Replying to the group. “Hopefully the lodge will provide adequate nourishment for us. Perhaps they might have pork.”
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Perhaps. BUT, that last one did look particularly succulent to me." Rhogar heartily chuckles as he gave Victor the go ahead to move. Despite the seeming return of ease and carefreeness to the Bronze scaled, Ghorar is sent ahead often to look above ground for any local Ankheg, or at least great holes that might hint at one having recently burrowed underground ahead of the party. Upon finding any she sends a warning back to the party starting from Kazri.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Ankhegs, you say lass? We fought one of those monster at the beginning of our journey if my memory does not fail me." says the dwarf, "Anyway, let's keep going, but be on your guard."
Krom will keep his eyes opened looking for any signs of ankhegs or other monsters. (Perception15)
The party keeps a wary eye out as they move deeper into the woods. The further into the forest you get the more it seems to have a magical quality about it, or at least an air of mystical secrecy. The temperature also rises as the cold winds dies in the trees as the natural temperature of the woods around you rises. You don't find any roads, but eventually you find a path that looks a little more used and it leads in the direction you believe the lodge lies. It is late in the day when the path widens and you hear the flow of a river ahead.
A thin fog surrounds a fortified compound standing in a clearing on the east side of a narrow river. A ten-foot-high log palisade surrounds the compound, whose main building is a two-story stone-and-wood affair with a high-pitched roof, gables, window shutters, and a stone chimney. Attached to the main building is a blocky tower of gray stone, its high roof lined with battlements. Other structures include a two-story stable house and a gatehouse whose flat roof is enclosed by iron railings. A stone bridge spans the river, ending before an oaken door set into the gatehouse’s outer wall. Mounted next to the door is a bell with a short rope hanging from its clapper.
This post has potentially manipulated dice roll results.
"This should be the Logger's Camp, shall we proceed? We are almost out of daylight and I would like to sleep within that compound. Hopefully eating some pork." says Krom to the group.
Krom will carefully cross the bridge on the cart, if he does not notice anything suspicious (Perception13) he will then pulls the bell saying in a loud voice "Delivery for Master Tibor Wester!"
Chip would hop off the back of the wagon and stand next to Krom. "Maybe they will let us sleep and eat for free if I play them a song..." he would mention to his dwarven companion.
Several minutes after Krom rings the bell an elderly man appears on the roof of the the gatehouse.
"Delivery for Master Tibor Wester? He's at the loggers camp about a half day west of here. Follow the river and you'll find it. But if you've traveled from Phandalin and need to spend the night Falcon’s Hunting Lodge is a sanctuary for the weary traveller. Welcome."
The man disappears for a moment and reappears at the gate. He slides back the heavy wooden bar securing the outside door, and lets you in.
"I'm Corwin. Welcome to Falcon's Lodge."
He turns and calls and a twelve-year-old stablehand runs out of the stable.
"Pell will look after your horses and ox and I'll show you to the guest house to store your gear. Then I'll introduce you to your host and have dinner served."
"Greetings, Pell. Rhogar Nimbatuul." Rhogar extends a hand to the stablehand for a curt shake, caring not or forgetting how his bulk might frighten the young one. Though a refusal to shake earns narrowed eyes, the Bronze would pull away and just nod, refusing to say more on it. "I eagerly await to see our host, Mr. Corwin. Though I am curious if you are all already aware that you seem to have something of a Ankheg problem?" He calls back to Corwin at some point or another.
Whether he gets an answer then or later, the Bronze is content to just go with the flow of things for a while. Ghorar opts to stay with the wagons, and take on a sort of guard duty.While she won't directly interfere with Pell's attempts to care for their property, any shadiness is noted and attempts to remove her forcible met with a warning jab of her stinger.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Kazri hands the Serenity's rein to Pell. "Name's Serenity." She slips a gold piece into the stable-hand's pocket. "Please do take good care of her, and also the other horses and ox. Thank you."
Kazri turns to address the elderly man after Rhogar. "Mr. Corwin. Also, have you seen any Orcs lately? Our main purpose for this visit is to investigate sightings of Orcs, and lastly do you know anything about a ruined manse in the area?"
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rekuberk hope off the wagon and will make his way into the lodge to rest, setting his weapons back on place on his back. "We thank you for your hospitality. If there is anything you can tell us of trouble it would be most welcome."
