After signing a contract with Barada's Trading, on behalf of the Right Honorable Western Trader's Company, (the contract entitles you to collect, at company expense, 4 weeks of rations, keep all items you find following inspection by the Company Factor, commits you to keep an accurate journal and map of your progress to be turned over to the Company Factor, enjoins you from settlement on any lands without the consent of the Company Factor, and a bounty of 50 g.p. per month [if you survive]) you depart from Baldur's Gate on a convoy of three ships, filled with goods for the fledgling colony, tradesmen, miscreants, lumberjacks and farmers seeking their future far from the troubles of Baldur's Gate and the Sword Coast.
After a brief stop in the Moonshae Islands, the ships continued sailing for another two months. During this time, you have formed up a party ready for exploration and adventure. Your ship, the Faqar, carries 20 others seasick colonists and 11 sailors, 3 mates (officers), and the captain.
Bren leans over the railing of the ship near the bow, sighing deeply and breathing in the damp sea breeze. The waves crashing against the hull of the ship sends sprays of water against his skin, but he barely reacts to the cold. As he waits, the sun begins to rise slowly over the horizon, casting its light over the world once again. As he does every morning, Bren gets on his knees as the sun creeps its way into the skies and begins to pray. For the next quarter hour or so, he remains, repeating his prayers as the old Priest in Baldur's Gate had taught him. After this is finished, he stands against the railing again, watching the sun continue on its path.
Corum is sitting on the back end of the boat in the shadiest place he could find fiddling with an old broken shackle. With his thieve's tools from Marrow laid out before him he works to try and get the tumblers in the lock to do what he wants. He sits with his tongue sticking out of his mouth, grunting as he maneuvers the picks to make the tumblers fall in just the right way. After about 15 minutes he hears the click letting him know he has finally done it. He jumps up and yells celebrating his success. Upon getting looks from some of the sailors he blushes but has a huge grin on his face. Sorry friends, first time getting that lock open. May not be a good shackle anymore but the tumblers still work. Hearing the sailors groaning and grumping about his outburst Corum heads to the deck of the ship after gathering up his supplies. Seeing a man on his knees obviously praying Corum leaves him alone and makes his way to a shady spot where he can take a little nap.
Georges slowly staggered his way onto the deck from his living quarters, visibly pale. He squinted in order to adjust his eyes to the roaring intensity of the sunlight before feeling himself be caught with another wave of nausea. Racing to a railing, he gripped the bar and vomited, giving a soft but long groan. Georges happened to be one of the seasick voyagers, and hated every minute that he remained on the wretched ship. The violent shaking against the currents, the blistering heat emanating from the sun, and the occasional rat that he would see scampering around below the deck left Georges craving the warmth of his home already. For a brief moment, he attempted to coax himself off of the railing and back to his quarters, but after two steps he quickly returned to his spot on the railing to vomit again. He wondered with envy how the rest of his shipmates managed to withstand their time on the ship with no adverse affects, taking a moment to rub his temples and gaze at the sea. When he first boarded, it was a beautiful sight to see the glistening waves, but now all he wanted was to place his feet on solid ground. He would play a tune to help ease his sorrows, but he was too exhausted.
Alfin is among the members of the seasick, leaning over the railing miserably and dry heaving, as everything he ever had in his stomach has already become fish food. After a couple more good heaves, he slumps down to the ground, leaning against the railing. When he hears an outburst from one of his shipmates, he's so startled that he falls over, smacking his head against the deck. He quickly regains composure and turns to the offending person, flipping them a little birdie.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
Navi slowly begins to make her way onto the deck, one step at a time trying to get used to her footing. She rubs her eyes, trying to be patient enough for them to adjust to the morning sun. When they finally adjust, she sees some seasick comrades hugging the railing and immediately turns the other direction to find a hurl free zone. An overly loud yawn escapes her lips as she raises her arms in a full exaggerated stretch. "Are we there yet?" She groans loudly, continuing her stretch. Eventually bringing her arms back down, she'd look around the ship realizing she was probably the last one up. "Musta slept longer than I thought."
[ooc: Damn DnD Beyond not letting me know people have been posting, dang it]
Once more I am woken in the middle of a deep sleep with those glaring eyes and that voice whispering in my head, "Wake up, you are closer."
