Equipment(Magic items and rolls):Starting Equipment + 5,000 gp + 1750 gp
Deck of illusions
Helm of comprehend languages
Alignment: Neutral
Backstory: Ozmenos was born in Eberron but he doesn't know that, all he knows is that was never owner of a face. He was contacted by the ancient one on his early years and made him believe that he made him. before the kid could find more changelings or learn about his race, he was transported to Faerun a land in which he would have a harder time to find out the truth of what he is.
Ozmenos is loyal to the ancient one as he never had a reason to doubt about that ancient presence that not only created him but grantedt him many powers and the ability to shape shift. Ozmenos keeps in secret the desire of finding his face or learning why was he created without one, he understand the convenience of shape shifting, but still that's not a reason for 'Not' having a face, a safe place where you could always return to rest and mend your wounds.
Ozmenos is all about confusing the people around him, lying and intimidation in order to complete his patron's desires. He only relies on violence or brute strength when there is no other way
edit: I misread the ability score re-roll 1s when I clicked. I’m okay with the rolls I have, but of course I’d like better ones lol. 16,16,12,12,10,7 (in case the edit re-rolls them since I can’t figure that out either).
second roll using the reroll 1s just in case. I’m sorry I made this harder than it ought to be, so I can stick with the first set of rolls if that’s easier
Ability scores: 171515161414
Artol is a somewhat different sort of cleric. Given a mission by his god- whom Artol doesn’t wish to disclose the name of- he has a special task: to encourage life to flourish. Often by trying to get out there and charm women into making new life whenever possible. If not doing so himself, he’s always happy to be a wingman.
Now, this isn’t as easy as it sounds, so Artol has taken up adventuring for the natural appeal of fame, danger, and wealth. His god sees the advantages and has gifted Artol with the miraculous powers that are within his power to grant. Artol isn’t picky about who he works with usually, but has an unusual dislike for dogs, after an incident being chased out a window by one.
That's alright, you can use the second set of rolls. However, in the future, if you're gonna edit the post, take a screenshot of the rolls before you do so.
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
That's alright, you can use the second set of rolls. However, in the future, if you're gonna edit the post, take a screenshot of the rolls before you do so.
Thank you, I’ll do that. I’ll edit the character scores now, and I should be all set in my post then. Thanks for running a game! (Whether I’m in it or not!)
I don't know if you looked at her or not but Irene Grays stats were rolled in post #15 and then I did the back story and all in a separate post the link to the character sheet is in her name I did roll her stats and set up a character sheet.
Backstory(make sure to make it good, as this is one of the things I'll be looking at to see if I want you in the campaign):
Pierpont Neum has been a smuggler since he was a teenager. He learned the trade from his father. However, he was 20 he and his father were caught trying to sneak goods out of Waterdeep without paying the taxes. They were arrested and as the investigation continued it was found that the goods were from the Harper's stores. Pierpont and his father were publicly flogged, but the Open Lord of Waterdeep stepped in took them into custody for themselves. Fearful, Pierpont and his father offered their loyalty to Waterdeep in exchange for their lives.
Since that day both Pierpont and his father have been in the employ of the Lord's of Waterdeep. Since then Pierpont has done a number of missions for the Lords of Waterdeep: Helping move people in and out of the city unseen, recovering lost goods, passing messages between factions within the city and outside its borders. His most recent venture saw him traveling east, posing as a wandering merchant, in order to help locate the base of a rebel faction who were starting to rattle their sabers a little too loud.
While Pierpont started his service in gratitude and desperation, The Lords of Waterdeep have manipulated the situation to hold new crimes over his head. One of the people he had to get out of the city quietly was a dwarven emissary who had been killed when he insulted the tactics of the Lords to control their people. Pierpont had come to the job expecting to be escorting someone out of the city only to find a body which needed removal and disposal. This had lead to other jobs he had been less willing to complete, acting as an assassin on their behalf at times. Now as much effort is put into trying to find a way out from under the thumb of the Lords as is put into completing their assignments.
