Uther keeps running while he glances at Saerirra who seems even more majestic in action. With butterflies bubbling in his stomach and Saerirra's blessing he gives the leg another slash.
Attack 21
Damage 11
Blessing 3
Ooc: Didnt i use the blessing here ?
Ooc: Thanks Grotex, I'm travelling this week and the net here is not always available. But ill try to post asap. Also great DMing im really enjoying this game!!
Uther frantically looks around at his surroundings, trying to find a way to stop the sleeping goat.
Watching Uther and Peshley chase after the tavern and knowing there's little she can do to help at this point, Saerirra will turn back to tend to those who have made it out, the mother and daughter and the passed out wizard(And any others if I have forgotten any), and breaking out her healer's kit if necessary.
Medicine Check: 10 (Awful roll this time, not sure if this could cover everybody, or if I need to make rolls for each person)
Cade - Not finding a hit point on the tavern Cade turns around a runs towards Saerirra to see if he can help with the injured individuals.
Well I suppose I'd start with the wizard who started all of this, to make sure he won't be causing anymore trouble
Medicine Check: 16, just in case Cade helps me, which based on what he last said I would guess that he is going to, but if not then disregard this, original roll is a 10
Uther keeps running while he glances at Saerirra who seems even more majestic in action. With butterflies bubbling in his stomach and Saerirra's blessing he gives the leg another slash.
Attack 21
Damage 11
Blessing 3
Ooc: Didnt i use the blessing here ?
Ooc: Thanks Grotex, I'm travelling this week and the net here is not always available. But ill try to post asap. Also great DMing im really enjoying this game!!
Uther frantically looks around at his surroundings, trying to find a way to stop the sleeping goat.
Perception roll 0
No, thank YOU for playing! Since Uther didnt really notice anything, he can still land on top of the roof and help Laeivis if you so wish
This post has potentially manipulated dice roll results.
Uther jumps on the rooftop with a thud, he dangles a rope into the tavern so the others can climb up. He then ties another rope to his axe and tries to hook it onto one of the carts.
Acrobatics (i added +2 proficiency and +2 acrobatics bonus) 13
Uther jumps on the rooftop with a thud, he dangles a rope into the tavern so the others can climb up. He then ties another rope to his axe and tries to hook it onto one of the carts.
Acrobatics (i added +2 proficiency and +2 acrobatics bonus) 22
Ooc: do i need any other checks?
No. Perfect. I will describe the round in a bit, to give other players a little time
Well I suppose I'd start with the wizard who started all of this, to make sure he won't be causing anymore trouble
Medicine Check: 16, just in case Cade helps me, which based on what he last said I would guess that he is going to, but if not then disregard this, original roll is a 10
Well I suppose I'd start with the wizard who started all of this, to make sure he won't be causing anymore trouble
Medicine Check: 16, just in case Cade helps me, which based on what he last said I would guess that he is going to, but if not then disregard this, original roll is a 10
Saerirra & Cade, who do you tend to? The mother and daughter/the dwarven warriors/the old wizard?
You can only do one of them this turn. Cade, you may give Saerirra advantage on her medicine check by using the help action this turn.
I will use the help action for Saerirra's check...return the favor so to speak.
Then my roll of 16 stands, you helped improve my 10 into a 16, thanks. To be clear, i just rolled my D20 again since "help" gives me advantage, not a D6 as if i had received my own inspiration die, just to note the difference.
Still sliding down the cable, Peshley musters every inch of her Gnomish strength, and epically pulls the She-Goliath back up 30 feet. She is still dangling from Peshley's rope 20 feet below the zipline cart, being dragged through the air over the crevass
The mysterious archer who saved the day last round tries to fire a rope-arrow at the tavern... Natural 1...(1st one this whole game, I believe! Congrats).
The arrow sticks hard, and the rope is solidly anchored. So solidly that the passing building, now moving at incredible speed, rips out the chunk of stone bridge he was standing on, and keeps moving (with the rope still attached nonetheless).
ROLL A DEXTERITY SAVE DC 15, or take 4 bludgeoning damage and be tossed into the air
At the same time, Laeivis, Uther and the NPC woman are on the roof of the ziplining tavern. It has now gone about halfway along the bridge, and it looks like you need to do something quick before the tavern just crashes on the side of the Lower Peak. Uther just seems lost for ideas, but Laevis and the woman lock eyes for a few seconds, and stare at the front of the roof, where a bronze gutter is loosely hanging , clattering against the cable.