Opening my eyes to see the hammock above me swinging with the motion of the ocean, I sigh, and swing my legs out and land on my feet. Moving to the hatch I make my way to the deck to look around hoping to see land to get off this ship. I am not a stranger to traveling by water so that rocking motion does not affect me, anymore. chucking a bit seeing my comrades at their normal morning stations, both Alfin and Georges leaning over the rail, emptying their stomachs of the food from the night before.
Bren performing his daily rituals to his god a smile spread across my face at his diligence, thankful I do not have to partake in those same rituals. Hearing the yell from Corum I turn my head around to see where the noise came from but not being able to see the man, I see Navi make her way form below as well and make my way over to her.
"Morning Navi, just woke up myself and unfortunately there is no land in sight but I am sure we will make landfall in the next day. Shall we go see how Georges and Alfin are doing this morning, hopefully better than the previous days. We can also make sure none of them lean too far over the railing. I can imagine falling overboard would not make them any happier about the situation they are currently in. Then if they are able, we can go down to the galley and see if there is anything good to eat and that they can keep down."
Your first site of the island is breathtaking, with fog rising above a forest of dark evergreens which seem to climb into the early morning light. As you get closer, you can see that these are truly giant sized evergreens reaching well over 200 ft in height. As the ship turn to follow the coastline south, you can watch the birds of prey along the coastline and far out into the ocean. Groups of creatures like giant, black dolphins with white markings, can be seen cruising along the coast, occasionally jumping in joyous acts of play. Even larger creatures, that the sailors identified as whales, can occasionally be seen spitting huge plums of mist into air as your ship follows the coastline. It takes most of the day of travel before you reach your destination.
When the sailors finally signal that the colony of Hested is insight, you are shocked at the sight. Hested in not a small little colony village made of wood, but rather seems to be a series of square buildings made from black rock against a backdrop of trees and overgrown vegetation. As you near, your eyes pick out definite lines of dark stone in the vegetation and you realize, that you are looking at a once great city made of dark stone. Walls and buildings have been obscured by untold years of trees, shrubs and vines.
The ship eventually docks along the broken remains of a rock pier. The stones seem to glint in the sun from crystal, and the stone is actually a very dark gray. As you make your way ashore, you pass through an eager crowd ready to offload the ship, hoping for news. The population on the docks, is exclusively human. Along the dock you can see that the buildings have been reclaimed from the forest. The buildings themselves are made from a dark gray stone, which glints from embedded crystal. The blocks are so perfectly joined that a knife blade could not be slipped between, and where the roofs or pieces of walls have broken away they have been finished up with rough hewn wood.
As promised, just down the street, you see a pole has been planted, and from its length a flag of red and white flutters lightly in the breeze, indicating the factor's office.
Entering the office, you are confronted with the sight of a cap less Gnome hard at work over a parchment. His bald crown shines in the lantern light, and his white hair seems to be almost bush-like as it sticks up in all directions. By contrast, his beard is neatly braided, ending in three distinct forks.
As the door opens, he half looks up at you. "Haven't seen you before, so the ships must be in. Well, I haven't got all day, and with the ship's in, I'll be even more busy. "
Before you can even answer, a door behind the Gnome opens to admit a young woman. Her dark red hair is pulled up in a severe bun, she has bright green eyes, a small nose, thin lips and pale skin. The slight points to her ears point to some Elvishness in her background. She wears a simple, brown dress, and you notice smudges of ink on her cheeks, dress and fingers.
"Vizzini, enough," she chides the Gnome in a lyric voice.
"Hrummph, take care of them and get them out of here then," he responds.
"Don't mind him, he's permanently grumpy since being sent out here as Chief Factor. Really, just leave him to his numbers and he is fine," she says as she motions you out the front door.
"My name is Altaira Morbius, and I'm the Assistant Factor here. You'll really be dealing with me most of the time. Vizzini isn't really a people person. Honestly, I think he even puts off the Governor, which is just as well for me," she finishes cryptically.
She leads you next door to a room with a large table and plenty of chairs. A cupboard sits on one side of the table with a vase of water and clay cups. Some wrinkled apples and nuts sit in bowls beside the water. On the opposite wall is a map of the coastline of what you guess to be the island, and a second map, showing Hersted and a bit of land surrounding it. "Help yourselves and sit down and I will explain things."