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Pell looks up at the large dragonborn as he accepts the reins from Kazri. He gives a small wave at the greeting and then takes the proffered hand and gives a shake.
He leads the animals away and removes them from their carts. The animals are placed in pens and fed and watered. The carts are left alone near the pens.
"Orcs? Me? No I don't leave the lodge. You'll need to speak with Falcon about orcs. But follow me. You can store your gear in the guest house (F3)." Corwin responds to your questions.
The guest house has a barn-like quality. A carpet of straw covers the dirt floor. Arranged about the room are nine cots that come with soft pillows and thick wool blankets.
"You may stay the night here at no cost."
He and then leads you to the dining and trophy hall (F11). He motions to the table.
"Please sit and I will fetch Falcon. Dinner will be served soon."
He then leaves.
Looking around you see a couple large orc heads mounted on the walls along with bear, wolf and moose heads.
Chill throws his pack on one of the beds and leaves his crossbow.
"I got a good feeling about this place and I think we are safe here. I'm hungry and am looking forward to dinner. I wonder what this Falcon is like." He muses as they are shown around.
At the dining room he admires the trophy heads.
"A nice collection. So far I'm impressed." He says while they wait for their host.
"Thank you for your hospitality Mr. Corwin." replies Krom. "Those beds look confortable, I am looking forward to sleep in those later, but first let's eat. I am starving." the dwarf will leave his pack and on one of the beds.
Back at the dining room, the dwarf will leave his shield and the throwing axe in a corner near the main door and then admires together with Chill the trophies. His warhammer is hunging from the dwarf's hip.
Kazri is perfectly fine with the guest house, it reminds her, somehow, of the City Guard's barracks. She even manages to lower her guard a little, and be less soldier like in her manners. However, when she enters the main hall, Kazri freezes for a moment, and she is clearly uncomfortable with the animal heads mounted on the walls. She finds the decoration an affront to Nature. She does not make any remark, for she is a guest in this lodge, but her mood sours noticeably. She quietly finds an empty chair in the dining hall and sits down.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Whether it is out of paranoia or simply matter of habit for the Dragonborn, aside from stepping and examining the room once, Rhogar left without actually leaving anything behind in the room. He certainly had looked at Corin (Cody? Calvin?) funny at the mention of free lodging, but bit back any remark on the matter. Once they are led to the dining/trophy hall area, his eyes went wide seeing the heads of Orcs on display. And unthinkingly, he began rubbing at his neck warily going forward for a time.
"I know Orcs are not the most Civil of folk. But mounting the heads of a sentient is not a concern to you all?"The Bronze asked of the group at large, eyeing them each skepticism. Even if he should receive words of placation, Rhogar cannot bring himself to sit for the time being.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Chip would make his way into the hall with a smile on his face. He would pull out his lute and begin playing a song. "Hope you all don't mind a little music while we wait for dinner." The dragonborn would add with a grin.
As you wait in the dining room a man comes down the stairs. He wears a fur-lined cloak over his studded leather armor. He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly trimmed beard. He moves with the casual confidence of one who fears nothing.
"Welcome friends. Corwin tells me you seek shelter from the woods this night. I hope you find the accommodations acceptable. He also tells me you are delivering supplies to the loggers west of here. I hope you have time to help me with a small problem I'm having but if you must deliver the supplies first I understand."
He moves to stand near Chill and Krom
“I’ve seen more orcs in the woods of late. Ugly brutes. I've taken to hunting them on occasion. Corwin has advised me not to mount their heads for fear of retaliation but I have a long history of killing orcs and I can’t abide them as neighbors. I sent word to Phandalin that I need some help with orcs. You look like a group that can handle orcs. Any chance you are interested in helping me?"
Rollback Post to RevisionRollBack
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Rekuberk will stow his sword and climb back onto the wagon once the boar runs into the trees.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Chill stands and returns to the wagon.
"No boar for dinner eh? I suppose we shouldn't eat your friends Kazri. Let's keep going. Hopefully we can make it to this lodge before nightfall."
Replying to the group. “Hopefully the lodge will provide adequate nourishment for us. Perhaps they might have pork.”