The woman shouts to both Laevis and Uther: "Lets slide down there, and push that gutter against that cable as hard as possible with our feet! We can use it as a brake!"
With a 22 from Laevis and assistance from both Uther and the woman, you push so hard on the gutters that it causes another trail of sparks as they grind against the cable, bringing the whole tavern to a painfully slow halt. All three of you take 3 fire damage from the gutter, and your feet are on fire.
But the tavern is finally immobile. However, you're not too sure how long you can keep pushing down on burning hot metal with your feet...
Meanwhile, Saerirra and Cade team up waking up the old wizard, taking turns slapping him in the face until he FINALLY wakes up! He casually puts on his specticles, and squints at the zip lining tavern with chicken legs, shaking his head as he seems to be nursing a severe hangover... He barfs on the side of the road, still sitting on the pavement, then stares at Saerirra and Cade. "Oh my, I've outdone myself this time, I must say...Great new location for this dump of a drinking hellhole! Good choice! Now, if you'll excuse me!"
The wizard moves his arms, and he starts blabbering at insane speed. He dissapears and a section of the bridge comes alive, shifting and elongating itself to grab the Tavern, and form a bridge and mini support tower that anchors the whole building into place, physically connecting it to the main bridge, with the cable still passing through it.
The wizard reappears on the roof of the tavern, looking satisfied. The bartender stumbles out, furious, and stares up at him. "Thanicles, ya' dusty old nutbag, what in Moradin's name was that?"
"That" replies the wizard, was a strategic relocation of your business assets in order to maximize your annual profit margin....i mean, look at this baby!"
The tavern actually looks quite unique, hanging off the side of the bridge with a cute little stone connection that looks like its part of it, and a very nice panoramic view of the Lower Peak...
"You're welcome" says the wizard, as he drops from the roof into the crevasse, falls down about 1000 feet, then turns into a Giant Eagle and flies away, as the chaos of this who chase subsides, and things quiet down...ANOTHER DAY IN TALAVEROTH!
ENCOUNTER AND INTRO COMPLETE! CONGRATULATIONS TO EVERYONE WHO HAS MADE IT SO FAR!!
EVERY ACTIVE PLAYER IN THE CAMPAIGN LEVELS UP TO LEVEL 3! THAT'S RIGHT, YOU HAVE EARNED IT, MINIONS!
ALSO, EVERY ACTIVE CHARACTER GETS TO EAT DRINK AND SLEEP FREE AT THE SLEEPING GOAT TAVERN, NOW RENAMED "THE HANGING CHICKEN".
EVERY ACTIVE CHARACTER GETS 5 DAYS OF DOWNTIME
FINALLY, IMPORTANT CAMPAIGN ANNOUNCEMENT (OOC)
Since this has become such a massive game (thank you everyone for your interest/enthusiasm), and I want as many people to enjoy it as possible, I will now split this main campaign into several private sub-campaigns of 2/4 people MAX, to make it easier to play. The idea is to have each sub-campaign affect each other's storylines, while keeping this main recruitement thread for main World announcements (ex: Team Evil has taken over a Settlement!), and of course for recruiting.
So start chatting amongst each other, and start forging Alliances! Pm me when you think you have a team of 2/4 that wants to roll together !
Which brings me to my very last, but not least announcement: TALAVEROTH TEAM EVIL IS NOW RECRUITING!MUHAHAHA! THERE IS ROOM FOR 3 MORE PLAYERS. JUST PM ME CHARACTER SHEETS
This post has potentially manipulated dice roll results.
Dex save 15...
The section of the bridge Edeleth was standing on is suddenly yanked from under his feet. He barely leaps back in time, uttering a particularly expressive swearword in Squirrel which he picked up from chatting to the animals at the sacred grove.
His ego boost from his first amazing bow shot completely deflated by the recent disaster, he is very happy to accept an invitation to stay at the inn for a few days.