"So, as you might have guessed, this is a map of the island. This other one is what we have charted so far. Beyond that, reports are unreliable. I do hope, one of you can make accurate maps along the way. This little bit has been mapped by guards and colonists." Her face and voice turns sad as she relates, "We've lost eight people out there. Search parties have found bits and pieces of them and their equipment. That’s why they've brought adventurers in. Farmers and lumberjacks just aren't trained for this sort of thing."
From the moment Corum sees the island he is filled with awe. He has never been so far from his little halfling village as now. The smell of the foliage, the feel of the slightly humid air, and the new humans greeting him at the dock make him feel excited and anxious. As soon as he sets foot on dry land, he is a ball of energy, he examines all the buildings, chats with people who have made their lives there, and takes in all the sights, sounds, and feelings of this new place.
During the meeting with the gnome, Corum is bouncing on his feet to try and not get into anything important, and make the grumpy gnome even grumpier. When the red haired lady walks in he studies her and waves since she seems to be nice and friendly. He sobers up though when he hears the gnome mention how many have been lost to the surrounding area.
He asks, Where should we get started? I don't think my map skills will be handy in a community full of humans, my scaling would be way from the normal. But I am interested in helping the people here feel safer, can't start a new village if everyone is scared.
Bren nods at Corum’s statement, breaking the silence he had held for most of the day. ”That’s true enough. The settlers, from what we saw coming in, could use a bit of hope and good news. I’m sure we’ll be able to give it to them, gods willing.” The young man looks quickly around the room’s table, looking for a second, smaller copy of the map for the group.
Navi would hang back and let the other more excited members scurry on ahead. She’d take her time to look around and familiarize herself with the area and local faces. Her pace was even and methodical.
While in the meeting, Navi would grab a handful of nuts from the bowl and find a nice quiet corner to lean in to observe from there. Occasionally she’d pop a few nuts in her mouth to chew, watching Vizzini and Altair make their exchanges.
”Aye, during ongoing investigations in my village I’d be tasked with mapping out our scenes and suspect routes. I may not have the daintiest of hands, but it’s something I can offer besides a meat shield.” She’d shrug before tilting her head back to shove the rest of the handful of nuts into her mouth. She’d then kind of flash her now empty hands to the group. Navi was a sturdy female, quite lean with strong hands, you may suspect she’s got some Dwarven blood.
((At level 3 I was leaning towards taking Battle Master which gives me a tool proficiency. If others were not cartographers, that’s where I was gunna grab the proficiency for this campaign.))
This post has potentially manipulated dice roll results.
Ulrich follows the group, the excitement of finally being here buzzing inside of him. Approaching one of the crumbing buildings I will see if there is a piece of stone I can take with me for study later on.
Grabbing an apple off the table then sitting back to address Altaira, "Thank you Altaira, it is a pleasure to meet you. I assume we have the rest of the day to gather our things and gain any supplies that we might need for our trek as we will probably leave first thing in the morning." looking around at his companions for verification. "Then I only have a couple of questions for you. Is there anything in particular we need to be on the look out for? In what direction were the "pieces" of the other victims found? What creatures or beings have been sighted around the colony so far, in general what are we sticking our heads into?"
Altaira sighs, "Its hard to say 'where', the last attack and closest was only about 3 miles from here, outside the north gates. As for other animals or creatures, we haven't seen anything bigger hawks and large rabbits on land. Though they are hard to find, so we mostly eat fish, nuts and berries. You're welcome to look around, though there isn't much. This street has been made habitable, and there is a commissary on the next block. Unfortunately, there isn't much in the way of additional supplies to be had until the ships are unloaded and sorted through. I will of course, get you the rations your due. I can have them put together a week's worth by morning. More than that, and I am afraid it might take a couple of days."
Georges reclines in his chair, grabbing an apple and listening intently to his team members. "I personally have little concern for the dangers that await. I'm simply glad to be of service." He was elated to finally be on solid ground and view the new sights of a location he had not previously known of, and it showed in his joyful expression and nonchalant attitude. However, at the mention of the most recent attack, he seemed to stiffen. "The most recent attack was closest? Is there no worry that whatever being that has caused the death of your people may be inching closer to Hested, and if so, have defensive measures been placed?" He questioned., concerned for the safety of the small village. "Also, if necessary, I can have my father send you materials to further develop your village. By the time we have completed our mission, I presume you'll have much more territory to work with."
