This post has potentially manipulated dice roll results.
D100: 18
Graxx walks hesitantly up to his horse. It's an emotional moment for the barbarian. Only the finest warriors of the Sky Pony Tribe would be given horses to ride into battle. Sure, his grandfather had showed him how to ride one a time or two to build a young boys confidence but he never rode one into battle.
The horse matches its saddle and is as black as night except for a diamond shaped white mark directly on it's forehead. Graxx walks up... His hands are shaking... He puts his hand out to see if the horse will accept his hand on it's head.
This post has potentially manipulated dice roll results.
d100: 95
Neya approaches the horse with her equipment. She is not overly familiar with horses as her training and line of work rarely, if ever, calls for the use of one. But she does know they are skittish by nature. Compared to her, it's a large beast, her eyes barely peeking above its shoulder; she hopes her smaller size would be less intimidating to it. Its coat is primarily brown with large patches of cream on its side.
Still troubled by potential Emerald Enclave involvement, even if the member happened to be a rogue element, Doozey could do little more than follow along mutely after the others. For a time. Drawn from his thoughts by the grunts and hoof taps of horses, the stoutling smiled seeing the remainder of his gear; especially the recently gifted rapier. After some finagling and no small assistance of Biscuit, weapons are carefully put either back into place on his person, or that of Biscuits prior to his sitting on the hound.
Biscuit whimpers, and it only takes a moment for Doozey to make the connection prior to coaxing the mastiff over to tribesman's mount. "Sorry to bother ya, friend. But, do you mind taking on a few of me things with ya for the trip? Biscuit here is a strong lout, but even he has his limits... when it doesn't come to food."He mutters the last part, but is genuine about the first. Once he had secured an agreement several days of rations, torches, the lute, and a few smaller knick knacks until with a triumphant bark, Biscuit and Doozey were ready to go!
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
D100: 35
"Never thought a grunt like me would end up in the cavalry."
Utar walks toward a large grey horse, giving it plenty of eye contact as he approaches. Stretching out a hand, he lets it give him a sniff.
"My name is Utar, and I'm going to need to look after me out there,"
As he speaks softly to the horse, Utar pats it's neck and passes an eye over the equipment strapped to it, checking for Lightbringer and his other weapons.
"But if you watch out for me, I'll watch out for you. The roads a little bit safer with friends watching your back, don't you agree?" Now, you need a name of we're going to be friends, how does Glühoof sound? When my mother told me stories of Orcish adventurers as a child, that was always the name of the horse."
(OOC: I'm going by passive animal handling for those of you who interacted with a horse but didn't roll a check.)
The party checks their gear and new companions. While Doozey rearranges his gear onto Biscuit and himself, the other three members introduce themselves to the loaned horses. An elderly stable keeper opens his mouth: "Their names are..." but is interrupted by Utar's introduction to and renaming of his beast. The old man just waves his hand in the air once as if to say "forget it," and walks away.
Utar's grey horse allows the cleric to approach. It sniffs his hands but shows no strong reaction. Neya's brown and cream horse senses her hesitation a bit, it neighs and turns at first, but soon enough it lowers its head signaling that it is ready for its next task. None of these two horses show a sign of having issues with their new riders. Graxx's black stallion has a stronger personality, but it feels the barbarian has one of his own. It scoffs and kicks as the man approaches, but a touch on the forehead suddenly makes the creature much more agreeable. The horse even bends its neck to the side slightly, showing that it is enjoying the show of affection. Graxx feels like he just met a new but already good friend, though he is not sure how the horse would behave if other people try to approach. While Graxx's connection with his horse is budding, the one with his sword is reignited, as it is finally in his possession again!
Much more familiar with his ride, Doozey is the first to be fully ready to go. With a "Heyaa!" he leads the group onward. Captain Aleyd says farewell: "Good luck. I'll be waiting for your return."