OOC--About dice roll--I realized I had added a +5 to the die roll which was supposed to be a +3. Changed it, but the base roll without adds was 15, so he made the dex check. Next time I will just add an 'oops' instead of changing the modifier. (This is my first pbp)
Edeleth Treesong (Aldalire) WoodElf Druid lvl 8 Talaveroth Sub 2 Last Tree StandingTabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1 Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Still sliding down the cable, Peshley musters every inch of her Gnomish strength, and epically pulls the She-Goliath back up 30 feet. She is still dangling from Peshley's rope 20 feet below the zipline cart, being dragged through the air over the crevass
The mysterious archer who saved the day last round tries to fire a rope-arrow at the tavern... Natural 1...(1st one this whole game, I believe! Congrats).
The arrow sticks hard, and the rope is solidly anchored. So solidly that the passing building, now moving at incredible speed, rips out the chunk of stone bridge he was standing on, and keeps moving (with the rope still attached nonetheless).
ROLL A DEXTERITY SAVE DC 15, or take 4 bludgeoning damage and be tossed into the air
At the same time, Laeivis, Uther and the NPC woman are on the roof of the ziplining tavern. It has now gone about halfway along the bridge, and it looks like you need to do something quick before the tavern just crashes on the side of the Lower Peak. Uther just seems lost for ideas, but Laevis and the woman lock eyes for a few seconds, and stare at the front of the roof, where a bronze gutter is loosely hanging , clattering against the cable.
The woman shouts to both Laevis and Uther: "Lets slide down there, and push that gutter against that cable as hard as possible with our feet! We can use it as a brake!"
With a 22 from Laevis and assistance from both Uther and the woman, you push so hard on the gutters that it causes another trail of sparks as they grind against the cable, bringing the whole tavern to a painfully slow halt. All three of you take 3 fire damage from the gutter, and your feet are on fire.
But the tavern is finally immobile. However, you're not too sure how long you can keep pushing down on burning hot metal with your feet...
Meanwhile, Saerirra and Cade team up waking up the old wizard, taking turns slapping him in the face until he FINALLY wakes up! He casually puts on his specticles, and squints at the zip lining tavern with chicken legs, shaking his head as he seems to be nursing a severe hangover... He barfs on the side of the road, still sitting on the pavement, then stares at Saerirra and Cade. "Oh my, I've outdone myself this time, I must say...Great new location for this dump of a drinking hellhole! Good choice! Now, if you'll excuse me!"
The wizard moves his arms, and he starts blabbering at insane speed. He dissapears and a section of the bridge comes alive, shifting and elongating itself to grab the Tavern, and form a bridge and mini support tower that anchors the whole building into place, physically connecting it to the main bridge, with the cable still passing through it.
The wizard reappears on the roof of the tavern, looking satisfied. The bartender stumbles out, furious, and stares up at him. "Thanicles, ya' dusty old nutbag, what in Moradin's name was that?"
"That" replies the wizard, was a strategic relocation of your business assets in order to maximize your annual profit margin....i mean, look at this baby!"
The tavern actually looks quite unique, hanging off the side of the bridge with a cute little stone connection that looks like its part of it, and a very nice panoramic view of the Lower Peak...
"You're welcome" says the wizard, as he drops from the roof into the crevasse, falls down about 1000 feet, then turns into a Giant Eagle and flies away, as the chaos of this who chase subsides, and things quiet down...ANOTHER DAY IN TALAVEROTH!
ENCOUNTER AND INTRO COMPLETE! CONGRATULATIONS TO EVERYONE WHO HAS MADE IT SO FAR!!
EVERY ACTIVE PLAYER IN THE CAMPAIGN LEVELS UP TO LEVEL 3! THAT'S RIGHT, YOU HAVE EARNED IT, MINIONS!
ALSO, EVERY ACTIVE CHARACTER GETS TO EAT DRINK AND SLEEP FREE AT THE SLEEPING GOAT TAVERN, NOW RENAMED "THE HANGING CHICKEN".
EVERY ACTIVE CHARACTER GETS 5 DAYS OF DOWNTIME
FINALLY, IMPORTANT CAMPAIGN ANNOUNCEMENT (OOC)
Since this has become such a massive game (thank you everyone for your interest/enthusiasm), and I want as many people to enjoy it as possible, I will now split this main campaign into several private sub-campaigns of 2/4 people MAX, to make it easier to play. The idea is to have each sub-campaign affect each other's storylines, while keeping this main recruitement thread for main World announcements (ex: Team Evil has taken over a Settlement!), and of course for recruiting.