Corum walks up to the front of the group and asks So seems like you don't have a very diverse food selection, what if we are able to add to your food stores with local meat from our adventures? Would that worth a little extra? If that is all maybe we should familiarize ourselves with the colony and surrounding landscape.
"Well, yes, the latest was the closest, but I am not sure it indicates whatever is closer, they have been rather random. And it's only single individuals who have been attacked. See, since we found this abandoned city, some people are convinced their must be some marvelous treasure out there," she finishes with a frown. "I can't understand where those rumors started as this city was totally abandoned and empty."
"Of course, we are worried. At some time in the past, whoever lived here dismantled some of the outer buildings and built a wall. The Governor has ordered the gates blocked up and there is a guard. And since everyone lives on this and the next street, it's easy to patrol. We only have a dozen guards, and management in Faerun wouldn't even know of our troubles, yet. It takes four or five months for the return voyage, and this started only a couple of months ago."
"Bringing in adventurers as explorers was Klaatu's idea. He's kind of the black sheep of the Baratta family and has had a lot of experience as an agent for adventurers."
She turns her attention, "Well, certainly, if you can find more resources, we would be really interested and pay for it."
Navi would listen intently as well, though her serious facade would break when Corum pipes up about alcohol. She’d let out a hearty chuckle. “Aye, that’d be an extra comfort and liquid courage for some adventures. And I could go for a little of both.” She’d wink rubbing her hands together.
After a pause she’d look back to Altaira with a firm expression, “In all seriousness though, I am willing to take things one day at a time. Investigate what’s been going on, the normal and strange alike. Document and report back. If we find some resources along the way, bonus for all.” She’d nod and put her hands on her hips. “That sound about right?”
"Well I think things are settled then," turning to the rest of the party, "aren't they? If so let's head on down to the local tavern grab some food, that we can all hold down this time, and some drink and make what preparations we need to for the adventure to begin in the morning."
With that Ulrich will stand up and walk to the door holding it open for everyone else to leave first.
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Adventures Wanted! Explorers Welcome! Settlers Desired!
The Right Honorable Western Traders Company is seeking adventurers, farmers, tradesmen and explorers to map the newly discovered island of Beresmar.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Mood Music
After signing a contract with Barada's Trading, on behalf of the Right Honorable Western Trader's Company, (the contract entitles you to collect, at company expense, 4 weeks of rations, keep all items you find following inspection by the Company Factor, commits you to keep an accurate journal and map of your progress to be turned over to the Company Factor, enjoins you from settlement on any lands without the consent of the Company Factor, and a bounty of 50 g.p. per month [if you survive]) you depart from Baldur's Gate on a convoy of three ships, filled with goods for the fledgling colony, tradesmen, miscreants, lumberjacks and farmers seeking their future far from the troubles of Baldur's Gate and the Sword Coast.
After a brief stop in the Moonshae Islands, the ships continued sailing for another two months. During this time, you have formed up a party ready for exploration and adventure. Your ship, the Faqar, carries 20 others seasick colonists and 11 sailors, 3 mates (officers), and the captain.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Bren leans over the railing of the ship near the bow, sighing deeply and breathing in the damp sea breeze. The waves crashing against the hull of the ship sends sprays of water against his skin, but he barely reacts to the cold. As he waits, the sun begins to rise slowly over the horizon, casting its light over the world once again. As he does every morning, Bren gets on his knees as the sun creeps its way into the skies and begins to pray. For the next quarter hour or so, he remains, repeating his prayers as the old Priest in Baldur's Gate had taught him. After this is finished, he stands against the railing again, watching the sun continue on its path.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Corum is sitting on the back end of the boat in the shadiest place he could find fiddling with an old broken shackle. With his thieve's tools from Marrow laid out before him he works to try and get the tumblers in the lock to do what he wants. He sits with his tongue sticking out of his mouth, grunting as he maneuvers the picks to make the tumblers fall in just the right way. After about 15 minutes he hears the click letting him know he has finally done it. He jumps up and yells celebrating his success. Upon getting looks from some of the sailors he blushes but has a huge grin on his face. Sorry friends, first time getting that lock open. May not be a good shackle anymore but the tumblers still work. Hearing the sailors groaning and grumping about his outburst Corum heads to the deck of the ship after gathering up his supplies. Seeing a man on his knees obviously praying Corum leaves him alone and makes his way to a shady spot where he can take a little nap.
