OOC: I just noticed in your recount that my character did not get out of the tavern yet. I will update my post accordingly
No you're good. You spent the 1st round getting to the main door. This is round 2, now you can use your action to Feather fall down with the unconcious wizard
Zyman had wanted to come to the tavern to study. He liked the buzz and the atmosphere, the libraries were often too stuffy and quiet for his overactive mind. This now however, was more excitement than he had hoped for...
Initiative: 21
Dex save: 8
Getting up from the table, he was just in time to dodge a heavy rooftile that would likely have knocked him unconscious. The next wave of rumbling motion put him flat on his backside however, and had him slam his head on some flying furniture. He could sense some blood trickling down from his cut brow, but he was focused primarily on gathering his notes and leaving the tavern in one piece now, before fretting over such a minor injury.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
As the Huge Chicken-Tavern Monster is getting dangerously close to the bridge (which actually has many stacks of small crowded wobbly stone houses along it), Peshley, having cast Feather fall the previous round, floats down off the Sleeping Goat, barely holding on to the (yes, still...) passed out old wizard, who has been drooling all over her clothes the whole time. She casts Grease, waving her hands in the air and a pool of magical slime appears in front of the Monster.
At the same time, inside, Grunda is helping Fanir break a hole in the floor, and with a swing of her Goliath warhammer, enlarges the existing hole. She can now clearly see the streets 15 feet below her and Fanir, and the many people running around scared for their lives.
Zyman the warlock gets hit in the head by a thick oaken ale tanker, spilling some of the Granit Clan Brewery's finest all over him. But he got a 21 on initiative, so he gets to go act before the monster with Saerirra next round.
Cade, finally reaching the front door, epically dodges a table flying by, and desperately jumps out of the moving tavern, using the roof of a nearby small house to "parkour" his way down to street level.
Right as the "Fast Food" Building (love that pun btw, whoever did it, I cant remember) steps into Peshleys Grease pool, Uther swings at it with all of his might, slashing at the same leg and causing it to stumble again, harder, right into the Grease pool.
It slips sideways, away from the bridge and right into the Zipline cable. The roof of the building somehow miraculously catches onto the Zipline cable, and the Chicken Monster Tavern starts sliding down the cable at 60 ft/round, with its chicken legs dangling over the gap between the two Peaks. Fanir and Grunda, as the Building falls onto the cable, both roll a DEXTERITY SAVING THROW DC 13, to avoid falling thousands of feet down the Granit Mountain.
Everyone else still inside the tavern, roll a DEXTERITY SAVING THROW DC 15 or take 3 bludgeoning damage from the constant rattle and storm of random objects/furniture being tossed around.
ROUND 2 DONE, GOOD JOB! ROUND 3 STARTS NOW!
Saerirra and Zyman, you both get to act before the Monster/NPCs.
With the newly minted Fast Food joint effectively sliding out of her reach due in part to the grease spell(I made the pun BTW), Saerirra will just try to keep up with the thing and tend to any who fall or jump out
Main Action/Movement: Dash to keep my speed with it's own, running along the bridge after it
Bonus Action: Inspire Cade after seeing him land on a rooftop safely, 1D6 for the next 10 ingame minutes
Saerirra keeps eyes on the doors and windows in case someone falls through them.
This post has potentially manipulated dice roll results.
Zyman, having gathered his wits and notes, quickly takes stock of the situation. He stays in his position for a moment too long, as a barstool comes flying towards him, getting him in the ribs and winding him with the impact. With gritted teeth, he sets out for the door, covering the distance now constantly watching out for falling debris and other obstacles. Once at the door, he sees the chasm below and has only one thought rushing through his mind: Get back inside!
Throwing himself behind the bar, he attempts to shield himself from further falling debris by pulling pieces of a broken table across himself to act as a shield, but the table he is trying to use is simply too heavy for him, and he plunges down behind the bar, hoping it would provide at least some kind of cover. Since the tavern was now over a chasm, any kind of movement seemed insane to him, instead he tried to look around and see whether he might be able to pull anyone else close, to shield them from the wreckage tumbling down around him.
