"Well, I am sure you'll find the cook's cooking delicious. Beverages, maybe another matter. There are a couple of amatuer brewers and distillers amoung the population. Anyway, the room upstairs here is yours for the night, and I'll have a weeks worth of rations (10 days) here for you in the morning. The commissary is left out of the door and 4 buildings down," she finishes.
Outside, the unloading of the ships is well underway as volunteers carry bales, casks and small crates ashore into the Factor's building. Two downy cheeked men, barely out of boyhood, stand guard outside. The wear breastplates over hide jackets, and are armed with a long dagger and short stabbing spear. Looking very self-important, you wonder if the can use them without hurting themselves.
Entering the commissary, you realize it is NOT a tavern, or even close to it. It's a long room, about 50 foot wide and 20 feet deep. The room is filled with long tables and benches of rough pine boards. Across the room there is a large door and beside the door there is banquet table, and several large pots being kept warm be charcoal braziers as well as large bowls of druid fruits and nuts. At the far end of the table are four casks and mugs.
The pots are filled with two thick stews of vegetables and fish. The casks are marked with "C", "Y", "D", and "W" respectively.
Other than yourselves the place is empty. (Everyone being busy unloading the ships, in fact, the whole setup reminds you of a barracks or ships arrangements).
Georges stood, but looked a bit pale at the mention of alcohol. "I think I'll pass. I do not particularly enjoy drinking on any occasion." Georges never had the ability to handle his liquor, and drinking before the sun set made him feel uncomfortable. "Do partake in a pint for me, though. I'd rather explore the area. Being on that ship for all of that time has me feeling quite drained." He cracked his knuckles, stretched, and made strides to the door. Before leaving, he turned to Altaria. "Miss, I guarantee that I will do all I can to assist you. You have my word that progress will be made." Georges flashed a final smile and began to walk down the street.
(OOC edit: Ack, I didn't see the latest post until just now))
Georges stood, but looked a bit pale at the mention of alcohol. "I think I'll pass. I do not particularly enjoy drinking on any occasion." Georges never had the ability to handle his liquor, and drinking before the sun set made him feel uncomfortable. "Do partake in a pint for me, though. I'd rather explore the area. Being on that ship for all of that time has me feeling quite drained." He cracked his knuckles, stretched, and made strides to the door. Before leaving, he turned to Altaria. "Miss, I guarantee that I will do all I can to assist you. You have my word that progress will be made." Georges flashed a final smile and began to walk down the street.
(OOC edit: Ack, I didn't see the latest post until just now))
Where do you want to go? (Sorry, I don't have a better map)
Bren ducks inside the hall very quickly, uncomfortably passing between the two guards. Once inside and out of their gaze, he looks around the commissary hall, taking in the sight for a moment. “Shipment or not, I expected this place to be more busy. At least a staff member or two. I wonder where they are...?” Despite, or perhaps because of, the lack of servers, Bren moves to one of the two pots and helps himself to a large portion of food, although he steers clear of the casks.
Choosing to walk in a random direction, it was not long before Georges found himself surrounded by small homes and buildings. The sight of the small community was a bit of a culture shock to Georges, who had only been surrounded by well-populated communities and lavish homes for the entirety of his youth. He didn't know whether or not he enjoyed looking at the rather quaint homes and hardworking colonists bustling past him to get to their locations, but he did know that it was good for him to experience new things and gain maturity. He saw a small, dried stone fountain and sat, beginning to strum chords on a mandolin.
Bren helping himself to the stew finds it to be a delicious blend of vegetables and some unknown fish in a creamy broth. There's definitely a delicate onion, rosemary and some tender root vegetables, but the meat itself doesn't smell or taste of fish.
Corum's shout brings a rumble and then a huge man comes through the doorway. Well over six-foot, and seemingly half as wide as he is tall, he wears a stained apron and carries a cleaver which could easily pass for a battleaxe. Despite the cool weather, his bald head glistens in sweat, beady brown eyes and an angry snarl on his lips complete the look of a bad tempered giant. "BAH!" comes a load grumble. "Why drink that swill, my stew should be enough for any man. 'C' s Clyde's sorry excuse for a beer, you'd be better off drinking rat piss. 'Y' is some swill made from root, drink it at the risk of your eyesight, and 'D' is Dynith's concoction from whatever fruit he could scavenge. 'W' is actually only water, so that one won't destroy the taste of my chowders."
Bren
It is easy to distinguish the 2 and 3 story buildings which have been recovered for habitation. Rough pine doors and shutters have been installed, benches sit outside. A few windows have been covered in curtains, made from colorful cloth. The uninhabited building, are truly empty, only hollow shells, missing floors and even roofs in some cases.