The initial departure from Phlan makes for an easy ride. To their right, farmlands expand inland, while on their left, a grassy area separates the party from the Moonsea. The trip is quiet, albeit not a long one. The Iron Road is easy to follow and as well-traveled as they come, but no more than two hours pass before the sun begins to set. Before CRAP has a chance to discuss whether to set out camp or press on, a stiff wind that smells of rain whips up. A high pitch yipping accompanied by a rustling in a roadside clump of bushes is the only warning you get before a wolf pup runs into the road ahead of you. It is followed a heartbeat later by a second pup that tackles the first. The heartwarming roughhousing is broken by the sound of a deep and much louder growling from behind the group. The pups seem unaware of the fact they are not alone. The same cannot be said about the source of the heavier growl. The large female dire wolf has caught the party's scent and moved quietly in CRAP's direction from behind the hedges (it stands 10 feet behind the party).
Her silent approach catches everyone, including the horses, by surprise.
-> Everyone needs to roll an animal handling check {DC 11} to try to control their mount's fear. If you fail, go ahead and also roll a DEX saving throw {DC 12}. If you fail that, you are thrown from your mount, taking 2bludgeoning damage and falling prone. This might be a good time to remind you that Graxx never rested after his duel.
A second, deeper growl comes from the other side of the bushes, nearer to the pups. A male Dire Wolf encircles the group, sandwiching them between the two adult beasts. They both growl intensely, lower their heads, and show their fangs, though they are not pouncing just yet.
Staying in the saddle, Utar turns Glühoof in the road, allowing him to keep an eye on both the large direwolves.
Reaching into a saddlebag, his hand closes around the familiar smooth sphere of his driftglobe, readying an action to cast daylight.
"Doubt these two want to do anything other than protect those pups, might be a scare will put them back into those bushes... I, uh, have an idea, but I'd recommend covering your eyes."
Neya's mount suddenly rears back, while she attempts to counterbalance. When it looked like she was going to manage, the horse suddenly lands and bucks, throwing her off, over the horse's head.
Despite the Doozey's folly a year past, Mastiff and Rider instinctively act as one in adjusting for the start. Hearing Neya fall, and unbidden by any verbal command, Biscuit is quick to maneuver in such a way as to interpose itself between the nearest wolf and fallen warrior, teeth bared and poised to pounce at a moment's notice. "Before you go frightening them into committing to an attack, let me try one thing at least."
Doozey cautiously makes his way down from Biscuit, and after some fussing with a few satchels resting just behind his seat, pulls off bundle filled with roughly two days worth of travel jerky, biscuit treats, and a number of like rations. Before shucking the the thing at either wolves, he takes a moment to at least get a better read of their intent and well being beyond just the surface aggression. And even goes so far as to cautious approach a step or two towards the Male, making calming gestures. Once assured at least some food would go a long way in easing tension he follows through.
This post has potentially manipulated dice roll results.
PRIOR WOLVES:
Graxx is riding a long. He looks around at his companions, reaches back and touches his sword, then pats his new friendly horse. All is right in the world though he still feels the pain and embarrassment from the beating the Captain put on him. He is just thankful no one was around to see it though he still has the marks.
Graxx leans down to his horse and rubs her neck.
"Good girl. You and me. We're going to make this thing work just right. You keep us headin' where we need to go and I'll make sure you get good food and keep you safe with my sword here." says Graxx.
Graxx pats his sword once more. Comforted in having it back in his possession. He once again feels like he can face anything.
"What am I going to name you girl? You got that vinegar runnin' through your veins that for sure. We'll figure it out together." says Graxx.
This post has potentially manipulated dice roll results.
Doozey, Utar, and Graxx all manage to keep a hold of their mounts, but Neya falls on the ground, scuffing her elbow. Those who managed to not fall, each prepare in their own ways. Graxx pops a potion to do away with some of his bruises and cuts and Utar proposes to provide cover for a potential escape, but Doozey grabs some food and takes a step or two towards the male Dire Wolf. In doing so, he gets a bit closer to the playful pups, which causes both adult beasts to get even more agitated. The male lunges, and the female follows suit.