Dex save: 7 second roll (advantage) 6
Athletics to pull the broken table over his head: 3
OOC: Editing the roll to have advantage didn't work, so I just included a second roll, but it's why the engine thinks I've manipulated dice rolls.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Zyman, having gathered his wits and notes, quickly takes stock of the situation. He stays in his position for a moment too long, as a barstool comes flying towards him, getting him in the ribs and winding him with the impact. With gritted teeth, he sets out for the door, covering the distance now constantly watching out for falling debris and other obstacles. Once at the door, he sees the chasm below and has only one thought rushing through his mind: Get back inside!
Throwing himself behind the bar, he attempts to shield himself from further falling debris by pulling pieces of a broken table across himself to act as a shield.
Dex save: 8
Athletics to pull the broken table over his head: 0
Since you shield yourself, as a movement, you gain advantage to your dex save. Re-roll. Also, you may still take an action and bonus action
With the newly minted Fast Food joint effectively sliding out of her reach due in part to the grease spell(I made the pun BTW), Saerirra will just try to keep up with the thing and tend to any who fall or jump out
Main Action/Movement: Dash to keep my speed with it's own, running along the bridge after it
Bonus Action: Inspire Cade after seeing him land on a rooftop safely, 1D6 for the next 10 ingame minutes
Saerirra keeps eyes on the doors and windows in case someone falls through them.
Saerirra, as part of your dash, you may try and tip over a very long wooden pole leaning against a ramshackle house that extends over the edge of the bridge, right by the Monster's current position. As it slides by , you notice a group of 3 dwarven Granit Clan warriors standing in the doorway, holding on to each other, trying to keep balance. You here them shouting "the pole! The pole!"
This post has potentially manipulated dice roll results.
Robbed again! Edeleth didn't understand why thieves seemed to be drawn to him. You would think 80 years of tending the sacred grove would have washed the stink of the Aldelire family's wealth and privilege off him. Now the druid approached a new town without a coin in his pocket, wondering if he could earn a meal, or even a few coins, doing gardening or yard work.
After three weeks of living on Goodberries, the first thing he thought when he saw the rampaging tavern was, "Drumsticks...that would be good." He started casting Create Bonfire--may as well cook the things while subduing the creature--and then he heard the screams of the people inside the tavern. Fire would not be a good option. He stopped the spell with a sigh and pulled out his bow...
16 for initiative
Rollback Post to RevisionRollBack
Edeleth Treesong (Aldalire) WoodElf Druid lvl 8 Talaveroth Sub 2 Last Tree StandingTabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1 Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
This post has potentially manipulated dice roll results.
[OOC] Missed to answer by an hour! But it could not be helped today - whole day on the road. Would not happen again.
DEXTERITY SAVING THROW 17
Laievis's plan to catch the water barrel for a fast sobering of crazy wizard did not work. Luckily, Peshley managed to protect herself and the wizard and Laievis trasted her to come up with some solution to the problem. He had other things to do - survive, for a starter.
If there is any way to get himself and everyone he can reach to the roof - lantern chains hanging from the ceiling, hooks, connected to the roof - anything, then this is what Laievis is trying to do.
With the newly minted Fast Food joint effectively sliding out of her reach due in part to the grease spell(I made the pun BTW), Saerirra will just try to keep up with the thing and tend to any who fall or jump out
Main Action/Movement: Dash to keep my speed with it's own, running along the bridge after it
Bonus Action: Inspire Cade after seeing him land on a rooftop safely, 1D6 for the next 10 ingame minutes
Saerirra keeps eyes on the doors and windows in case someone falls through them.
After landing in the street Cade takes a moment to stare in awe at the moving tavern with which not long ago he was a part of a decent show that took place inside. He quickly snaps out of it and tries to see if he can find any sort of weak spot on tavern in order to assist in stopping it from running amok in the village.
Roll for Perception: 11 + 2 (Modifier) + 4 (Bardic Inspiration) = 17
You can use my Inspiration die of 1D6 to try to make a roll you fail at with your own roll, lasts for 10 in-game minutes, and you only have one of these Inspiration dice, once you use it, you don't have another til I Inspire you again
10 in-game minutes meaning 60 rounds, and we're on round 3, I think you're good on that part ;)
You can use my Inspiration die of 1D6 to try to make a roll you fail at with your own roll, lasts for 10 in-game minutes, and you only have one of these Inspiration dice, once you use it, you don't have another til I Inspire you again
10 in-game minutes meaning 60 rounds, and we're on round 3, I think you're good on that part ;)
So, would I not want to use it at this time? I'm still pretty new to this.
