even if he would rather use his more familiar sword. "Well let us hope the treasure is worth risking ending up like those dwarven skeletons we found...."
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
This post has potentially manipulated dice roll results.
"It seems to be a dead end. An old bedroom by the looks of it. But I have a feeling this place has more secrets. With two secret doors already found, I imagine there are more."
He begins to search for signs of secret doors, taking his time to look carefully.
"I agree Chill, I doubt that this is a dead end, let's search the room for secret passages." says Krom. He will examine the walls and the stone beds. Perception 22
Rhogar leans against the wall near the door frame and folds his arms across one another. "Well, I got about as much experience looking for doors as a fish has with breathing air. So, I think I'll leave that to the rest of ya. DO let me know if you need something heavy moved though! I could certainly use the work out." He chuckles to himself. "... I DO have a question though. If this temple or... whatever this place really is belong to you dwarves god of greed, is it REALLY such a good idea to try go robbing the place? We dragonborns--"He glances over to Chip, and cracks a wirey grin.
"MOST dragonborns don't put much stake in gods, but even we acknowledge their having a hand on the world in more ways one."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"This temple is not an active temple anymore, Rhogar, do not worry too much. We should pay more attention to the monsters that are lurking in this place." replies Krom
Your search of the room reveals a hidden door on the south wall. Going through the door you find a smaller room with a door to the south. An empty stone font juts out of the southwest wall. A stone wardrobe against the east wall holds the rotted remains of two suits of red leather armor.
Going through the door you are in a short hallway that runs 10 feet to the west into a dead end. To the east it runs 10 feet and then the hallway ceiling has collapsed but Rhogar, being the tallest, thinks it might continue past the collapsed ceiling that is blocking the hallway. There is a door on the south wall opposite the one you just came through.
This post has potentially manipulated dice roll results.
Chip would step into the hallway and look to the door and to the stone filled hallway. "I am going to see about clearing some of these rocks away!" The dragonborn would say as he slides his horn into his belt and pulling a crowbar from his pack. "Let me know if you need any helpwith the door, I am pretty strong but don't know anything about picking locks" The brass scaled dragonborn would say as he plunges the end of his crowbar into the rocks and begins trying to break loose and move some of the stones towards the top of the pile, trying to create a hole big enough for the party to crawl through.
"You are right Rekuberk, we haven't found a trap yet, but it is better to be careful." Krom will also check the door without opening it (Investigation: 4)
"Probably pretty good friend" He would say to Rhogar as he looks around trying to find anything he could fashion Into a club while following the group.
Checking both locations you find no evidence of traps.
The door on the pillar conceals a cavity packed with dwarf skulls that tumble out when the door is opened. At the bottom of the cavity is an unlocked stone coffer containing 15 gemstones worth 10 gp each.
The door to the north reveals a passageway that runs north.
As you are doing this the 2 dwarves, Dazlyn and Norbus come into the room.
"Ah, thanks so much for that! Those jellies were pretty awful. Now we can get a better look at this room. We found a secret door in the hallway leading into this room but it leads to a collapsed passage. I see you found another. This place is full of secrets I see. Keep searching! This place is bigger I'm sure. "
Dazlyn remarks.
"We'll stay here and examine this room while you clear out the rest of the place. Who knows what else lurks in these abandoned ruins."
Norbus adds.
"So you never explored anything beside this room? Do you know to which God is this temple dedicated?" Krom will try to discern if the two dwarves are hiding something Insight 8
After hearing their reply, if any, Krom will take his place behind Chill as the group possibily moves toward the passageway.
"We will endeavor to be thorough, if nothing else, my friends!" Rhogar says excitedly, having perked up at the dwarves arrival on the scene. Afterwards, he tries to at least peak down their intended path. If it appears dark past a certain point, he clicks his tongue, and gives the walking staff in hand a few taps, causing it to glow with a faint blue light. "Well! I am ready to go when the rest of you lot are." Once the group is on the move, Rhogar starts humming a tune to himself, interposing between segments in draconic some more arcane oriented phrases.
(@Pal: Gonna keep upping pspell]Guidance[/spell] on Rhogar as we go as much as possible, or until the group decides that an attempt at "stealth" would be appropriate.. despite over half of us not being so good at it. XD)
When you realize you're doing too much: Signature.
Seen the two dwarves come into the room. Kazri is concerned now for their safety as well. “Please, gentlemen, make sure that you two do not venture further into the temple until we have given the all clear. I rather not have to add you two into my responsibilities.”