Georges slowly staggered his way onto the deck from his living quarters, visibly pale. He squinted in order to adjust his eyes to the roaring intensity of the sunlight before feeling himself be caught with another wave of nausea. Racing to a railing, he gripped the bar and vomited, giving a soft but long groan. Georges happened to be one of the seasick voyagers, and hated every minute that he remained on the wretched ship. The violent shaking against the currents, the blistering heat emanating from the sun, and the occasional rat that he would see scampering around below the deck left Georges craving the warmth of his home already. For a brief moment, he attempted to coax himself off of the railing and back to his quarters, but after two steps he quickly returned to his spot on the railing to vomit again. He wondered with envy how the rest of his shipmates managed to withstand their time on the ship with no adverse affects, taking a moment to rub his temples and gaze at the sea. When he first boarded, it was a beautiful sight to see the glistening waves, but now all he wanted was to place his feet on solid ground. He would play a tune to help ease his sorrows, but he was too exhausted.
Alfin is among the members of the seasick, leaning over the railing miserably and dry heaving, as everything he ever had in his stomach has already become fish food. After a couple more good heaves, he slumps down to the ground, leaning against the railing. When he hears an outburst from one of his shipmates, he's so startled that he falls over, smacking his head against the deck. He quickly regains composure and turns to the offending person, flipping them a little birdie.
"Ignorance is bliss, and you look absolutely miserable."
Navi slowly begins to make her way onto the deck, one step at a time trying to get used to her footing. She rubs her eyes, trying to be patient enough for them to adjust to the morning sun. When they finally adjust, she sees some seasick comrades hugging the railing and immediately turns the other direction to find a hurl free zone. An overly loud yawn escapes her lips as she raises her arms in a full exaggerated stretch. "Are we there yet?" She groans loudly, continuing her stretch. Eventually bringing her arms back down, she'd look around the ship realizing she was probably the last one up. "Musta slept longer than I thought."
just an unstable unicorn.
[ooc: Damn DnD Beyond not letting me know people have been posting, dang it]
Once more I am woken in the middle of a deep sleep with those glaring eyes and that voice whispering in my head, "Wake up, you are closer."
Opening my eyes to see the hammock above me swinging with the motion of the ocean, I sigh, and swing my legs out and land on my feet. Moving to the hatch I make my way to the deck to look around hoping to see land to get off this ship. I am not a stranger to traveling by water so that rocking motion does not affect me, anymore. chucking a bit seeing my comrades at their normal morning stations, both Alfin and Georges leaning over the rail, emptying their stomachs of the food from the night before.
Bren performing his daily rituals to his god a smile spread across my face at his diligence, thankful I do not have to partake in those same rituals. Hearing the yell from Corum I turn my head around to see where the noise came from but not being able to see the man, I see Navi make her way form below as well and make my way over to her.
"Morning Navi, just woke up myself and unfortunately there is no land in sight but I am sure we will make landfall in the next day. Shall we go see how Georges and Alfin are doing this morning, hopefully better than the previous days. We can also make sure none of them lean too far over the railing. I can imagine falling overboard would not make them any happier about the situation they are currently in. Then if they are able, we can go down to the galley and see if there is anything good to eat and that they can keep down."
Tarshak 1st (Day 1)
Late Afternoon
Your first site of the island is breathtaking, with fog rising above a forest of dark evergreens which seem to climb into the early morning light. As you get closer, you can see that these are truly giant sized evergreens reaching well over 200 ft in height. As the ship turn to follow the coastline south, you can watch the birds of prey along the coastline and far out into the ocean. Groups of creatures like giant, black dolphins with white markings, can be seen cruising along the coast, occasionally jumping in joyous acts of play. Even larger creatures, that the sailors identified as whales, can occasionally be seen spitting huge plums of mist into air as your ship follows the coastline. It takes most of the day of travel before you reach your destination.
When the sailors finally signal that the colony of Hested is insight, you are shocked at the sight. Hested in not a small little colony village made of wood, but rather seems to be a series of square buildings made from black rock against a backdrop of trees and overgrown vegetation. As you near, your eyes pick out definite lines of dark stone in the vegetation and you realize, that you are looking at a once great city made of dark stone. Walls and buildings have been obscured by untold years of trees, shrubs and vines.