So start chatting amongst each other, and start forging Alliances! Pm me when you think you have a team of 2/4 that wants to roll together !
Which brings me to my very last, but not least announcement: TALAVEROTH TEAM EVIL IS NOW RECRUITING!MUHAHAHA! THERE IS ROOM FOR 3 MORE PLAYERS. JUST PM ME CHARACTER SHEETS
Whoa...definitely wasn't expecting to level up like that, but that is awesome! I'm fine with working with whoever it seems as though several people are already in proximity of each other in regards to forming alliances...let's do this!
"Well I don't know about the rest of you, but I am going to take advantage of that free rest we've earned today." Saerirra says, heading towards the newly relocated tavern after making sure the mother and daughter are ok, casting healing spells if necessary.
(Not sure what else I'm going to do for downtime as of now, but definitely want to rest up and i'm sure I'm not the only one.)
I originally designed Talaveroth for myself and any other DM who wishes to contribute to it. So if anyone wants to DM their own Talaveroth sub-campaign, and coordinate with me and other possible DMs to decide what becomes "canon", that is a project I'd be open to...
"Well I don't know about the rest of you, but I am going to take advantage of that free rest we've earned today." Saerirra says, heading towards the newly relocated tavern after making sure the mother and daughter are ok, casting healing spells if necessary.
(Not sure what else I'm going to do for downtime as of now, but definitely want to rest up and i'm sure I'm not the only one.)
The tavern is completely wrecked inside, as all the furniture and goods have been flying around for 4 rounds, but you are 100% welcome to stay in one of the empty rooms, and have stew and drinks out of the very few plates and cups left intact The bedframe is broken, so you just get a mattress on the floor, but again, the view from your window is quite breathtaking...
"Well I don't know about the rest of you, but I am going to take advantage of that free rest we've earned today." Saerirra says, heading towards the newly relocated tavern after making sure the mother and daughter are ok, casting healing spells if necessary.
(Not sure what else I'm going to do for downtime as of now, but definitely want to rest up and i'm sure I'm not the only one.)
The tavern is completely wrecked inside, as all the furniture and goods have been flying around for 4 rounds, but you are 100% welcome to stay in one of the empty rooms, and have stew and drinks out of the very few plates and cups left intact The bedframe is broken, so you just get a mattress on the floor, but again, the view from your window is quite breathtaking...
(Knew I should have taken Mending. lol)
Saerirra would tidy her room as best she could. Setting debri into a corner, placing her mattress as neatly as possible on a clear spot on the floor. She doesn't intend to actually go to sleep just yet, she will help clean the tavern, starting with her own room, likely spending the day doing just that.
Peshley, shocked that she managed to lift the Goliath at all, tied off the end as quickly as she can to prevent losing all that great work. The cabin, following along te aioli e behind the tavern crashes into it, jostling. Everything around again, but settling against the building. There is a window nearby she can climb through. Before she does she tries 1 more time to try and get the Goliath warrior back inside to safety.
Athletics: 18
No matter how much she pulls on the Rope though she can’t get it to move. It’s amazing what adrenaline can do in the moment. Instead she calls out to the warrior below encouraging him to climb.
OOC: Now that Peshley has a reputation for saving the town, she is going to go back tNow that Pressly has a reputation for saving the town, she is going to go back to the library and get access to books to study,o the library and get access to books to study. This will tie into her levelling up.
Ooc: Didnt i use the blessing here ?
Ooc: Thanks Grotex, I'm travelling this week and the net here is not always available. But ill try to post asap. Also great DMing im really enjoying this game!!
Uther frantically looks around at his surroundings, trying to find a way to stop the sleeping goat.
Perception roll 0
Cade - Not finding a hit point on the tavern Cade turns around a runs towards Saerirra to see if he can help with the injured individuals.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Saerirra & Cade, who do you tend to? The mother and daughter/the dwarven warriors/the old wizard?
You can only do one of them this turn. Cade, you may give Saerirra advantage on her medicine check by using the help action this turn.
Well I suppose I'd start with the wizard who started all of this, to make sure he won't be causing anymore trouble
Medicine Check: 16, just in case Cade helps me, which based on what he last said I would guess that he is going to, but if not then disregard this, original roll is a 10
No, thank YOU for playing! Since Uther didnt really notice anything, he can still land on top of the roof and help Laeivis if you so wish
Uther jumps on the rooftop with a thud, he dangles a rope into the tavern so the others can climb up. He then ties another rope to his axe and tries to hook it onto one of the carts.