This post has potentially manipulated dice roll results.
Ah ha!!! hello my good man,Corum cheerfully says as he walks up to the behemoth of a person, What would recommend for some of the adventurers here to help you settlement out? It has been a long voyage and we are thirsty and looking for something to help... shall we say put a smile on our faces... I am sure your stew is wonderful, but I was really thirsty for something with a bite if you catch my meaning. All the while Corum keeps moving examining everything (I am kind of modeling this character after Tasslehoff Burrfoot in the Dragonlance saga if you know the book series)
"Thank you sir," Ulrich responds to the cook, "I think I will have your stew and then maybe just some water for now. Seeing as how you are probably in the thick of things., what can you tell us about the place and surrounding countryside?"
Georges stood from his seat on the dried fountain, placing his mandolin on his back, and decided to get some information from a townsperson, wondering about their opinions about living in the colony. If possible, he also desired to collect information from someone who may have witnessed the most recent attack. Perhaps it was simply boredom, and he wanted to justify why he was going to knock on a random building's door to talk to someone he had not yet met, but either way Georges soon found himself knocking on the door of one of the restored establishments, hoping someone would open the door.
Navi would join Bren and Corum in the commissary. She’d wonder about the room while Corum chatted up the giant and take a few peeks over Bren’s shoulder at his bowl of food. “I want in on some of that.” She’d turn and walk with a pep in her step to stand with Corum, looking up at the giant. She’d wave. “Stew and water sounds good to me!”
"Any of those will blur your vision, might even loose it, considering." The only thing shiny is the cleaver.
Ulrich
"Countryside, bah, trees and trees and more trees is all these people know. I have to go out and find roots myself. Though there are some roots here, I have never seen. There is this yellowish root, its in the stews. Trifle spicy, and doesn't keep well. No, No, I stay close to the walls, and most of what I need I can find growing here in old gardens in the city."
Outside
Ben
You finally knock on the right door and a woman opens the door. She seems to be middle aged, her hair is disheveled, he wears a country dress and a dirty apron, and in the crook of her arm sleeps a baby. With a puzzled expression, she ask, "What can I do for you?"
Oh good! Corum hops over to the casks and grabs a human sized mug and pours pours himself a helping of Clyde's drink. He takes a big swig for him, which is only a normal drink for a human, and already he can start to feel it take affect. He grimaces at the taste but smile at the feeling. Aye, you are right, this is not the best I have tasted but neither is it the worst. Perhaps he will become a better brewer with practice. But if you ever receive anything from the mainland I would love if you would let me know. With that he sets the mug down and grabs a spoon and tries to reach over the lip of the pot and spoon himself some of the stew. He sits down and looks at the couple of compatriots he is with and asks So my friends what brings you to this island? I wanted to ask you on the boat but you seemed to be rather busy throwing your guts up and didn't want to let words get in the way. I am here for adventure and to have fun.
Sitting down with his food and drink next to Corum, Ulrich responds, "I was sent here for the adventure, the risk and of course to become wealthy and powerful."
Navi would grab her helpings and plop down across from Corum, "Aye, sorry I didn't get a chance to chat on the boat. I slept like a baby and woke up just in time for us to hit land." She'd shrug and grab a few bites of her stew. "To quote an old friend of mine, 'I live to learn and work to earn'." She'd sit back in her seat for a moment and take a swig of her water, "I can appreciate a good adventure to change things up. Speaking of which... What skills we got in our rag tag group? What are ye good at?" Navi would look the men over. "Here, I'll share first. It's no secret, I'm built like a brick shit house, but I am a shield master and I like axes, naturally."
Bren laughs at that. "Me, I'm here to escape some troubles at home." His face settles into a grimace. "Troubles I'd rather not remember. Lathander be praised, I didn't think I'd ever get out of that hellhole." He takes another bite out of his stew, and then continues. "Anyways, skills? I've got a few tricks up my sleeve. Being able to channel divine power, for one. I wouldn't be the first person I'd pick in a fight, but I'm able to hold my own. That's about it, other than a couple of more mundane things I pick up in the streets."
"Hello, miss." Georges said with a smile, attempting to prove that he was not a threat. "I'd like to ask you some questions about Hested, if you don't mind. I'm here to further explore the island, and I'd appreciate a bit more first hand information to better know what exactly my team and I will be getting into. Have you or anyone else you know encountered something inhuman on this island?" Inside, he kicked himself for not asking Atalia, but the time had passed already. Georges hated getting into things blindly, and wanted to know as much as possible before venturing outside of the town's walls.