Backstory: Adhura was born to a human mother and a seemingly human father in a very small village. His father however was secretly a weretiger who had learned to keep his curse under control and hidden, and had convinced himself that he could teach his son to do the same. However, one fateful night under a full moon Adhura lost control and his primal instincts took over, compelling him to slaughter the entire village, including his parents. When he woke up the next day on the ground in the middle of the town, he saw the carnage around him and the blood staining his body, and he contemplated taking his own life. Luckily, a small group from the Order of the Lycan found him there and convinced him to come with them. He learned from them how to control his affliction and harness it. Now he uses what he learned from them along with his natural born talents to hunt down evil wherever he can find it.
This is currently a work in progress but I stopped to see if I could build a stone sorcerer. I’d have to do all the home brew still which I was trying to do today but ran into an issue with the expanded spell list
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Honor, discipline, brotherhood. Life as a soldier taught me many things. These are perhaps the most important.
I grew up poor and alone on the streets of Waterdeep, no family, no home, and very often no food. There are many who have the same story, true, and like many others I ended up working for various criminals in the city. Young street kids are often hired to sneak into some building or another and provide their employer with whatever info they requested. It was something I did often, breaking into places and spying on all sorts of people for the criminal underworld of Waterdeep. I like to think I was ok at it, at the very least it helped me survive those hard first years.
But then one day I ****ed up. I got myself caught sneaking into a warehouse. A warehouse belonging to the city guard. Not sure if the commanding officer that night was feeling particularly sympathetic that night for if he just has a soft spot for kids, but instead of just putting me in chains then and there he gave me the choice. Either face the military's punishment for breaking and entertaining, or boot camp. Well it wasn't much of a choice.
Thus began my new life. Training everyday, pushing myself to my limit everyday. But there was food, shelter and, as time went on, friends. They thought me everything, weapons, how to cook and clean, how to read and write, history and strategy but most importantly, how to work as a team. In the city guard, your team is everything. If you cant trust the person by your side, or if they cant trust you, then the whole team suffers. A team should build on each others strengths, compensating for each others weaknesses. Trust in your brothers at arms is vital to everyone's survival.
As I came of age I decided to stay, completing my training and joining the guard for several years. During my time I mainly scouted and patrolled the lands surrounding Waterdeep, spending little time in the city proper. We had our fair share of fights, bandit gangs, trolls and all other sorts of nasty creatures. One day we were sent to investigate a possible series of attacks along the road from Waterdeep to Baldurs gate. We found evidence of a caravan that had recently been attacked. Someone cried for help, we rushed in to try and help them but before we realized we had walked into an ambush it was too late. We ended the threat these raiders posed to travelers that day, but lost half our team that day. Now my time to re-enlist has come and gone and I cant bring myself to go back. Not one to remain idle for long, this new job seems like a good distraction.
Equipment: Trident of Fish command Trident of warning (depending on how aquatic the campaign is going to be) rod of the pact keeper+1
Alignement: Neutral good
Backstory: Sannder lived all his life on the sea, exploring new found islands as a navigator of a exploration vessel. One day he found his trident, that was bound to his warlock patron (dont want to fill in to much as DM influence is needed)
As the misterious island appears, he is excited and wanted to be on the first ship exploring it. He doesnt get to do that unfortunatly. But as ships go there and dont come back, his curiosity only grows bigger.
Equipment(Magic items and rolls): Gold= 5000 + 3 x 250. 2 uncommon items- hat of disguise, immovable rod
Alignment: Chaotic Good
Backstory(make sure to make it good, as this is one of the things I'll be looking at to see if I want you in the campaign): Riven was born in Star Mounts within the High Forest, in the northern reaches of Fearun. Living free and happy, soaring and hunting among with winds and mountains tops with his clan. During his clan initiation rights, a challenge all young Aarakocra must face alone, Riven was captured by slavers. Demanding to know where the rest of his clan were hiding. Refusing to tell them Riven was tortured for days, then released. Thinking he had out smarted his captures, Riven head straight for home, passing out from pain and exhaustion once he had arrived. Waking up to the sounds of screams, and smell of blood and smoke, Riven realized what he had done. Trying to stand to fight back, only to pass out again, Riven woke up hours, or possibly days later. The memory of what happened bringing him quickly to his senses, Riven stepped out to the carnage that had befallen his clan. Bodies lay every where, tree top homes and dwelling still smoking and aflame. Most of the Elders and warriors had been slain in the battle, along with Riven's own parents. Laden with shame and the urge for revenge Riven fled home, in search of the slavers and his sister. Tracking them to the coast, where the trail became cold. After years of searching Riven finally found those slavers, enacting his revenge on them. Not being able to fave the shame of returning to his clan Riven now tracks and hunts anyone with a bounty. This job might not be his usual contract, but coin is coin, and maybe helping some one, instead of hunting them, will help bring closure to his past.