Acrobatics (i added +2 proficiency and +2 acrobatics bonus) 13
Ooc: do i need any other checks?
No. Perfect. I will describe the round in a bit, to give other players a little time
OOC: Here is the DM's soundtrack choice o this whole "zipline madness" episode
https://youtu.be/2PcGnTtn-OU
I will use the help action for Saerirra's check...return the favor so to speak.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Then my roll of 16 stands, you helped improve my 10 into a 16, thanks. To be clear, i just rolled my D20 again since "help" gives me advantage, not a D6 as if i had received my own inspiration die, just to note the difference.
ROUND 4 DESCRIPTION:
Still sliding down the cable, Peshley musters every inch of her Gnomish strength, and epically pulls the She-Goliath back up 30 feet. She is still dangling from Peshley's rope 20 feet below the zipline cart, being dragged through the air over the crevass
The mysterious archer who saved the day last round tries to fire a rope-arrow at the tavern... Natural 1...(1st one this whole game, I believe! Congrats).
The arrow sticks hard, and the rope is solidly anchored. So solidly that the passing building, now moving at incredible speed, rips out the chunk of stone bridge he was standing on, and keeps moving (with the rope still attached nonetheless).
ROLL A DEXTERITY SAVE DC 15, or take 4 bludgeoning damage and be tossed into the air
At the same time, Laeivis, Uther and the NPC woman are on the roof of the ziplining tavern. It has now gone about halfway along the bridge, and it looks like you need to do something quick before the tavern just crashes on the side of the Lower Peak. Uther just seems lost for ideas, but Laevis and the woman lock eyes for a few seconds, and stare at the front of the roof, where a bronze gutter is loosely hanging , clattering against the cable.
The woman shouts to both Laevis and Uther: "Lets slide down there, and push that gutter against that cable as hard as possible with our feet! We can use it as a brake!"
With a 22 from Laevis and assistance from both Uther and the woman, you push so hard on the gutters that it causes another trail of sparks as they grind against the cable, bringing the whole tavern to a painfully slow halt. All three of you take 3 fire damage from the gutter, and your feet are on fire.
But the tavern is finally immobile. However, you're not too sure how long you can keep pushing down on burning hot metal with your feet...
Meanwhile, Saerirra and Cade team up waking up the old wizard, taking turns slapping him in the face until he FINALLY wakes up! He casually puts on his specticles, and squints at the zip lining tavern with chicken legs, shaking his head as he seems to be nursing a severe hangover... He barfs on the side of the road, still sitting on the pavement, then stares at Saerirra and Cade. "Oh my, I've outdone myself this time, I must say...Great new location for this dump of a drinking hellhole! Good choice! Now, if you'll excuse me!"
The wizard moves his arms, and he starts blabbering at insane speed. He dissapears and a section of the bridge comes alive, shifting and elongating itself to grab the Tavern, and form a bridge and mini support tower that anchors the whole building into place, physically connecting it to the main bridge, with the cable still passing through it.
The wizard reappears on the roof of the tavern, looking satisfied. The bartender stumbles out, furious, and stares up at him. "Thanicles, ya' dusty old nutbag, what in Moradin's name was that?"
"That" replies the wizard, was a strategic relocation of your business assets in order to maximize your annual profit margin....i mean, look at this baby!"
The tavern actually looks quite unique, hanging off the side of the bridge with a cute little stone connection that looks like its part of it, and a very nice panoramic view of the Lower Peak...
"You're welcome" says the wizard, as he drops from the roof into the crevasse, falls down about 1000 feet, then turns into a Giant Eagle and flies away, as the chaos of this who chase subsides, and things quiet down...ANOTHER DAY IN TALAVEROTH!
ENCOUNTER AND INTRO COMPLETE! CONGRATULATIONS TO EVERYONE WHO HAS MADE IT SO FAR!!
EVERY ACTIVE PLAYER IN THE CAMPAIGN LEVELS UP TO LEVEL 3! THAT'S RIGHT, YOU HAVE EARNED IT, MINIONS!
ALSO, EVERY ACTIVE CHARACTER GETS TO EAT DRINK AND SLEEP FREE AT THE SLEEPING GOAT TAVERN, NOW RENAMED "THE HANGING CHICKEN".