The ship eventually docks along the broken remains of a rock pier. The stones seem to glint in the sun from crystal, and the stone is actually a very dark gray. As you make your way ashore, you pass through an eager crowd ready to offload the ship, hoping for news. The population on the docks, is exclusively human. Along the dock you can see that the buildings have been reclaimed from the forest. The buildings themselves are made from a dark gray stone, which glints from embedded crystal. The blocks are so perfectly joined that a knife blade could not be slipped between, and where the roofs or pieces of walls have broken away they have been finished up with rough hewn wood.
As promised, just down the street, you see a pole has been planted, and from its length a flag of red and white flutters lightly in the breeze, indicating the factor's office.
Entering the office, you are confronted with the sight of a cap less Gnome hard at work over a parchment. His bald crown shines in the lantern light, and his white hair seems to be almost bush-like as it sticks up in all directions. By contrast, his beard is neatly braided, ending in three distinct forks.
As the door opens, he half looks up at you. "Haven't seen you before, so the ships must be in. Well, I haven't got all day, and with the ship's in, I'll be even more busy. "
Before you can even answer, a door behind the Gnome opens to admit a young woman. Her dark red hair is pulled up in a severe bun, she has bright green eyes, a small nose, thin lips and pale skin. The slight points to her ears point to some Elvishness in her background. She wears a simple, brown dress, and you notice smudges of ink on her cheeks, dress and fingers.
"Vizzini, enough," she chides the Gnome in a lyric voice.
"Hrummph, take care of them and get them out of here then," he responds.
"Don't mind him, he's permanently grumpy since being sent out here as Chief Factor. Really, just leave him to his numbers and he is fine," she says as she motions you out the front door.
"My name is Altaira Morbius, and I'm the Assistant Factor here. You'll really be dealing with me most of the time. Vizzini isn't really a people person. Honestly, I think he even puts off the Governor, which is just as well for me," she finishes cryptically.
She leads you next door to a room with a large table and plenty of chairs. A cupboard sits on one side of the table with a vase of water and clay cups. Some wrinkled apples and nuts sit in bowls beside the water. On the opposite wall is a map of the coastline of what you guess to be the island, and a second map, showing Hersted and a bit of land surrounding it. "Help yourselves and sit down and I will explain things."
"So, as you might have guessed, this is a map of the island. This other one is what we have charted so far. Beyond that, reports are unreliable. I do hope, one of you can make accurate maps along the way. This little bit has been mapped by guards and colonists." Her face and voice turns sad as she relates, "We've lost eight people out there. Search parties have found bits and pieces of them and their equipment. That’s why they've brought adventurers in. Farmers and lumberjacks just aren't trained for this sort of thing."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
From the moment Corum sees the island he is filled with awe. He has never been so far from his little halfling village as now. The smell of the foliage, the feel of the slightly humid air, and the new humans greeting him at the dock make him feel excited and anxious. As soon as he sets foot on dry land, he is a ball of energy, he examines all the buildings, chats with people who have made their lives there, and takes in all the sights, sounds, and feelings of this new place.
During the meeting with the gnome, Corum is bouncing on his feet to try and not get into anything important, and make the grumpy gnome even grumpier. When the red haired lady walks in he studies her and waves since she seems to be nice and friendly. He sobers up though when he hears the gnome mention how many have been lost to the surrounding area.
He asks, Where should we get started? I don't think my map skills will be handy in a community full of humans, my scaling would be way from the normal. But I am interested in helping the people here feel safer, can't start a new village if everyone is scared.
Bren nods at Corum’s statement, breaking the silence he had held for most of the day. ”That’s true enough. The settlers, from what we saw coming in, could use a bit of hope and good news. I’m sure we’ll be able to give it to them, gods willing.” The young man looks quickly around the room’s table, looking for a second, smaller copy of the map for the group.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Navi would hang back and let the other more excited members scurry on ahead. She’d take her time to look around and familiarize herself with the area and local faces. Her pace was even and methodical.
While in the meeting, Navi would grab a handful of nuts from the bowl and find a nice quiet corner to lean in to observe from there. Occasionally she’d pop a few nuts in her mouth to chew, watching Vizzini and Altair make their exchanges.
