Seeing the trap close on Delg and Knowing what the others are getting ready to open it back up Senry notches an arrow preparing to fire when he sees the giant rat come back into view!
Benagol steps on the trap door and manages to jump back just as there is the click and the door falls open. As the door opens Senry sees the rat still pinned to the wall and fires the readied arrow; striking the giant rat in the head and killing it.
Combat is over, the giant rat is defeated. Delg is still down in the pit with two goblin corpses and there is a rope hanging down into the pit. What do y'all want to do?
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Be excellent to each other, and roll for initiative dudes!
Senry: You make it down the rope with ease and searching the two dead goblins find a scimitar, a shield and a pouch on each of them with a combined total of 23 silver pieces and 4 gold pieces.
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Be excellent to each other, and roll for initiative dudes!
The rope makes it an easy climb out of the pit for both Delg and Senry (unless Senry wants to stay in the pit) and after about another minute the trap door closes again resetting the trap. While the trap was open a small ledge around the pit could be seen that leads to the door of the tower.
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Be excellent to each other, and roll for initiative dudes!
This post has potentially manipulated dice roll results.
Kerby gathers his rope back up, the skirts the edge of the pit to approach the front door, looking for trip-wires or something to indicate the handle is trapped. If he can't see a problem ( perception : 17 ) he tentatively knocks on the door 3 times.
Lorminar's bleeding stops as Delg closes the wound with his magic. "Oh, bless you! I thought I was a goner for sure!" (OOC: Assuming it was intended for me.)
He then tries to dust himself off as if nothing is out of place. He moves to the pit and looks down at the dead rat, "Good riddance." He says with disgust marked on his face. "Don't forget your rope!" Unsure of who owns the rope, he leaves it to be retrieved by whomever threw it into the pit.
Then Lorminar readies his bow, holding it with the arrow pointed to the ground, as Kerby moves toward the door.
This post has potentially manipulated dice roll results.
Senry steps forward towards the door as well stealthing and checking for anymore traps and watching for any dangerous individuals who heard the trap out front go off!
Senry just shrugs and steps forward and opens the door to the keep peering in trying to see what is inside the first room still checking for any traps or movement.
It is dark inside the tower and what light that shines in through the door reveals a circular room that is cobbled with cracked granite with a few bodies sprawled around.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
This post has potentially manipulated dice roll results.
Senry pulls out a torch and lights it with his tender box to get a better view of the room looking for threats and also walking to the bodies to check and see if there fresh or have anything shiny on them...also traps and being as quiet as possible.
The torches light up revealing more of the room and illuminating the corpses which are goblins. One corpse stands with its back against the western wall, the spear that killed it still skewering it and holding it upright. There is a wooden door to the northwest and a wooden door to the southwest. The tower is hollow with loose masonry reaching 30-feet into the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
There are four goblin corpses in total and they have been dead for quite some time; you can also see that rats have been gnawing on them. Unfortunately, there isn't anything worth while on the goblin corpses.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
“Probably killed by the people we’re here for. Odd they left the spear behind, though... ah well, you’re doing fine work, Senry. Pick a door, we’ll stand back.”
Delg moves to the middle of the room.
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Paladin - warforged - orange
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Seeing the trap close on Delg and Knowing what the others are getting ready to open it back up Senry notches an arrow preparing to fire when he sees the giant rat come back into view!
Attack- 16
Damage- 6
Benagol, go ahead and make a Dexterity saving throw to trigger the trap but not fall in.
Be excellent to each other, and roll for initiative dudes!
Ooc: from now onward, I state that if there are ppassive rolls to do (initiative, saves, perception etc) the DM can roll for me. Anyway
dx save 16
,
Benagol steps on the trap door and manages to jump back just as there is the click and the door falls open. As the door opens Senry sees the rat still pinned to the wall and fires the readied arrow; striking the giant rat in the head and killing it.
Combat is over, the giant rat is defeated. Delg is still down in the pit with two goblin corpses and there is a rope hanging down into the pit. What do y'all want to do?
Be excellent to each other, and roll for initiative dudes!
Senry will attempt to climb down the rope and inspect the corpses for anything interesting!
Athletics: 6
Investigation: 9
Senry: You make it down the rope with ease and searching the two dead goblins find a scimitar, a shield and a pouch on each of them with a combined total of 23 silver pieces and 4 gold pieces.
Be excellent to each other, and roll for initiative dudes!
Senry holds out the shield and the coin and scimitar and in a goblin sounding accent say “Ooo shines!”
Delg will try to make the climb back out with a huff.
12 athletics
“Come a little closer, you look bloody.” And he’ll cast Cure Wounds on his suuuuper hurt companion.
5
Paladin - warforged - orange
The rope makes it an easy climb out of the pit for both Delg and Senry (unless Senry wants to stay in the pit) and after about another minute the trap door closes again resetting the trap. While the trap was open a small ledge around the pit could be seen that leads to the door of the tower.
Be excellent to each other, and roll for initiative dudes!
Senry definitely climbed out of the pit.
Kerby gathers his rope back up, the skirts the edge of the pit to approach the front door, looking for trip-wires or something to indicate the handle is trapped. If he can't see a problem ( perception : 17 ) he tentatively knocks on the door 3 times.
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Lorminar's bleeding stops as Delg closes the wound with his magic. "Oh, bless you! I thought I was a goner for sure!" (OOC: Assuming it was intended for me.)
He then tries to dust himself off as if nothing is out of place. He moves to the pit and looks down at the dead rat, "Good riddance." He says with disgust marked on his face. "Don't forget your rope!" Unsure of who owns the rope, he leaves it to be retrieved by whomever threw it into the pit.
Then Lorminar readies his bow, holding it with the arrow pointed to the ground, as Kerby moves toward the door.
Senry steps forward towards the door as well stealthing and checking for anymore traps and watching for any dangerous individuals who heard the trap out front go off!
Stealth: 8
Investigation: 21
Perception: 19
The tower door is not trapped and the echos of Kerby's knocks can be heard on the other side of the door. All appears to be quiet, for now.
Be excellent to each other, and roll for initiative dudes!
Senry just shrugs and steps forward and opens the door to the keep peering in trying to see what is inside the first room still checking for any traps or movement.
It is dark inside the tower and what light that shines in through the door reveals a circular room that is cobbled with cracked granite with a few bodies sprawled around.
Be excellent to each other, and roll for initiative dudes!
Senry pulls out a torch and lights it with his tender box to get a better view of the room looking for threats and also walking to the bodies to check and see if there fresh or have anything shiny on them...also traps and being as quiet as possible.
Perception: 22
Investigation: 8
Stealth: 23
Delg lights a torch and checks the corpses with Senry for anything of note (how old, what sort of bodies, how’d they die, what do they have on them).
7 Perception
18 Medicine
19 Investigation
Paladin - warforged - orange
The torches light up revealing more of the room and illuminating the corpses which are goblins. One corpse stands with its back against the western wall, the spear that killed it still skewering it and holding it upright. There is a wooden door to the northwest and a wooden door to the southwest. The tower is hollow with loose masonry reaching 30-feet into the air, but the intervening floors and stairs are gone, except for a couple of crumbled ledges.
There are four goblin corpses in total and they have been dead for quite some time; you can also see that rats have been gnawing on them. Unfortunately, there isn't anything worth while on the goblin corpses.
Be excellent to each other, and roll for initiative dudes!
“Probably killed by the people we’re here for. Odd they left the spear behind, though... ah well, you’re doing fine work, Senry. Pick a door, we’ll stand back.”
Delg moves to the middle of the room.
Paladin - warforged - orange