EVERY ACTIVE CHARACTER GETS 5 DAYS OF DOWNTIME
FINALLY, IMPORTANT CAMPAIGN ANNOUNCEMENT (OOC)
Since this has become such a massive game (thank you everyone for your interest/enthusiasm), and I want as many people to enjoy it as possible, I will now split this main campaign into several private sub-campaigns of 2/4 people MAX, to make it easier to play. The idea is to have each sub-campaign affect each other's storylines, while keeping this main recruitement thread for main World announcements (ex: Team Evil has taken over a Settlement!), and of course for recruiting.
So start chatting amongst each other, and start forging Alliances! Pm me when you think you have a team of 2/4 that wants to roll together !
Which brings me to my very last, but not least announcement: TALAVEROTH TEAM EVIL IS NOW RECRUITING!MUHAHAHA! THERE IS ROOM FOR 3 MORE PLAYERS. JUST PM ME CHARACTER SHEETS
Dex save 15...
The section of the bridge Edeleth was standing on is suddenly yanked from under his feet. He barely leaps back in time, uttering a particularly expressive swearword in Squirrel which he picked up from chatting to the animals at the sacred grove.
His ego boost from his first amazing bow shot completely deflated by the recent disaster, he is very happy to accept an invitation to stay at the inn for a few days.
OOC--About dice roll--I realized I had added a +5 to the die roll which was supposed to be a +3. Changed it, but the base roll without adds was 15, so he made the dex check. Next time I will just add an 'oops' instead of changing the modifier. (This is my first pbp)
Edeleth Treesong (Aldalire) Wood Elf Druid lvl 8 Talaveroth Sub 2
Last Tree Standing Tabaxi Ranger, Chef and Hoardsperson lvl 5, Company of the Dragon Team 1
Choir Kenku Cleric, Tempest Domain, lvl 11, Descent Into Avernus Test Drive
Poinki Goblin Paladin, Redemption, lvl 5, Tales from Talaveroth
Lyrika Nyx Satyr Bard lvl 1, The Six Kingdoms of Talia
Very nice! You backflip away and avoid being flung over the gap!
Whoa...definitely wasn't expecting to level up like that, but that is awesome! I'm fine with working with whoever it seems as though several people are already in proximity of each other in regards to forming alliances...let's do this!
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
"Well I don't know about the rest of you, but I am going to take advantage of that free rest we've earned today." Saerirra says, heading towards the newly relocated tavern after making sure the mother and daughter are ok, casting healing spells if necessary.
(Not sure what else I'm going to do for downtime as of now, but definitely want to rest up and i'm sure I'm not the only one.)
I originally designed Talaveroth for myself and any other DM who wishes to contribute to it. So if anyone wants to DM their own Talaveroth sub-campaign, and coordinate with me and other possible DMs to decide what becomes "canon", that is a project I'd be open to...
The tavern is completely wrecked inside, as all the furniture and goods have been flying around for 4 rounds, but you are 100% welcome to stay in one of the empty rooms, and have stew and drinks out of the very few plates and cups left intact The bedframe is broken, so you just get a mattress on the floor, but again, the view from your window is quite breathtaking...
(Knew I should have taken Mending. lol)
Saerirra would tidy her room as best she could. Setting debri into a corner, placing her mattress as neatly as possible on a clear spot on the floor. She doesn't intend to actually go to sleep just yet, she will help clean the tavern, starting with her own room, likely spending the day doing just that.
Cade - Wants to check on the mother and daughter that had been affected by the issues with the tavern and help them if they need anything.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
Peshley, shocked that she managed to lift the Goliath at all, tied off the end as quickly as she can to prevent losing all that great work. The cabin, following along te aioli e behind the tavern crashes into it, jostling. Everything around again, but settling against the building. There is a window nearby she can climb through. Before she does she tries 1 more time to try and get the Goliath warrior back inside to safety.
Athletics: 18
No matter how much she pulls on the Rope though she can’t get it to move. It’s amazing what adrenaline can do in the moment. Instead she calls out to the warrior below encouraging him to climb.
OOC: Now that Peshley has a reputation for saving the town, she is going to go back tNow that Pressly has a reputation for saving the town, she is going to go back to the library and get access to books to study,o the library and get access to books to study. This will tie into her levelling up.