ROLLING FOR INITIATIVE:
Neya: 14
Utar: 18
Graxx: 12
Doozey: 8
Dire Wolves: 3
(OOC: As per the mounted combat rules, your animal friends go in your respective turns. As a reminder, note that your mounts can only take the Dash, Disengage, and Dodge actions.)
(@Ori: Correct me if I am wrong, but other than RP reasons you have no special/mechanical connection to Biscuit, right? If the answer to this question is "yes", then mechanically speaking, Biscuit behaves like a mount during combat as described above.)
19. Neya & Brown Horse - not mounted, Neya is prone;
09. Dire Wolves -
09. Graxx & Black Horse - mounted;
MAP for DIRE WOLVES ENCOUNTER:
(OOC: I color-coded your tokens so you know who is controlling which mount in case more than one person dismounts. I am using temporary tokens for Doozey and Biscuit for now. The tokens for mounts with riders are "under" those of the riders. The little symbol on the top right corner of a rider's token means you are mounted. The horses are technically Large creatures, but I am choosing to display them as Medium so that we have a proper way to visually represent a rider being atop a mount. Let me know if it doesn't make sense.)
(Doozey, Utar, and Neya are free to take their turns.)
(@Team: Sorry guys. I misinterpreted it as the Male Wolf's position. Thought he would've already moved to interpose itself between us and the pups. x.x;)
(@Lerus: It's a yes. Gave up any potential benefits going Monster Slayer)
'Idiot! Distance!' Doozey yelled in mind as he dropped and narrowed his eyes at the Male Wolf. Once more his eyes took on the golden hue of the slayer, 'marking' the Dire Wolf as prey. The crossbow comes up a second later. And yet, instead of loosing the bolt, a light kick to Biscuit's side is enough of a signal for the Mastiff to rush off to the side as Doozey calls out, "Utar! Blind'em. Everyone else. Underbrush. Should slow'em down." He calls out in a rush.
Once the duo reach a certain spot, Biscuit slows just enough to for Doozey to ready a shot for any pursuers. One aimed for a nose or ear in hopes of further deterring purusit.
Bonus Action: Slayer's Prey Feature on Male Wolf.
Movement(Biscuit-Dashing):(40ft base movement) To BN-1.
Neya scrambles to her feet and re-mounts the horse (That should use up ALL of Neya's movement: 20 ft to stand and 20 ft to re-mount). She directs it to behind a rock (BZ-18) while she takes out her bow and an arrow and trains it (ready) on the female dire wolf in case it decides to pursue.
This post has potentially manipulated dice roll results.
Doozey quickly realizes that his effort to feed the parent has turned sour. Biscuit rushes to take a positional advantage while his master vocally plays the strategist, his crossbow loaded. Neya hears the proposed tactic and stands back up. Taking the time to mount back up, she turns her horse in place while preparing an arrow to signal she is ready if needed.
Utar then performs his Driftglobe trick. While floating, the sphere produces an intense Daylight that engulfs all but Doozey and Biscuit. The bright sphere of light contrasts starkly with the darkening dusk sky. The halfling is the only who who can see the wolf pups dashing in different directions after being startled. They both find bushes to hide in, albeit on opposite sides of the road. Surrounded by light, the adult Dire Wolves react instinctively and move outside its radius. They both begin searching for their pups.
-> Male Dire Wolf's perception check (20) vs. pup's stealth check (8);
-> Female Dire Wolf's perception check (11) vs. pup's stealth check (15);
The mother finds one of her pups and begins to move toward it. The father is not quite able to do the same and continues searching. Perhaps more importantly, there are no wolves on the actual road at the moment, so the path is a bit clearer now, but they are still in your vicinity. The bright light from the globe forces you all to squint in order to look around.
