This post has potentially manipulated dice roll results.
Moderately injured is good, dead is better. Snapjaw claws his way up the wounded amphibian and looses two wheeling cuts into its eye 19 to hit 6 and throat 8 to hit 7 damage.
For any successful hit by a frog, its target is automatically grappled. I will randomly assign targets by rolling 1d3. For each boat, 1 is the Lizardfolk in front, 2 is the PC, 3 is the Lizardfolk in the rear, and, in the case of Frog 4, 4 is Snapjaw.
Frog - Attack: 12 and, if hit: 5 piercing damage and the target is 3
Frog - Attack: 23 and, if hit: 5 piercing damage and the target is 2
Frog - Attack: 14 and, if hit: 6 piercing damage and the target is 2
Frog - Attack: 13 and, if hit: 6 piercing damage and the target is 3
For any successful hit by a frog, its target is automatically grappled. I will randomly assign targets by rolling 1d3. For each boat, 1 is the Lizardfolk in front, 2 is the PC, 3 is the Lizardfolk in the rear, and, in the case of Frog 4, 4 is Snapjaw.
Frog - Attack: 12 and, if hit: 5 piercing damage and the target is 3
Frog - Attack: 23 and, if hit: 5 piercing damage and the target is 2
Frog - Attack: 14 and, if hit: 6 piercing damage and the target is 2
Frog - Attack: 13 and, if hit: 6 piercing damage and the target is 3
Moderately injured is good, dead is better. Snapjaw claws his way up the wounded amphibian and looses two wheeling cuts into its eye 10 to hit 10 and throat 4 to hit 3 damage.
These attacks should be at +4, not +2. I'll keep the damage, but the attack rolls are actually 12 and 6.
Roc, with the agility of a natural rogue, vaults aboard his canoe, landing upright and perfectly balanced. In the river, Snapjaw and his companion both begin attacking the same frog with the ease of born water dwellers. With a deep hole piercing its back and blood roiling up from the water beneath it, the wounded creature lurches away, swimming the 20 feet to shore where it scrambles up the muddy embankment in an attempt to flee its prey-turned-foes. As the frog escapes, more thunderous croaking begins to fill the air and seven giant frogs, some in the water and others preparing to leap from the shore, eye the party with hungry looks.
Without missing a beat, Roc unslings his bow as he turns to find a target. Knocking an arrow and firing in one fluid motion, the young rogue's attack finds its mark in the back of the giant frog currently chewing on one of Nigel's Lizardfolk. Though the shot clearly took the creature unawares, its surprise is short-lived as Nigel's crossbow bolt strikes the same creature in the side! Under this brief but fierce barrage, the dead frog slips beneath the surface, relinquishing its grip on the Lizardfolk. With a cry of "Give me your... claw!", Nigel hauls the lucky lizard back aboard his canoe.
All around the small convoy, the Lizardfolk prepare to strike at the first frogs within range. At the same time, Gavin and Cressida adopt ready positions, their weapons eagerly awaiting the coming fight. With another series of ear-splitting croaks, the frogs launch themselves at the party. The scene is chaos as frogs, Lizardfolk, and the heroes all collide!
Two frogs attempt to leap upon the back of Gavin's Lizardfolk as he scampers back aboard the canoe and one manages to latch onto his leg, its small, sharp teeth digging through thick scales. With a growl of annoyance, the Lizardfolk turns back just as Gavin's spear and the other Lizardfolk aboard the canoe both stab the offender multiple times. With a croak more reminiscent of a groan, the frog falls lifelessly back into the river.
Several canoes down the line, a similar scene plays out. Cressida, her longsword fairly singing through the fog-filled air, makes two precise slashes as her fellow Lizardfolk brutally stabs the frog which landed on their canoe. The beast shrieks as its pale skin fails to safely contain its entrails. Now looking more like a pile of refuse than a frog, it slumps down in death.
In the water, Snapjaw, after successfully running off one frog, darts toward Nigel's canoe. Rinsing and repeating the "swim under and gore" strategy, he attempts to gut the frog attacking from the right of the canoe, but this one proves too quick for the first swing. With blinding speed, the Lizardfolk reverses momentum and manages to cut a gash across the frog’s muscly leg. While not fatal, the wound adds to the damage inflicted by the Lizardfolk aboard Nigel's canoe and the frog retreats slightly, seeming to reevaluate its options.
Looking about in the aftermath of the first moments of combat, three of the seven frogs are dead, three others are wounded, and only two Lizardfolk sustained injury - everyone else is unharmed. The uninjured frog croaks and the remaining frogs all tense to spring again!
Gavin calmly adjusts his footing in the canoe and readies himself to intercept the frog on the left. As he does so, he looks to the injured Lizardfolk by his side. "Stay safe.” Gesturing toward the other Lizardfolk in the canoe, he continues, “We will handle this one." The uninjured Lizardfolk growls eagerly, readying his javelin as he eyes the same frog as Gavin. Without a word, the injured Lizardfolk hoists his own javelin and cracks his neck to one side, his jaw set with determined anticipation.
One canoe down, Roc shoulders his bow and draws his rapier. His arm cocked back, the sharp tip of his blade points directly between the nearest set of bulbous frog eyes just visible over the water. With a deep breath, the rogue patiently waits for the beast to leap back in range.
A still silence settles over the scene as each side seems to await action from the other. Suddenly, a loud TWANG breaks the tableau as Nigel’s crossbow bolt slams into a frog, bursting one of its bulbous eyes! The sound of a second twang from Cressida’s crossbow is lost as the injured frog shrieks in pain. Unfortunately, Cressida’s shot, aimed at the same frog Nigel hit, missed the thrashing creature and struck Snapjaw in the side just as his claws tore through the frog’s other eye and into its brain. The horrible shriek ends abruptly as the frog’s corpse sinks beneath the surface of the water.