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
"Perhaps. BUT, that last one did look particularly succulent to me." Rhogar heartily chuckles as he gave Victor the go ahead to move. Despite the seeming return of ease and carefreeness to the Bronze scaled, Ghorar is sent ahead often to look above ground for any local Ankheg, or at least great holes that might hint at one having recently burrowed underground ahead of the party. Upon finding any she sends a warning back to the party starting from Kazri.
When you realize you're doing too much: Signature.
"Ankhegs, you say lass? We fought one of those monster at the beginning of our journey if my memory does not fail me." says the dwarf, "Anyway, let's keep going, but be on your guard."
Krom will keep his eyes opened looking for any signs of ankhegs or other monsters. (Perception 15)
The party keeps a wary eye out as they move deeper into the woods. The further into the forest you get the more it seems to have a magical quality about it, or at least an air of mystical secrecy. The temperature also rises as the cold winds dies in the trees as the natural temperature of the woods around you rises. You don't find any roads, but eventually you find a path that looks a little more used and it leads in the direction you believe the lodge lies. It is late in the day when the path widens and you hear the flow of a river ahead.
A thin fog surrounds a fortified compound standing in a clearing on the east side of a narrow river. A ten-foot-high log palisade surrounds the compound, whose main building is a two-story stone-and-wood affair with a high-pitched roof, gables, window shutters, and a stone chimney. Attached to the main building is a blocky tower of gray stone, its high roof lined with battlements. Other structures include a two-story stable house and a gatehouse whose flat roof is enclosed by iron railings. A stone bridge spans the river, ending before an oaken door set into the gatehouse’s outer wall. Mounted next to the door is a bell with a short rope hanging from its clapper.
"This should be the Logger's Camp, shall we proceed? We are almost out of daylight and I would like to sleep within that compound. Hopefully eating some pork." says Krom to the group.
Krom will carefully cross the bridge on the cart, if he does not notice anything suspicious (Perception 13) he will then pulls the bell saying in a loud voice "Delivery for Master Tibor Wester!"
Chip would hop off the back of the wagon and stand next to Krom. "Maybe they will let us sleep and eat for free if I play them a song..." he would mention to his dwarven companion.
Several minutes after Krom rings the bell an elderly man appears on the roof of the the gatehouse.
"Delivery for Master Tibor Wester? He's at the loggers camp about a half day west of here. Follow the river and you'll find it. But if you've traveled from Phandalin and need to spend the night Falcon’s Hunting Lodge is a sanctuary for the weary traveller. Welcome."
The man disappears for a moment and reappears at the gate. He slides back the heavy wooden bar securing the outside door, and lets you in.
"I'm Corwin. Welcome to Falcon's Lodge."
He turns and calls and a twelve-year-old stablehand runs out of the stable.
"Pell will look after your horses and ox and I'll show you to the guest house to store your gear. Then I'll introduce you to your host and have dinner served."
"Well thank you very much." Chip would say with a nod and a smile. "I could use a nice meal." He would say as he made his way towards the lodge.
"Greetings, Pell. Rhogar Nimbatuul." Rhogar extends a hand to the stablehand for a curt shake, caring not or forgetting how his bulk might frighten the young one. Though a refusal to shake earns narrowed eyes, the Bronze would pull away and just nod, refusing to say more on it. "I eagerly await to see our host, Mr. Corwin. Though I am curious if you are all already aware that you seem to have something of a Ankheg problem?" He calls back to Corwin at some point or another.
Whether he gets an answer then or later, the Bronze is content to just go with the flow of things for a while. Ghorar opts to stay with the wagons, and take on a sort of guard duty.While she won't directly interfere with Pell's attempts to care for their property, any shadiness is noted and attempts to remove her forcible met with a warning jab of her stinger.
When you realize you're doing too much: Signature.
Kazri hands the Serenity's rein to Pell. "Name's Serenity." She slips a gold piece into the stable-hand's pocket. "Please do take good care of her, and also the other horses and ox. Thank you."
Kazri turns to address the elderly man after Rhogar. "Mr. Corwin. Also, have you seen any Orcs lately? Our main purpose for this visit is to investigate sightings of Orcs, and lastly do you know anything about a ruined manse in the area?"
(Removed 1GP)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Rekuberk hope off the wagon and will make his way into the lodge to rest, setting his weapons back on place on his back. "We thank you for your hospitality. If there is anything you can tell us of trouble it would be most welcome."