(Graxx is next up. Everyone else is welcome to post for the next round too).
With the wolves distracted/blinded, Neya leads her horse to join the others (dashing, if necessary), her bow still at the ready in case the wolves want to retaliate for the sudden flash of light.
Graxx, Neya, and Utar follow Doozey's lead in rushing past the Dire Wolves. However, Graxx's reluctance in doing so is obvious. He commands his horse to trot away as opposed to run at full speed like the others did. Despite falling behind a bit, the barbarian is in no immediate threat. It seems the wolves continue to look for their missing pup.
YOU ARE NOW OUT OF INITIATIVE.
The group continues to ride down the Iron Route, now looking over their shoulders every minute or so to make sure the wolves are not in pursuit. It takes a good 20 minutes of further riding before all CRAP members are convinced they are not about to be attacked by those incredibly large wolves again. Once the adrenaline levels have subsided a bit, the party realizes that night is upon them. A thin sliver of purple-orange light hesitantly fades away in the horizon. Utar's Driftglobe provides a welcome source of light, but is now otherwise surrounded by darkness.
(OOC: Do you push though the night? The Daylight spell will last for another 40 or so minutes if you want to keep going. Otherwise, you can try to find a place to camp or anything else you might want to do.)
The stress of the day's events finally catching up with Neya, she holds back a yawn, "The light's growing short, perhaps we should finish the journey at first light?"
D100: 18
Graxx walks hesitantly up to his horse. It's an emotional moment for the barbarian. Only the finest warriors of the Sky Pony Tribe would be given horses to ride into battle. Sure, his grandfather had showed him how to ride one a time or two to build a young boys confidence but he never rode one into battle.
The horse matches its saddle and is as black as night except for a diamond shaped white mark directly on it's forehead. Graxx walks up... His hands are shaking... He puts his hand out to see if the horse will accept his hand on it's head.
"Hey, girl...", says Graxx.
Animal Handling: 22
Edit: Fix the rolls
d100: 95
Neya approaches the horse with her equipment. She is not overly familiar with horses as her training and line of work rarely, if ever, calls for the use of one. But she does know they are skittish by nature. Compared to her, it's a large beast, her eyes barely peeking above its shoulder; she hopes her smaller size would be less intimidating to it. Its coat is primarily brown with large patches of cream on its side.
Extended Signature
D100: 24.
Still troubled by potential Emerald Enclave involvement, even if the member happened to be a rogue element, Doozey could do little more than follow along mutely after the others. For a time. Drawn from his thoughts by the grunts and hoof taps of horses, the stoutling smiled seeing the remainder of his gear; especially the recently gifted rapier. After some finagling and no small assistance of Biscuit, weapons are carefully put either back into place on his person, or that of Biscuits prior to his sitting on the hound.
Biscuit whimpers, and it only takes a moment for Doozey to make the connection prior to coaxing the mastiff over to tribesman's mount. "Sorry to bother ya, friend. But, do you mind taking on a few of me things with ya for the trip? Biscuit here is a strong lout, but even he has his limits... when it doesn't come to food." He mutters the last part, but is genuine about the first. Once he had secured an agreement several days of rations, torches, the lute, and a few smaller knick knacks until with a triumphant bark, Biscuit and Doozey were ready to go!
When you realize you're doing too much: Signature.
D100: 35
"Never thought a grunt like me would end up in the cavalry."
Utar walks toward a large grey horse, giving it plenty of eye contact as he approaches. Stretching out a hand, he lets it give him a sniff.
"My name is Utar, and I'm going to need to look after me out there,"
As he speaks softly to the horse, Utar pats it's neck and passes an eye over the equipment strapped to it, checking for Lightbringer and his other weapons.
"But if you watch out for me, I'll watch out for you. The roads a little bit safer with friends watching your back, don't you agree?" Now, you need a name of we're going to be friends, how does Glühoof sound? When my mother told me stories of Orcish adventurers as a child, that was always the name of the horse."
