Korsh: athletics check- 5. You race towards the dragon. You collide on his back, but at this speed you’re not able to latch on with a good grasp. The dragon pulls away and turns up as you plummet towards the ground spiraling out of control. A moment of panic sets in, you missed, failure, death.... but then a warmth overtakes you. You feel comfortable, accepting, relaxed. You regain control of your free fall and watch the ground as you collide into after falling thousands of feet. The adrenaline fades into pain, immense crushing pain over your whole body. Agony that you never knew a person could endure. But then it fades in an instant. You open you eyes and you’re back on top of the mountain with the dragon. “It’s was not failure to miss, it is failure to never jump at all. You have shown courage today, remember the feeling, remember the pain. It’s a reminder and a blessing. Bahamut’s strength to you.” And with that the illusion fades and the dragon disappears. Just a floating ball of light. A glowing white doorway appears to you in the darkness.
Shelley: Through sheer force of will and strength you charge on. You vision cuts out from the lack of oxygen, the panic of choking as your lungs fill with water. But you persist and toss the man where he needs to go. You begin to sink with arms raised high from the throw. As you hear your final heartbeats pounding in your ears. A hand plunged down and grabs your arm, freeing you from the water.
Its the feeble old man that sat in the beginning of these paths. Though old and rugged he doesn’t look feeble anymore as your vision comes back. You look and see him covered in burns, lacerated all over, a sickly green color to his expression, as he coughs up some water. “You’ve shown great compassion, through compassion you have great strength. Taking the burdens of others isn’t an obligation, but an honor, and honor isn’t suffering” The man wraps some red cord around both of your wrists. “Ilmater’s blessing upon you, suffer no more.”
Your body is heals bearing no wounds or pain. He puts your arm over him and helps you pass through the glowing white door. You look back as you walk through the door and the man is gone. Just a glowing ball of light floating in the air.
Thasa: the man walks out of the door accepting his sentence. You ask your questions to the lady and she outwardly denies any such accusations. Probing deep into her mind you get the overwhelming sense of denial and fear. “I would do no such thing, she needed her medicine. Once she was sick everyone was so thoughtful and would stop by. Leaving prayers and presents. She needed her medicine.” While reading her thoughts you feel that she is lying but it’s unclear if she is lying to just yourself or to herself as well.
a voice rings out, but the woman’s. You have chosen the criminal. Both he and you live with the decision. Tyr’s blessing upon you.”
the woman begins muttering words to herself as her and the other gentlemen slowly fade away. An illusion as they are replaced with two floating balls of light that disperse once it’s over. A glowing white door opens up in the darkness inviting you in.
Once all of you walk through the glowing doo you find yourself back in the original garden with the berry bushes and statue. Instead of the statue of Torm being one with a gentle face and open hand like most of you remember. It’s has changed. It’s now standing in a semi crouched position with sword and shield ready. Armored and wearing a helmet scowling visciously. The berries are still there and everything is very much the same. The one ball of light remains hovering around and inspecting you all.
The one other exception is that the 5 doors are now replaced with one door. It stands tall made of pure adamantine with gold and diamond embedded in a mesmerizing design. Knots and scattered lines shine brightly.
you are all grouped together again. You can catch up and/or make a history/religion check to gain insight if you wish,. Count this as a long rest.
The four you previously carried all smile at you, looking much healthier than before. They Knight, the king, the sloth, and the scribe bow and begin to fade into darkness being replaced by balls of light floating.
As art of the Triad Trials your challenge was through Ilmater. One of the primary triad entities. Overseeing endurance, martyrdom, perseverance, and suffering. He was the god of those who suffered, the oppressed, and the persecuted, who offered them relief and support, encouraged them to endure, and who encouraged others to help them, to take their burdens or take their places. He was called the Crying God, the Broken God, the Lord on the Rack, and the One Who Endures. his symbol is two hands together wrapped in red cord. He adamantly opposes suffering and was slow to anger. But there are tales of when that anger surfaced to have a terrible wrath.
Thasa: Tyr’s member of Triad one that was respected by paladins as a god of lawful good. Whenever there was a problem requiring a decision, that deduction was made in Tyr’s court. The Order of the Knights of Holy Judgment tended to attract paladins who emphasized the "lawful" part of their dedication to Tyr. Knights of the Merciful SwordThe Order of the Knights of the Merciful Sword tended to attract the paladins who emphasized the "good" part of their dedication to Tyr. Hammers of GrimjawsThe very elite of Tyr's paladins, members of the Hammers of Grimjaws were chosen from the best of the Knights of Holy Judgment and the Knights of the Merciful Sword.
you get a sense that this test was a challenge to see if you follow the letter or the spirit of the law
Misery: Helm also known as the Vigilant One and The Watcher, was the god of guardians, protection, and protectors. He was worshiped by guards and paladins both, long being seen as a cold and focused deity who impartially took the role of defender and sometimes also enforcer.
A very old deity, Helm was the eternal sentry and was always seen wearing a full suit of armor that represented the weight of his heavy responsibility. Yet Helm always got the job at hand done without complaint. The people of the Realms widely admired these qualities in what they saw as a humble and reassuring god. Helm was particularly fond of children, and often forgave their minor transgressions
Anborn: Siamorphe is one of the more obscure deities, not much more can come to mind. But you know the dogma of her church says
Nobles are given a divine right to rule, provided they rule responsibly and well. The nobility have an obligation (noblesse oblige) to rule with the best interest of their subjects in mind, even when those obligations interfere with their personal desires.
The benefits of nobility are provided to them so that they can rule well. Their wisdom and charisma are inherited from their noble ancestors, and the leisure that their station provides is theirs so that they may be educated to properly perform their duties.