”Aye, during ongoing investigations in my village I’d be tasked with mapping out our scenes and suspect routes. I may not have the daintiest of hands, but it’s something I can offer besides a meat shield.” She’d shrug before tilting her head back to shove the rest of the handful of nuts into her mouth. She’d then kind of flash her now empty hands to the group. Navi was a sturdy female, quite lean with strong hands, you may suspect she’s got some Dwarven blood.
((At level 3 I was leaning towards taking Battle Master which gives me a tool proficiency. If others were not cartographers, that’s where I was gunna grab the proficiency for this campaign.))
just an unstable unicorn.
Ulrich follows the group, the excitement of finally being here buzzing inside of him. Approaching one of the crumbing buildings I will see if there is a piece of stone I can take with me for study later on.
Grabbing an apple off the table then sitting back to address Altaira, "Thank you Altaira, it is a pleasure to meet you. I assume we have the rest of the day to gather our things and gain any supplies that we might need for our trek as we will probably leave first thing in the morning." looking around at his companions for verification. "Then I only have a couple of questions for you. Is there anything in particular we need to be on the look out for? In what direction were the "pieces" of the other victims found? What creatures or beings have been sighted around the colony so far, in general what are we sticking our heads into?"
Insight check: 8 [OOC: Just in case]
Tarshak 1st (Day 1)
Late Afternoon
Altaira sighs, "Its hard to say 'where', the last attack and closest was only about 3 miles from here, outside the north gates. As for other animals or creatures, we haven't seen anything bigger hawks and large rabbits on land. Though they are hard to find, so we mostly eat fish, nuts and berries. You're welcome to look around, though there isn't much. This street has been made habitable, and there is a commissary on the next block. Unfortunately, there isn't much in the way of additional supplies to be had until the ships are unloaded and sorted through. I will of course, get you the rations your due. I can have them put together a week's worth by morning. More than that, and I am afraid it might take a couple of days."
Ulrich, she seems very sincere and forthcoming.
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Georges reclines in his chair, grabbing an apple and listening intently to his team members. "I personally have little concern for the dangers that await. I'm simply glad to be of service." He was elated to finally be on solid ground and view the new sights of a location he had not previously known of, and it showed in his joyful expression and nonchalant attitude. However, at the mention of the most recent attack, he seemed to stiffen. "The most recent attack was closest? Is there no worry that whatever being that has caused the death of your people may be inching closer to Hested, and if so, have defensive measures been placed?" He questioned., concerned for the safety of the small village. "Also, if necessary, I can have my father send you materials to further develop your village. By the time we have completed our mission, I presume you'll have much more territory to work with."
Corum walks up to the front of the group and asks So seems like you don't have a very diverse food selection, what if we are able to add to your food stores with local meat from our adventures? Would that worth a little extra? If that is all maybe we should familiarize ourselves with the colony and surrounding landscape.
Tarshak 1st (Day 1)
Late Afternoon
"Well, yes, the latest was the closest, but I am not sure it indicates whatever is closer, they have been rather random. And it's only single individuals who have been attacked. See, since we found this abandoned city, some people are convinced their must be some marvelous treasure out there," she finishes with a frown. "I can't understand where those rumors started as this city was totally abandoned and empty."
"ALWAYS GIVE A MONSTER AN EVEN BREAK!"
1st Edition DMG
Corum nods at the information. And asks Where is the nearest tavern? Please tell me you all brought some kind of alcohol to this island.
Navi would listen intently as well, though her serious facade would break when Corum pipes up about alcohol. She’d let out a hearty chuckle. “Aye, that’d be an extra comfort and liquid courage for some adventures. And I could go for a little of both.” She’d wink rubbing her hands together.
After a pause she’d look back to Altaira with a firm expression, “In all seriousness though, I am willing to take things one day at a time. Investigate what’s been going on, the normal and strange alike. Document and report back. If we find some resources along the way, bonus for all.” She’d nod and put her hands on her hips. “That sound about right?”
just an unstable unicorn.
"Well I think things are settled then," turning to the rest of the party, "aren't they? If so let's head on down to the local tavern grab some food, that we can all hold down this time, and some drink and make what preparations we need to for the adventure to begin in the morning."
With that Ulrich will stand up and walk to the door holding it open for everyone else to leave first.