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Tarshak 1st (Day 1)
Late Afternoon
"Well, I am sure you'll find the cook's cooking delicious. Beverages, maybe another matter. There are a couple of amatuer brewers and distillers amoung the population. Anyway, the room upstairs here is yours for the night, and I'll have a weeks worth of rations (10 days) here for you in the morning. The commissary is left out of the door and 4 buildings down," she finishes.
Outside, the unloading of the ships is well underway as volunteers carry bales, casks and small crates ashore into the Factor's building. Two downy cheeked men, barely out of boyhood, stand guard outside. The wear breastplates over hide jackets, and are armed with a long dagger and short stabbing spear. Looking very self-important, you wonder if the can use them without hurting themselves.
Entering the commissary, you realize it is NOT a tavern, or even close to it. It's a long room, about 50 foot wide and 20 feet deep. The room is filled with long tables and benches of rough pine boards. Across the room there is a large door and beside the door there is banquet table, and several large pots being kept warm be charcoal braziers as well as large bowls of druid fruits and nuts. At the far end of the table are four casks and mugs.
The pots are filled with two thick stews of vegetables and fish. The casks are marked with "C", "Y", "D", and "W" respectively.
Other than yourselves the place is empty. (Everyone being busy unloading the ships, in fact, the whole setup reminds you of a barracks or ships arrangements).
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Georges stood, but looked a bit pale at the mention of alcohol. "I think I'll pass. I do not particularly enjoy drinking on any occasion." Georges never had the ability to handle his liquor, and drinking before the sun set made him feel uncomfortable. "Do partake in a pint for me, though. I'd rather explore the area. Being on that ship for all of that time has me feeling quite drained." He cracked his knuckles, stretched, and made strides to the door. Before leaving, he turned to Altaria. "Miss, I guarantee that I will do all I can to assist you. You have my word that progress will be made." Georges flashed a final smile and began to walk down the street.
(OOC edit: Ack, I didn't see the latest post until just now))
Where do you want to go? (Sorry, I don't have a better map)
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Alfin sighs, looking around. "Great. Reminds me a' home sweet home. Not that I'm askin' ta be reminded a' that."
"Ignorance is bliss, and you look absolutely miserable."
Bren ducks inside the hall very quickly, uncomfortably passing between the two guards. Once inside and out of their gaze, he looks around the commissary hall, taking in the sight for a moment. “Shipment or not, I expected this place to be more busy. At least a staff member or two. I wonder where they are...?” Despite, or perhaps because of, the lack of servers, Bren moves to one of the two pots and helps himself to a large portion of food, although he steers clear of the casks.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(We'll go with light blue.)
Choosing to walk in a random direction, it was not long before Georges found himself surrounded by small homes and buildings. The sight of the small community was a bit of a culture shock to Georges, who had only been surrounded by well-populated communities and lavish homes for the entirety of his youth. He didn't know whether or not he enjoyed looking at the rather quaint homes and hardworking colonists bustling past him to get to their locations, but he did know that it was good for him to experience new things and gain maturity. He saw a small, dried stone fountain and sat, beginning to strum chords on a mandolin.
Corum makes a beeline for the casks and investigate/perception to see what he can determine what there are filled with
4
He shouts out Anyone know what is in these casks?
Tarshak 1st (Day 1)
Late Afternoon
Commissary
Bren helping himself to the stew finds it to be a delicious blend of vegetables and some unknown fish in a creamy broth. There's definitely a delicate onion, rosemary and some tender root vegetables, but the meat itself doesn't smell or taste of fish.
Corum's shout brings a rumble and then a huge man comes through the doorway. Well over six-foot, and seemingly half as wide as he is tall, he wears a stained apron and carries a cleaver which could easily pass for a battleaxe. Despite the cool weather, his bald head glistens in sweat, beady brown eyes and an angry snarl on his lips complete the look of a bad tempered giant. "BAH!" comes a load grumble. "Why drink that swill, my stew should be enough for any man. 'C' s Clyde's sorry excuse for a beer, you'd be better off drinking rat piss. 'Y' is some swill made from root, drink it at the risk of your eyesight, and 'D' is Dynith's concoction from whatever fruit he could scavenge. 'W' is actually only water, so that one won't destroy the taste of my chowders."
Bren
It is easy to distinguish the 2 and 3 story buildings which have been recovered for habitation. Rough pine doors and shutters have been installed, benches sit outside. A few windows have been covered in curtains, made from colorful cloth. The uninhabited building, are truly empty, only hollow shells, missing floors and even roofs in some cases.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Ah ha!!! hello my good man,Corum cheerfully says as he walks up to the behemoth of a person, What would recommend for some of the adventurers here to help you settlement out? It has been a long voyage and we are thirsty and looking for something to help... shall we say put a smile on our faces... I am sure your stew is wonderful, but I was really thirsty for something with a bite if you catch my meaning. All the while Corum keeps moving examining everything (I am kind of modeling this character after Tasslehoff Burrfoot in the Dragonlance saga if you know the book series)
(Looking for anything shiny Perception 9)
"Thank you sir," Ulrich responds to the cook, "I think I will have your stew and then maybe just some water for now. Seeing as how you are probably in the thick of things., what can you tell us about the place and surrounding countryside?"
