This post has potentially manipulated dice roll results.
Chip would move quickly towards the fleeing orcs, holding his lute in his hands as he pumps his feet as fast as he can. "Don't Run! You'll wear yourselves out! Why don't you rest for a bit" He would shout as he casts sleep and plays a few notes on his lute.
Krom after eliminating the fleeing orc will dismiss the mystical warhammer and keep guard next to Chip. "If we have managed to put them to sleep, we should try to find out if they have some information about the ranch owner."
of the 5 orcs only 2 avoid Rhogar's spell. Rekuburk and Chill then kill 2 of them and the rest suddenly fall to the ground and the snoring rumbles the ground.
Rekuberk will go and retrieve his javelin from the orc he had killed before reaching into his pack to begin tying up one of the sleeping ones with his rope. "If you want kill the rest but we should keep at least two alive to attempt questioning them. If they don't speak common I can translate."
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Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
"We should question them, I would like to know more about what happened here. They have probably killed everyone working in the ranch, but we have to be sure." Krom will help Rekuberk tying up the remaining orcs and then he will gather the weapons and armors of the orcs. "I think it is better if we at least enter in the house, we can do the questioning there."
Krom will wait for the others and then enter the house. If the group decides to question the orcs outside he will stand guard.
“I will go fetch the wagon and the horses.” Says Kazri. She brings the wagon, horses, and the cow closer to the farmhouse.
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Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
This post has potentially manipulated dice roll results.
Rhogar lofts a brow ridge at Krom. "Not sure what difference it'd make questioning them inside or out. But Chill would like to investigate it while the rest of us drag those guppies at least closer, then I don't see why not." He says, and if there are at least no complaints there, motions Chip over to help with the heavy lifting of living bodies. Soon as they were at least on whatever amounted to at least a porch on the farmhouse, the Bronze wonder would aid in tying up Orcs.
Of the weaponry, aside from making sure none was in easy reach of an Orc, the Dragonborn didn't put too much stock in collect them. Not with the spell having only a minute's duration.
After taking care of the wagon, Kazri will help Rhogar with the Orcs. She also stores the recovered armor and weapons that Krom is able to use on the wagon as well. “At this rate, I am afraid that we may need another wagon just to carry the loot...”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Do not worry lass, if necessary I can break down the loot so that it will not take too much space. With the amount of metal we have gathered so far, I may be able to craft us a plate mail suit or some more heavy armor." replies Krom.
Chip would nod to his fellow dragonborn and help haul the orcs after placing his lute on his back. "Yeah, they wont be asleep long.. best be securing them quick" he would say as he considered slitting a coue of the sleeping orcs throats..
You easily tie up the 3 remaining orcs as all 3 are injured from Rhogar's ice shards. They are only asleep for a minute and shortly after you finish tying them up they awaken.
Rekuburk grimaces from the foul curses the orcs give as they come to and find themselves captured.
Rekuberk rolls his eyes and then curses right back at them in orcish, using words that would have gotten him a slap upside the head had his mother been there. As another sign of his annoyance though he swings his maul and tells them in exact details how it felt when he not their comrade.
Intimidate: 12
(Wish me luck... I always roll bad when using intimidate...)
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Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
“I will leave them in your capable hands, Mr. Onc.” Kazri goes to the front of the house and look inside to check on Chill. She will keep an eye on the Tabaxi from the outside.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Do you think I should play our new friends a song? Perhaps it would make them a little more agreeable?" Chip would say as he looks to the others, pulling out his lute and playing a few quick notes.
One of the orcs suddenly stands as it has slipped its bonds and attacks Chip! You suddenly also realize that the other 2 are struggling to get out of their bonds by attempting to slip their hands free.
Chip would move quickly towards the fleeing orcs, holding his lute in his hands as he pumps his feet as fast as he can. "Don't Run! You'll wear yourselves out! Why don't you rest for a bit" He would shout as he casts sleep and plays a few notes on his lute.
Sleep HP (casting at 2nd level) 32
Krom after eliminating the fleeing orc will dismiss the mystical warhammer and keep guard next to Chip. "If we have managed to put them to sleep, we should try to find out if they have some information about the ranch owner."