Name: Ozmenos
Race/Class: Changeling / Warlock
Background: Anthropologist
Ability Scores: Ability scores: 13 16 11 14 14 15
Equipment(Magic items and rolls):Starting Equipment + 5,000 gp + 1750 gp
Deck of illusions
Helm of comprehend languages
Alignment: Neutral
Backstory: Ozmenos was born in Eberron but he doesn't know that, all he knows is that was never owner of a face. He was contacted by the ancient one on his early years and made him believe that he made him. before the kid could find more changelings or learn about his race, he was transported to Faerun a land in which he would have a harder time to find out the truth of what he is.
Ozmenos is loyal to the ancient one as he never had a reason to doubt about that ancient presence that not only created him but grantedt him many powers and the ability to shape shift. Ozmenos keeps in secret the desire of finding his face or learning why was he created without one, he understand the convenience of shape shifting, but still that's not a reason for 'Not' having a face, a safe place where you could always return to rest and mend your wounds.
Ozmenos is all about confusing the people around him, lying and intimidation in order to complete his patron's desires. He only relies on violence or brute strength when there is no other way
Character Link: https://ddb.ac/characters/14812729/992op1
@Purplebook you need to actually roll using the site's dice roller.
"Ignorance is bliss, and you look absolutely miserable."
Ability scores: 16 12 7 10 12 16
character to come
edit: I misread the ability score re-roll 1s when I clicked. I’m okay with the rolls I have, but of course I’d like better ones lol. 16,16,12,12,10,7 (in case the edit re-rolls them since I can’t figure that out either).
second roll using the reroll 1s just in case. I’m sorry I made this harder than it ought to be, so I can stick with the first set of rolls if that’s easier
Ability scores: 17 15 15 16 14 14
Artol is a somewhat different sort of cleric. Given a mission by his god- whom Artol doesn’t wish to disclose the name of- he has a special task: to encourage life to flourish. Often by trying to get out there and charm women into making new life whenever possible. If not doing so himself, he’s always happy to be a wingman.
Now, this isn’t as easy as it sounds, so Artol has taken up adventuring for the natural appeal of fame, danger, and wealth. His god sees the advantages and has gifted Artol with the miraculous powers that are within his power to grant. Artol isn’t picky about who he works with usually, but has an unusual dislike for dogs, after an incident being chased out a window by one.
Life cleric, Half Elf, Folk Hero, Chaotic good
https://ddb.ac/characters/14819330/dqPFZE
5,000 + 7 x250
cloak of elvenkind and bag of holding
Paladin - warforged - orange
That's alright, you can use the second set of rolls. However, in the future, if you're gonna edit the post, take a screenshot of the rolls before you do so.
"Ignorance is bliss, and you look absolutely miserable."
Thank you, I’ll do that. I’ll edit the character scores now, and I should be all set in my post then. Thanks for running a game! (Whether I’m in it or not!)
Paladin - warforged - orange
I don't know if you looked at her or not but Irene Grays stats were rolled in post #15 and then I did the back story and all in a separate post the link to the character sheet is in her name I did roll her stats and set up a character sheet.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If you don't want me to multi class like I did I could drop one or more of the classes
https://www.dndbeyond.com/profile/Stormbringer4729/characters/14810951
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Multiclassing is cool.
"Ignorance is bliss, and you look absolutely miserable."
