"Chill, I think that it is better if also check this door for traps, if you can not find any we can then proceed. Moradin's Guidance will sharpen your senses." says Krom giving space to Chill.
This post has potentially manipulated dice roll results.
Kazri will wait for Chill to make sure the door is not trapped, and there is no danger on the other side. "I will help you with that once Chill makes sure we are safe here Mr. Tune-Tail." Then she will help Chip clearing the passage way. (Athletics: 22)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"We should open this door before clearing that passage, we can return here later if we do not find any other rooms." says Krom as Chip and Kazri start clearing the passage.
"OR we could do both! I am fine with either personally. But if its all the same, I shall go ask our dwarf friends back there if we might borrow their tools for the work." The Bronze Dragonborn mentions after delivering another chunk of earth further out of the way. And if there's no objections, he sets off immediately for the supplies.
Kazri see that Chill found another secret door. "This place is full of surprises." She stops clearing the rubble. Pickup her shield and readies her weapon and go escort Chill.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Not sure I'D call it a surprise at this point, and more a quirk of dwarfs!"Rhogar chuckles and shakes his head. Then, he squints at the newly discovered doorway and adds, "Though correct me if I'm wrong. I THINK that might just lead back to the main chamber. How... redundant." Having said all that, Rhogar watches curiously from the intersection.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Chill opens the hidden door and finds a hallway that branches north and south. It seems both both branches, the southern one filled with rubble but passable, lead to the main room with the altar. Knowing what to look for you easily find hidden doors from this side that lead into the altar room.
"Seems we should go back to that door we came across back there." Rekuberk says as he moves to head back. He will move slow enough that he does not end up becoming seperated from the rest of them.
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Chip would put his crowbar back in his pack and follow along with the group. He would occasionally hold his horn up to has brass scaled lips and play a few toots when it got too quiet.
Going through the door that leads south you find a partially collapsed room.
Half-buried in the rubble here is the skeleton of a dwarf priest wearing rotted red leather armor. The dwarf looks like he was killed when part of the room collapsed.
Not used to exploring ancient dwarven temples, Kazri sighs. “I hope that, with the exception of the room we were clearing the rubble to get into, we are done spelunking this old temple.”
She raises her shield to the ceiling to make sure there is no Jellies in this room. (Perception: 13) (I assume Krom’s Light is still active on Kazri’s shield)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"That is no way to look at adventure."Rhogar jests, if albeit uneasily so. Having just barely peeked past the shoulder of others to see the body, he became somewhat distracted looking between the general surroundings and the ceilings, leery of a similar fate. Eventually, the Bronze scaled one got tired of absently brushing back his dorsal fin to further mask the nerves, and turned to distracting himself breathing life into stone. "Here you go, my friend. And one for you as well."He would say, offering Rekuberk and Chip each a stone. If he notices Chill take an interest in them again, he offers the last one too him along with a sling.
Rekuberk eyes the stone with a raised brow before he simply shrugs and stuffs it into his pocket. He will step away from the dwarf skeleton, stretching his muscles since it seems that they will soon enough be moving the stones from the rubble blocked hallway. "Perhaps we should see if the miners can up with clearing the stone out of the way. They should know how to safely move any rubble."
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Chip would take the stone with a smile. "Thanks friend! Although I still think you need to find some larger rocks" he would say with a wink before moving to the dwarf priest and searching the corpse for anything of value. Once he finished his search he would move back to the hallway and continue to clear away the rocks blocking the path.
Rhogar chuckles back at Chip. "If there is one thing I have learned from my time in the west, it is not to put too much credit it somethings size."He replied confidently while thumbing Krom's direction. "Or to underestimate Vixix' teachings."The dragonborn winces at that, and rubs the back of head. "AnyWAYS! I'll go ask'em about that Re-ku-berk." He says before heading down towards the newly discovered shortcut to the altar room, and passing along the request.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
You take a closer look at the skeletal remains of the dwarf.
Around the skeleton’s neck hangs a holy symbol of Abbathor: a tiny jeweled dagger on a silver chain. The symbol is inscribed with Dwarvish runes that translate to “Greed is good,” and looks to be worth 50 gp.
Getting back to work you continue clearing the stones from the hallway. Dazlyn and Norbus come to assist and a few hours later the hallway is cleared enough for you all to pass through, even the biggest of you.
You enter a large chamber.
An alcove in the south wall holds the rubble of a shattered statue. An alcove to the north holds a statue of a dwarf with horns, which stares greedily at a glowing green gem in its hands.
"Chill, I think that it is better if also check this door for traps, if you can not find any we can then proceed. Moradin's Guidance will sharpen your senses." says Krom giving space to Chill.
Kazri will wait for Chill to make sure the door is not trapped, and there is no danger on the other side. "I will help you with that once Chill makes sure we are safe here Mr. Tune-Tail." Then she will help Chip clearing the passage way. (Athletics: 22)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Krom does a thorough job checking the door and there are no traps.