(OOC: I'm going by passive animal handling for those of you who interacted with a horse but didn't roll a check.)
The party checks their gear and new companions. While Doozey rearranges his gear onto Biscuit and himself, the other three members introduce themselves to the loaned horses. An elderly stable keeper opens his mouth: "Their names are..." but is interrupted by Utar's introduction to and renaming of his beast. The old man just waves his hand in the air once as if to say "forget it," and walks away.
Utar's grey horse allows the cleric to approach. It sniffs his hands but shows no strong reaction. Neya's brown and cream horse senses her hesitation a bit, it neighs and turns at first, but soon enough it lowers its head signaling that it is ready for its next task. None of these two horses show a sign of having issues with their new riders. Graxx's black stallion has a stronger personality, but it feels the barbarian has one of his own. It scoffs and kicks as the man approaches, but a touch on the forehead suddenly makes the creature much more agreeable. The horse even bends its neck to the side slightly, showing that it is enjoying the show of affection. Graxx feels like he just met a new but already good friend, though he is not sure how the horse would behave if other people try to approach. While Graxx's connection with his horse is budding, the one with his sword is reignited, as it is finally in his possession again!
Much more familiar with his ride, Doozey is the first to be fully ready to go. With a "Heyaa!" he leads the group onward. Captain Aleyd says farewell: "Good luck. I'll be waiting for your return."
The initial departure from Phlan makes for an easy ride. To their right, farmlands expand inland, while on their left, a grassy area separates the party from the Moonsea. The trip is quiet, albeit not a long one. The Iron Road is easy to follow and as well-traveled as they come, but no more than two hours pass before the sun begins to set. Before CRAP has a chance to discuss whether to set out camp or press on, a stiff wind that smells of rain whips up. A high pitch yipping accompanied by a rustling in a roadside clump of bushes is the only warning you get before a wolf pup runs into the road ahead of you. It is followed a heartbeat later by a second pup that tackles the first. The heartwarming roughhousing is broken by the sound of a deep and much louder growling from behind the group. The pups seem unaware of the fact they are not alone. The same cannot be said about the source of the heavier growl. The large female dire wolf has caught the party's scent and moved quietly in CRAP's direction from behind the hedges (it stands 10 feet behind the party).
-> Dire Wolf's stealth check vs. your passive perception scores: 16
Her silent approach catches everyone, including the horses, by surprise.
-> Everyone needs to roll an animal handling check {DC 11} to try to control their mount's fear. If you fail, go ahead and also roll a DEX saving throw {DC 12}. If you fail that, you are thrown from your mount, taking 2 bludgeoning damage and falling prone. This might be a good time to remind you that Graxx never rested after his duel.
A second, deeper growl comes from the other side of the bushes, nearer to the pups. A male Dire Wolf encircles the group, sandwiching them between the two adult beasts. They both growl intensely, lower their heads, and show their fangs, though they are not pouncing just yet.
What do you do?
Animal Handling 20
Staying in the saddle, Utar turns Glühoof in the road, allowing him to keep an eye on both the large direwolves.
Reaching into a saddlebag, his hand closes around the familiar smooth sphere of his driftglobe, readying an action to cast daylight.
"Doubt these two want to do anything other than protect those pups, might be a scare will put them back into those bushes... I, uh, have an idea, but I'd recommend covering your eyes."
Animal Handling: 3
(Rolling save at disadvantage because of Natty 1)
Dex Save: 11
Neya's mount suddenly rears back, while she attempts to counterbalance. When it looked like she was going to manage, the horse suddenly lands and bucks, throwing her off, over the horse's head.
Extended Signature
Animal Handling(DC 11): 20.
Despite the Doozey's folly a year past, Mastiff and Rider instinctively act as one in adjusting for the start. Hearing Neya fall, and unbidden by any verbal command, Biscuit is quick to maneuver in such a way as to interpose itself between the nearest wolf and fallen warrior, teeth bared and poised to pounce at a moment's notice. "Before you go frightening them into committing to an attack, let me try one thing at least."