Name: Pierpont Neum
Race/Class: Variant Human Rogue (7)/Ranger (5)
Background: Smuggler
Ability Scores: 12 10 13 17 14 14
Gold: 5k+ 9x250gp +15gp (starting) - some used to buy additional equipment = Total: 7265gp
Magic Items: Hat of Disguise, Ring of Mind Shielding
Alignment: Chaotic Neutral
Backstory(make sure to make it good, as this is one of the things I'll be looking at to see if I want you in the campaign):
Pierpont Neum has been a smuggler since he was a teenager. He learned the trade from his father. However, he was 20 he and his father were caught trying to sneak goods out of Waterdeep without paying the taxes. They were arrested and as the investigation continued it was found that the goods were from the Harper's stores. Pierpont and his father were publicly flogged, but the Open Lord of Waterdeep stepped in took them into custody for themselves. Fearful, Pierpont and his father offered their loyalty to Waterdeep in exchange for their lives.
Since that day both Pierpont and his father have been in the employ of the Lord's of Waterdeep. Since then Pierpont has done a number of missions for the Lords of Waterdeep: Helping move people in and out of the city unseen, recovering lost goods, passing messages between factions within the city and outside its borders. His most recent venture saw him traveling east, posing as a wandering merchant, in order to help locate the base of a rebel faction who were starting to rattle their sabers a little too loud.
While Pierpont started his service in gratitude and desperation, The Lords of Waterdeep have manipulated the situation to hold new crimes over his head. One of the people he had to get out of the city quietly was a dwarven emissary who had been killed when he insulted the tactics of the Lords to control their people. Pierpont had come to the job expecting to be escorting someone out of the city only to find a body which needed removal and disposal. This had lead to other jobs he had been less willing to complete, acting as an assassin on their behalf at times. Now as much effort is put into trying to find a way out from under the thumb of the Lords as is put into completing their assignments.
Character Link: Character Sheet
Name: Adhura Havenfang
Race/Class: Variant Human Bloodhunter (Order of the Lycan - Weretiger)
Background: Haunted One
Ability scores: 14 16 14 13 15 11
Equipment: 5000 gp + 3 x 250 gp + Periapt of Wound Closure and Bracers of Archery
Alignment: Neutral Good
Backstory: Adhura was born to a human mother and a seemingly human father in a very small village. His father however was secretly a weretiger who had learned to keep his curse under control and hidden, and had convinced himself that he could teach his son to do the same. However, one fateful night under a full moon Adhura lost control and his primal instincts took over, compelling him to slaughter the entire village, including his parents. When he woke up the next day on the ground in the middle of the town, he saw the carnage around him and the blood staining his body, and he contemplated taking his own life. Luckily, a small group from the Order of the Lycan found him there and convinced him to come with them. He learned from them how to control his affliction and harness it. Now he uses what he learned from them along with his natural born talents to hunt down evil wherever he can find it.
Character Link: https://ddb.ac/characters/14824579/e5a3Tn
Cool, I'll roll again. Might end up finessing the stats I take at each level in that case.
Ability scores: 17 16 17 12 12 14
This is currently a work in progress but I stopped to see if I could build a stone sorcerer. I’d have to do all the home brew still which I was trying to do today but ran into an issue with the expanded spell list
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
I'm afraid I'm going to say no for the stone sorcerer. If it didn't make the cut for Xanathar's guide, I don't think I want it in my campaign.
"Ignorance is bliss, and you look absolutely miserable."
Alrighty. I’ll finish out this build then.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Ability scores: Ability scores: 16 15 12 10 16 13
Name: Brotherhood
Race/Class: Tiefling Fighter 8/Rogue 4
Background: Soldier
Ability Scores: 18 20 16 12 14 15
Equipment(Magic items and rolls): 5,000 + 6 x250 = 6750gp Cloak of Protection Boots of Elvenkind
Alignment: NG
Backstory:
Honor, discipline, brotherhood. Life as a soldier taught me many things. These are perhaps the most important.
I grew up poor and alone on the streets of Waterdeep, no family, no home, and very often no food. There are many who have the same story, true, and like many others I ended up working for various criminals in the city. Young street kids are often hired to sneak into some building or another and provide their employer with whatever info they requested. It was something I did often, breaking into places and spying on all sorts of people for the criminal underworld of Waterdeep. I like to think I was ok at it, at the very least it helped me survive those hard first years.