You can use my Inspiration die of 1D6 to try to make a roll you fail at with your own roll, lasts for 10 in-game minutes, and you only have one of these Inspiration dice, once you use it, you don't have another til I Inspire you again
10 in-game minutes meaning 60 rounds, and we're on round 3, I think you're good on that part ;)
So, would I not want to use it at this time? I'm still pretty new to this.
you choose when to use it, you would roll your D20 as normal, and if you're just short of the minimum you need, you can roll the Inspiration die of 1D6 I gave you, but you only have one, same as Cade and Laevis
OOC: @charwoman_gene if you edit your post the roles should appear properly. Known bug 🐜
OOC: I just noticed in your recount that my character did not get out of the tavern yet. I will update my post accordingly
Awesome! DM approves
No you're good. You spent the 1st round getting to the main door. This is round 2, now you can use your action to Feather fall down with the unconcious wizard
Zyman had wanted to come to the tavern to study. He liked the buzz and the atmosphere, the libraries were often too stuffy and quiet for his overactive mind. This now however, was more excitement than he had hoped for...
Initiative: 21
Dex save: 8
Getting up from the table, he was just in time to dodge a heavy rooftile that would likely have knocked him unconscious. The next wave of rumbling motion put him flat on his backside however, and had him slam his head on some flying furniture. He could sense some blood trickling down from his cut brow, but he was focused primarily on gathering his notes and leaving the tavern in one piece now, before fretting over such a minor injury.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Cade hasn't been added to the campaign yet I noticed
OOC: Sorry I was at work I just sent the DM my character sheet
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
END OF ROUND 2
As the Huge Chicken-Tavern Monster is getting dangerously close to the bridge (which actually has many stacks of small crowded wobbly stone houses along it), Peshley, having cast Feather fall the previous round, floats down off the Sleeping Goat, barely holding on to the (yes, still...) passed out old wizard, who has been drooling all over her clothes the whole time. She casts Grease, waving her hands in the air and a pool of magical slime appears in front of the Monster.
At the same time, inside, Grunda is helping Fanir break a hole in the floor, and with a swing of her Goliath warhammer, enlarges the existing hole. She can now clearly see the streets 15 feet below her and Fanir, and the many people running around scared for their lives.
Zyman the warlock gets hit in the head by a thick oaken ale tanker, spilling some of the Granit Clan Brewery's finest all over him. But he got a 21 on initiative, so he gets to go act before the monster with Saerirra next round.
Cade, finally reaching the front door, epically dodges a table flying by, and desperately jumps out of the moving tavern, using the roof of a nearby small house to "parkour" his way down to street level.
Right as the "Fast Food" Building (love that pun btw, whoever did it, I cant remember) steps into Peshleys Grease pool, Uther swings at it with all of his might, slashing at the same leg and causing it to stumble again, harder, right into the Grease pool.
It slips sideways, away from the bridge and right into the Zipline cable. The roof of the building somehow miraculously catches onto the Zipline cable, and the Chicken Monster Tavern starts sliding down the cable at 60 ft/round, with its chicken legs dangling over the gap between the two Peaks. Fanir and Grunda, as the Building falls onto the cable, both roll a DEXTERITY SAVING THROW DC 13, to avoid falling thousands of feet down the Granit Mountain.
Everyone else still inside the tavern, roll a DEXTERITY SAVING THROW DC 15 or take 3 bludgeoning damage from the constant rattle and storm of random objects/furniture being tossed around.
ROUND 2 DONE, GOOD JOB! ROUND 3 STARTS NOW!
Saerirra and Zyman, you both get to act before the Monster/NPCs.
With the newly minted Fast Food joint effectively sliding out of her reach due in part to the grease spell(I made the pun BTW), Saerirra will just try to keep up with the thing and tend to any who fall or jump out
Main Action/Movement: Dash to keep my speed with it's own, running along the bridge after it
Bonus Action: Inspire Cade after seeing him land on a rooftop safely, 1D6 for the next 10 ingame minutes
Saerirra keeps eyes on the doors and windows in case someone falls through them.