Georges stood from his seat on the dried fountain, placing his mandolin on his back, and decided to get some information from a townsperson, wondering about their opinions about living in the colony. If possible, he also desired to collect information from someone who may have witnessed the most recent attack. Perhaps it was simply boredom, and he wanted to justify why he was going to knock on a random building's door to talk to someone he had not yet met, but either way Georges soon found himself knocking on the door of one of the restored establishments, hoping someone would open the door.
Navi would join Bren and Corum in the commissary. She’d wonder about the room while Corum chatted up the giant and take a few peeks over Bren’s shoulder at his bowl of food. “I want in on some of that.” She’d turn and walk with a pep in her step to stand with Corum, looking up at the giant. She’d wave. “Stew and water sounds good to me!”
just an unstable unicorn.
Tarshak 1st (Day 1)
Late Afternoon
Commissary
Corum
"Any of those will blur your vision, might even loose it, considering." The only thing shiny is the cleaver.
Ulrich
"Countryside, bah, trees and trees and more trees is all these people know. I have to go out and find roots myself. Though there are some roots here, I have never seen. There is this yellowish root, its in the stews. Trifle spicy, and doesn't keep well. No, No, I stay close to the walls, and most of what I need I can find growing here in old gardens in the city."
Outside
Ben
You finally knock on the right door and a woman opens the door. She seems to be middle aged, her hair is disheveled, he wears a country dress and a dirty apron, and in the crook of her arm sleeps a baby. With a puzzled expression, she ask, "What can I do for you?"
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Oh good! Corum hops over to the casks and grabs a human sized mug and pours pours himself a helping of Clyde's drink. He takes a big swig for him, which is only a normal drink for a human, and already he can start to feel it take affect. He grimaces at the taste but smile at the feeling. Aye, you are right, this is not the best I have tasted but neither is it the worst. Perhaps he will become a better brewer with practice. But if you ever receive anything from the mainland I would love if you would let me know. With that he sets the mug down and grabs a spoon and tries to reach over the lip of the pot and spoon himself some of the stew. He sits down and looks at the couple of compatriots he is with and asks So my friends what brings you to this island? I wanted to ask you on the boat but you seemed to be rather busy throwing your guts up and didn't want to let words get in the way. I am here for adventure and to have fun.
"I'm here fer the pay. Ain't here fer nothin' much else."
Alfin, it seems, is a gnome of few words.
"Ignorance is bliss, and you look absolutely miserable."
"I'm here fer the pay. Ain't here fer nothin' much else."
Alfin, it seems, is a gnome of few words.
"Ignorance is bliss, and you look absolutely miserable."
Sitting down with his food and drink next to Corum, Ulrich responds, "I was sent here for the adventure, the risk and of course to become wealthy and powerful."
Navi would grab her helpings and plop down across from Corum, "Aye, sorry I didn't get a chance to chat on the boat. I slept like a baby and woke up just in time for us to hit land." She'd shrug and grab a few bites of her stew. "To quote an old friend of mine, 'I live to learn and work to earn'." She'd sit back in her seat for a moment and take a swig of her water, "I can appreciate a good adventure to change things up. Speaking of which... What skills we got in our rag tag group? What are ye good at?" Navi would look the men over. "Here, I'll share first. It's no secret, I'm built like a brick shit house, but I am a shield master and I like axes, naturally."
just an unstable unicorn.
Bren laughs at that. "Me, I'm here to escape some troubles at home." His face settles into a grimace. "Troubles I'd rather not remember. Lathander be praised, I didn't think I'd ever get out of that hellhole." He takes another bite out of his stew, and then continues. "Anyways, skills? I've got a few tricks up my sleeve. Being able to channel divine power, for one. I wouldn't be the first person I'd pick in a fight, but I'm able to hold my own. That's about it, other than a couple of more mundane things I pick up in the streets."
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
"Hello, miss." Georges said with a smile, attempting to prove that he was not a threat. "I'd like to ask you some questions about Hested, if you don't mind. I'm here to further explore the island, and I'd appreciate a bit more first hand information to better know what exactly my team and I will be getting into. Have you or anyone else you know encountered something inhuman on this island?" Inside, he kicked himself for not asking Atalia, but the time had passed already. Georges hated getting into things blindly, and wanted to know as much as possible before venturing outside of the town's walls.