But then one day I ****ed up. I got myself caught sneaking into a warehouse. A warehouse belonging to the city guard. Not sure if the commanding officer that night was feeling particularly sympathetic that night for if he just has a soft spot for kids, but instead of just putting me in chains then and there he gave me the choice. Either face the military's punishment for breaking and entertaining, or boot camp. Well it wasn't much of a choice.
Thus began my new life. Training everyday, pushing myself to my limit everyday. But there was food, shelter and, as time went on, friends. They thought me everything, weapons, how to cook and clean, how to read and write, history and strategy but most importantly, how to work as a team. In the city guard, your team is everything. If you cant trust the person by your side, or if they cant trust you, then the whole team suffers. A team should build on each others strengths, compensating for each others weaknesses. Trust in your brothers at arms is vital to everyone's survival.
As I came of age I decided to stay, completing my training and joining the guard for several years. During my time I mainly scouted and patrolled the lands surrounding Waterdeep, spending little time in the city proper. We had our fair share of fights, bandit gangs, trolls and all other sorts of nasty creatures. One day we were sent to investigate a possible series of attacks along the road from Waterdeep to Baldurs gate. We found evidence of a caravan that had recently been attacked. Someone cried for help, we rushed in to try and help them but before we realized we had walked into an ambush it was too late. We ended the threat these raiders posed to travelers that day, but lost half our team that day. Now my time to re-enlist has come and gone and I cant bring myself to go back. Not one to remain idle for long, this new job seems like a good distraction.
Character Link: https://www.dndbeyond.com/profile/Urben/characters/14850040
Sannder Henniks
Halfelf, Warlock(hexblade)
Background: Sailor
Ability scores: 18 15 14 13 8 11
Equipment: Trident of Fish command Trident of warning (depending on how aquatic the campaign is going to be) rod of the pact keeper+1
Alignement: Neutral good
Backstory: Sannder lived all his life on the sea, exploring new found islands as a navigator of a exploration vessel. One day he found his trident, that was bound to his warlock patron (dont want to fill in to much as DM influence is needed)
As the misterious island appears, he is excited and wanted to be on the first ship exploring it. He doesnt get to do that unfortunatly. But as ships go there and dont come back, his curiosity only grows bigger.
ddb.ac/characters/14851868/iwhtWP
Finished Renn's backstory
Liarin: Against the Cult of the Reptile God
Adewild: Shadows and Light 2
Brother Thaddeus: Rime of the Frostmaiden.
Name: Riven
Race/Class:V Human/ Battlemaster Fighter 9/ Ranger 3
Background: Urban Bounty Hunter
Ability Scores: Ability scores: 15 15 11 16 12 12
Equipment(Magic items and rolls): Gold= 5000 + 3 x 250. 2 uncommon items- hat of disguise, immovable rod
Alignment: Chaotic Good
Backstory(make sure to make it good, as this is one of the things I'll be looking at to see if I want you in the campaign): Riven was born in Star Mounts within the High Forest, in the northern reaches of Fearun. Living free and happy, soaring and hunting among with winds and mountains tops with his clan. During his clan initiation rights, a challenge all young Aarakocra must face alone, Riven was captured by slavers. Demanding to know where the rest of his clan were hiding. Refusing to tell them Riven was tortured for days, then released. Thinking he had out smarted his captures, Riven head straight for home, passing out from pain and exhaustion once he had arrived. Waking up to the sounds of screams, and smell of blood and smoke, Riven realized what he had done. Trying to stand to fight back, only to pass out again, Riven woke up hours, or possibly days later. The memory of what happened bringing him quickly to his senses, Riven stepped out to the carnage that had befallen his clan. Bodies lay every where, tree top homes and dwelling still smoking and aflame. Most of the Elders and warriors had been slain in the battle, along with Riven's own parents. Laden with shame and the urge for revenge Riven fled home, in search of the slavers and his sister. Tracking them to the coast, where the trail became cold. After years of searching Riven finally found those slavers, enacting his revenge on them. Not being able to fave the shame of returning to his clan Riven now tracks and hunts anyone with a bounty. This job might not be his usual contract, but coin is coin, and maybe helping some one, instead of hunting them, will help bring closure to his past.
Character Link: https://ddb.ac/characters/14878234/MBlE7B