Kazri stays with Chill. “Whenever you are done investigating this room Chill, we may continue.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
(@DM As soon as we leave this room Krom will keep up as much as possible Guidance on Chill.)
Dazlyn answers Krom,
"While looking for gold in the mountains we decided to explore this canyon and found evidence of an ancient dwarven settlement buried by an avalanche. We’ve spent the past several months clearing the rubble and scouring the ruins for treasure, but have found nothing of value so far. We found the one secret door but it lead no where. We got into this room but found those jellies and left. We've spent the last couple days trying to figure out what to do when you folks came along. We haven't gotten any further than that."
Looking at the coffer of gems.
"That's the first treasure found and gives me hope that this venture will show some profit. But our offer still stands, if you explore the rest of what you find and clear it of any more jellies and whatever else then we'll split what is found while you are here fifty fifty. My guess is this place was some sort of temple to Abbathor, the dwarven god of greed. Abbathor was appeased with sacrifices of blood and gemstones. That would explain the gems you found and the altar. But I'm sure there is more to this place than just this room. And that door proves me right."
Norbus chimes in
"Don't worry lady, we'll stay here. We ain't the fighting type and we don't want to get in your way."
Krom, you detect no deception.
Eyeing the coffer of gems for a moment Chill sets them aside.
"I'll take point and check ahead."
Moving carefully up the hallway past the secret door he'll try and stay about 10 feet ahead of the others, moving slowly.
Perception 12 + 1 Guidance
Kazri follows behind Chill. (Perception: 15)
Edit: Kazri follows behind/next to Chill. At any sign of danger, she puts herself in front of Chill
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
The passageway turns east and ends at a door. It is rotted and you pass through and enter a small room. Three stone bed frames stand against the east wall. The rotted remains of wooden furniture and red clothing is all that remains.
Rekuberk nods and will follow the others closely, keep the warhammer close even if he would rather use his more familiar sword. "Well let us hope the treasure is worth risking ending up like those dwarven skeletons we found...."
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
"It seems to be a dead end. An old bedroom by the looks of it. But I have a feeling this place has more secrets. With two secret doors already found, I imagine there are more."
He begins to search for signs of secret doors, taking his time to look carefully.
Perception 9 + 2 Guidance
"I agree Chill, I doubt that this is a dead end, let's search the room for secret passages." says Krom. He will examine the walls and the stone beds. Perception 22
Rhogar leans against the wall near the door frame and folds his arms across one another. "Well, I got about as much experience looking for doors as a fish has with breathing air. So, I think I'll leave that to the rest of ya. DO let me know if you need something heavy moved though! I could certainly use the work out." He chuckles to himself. "... I DO have a question though. If this temple or... whatever this place really is belong to you dwarves god of greed, is it REALLY such a good idea to try go robbing the place? We dragonborns--" He glances over to Chip, and cracks a wirey grin.
"MOST dragonborns don't put much stake in gods, but even we acknowledge their having a hand on the world in more ways one."
When you realize you're doing too much: Signature.
"This temple is not an active temple anymore, Rhogar, do not worry too much. We should pay more attention to the monsters that are lurking in this place." replies Krom
Your search of the room reveals a hidden door on the south wall. Going through the door you find a smaller room with a door to the south. An empty stone font juts out of the southwest wall. A stone wardrobe against the east wall holds the rotted remains of two suits of red leather armor.
Going through the door you are in a short hallway that runs 10 feet to the west into a dead end. To the east it runs 10 feet and then the hallway ceiling has collapsed but Rhogar, being the tallest, thinks it might continue past the collapsed ceiling that is blocking the hallway. There is a door on the south wall opposite the one you just came through.
Rekuberk will move to the door and look it over without attempting to open it. "Better safe then sorry so I think we should look for traps..."
Investigation: 11
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Chip would step into the hallway and look to the door and to the stone filled hallway. "I am going to see about clearing some of these rocks away!" The dragonborn would say as he slides his horn into his belt and pulling a crowbar from his pack. "Let me know if you need any helpwith the door, I am pretty strong but don't know anything about picking locks" The brass scaled dragonborn would say as he plunges the end of his crowbar into the rocks and begins trying to break loose and move some of the stones towards the top of the pile, trying to create a hole big enough for the party to crawl through.
Athletics! 11
"You are right Rekuberk, we haven't found a trap yet, but it is better to be careful." Krom will also check the door without opening it (Investigation: 4)