Zyman, having gathered his wits and notes, quickly takes stock of the situation. He stays in his position for a moment too long, as a barstool comes flying towards him, getting him in the ribs and winding him with the impact. With gritted teeth, he sets out for the door, covering the distance now constantly watching out for falling debris and other obstacles. Once at the door, he sees the chasm below and has only one thought rushing through his mind: Get back inside!
Throwing himself behind the bar, he attempts to shield himself from further falling debris by pulling pieces of a broken table across himself to act as a shield, but the table he is trying to use is simply too heavy for him, and he plunges down behind the bar, hoping it would provide at least some kind of cover. Since the tavern was now over a chasm, any kind of movement seemed insane to him, instead he tried to look around and see whether he might be able to pull anyone else close, to shield them from the wreckage tumbling down around him.
Dex save: 7 second roll (advantage) 6
Athletics to pull the broken table over his head: 3
OOC: Editing the roll to have advantage didn't work, so I just included a second roll, but it's why the engine thinks I've manipulated dice rolls.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Since you shield yourself, as a movement, you gain advantage to your dex save. Re-roll. Also, you may still take an action and bonus action
Saerirra, as part of your dash, you may try and tip over a very long wooden pole leaning against a ramshackle house that extends over the edge of the bridge, right by the Monster's current position. As it slides by , you notice a group of 3 dwarven Granit Clan warriors standing in the doorway, holding on to each other, trying to keep balance. You here them shouting "the pole! The pole!"
Roll an ATHLETICS CHECK DC 13 if you so wish...just an option...
Rolled an 11, so close yet so far
Robbed again! Edeleth didn't understand why thieves seemed to be drawn to him. You would think 80 years of tending the sacred grove would have washed the stink of the Aldelire family's wealth and privilege off him. Now the druid approached a new town without a coin in his pocket, wondering if he could earn a meal, or even a few coins, doing gardening or yard work.
After three weeks of living on Goodberries, the first thing he thought when he saw the rampaging tavern was, "Drumsticks...that would be good." He started casting Create Bonfire--may as well cook the things while subduing the creature--and then he heard the screams of the people inside the tavern. Fire would not be a good option. He stopped the spell with a sigh and pulled out his bow...
16 for initiative
Edeleth Treesong (Aldalire) Wood Elf Druid lvl 8 Talaveroth Sub 2
Last Tree Standing Tabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1
Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive
Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth
Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
[OOC] Missed to answer by an hour! But it could not be helped today - whole day on the road. Would not happen again.
DEXTERITY SAVING THROW 17
Laievis's plan to catch the water barrel for a fast sobering of crazy wizard did not work. Luckily, Peshley managed to protect herself and the wizard and Laievis trasted her to come up with some solution to the problem. He had other things to do - survive, for a starter.
If there is any way to get himself and everyone he can reach to the roof - lantern chains hanging from the ceiling, hooks, connected to the roof - anything, then this is what Laievis is trying to do.
Potential rolls:
Athletics 17
Acrobatics8
Perception18
Survival16
If Bless and inspiration from Saerirra still works - even better.
Meili Liang Lvl 5 Monk
Dice
After landing in the street Cade takes a moment to stare in awe at the moving tavern with which not long ago he was a part of a decent show that took place inside. He quickly snaps out of it and tries to see if he can find any sort of weak spot on tavern in order to assist in stopping it from running amok in the village.
Roll for Perception: 11 + 2 (Modifier) + 4 (Bardic Inspiration) = 17
OOC: On cellphone sorry for lack of coloring.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
You can use my Inspiration die of 1D6 to try to make a roll you fail at with your own roll, lasts for 10 in-game minutes, and you only have one of these Inspiration dice, once you use it, you don't have another til I Inspire you again
10 in-game minutes meaning 60 rounds, and we're on round 3, I think you're good on that part ;)
So, would I not want to use it at this time? I'm still pretty new to this.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
you choose when to use it, you would roll your D20 as normal, and if you're just short of the minimum you need, you can roll the Inspiration die of 1D6 I gave you, but you only have one, same as Cade and Laevis