Doozey cautiously makes his way down from Biscuit, and after some fussing with a few satchels resting just behind his seat, pulls off bundle filled with roughly two days worth of travel jerky, biscuit treats, and a number of like rations. Before shucking the the thing at either wolves, he takes a moment to at least get a better read of their intent and well being beyond just the surface aggression. And even goes so far as to cautious approach a step or two towards the Male, making calming gestures. Once assured at least some food would go a long way in easing tension he follows through.
Animal Handling(DC ???): 12.
When you realize you're doing too much: Signature.
PRIOR WOLVES:
Graxx is riding a long. He looks around at his companions, reaches back and touches his sword, then pats his new friendly horse. All is right in the world though he still feels the pain and embarrassment from the beating the Captain put on him. He is just thankful no one was around to see it though he still has the marks.
Graxx leans down to his horse and rubs her neck.
"Good girl. You and me. We're going to make this thing work just right. You keep us headin' where we need to go and I'll make sure you get good food and keep you safe with my sword here." says Graxx.
Graxx pats his sword once more. Comforted in having it back in his possession. He once again feels like he can face anything.
"What am I going to name you girl? You got that vinegar runnin' through your veins that for sure. We'll figure it out together." says Graxx.
WOLF TIME:
Animal Handling: 14
Graxx leans down briefly to his horse.
"Ah hell! Calm girl!" says Graxx.
Graxx pulls out his last potion of healing.
"Do what you need to do! " says Graxx.
Potion of Healing: 6
Doozey, Utar, and Graxx all manage to keep a hold of their mounts, but Neya falls on the ground, scuffing her elbow. Those who managed to not fall, each prepare in their own ways. Graxx pops a potion to do away with some of his bruises and cuts and Utar proposes to provide cover for a potential escape, but Doozey grabs some food and takes a step or two towards the male Dire Wolf. In doing so, he gets a bit closer to the playful pups, which causes both adult beasts to get even more agitated. The male lunges, and the female follows suit.
ROLLING FOR INITIATIVE:
(OOC: As per the mounted combat rules, your animal friends go in your respective turns. As a reminder, note that your mounts can only take the Dash, Disengage, and Dodge actions.)
(@Ori: Correct me if I am wrong, but other than RP reasons you have no special/mechanical connection to Biscuit, right? If the answer to this question is "yes", then mechanically speaking, Biscuit behaves like a mount during combat as described above.)
MAP for DIRE WOLVES ENCOUNTER:
(OOC: I color-coded your tokens so you know who is controlling which mount in case more than one person dismounts. I am using temporary tokens for Doozey and Biscuit for now. The tokens for mounts with riders are "under" those of the riders. The little symbol on the top right corner of a rider's token means you are mounted. The horses are technically Large creatures, but I am choosing to display them as Medium so that we have a proper way to visually represent a rider being atop a mount. Let me know if it doesn't make sense.)
(Doozey, Utar, and Neya are free to take their turns.)
(@Team: Sorry guys. I misinterpreted it as the Male Wolf's position. Thought he would've already moved to interpose itself between us and the pups. x.x;)
(@Lerus: It's a yes. Gave up any potential benefits going Monster Slayer)
'Idiot! Distance!' Doozey yelled in mind as he dropped and narrowed his eyes at the Male Wolf. Once more his eyes took on the golden hue of the slayer, 'marking' the Dire Wolf as prey. The crossbow comes up a second later. And yet, instead of loosing the bolt, a light kick to Biscuit's side is enough of a signal for the Mastiff to rush off to the side as Doozey calls out, "Utar! Blind'em. Everyone else. Underbrush. Should slow'em down." He calls out in a rush.
Once the duo reach a certain spot, Biscuit slows just enough to for Doozey to ready a shot for any pursuers. One aimed for a nose or ear in hopes of further deterring purusit.