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
Pell looks up at the large dragonborn as he accepts the reins from Kazri. He gives a small wave at the greeting and then takes the proffered hand and gives a shake.
He leads the animals away and removes them from their carts. The animals are placed in pens and fed and watered. The carts are left alone near the pens.
"Orcs? Me? No I don't leave the lodge. You'll need to speak with Falcon about orcs. But follow me. You can store your gear in the guest house (F3)." Corwin responds to your questions.
The guest house has a barn-like quality. A carpet of straw covers the dirt floor. Arranged about the room are nine cots that come with soft pillows and thick wool blankets.
"You may stay the night here at no cost."
He and then leads you to the dining and trophy hall (F11). He motions to the table.
"Please sit and I will fetch Falcon. Dinner will be served soon."
He then leaves.
Looking around you see a couple large orc heads mounted on the walls along with bear, wolf and moose heads.
Chill throws his pack on one of the beds and leaves his crossbow.
"I got a good feeling about this place and I think we are safe here. I'm hungry and am looking forward to dinner. I wonder what this Falcon is like." He muses as they are shown around.
At the dining room he admires the trophy heads.
"A nice collection. So far I'm impressed." He says while they wait for their host.
"Thank you for your hospitality Mr. Corwin." replies Krom. "Those beds look confortable, I am looking forward to sleep in those later, but first let's eat. I am starving." the dwarf will leave his pack and on one of the beds.
Back at the dining room, the dwarf will leave his shield and the throwing axe in a corner near the main door and then admires together with Chill the trophies. His warhammer is hunging from the dwarf's hip.
Kazri is perfectly fine with the guest house, it reminds her, somehow, of the City Guard's barracks. She even manages to lower her guard a little, and be less soldier like in her manners. However, when she enters the main hall, Kazri freezes for a moment, and she is clearly uncomfortable with the animal heads mounted on the walls. She finds the decoration an affront to Nature. She does not make any remark, for she is a guest in this lodge, but her mood sours noticeably. She quietly finds an empty chair in the dining hall and sits down.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Droknin Palemane - Level 4 Leonin Barbarian (Path of the Beast) - Where the Cold Winds Blow... A Lost Mines of Phandelver Story
Faelan (Cottontail) Whisperwind - Level 3 Ranger (Fey Wanderer) - Zorg's Lost Souls II
"Science is organized knowledge. Wisdom is organized life."
Whether it is out of paranoia or simply matter of habit for the Dragonborn, aside from stepping and examining the room once, Rhogar left without actually leaving anything behind in the room. He certainly had looked at Corin (Cody? Calvin?) funny at the mention of free lodging, but bit back any remark on the matter. Once they are led to the dining/trophy hall area, his eyes went wide seeing the heads of Orcs on display. And unthinkingly, he began rubbing at his neck warily going forward for a time.
"I know Orcs are not the most Civil of folk. But mounting the heads of a sentient is not a concern to you all?" The Bronze asked of the group at large, eyeing them each skepticism. Even if he should receive words of placation, Rhogar cannot bring himself to sit for the time being.
When you realize you're doing too much: Signature.
Chip would make his way into the hall with a smile on his face. He would pull out his lute and begin playing a song. "Hope you all don't mind a little music while we wait for dinner." The dragonborn would add with a grin.
As you wait in the dining room a man comes down the stairs. He wears a fur-lined cloak over his studded leather armor. He stands 6 feet, 6 inches tall, and has black hair and broad shoulders. His eyes are as blue, cold, and sharp as ice, and he sports a neatly trimmed beard. He moves with the casual confidence of one who fears nothing.
"Welcome friends. Corwin tells me you seek shelter from the woods this night. I hope you find the accommodations acceptable. He also tells me you are delivering supplies to the loggers west of here. I hope you have time to help me with a small problem I'm having but if you must deliver the supplies first I understand."
He moves to stand near Chill and Krom
“I’ve seen more orcs in the woods of late. Ugly brutes. I've taken to hunting them on occasion. Corwin has advised me not to mount their heads for fear of retaliation but I have a long history of killing orcs and I can’t abide them as neighbors. I sent word to Phandalin that I need some help with orcs. You look like a group that can handle orcs. Any chance you are interested in helping me?"