As you begin working on moving rocks it looks like it will take a few hours to clear the passage enough for you all to get fit through.
"We should open this door before clearing that passage, we can return here later if we do not find any other rooms." says Krom as Chip and Kazri start clearing the passage.
"OR we could do both! I am fine with either personally. But if its all the same, I shall go ask our dwarf friends back there if we might borrow their tools for the work." The Bronze Dragonborn mentions after delivering another chunk of earth further out of the way. And if there's no objections, he sets off immediately for the supplies.
When you realize you're doing too much: Signature.
Chill obliges and checks the door as well.
Perception 17 + 2 Guidance
Not one being interested in hard labor Chill then goes down and looks around the west end that runs into a dead end. He checks that area out as well.
Perception 20 + 1 Guidance
You do not find any traps on the south door.
Chill's curiosity or avoidance of hard labor pays off as he finds a hidden door on the west wall of the hallway.
Kazri see that Chill found another secret door. "This place is full of surprises." She stops clearing the rubble. Pickup her shield and readies her weapon and go escort Chill.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Not sure I'D call it a surprise at this point, and more a quirk of dwarfs!" Rhogar chuckles and shakes his head. Then, he squints at the newly discovered doorway and adds, "Though correct me if I'm wrong. I THINK that might just lead back to the main chamber. How... redundant." Having said all that, Rhogar watches curiously from the intersection.
When you realize you're doing too much: Signature.
Chill opens the hidden door and finds a hallway that branches north and south. It seems both both branches, the southern one filled with rubble but passable, lead to the main room with the altar. Knowing what to look for you easily find hidden doors from this side that lead into the altar room.
"Seems we should go back to that door we came across back there." Rekuberk says as he moves to head back. He will move slow enough that he does not end up becoming seperated from the rest of them.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Chip would put his crowbar back in his pack and follow along with the group. He would occasionally hold his horn up to has brass scaled lips and play a few toots when it got too quiet.
Going through the door that leads south you find a partially collapsed room.
Half-buried in the rubble here is the skeleton of a dwarf priest wearing rotted red leather armor. The dwarf looks like he was killed when part of the room collapsed.
Not used to exploring ancient dwarven temples, Kazri sighs. “I hope that, with the exception of the room we were clearing the rubble to get into, we are done spelunking this old temple.”
She raises her shield to the ceiling to make sure there is no Jellies in this room. (Perception: 13) (I assume Krom’s Light is still active on Kazri’s shield)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"That is no way to look at adventure." Rhogar jests, if albeit uneasily so. Having just barely peeked past the shoulder of others to see the body, he became somewhat distracted looking between the general surroundings and the ceilings, leery of a similar fate. Eventually, the Bronze scaled one got tired of absently brushing back his dorsal fin to further mask the nerves, and turned to distracting himself breathing life into stone. "Here you go, my friend. And one for you as well." He would say, offering Rekuberk and Chip each a stone. If he notices Chill take an interest in them again, he offers the last one too him along with a sling.
When you realize you're doing too much: Signature.
Rekuberk eyes the stone with a raised brow before he simply shrugs and stuffs it into his pocket. He will step away from the dwarf skeleton, stretching his muscles since it seems that they will soon enough be moving the stones from the rubble blocked hallway. "Perhaps we should see if the miners can up with clearing the stone out of the way. They should know how to safely move any rubble."
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Chip would take the stone with a smile. "Thanks friend! Although I still think you need to find some larger rocks" he would say with a wink before moving to the dwarf priest and searching the corpse for anything of value. Once he finished his search he would move back to the hallway and continue to clear away the rocks blocking the path.
Rhogar chuckles back at Chip. "If there is one thing I have learned from my time in the west, it is not to put too much credit it somethings size." He replied confidently while thumbing Krom's direction. "Or to underestimate Vixix' teachings." The dragonborn winces at that, and rubs the back of head. "AnyWAYS! I'll go ask'em about that Re-ku-berk." He says before heading down towards the newly discovered shortcut to the altar room, and passing along the request.
When you realize you're doing too much: Signature.
(@Kazri, Light's duration is 1 hour, Krom will renew the spell if necessary).
Krom will examine the dwarf priest (Perception 21 ) and after saying a prayer to Moradin he will join Chip and Karzi clearing the rubble.
You take a closer look at the skeletal remains of the dwarf.
Around the skeleton’s neck hangs a holy symbol of Abbathor: a tiny jeweled dagger on a silver chain. The symbol is inscribed with Dwarvish runes that translate to “Greed is good,” and looks to be worth 50 gp.
Getting back to work you continue clearing the stones from the hallway. Dazlyn and Norbus come to assist and a few hours later the hallway is cleared enough for you all to pass through, even the biggest of you.
You enter a large chamber.
An alcove in the south wall holds the rubble of a shattered statue. An alcove to the north holds a statue of a dwarf with horns, which stares greedily at a glowing green gem in its hands.