Bonus Action: Slayer's Prey Feature on Male Wolf.
Movement(Biscuit-Dashing):(40ft base movement) To BN-1.
Action: Ready a shot.
L.Crossbow Attack: 26 For: 10 non-magical piercing damage.
When you realize you're doing too much: Signature.
Glühoof, stands in place, eyeing the two predators warily, tensing it's muscles, ready to dodge should either attempt to attack.
Raising the driftglobe to his mouth, Utar speaks it's single command word,
"Solis."
Tossing it upwards, it rises above his head before breaking forth in sudden illumination, casting daylight.
Neya scrambles to her feet and re-mounts the horse (That should use up ALL of Neya's movement: 20 ft to stand and 20 ft to re-mount). She directs it to behind a rock (BZ-18) while she takes out her bow and an arrow and trains it (ready) on the female dire wolf in case it decides to pursue.
Extended Signature
Doozey quickly realizes that his effort to feed the parent has turned sour. Biscuit rushes to take a positional advantage while his master vocally plays the strategist, his crossbow loaded. Neya hears the proposed tactic and stands back up. Taking the time to mount back up, she turns her horse in place while preparing an arrow to signal she is ready if needed.
Utar then performs his Driftglobe trick. While floating, the sphere produces an intense Daylight that engulfs all but Doozey and Biscuit. The bright sphere of light contrasts starkly with the darkening dusk sky. The halfling is the only who who can see the wolf pups dashing in different directions after being startled. They both find bushes to hide in, albeit on opposite sides of the road. Surrounded by light, the adult Dire Wolves react instinctively and move outside its radius. They both begin searching for their pups.
-> Male Dire Wolf's perception check (20) vs. pup's stealth check (8);
-> Female Dire Wolf's perception check (11) vs. pup's stealth check (15);
The mother finds one of her pups and begins to move toward it. The father is not quite able to do the same and continues searching. Perhaps more importantly, there are no wolves on the actual road at the moment, so the path is a bit clearer now, but they are still in your vicinity. The bright light from the globe forces you all to squint in order to look around.
(Graxx is next up. Everyone else is welcome to post for the next round too).
Graxx reluctantly but thankfully follows the others lead hoping it works.
"C'mon girl."
Graxx will move to BO,11 with his horse.
With the wolves distracted/blinded, Neya leads her horse to join the others (dashing, if necessary), her bow still at the ready in case the wolves want to retaliate for the sudden flash of light.
Extended Signature
Looking up, Utar speaks the command word so the driftglobe will follow them, "Sequitur."
In his saddle, he leans forward giving encouragement, "Okay Glühoof, show us the meaning of haste."
Glühoof will dash along the path as far as he can go.
Graxx, Neya, and Utar follow Doozey's lead in rushing past the Dire Wolves. However, Graxx's reluctance in doing so is obvious. He commands his horse to trot away as opposed to run at full speed like the others did. Despite falling behind a bit, the barbarian is in no immediate threat. It seems the wolves continue to look for their missing pup.
YOU ARE NOW OUT OF INITIATIVE.
The group continues to ride down the Iron Route, now looking over their shoulders every minute or so to make sure the wolves are not in pursuit. It takes a good 20 minutes of further riding before all CRAP members are convinced they are not about to be attacked by those incredibly large wolves again. Once the adrenaline levels have subsided a bit, the party realizes that night is upon them. A thin sliver of purple-orange light hesitantly fades away in the horizon. Utar's Driftglobe provides a welcome source of light, but is now otherwise surrounded by darkness.
(OOC: Do you push though the night? The Daylight spell will last for another 40 or so minutes if you want to keep going. Otherwise, you can try to find a place to camp or anything else you might want to do.)
The stress of the day's events finally catching up with Neya, she holds back a yawn, "The light's growing short, perhaps we should finish the journey at first light?"
Extended Signature