As if on cue, intermingling growls, roars, and croaks fill the air, the Lizardfolk and frogs attacking simultaneously! Gavin and both of his Lizardfolk effectively skewer their frog as it attempts to pounce upon them. Likewise, Roc and one of his Lizardfolk jointly kill the frog to their right. However, the frog to their left slips past, jostling Roc but failing to latch on to the rogue while deftly avoiding the other Lizardfolk’s attack. The creature briefly lands aboard their canoe before seeming to realize it has no living allies left. Leaping nearly 20 feet away, the wounded frog scrambles for the safety of the shoreline and safer hunting grounds.
As suddenly as the fight broke out, it’s over. Everyone’s breathing slows to normal and the usual sounds of the Mere begin filtering back in. The danger, it seems, has passed for now.
On Gavin’s canoe, the lead Lizardfolk hisses in Draconic, “We should continue. It’s not safe to stop anywhere in the Mere for too long.”
Players may now take any actions they wish before the group continues upriver
Cressida lets out a particularly vulgar curse for someone who used to be a woman of the cloth and throws her crossbow to the floor of the canoe. She reaches out a hand to help Snapjaw back aboard and with his permission will attempt to patch up the wound she accidentally inflicted, apologizing the whole time.
Roc keeps his bow ready and perches on the front of the canoe, scanning the water for any additional threats. He also tries shaking the excess water from his feathers after his unexpected bath.
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Roc attacks the badly injured frog to the right with his rapier. 17 to hit. 9 damage if hit.
Moderately injured is good, dead is better. Snapjaw claws his way up the wounded amphibian and looses two wheeling cuts into its eye 19 to hit 6 and throat 8 to hit 7 damage.
It doesn't seem like there are any frogs within striking distance, so I guess Cressida will spend her round readying her crossbow.
If she uses her move action for readying, I'd allow her attack in the same round. Up to you, though.
In that case Cressida will shoot the nearest frog. 5 to hit, 2 if it connects.
Welp, I never liked that crossbow much anyway.
Throw that shit overboard!
Snapjaw needs to make a Dex save!
For any successful hit by a frog, its target is automatically grappled. I will randomly assign targets by rolling 1d3. For each boat, 1 is the Lizardfolk in front, 2 is the PC, 3 is the Lizardfolk in the rear, and, in the case of Frog 4, 4 is Snapjaw.
Extra damage dice for Frog 2's critical: 2
Lizardfolk Rolls:
These attacks should be at +4, not +2. I'll keep the damage, but the attack rolls are actually 12 and 6.
Dex Save 4
2 damage from Cressida's missed shot
Gavin calmly adjusts his footing in the canoe and readies himself to intercept the frog on the left. As he does so, he looks to the injured Lizardfolk by his side. "Stay safe.” Gesturing toward the other Lizardfolk in the canoe, he continues, “We will handle this one." The uninjured Lizardfolk growls eagerly, readying his javelin as he eyes the same frog as Gavin. Without a word, the injured Lizardfolk hoists his own javelin and cracks his neck to one side, his jaw set with determined anticipation.
One canoe down, Roc shoulders his bow and draws his rapier. His arm cocked back, the sharp tip of his blade points directly between the nearest set of bulbous frog eyes just visible over the water. With a deep breath, the rogue patiently waits for the beast to leap back in range.
A still silence settles over the scene as each side seems to await action from the other. Suddenly, a loud TWANG breaks the tableau as Nigel’s crossbow bolt slams into a frog, bursting one of its bulbous eyes! The sound of a second twang from Cressida’s crossbow is lost as the injured frog shrieks in pain. Unfortunately, Cressida’s shot, aimed at the same frog Nigel hit, missed the thrashing creature and struck Snapjaw in the side just as his claws tore through the frog’s other eye and into its brain. The horrible shriek ends abruptly as the frog’s corpse sinks beneath the surface of the water.
As if on cue, intermingling growls, roars, and croaks fill the air, the Lizardfolk and frogs attacking simultaneously! Gavin and both of his Lizardfolk effectively skewer their frog as it attempts to pounce upon them. Likewise, Roc and one of his Lizardfolk jointly kill the frog to their right. However, the frog to their left slips past, jostling Roc but failing to latch on to the rogue while deftly avoiding the other Lizardfolk’s attack. The creature briefly lands aboard their canoe before seeming to realize it has no living allies left. Leaping nearly 20 feet away, the wounded frog scrambles for the safety of the shoreline and safer hunting grounds.
As suddenly as the fight broke out, it’s over. Everyone’s breathing slows to normal and the usual sounds of the Mere begin filtering back in. The danger, it seems, has passed for now.
On Gavin’s canoe, the lead Lizardfolk hisses in Draconic, “We should continue. It’s not safe to stop anywhere in the Mere for too long.”
Players may now take any actions they wish before the group continues upriver
100 XP to each PC
Cressida lets out a particularly vulgar curse for someone who used to be a woman of the cloth and throws her crossbow to the floor of the canoe. She reaches out a hand to help Snapjaw back aboard and with his permission will attempt to patch up the wound she accidentally inflicted, apologizing the whole time.
Medicine roll: 11
Sweeping back the single lock of hair that has fallen out of place in the chaos of the battle, Nigel cocks an eyebrow back at his lizard companions.
"Friends of yours...?"
To the injured lizardfolk in his canoe...
"May I take a look?"
If he allows it Gavin's medicine roll 8
Roc keeps his bow ready and perches on the front of the canoe, scanning the water for any additional threats. He also tries shaking the excess water from his feathers after his unexpected bath.