Dex save DC 14
18
13
19
10
5
of the 5 orcs only 2 avoid Rhogar's spell. Rekuburk and Chill then kill 2 of them and the rest suddenly fall to the ground and the snoring rumbles the ground.
Rekuberk will go and retrieve his javelin from the orc he had killed before reaching into his pack to begin tying up one of the sleeping ones with his rope. "If you want kill the rest but we should keep at least two alive to attempt questioning them. If they don't speak common I can translate."
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
"We should question them, I would like to know more about what happened here. They have probably killed everyone working in the ranch, but we have to be sure." Krom will help Rekuberk tying up the remaining orcs and then he will gather the weapons and armors of the orcs. "I think it is better if we at least enter in the house, we can do the questioning there."
Krom will wait for the others and then enter the house. If the group decides to question the orcs outside he will stand guard.
“I will go fetch the wagon and the horses.” Says Kazri. She brings the wagon, horses, and the cow closer to the farmhouse.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rhogar lofts a brow ridge at Krom. "Not sure what difference it'd make questioning them inside or out. But Chill would like to investigate it while the rest of us drag those guppies at least closer, then I don't see why not." He says, and if there are at least no complaints there, motions Chip over to help with the heavy lifting of living bodies. Soon as they were at least on whatever amounted to at least a porch on the farmhouse, the Bronze wonder would aid in tying up Orcs.
Of the weaponry, aside from making sure none was in easy reach of an Orc, the Dragonborn didn't put too much stock in collect them. Not with the spell having only a minute's duration.
Rope Tying: 10(if needed).
Plus Guidance: 1.
When you realize you're doing too much: Signature.
After taking care of the wagon, Kazri will help Rhogar with the Orcs. She also stores the recovered armor and weapons that Krom is able to use on the wagon as well. “At this rate, I am afraid that we may need another wagon just to carry the loot...”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Yeah, if you drag them closer and question them I'll check out the house. If I scream send help."
Chill moves up to the house and stands near the open door and listens carefully. He'll then move slowly inside being as quiet as possible.
Stealth 24
"Do not worry lass, if necessary I can break down the loot so that it will not take too much space. With the amount of metal we have gathered so far, I may be able to craft us a plate mail suit or some more heavy armor." replies Krom.
Chip would nod to his fellow dragonborn and help haul the orcs after placing his lute on his back. "Yeah, they wont be asleep long.. best be securing them quick" he would say as he considered slitting a coue of the sleeping orcs throats..
You easily tie up the 3 remaining orcs as all 3 are injured from Rhogar's ice shards. They are only asleep for a minute and shortly after you finish tying them up they awaken.
Rekuburk grimaces from the foul curses the orcs give as they come to and find themselves captured.
Rekuberk rolls his eyes and then curses right back at them in orcish, using words that would have gotten him a slap upside the head had his mother been there. As another sign of his annoyance though he swings his maul and tells them in exact details how it felt when he not their comrade.
Intimidate: 12
(Wish me luck... I always roll bad when using intimidate...)
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
The orcs don't appear to be cowed but they do quiet down, still muttering curses and glaring at the group.
“I will leave them in your capable hands, Mr. Onc.” Kazri goes to the front of the house and look inside to check on Chill. She will keep an eye on the Tabaxi from the outside.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Do you think I should play our new friends a song? Perhaps it would make them a little more agreeable?" Chip would say as he looks to the others, pulling out his lute and playing a few quick notes.
Secret DM rolls
13, 17, 13
13, 20, 2
One of the orcs suddenly stands as it has slipped its bonds and attacks Chip! You suddenly also realize that the other 2 are struggling to get out of their bonds by attempting to slip their hands free.
Attack: 22 Damage: 4
The Orc punches Chip!
Rekuberk shall attempt to introduce the orc that hit Chip to his maul. "Stop the other two!"
Maul: Attack: 21 Damage: 13
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Rekuburk smashes the orc down with his maul, killing it.
Also clarified, only 1 got loose the other are still tied up and you see they are trying to get loose.