Whoops! I see now, my bad. Though this is all rather putting the cart before the horse since I don’t know if I’ll be playing or not, here’s a character roll the way I was supposed to do it, rerolling 1’s one time (I told it not to reroll anything the first time).
Ability scores: 151410131216
Don’t mind to simply keep whatever I rolled the first time using no mercy rolls if the DM prefers (the above may actually be worse!)
Backstory: As a young Goliath her tribe was constantly on the move and would occasionally stumble upon wreckage's left by bandits on the roads in their travels. Deciding to investigate the wreckage of the merchant caravan Sumazura stumbled upon a book of stories about cities and villages across the lands in this region. She spent many years combing the pages of the book she had found until one day she decided she was tired of the barbaric life she was born into and decided to leave her tribe to find a better way. After making her way through the forest Sumazura's first stop was to a smaller town, stumbling upon work at an all faiths shrine where she learned to interact with a more civilized type of people. While working she quickly fell in love with Erathis the god of civilization and decided it best to learn from a bunch of different people from across the world. Sumazura's plan is to travel to villages, towns and cities to learn different ways of life one day hoping to return to her tribe and teach them a new way of life.
Uncommon item: Boots of the Winterlands being as her tribe typically lives in the mountains each young Goliath is given a pair of these magically enhanced boots but the elder shaman on the tribe.
This one knows of death. How could it not know of death, when it bears the title of Cycle? This one accepts death. But this one only accepts it as part of the Cycle. The never-stopping circle of life then death then undeath then death again then life from death then death after life and on and on and on. Death gives way to new life. This is the way of things. But nothing grows from ashes. When mankind's fires devour everything this one knows, that is death without the Cycle. This one knows. This one has seen it firsthand. This one was too late to stop it. But now, "civilization" moves again, to unclaimed lands. This one failed to uphold its namesake once. It will not fail the Cycle another time.
(sorry, if it's hard to read, that was done purposely to show the alien nature of the lizardfolk's mind. If anything needs clarification, let me know)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
I have a character concept which could prove interesting here if the dice are kind...Let's give it a shot:
Ability scores: 151413121016
This could work....Let me give it a shot!
Here is Hobson, a rather unusual little fellow. Feel free to have a look and read his backstory, repeated below for convenience.
Hobson seems to be a typical halfling, albeit with a few more axes than one would usually expect to see carried by one of the small folk. His eyes, though, tell a different story--one of a haunted past in tunnels deep below and far from the touch of the sun. While the casual glancer may dismiss him as harmless, the more perceptive do well to give him a wide berth.
Hobson does not remember much of his youth or his family, although his tormentors often teased him with tales of razed villages and burning hovels. He fought in their arenas for their amusement, a small surface-dweller dwarfed by the other combatants...but he showed promise, especially after a mysterious benefactor equipped him with gloves that provided him immense magical strength. And so he spent his days in the underground citadel of the Drow, fighting for their amusement.
Until the day he escaped--strong enough to fight his way through the guards, small enough to fit into the cramped tunnels, and hardy enough to keep going up, up, up, until he broke out into the surface world again. This unfamiliar world nevertheless had much opportunity for one who knew how to fight, if you knew where to look, and it looks like the next stop is the Shimmercairns. Small enough to fit in the tunnels, but tough enough to defend himself, Hobson is ready for the next chapter in his life...Perhaps things are looking up, after all...
Whoops! I see now, my bad. Though this is all rather putting the cart before the horse since I don’t know if I’ll be playing or not, here’s a character roll the way I was supposed to do it, rerolling 1’s one time (I told it not to reroll anything the first time).
Ability scores: 15 14 10 13 12 16
Don’t mind to simply keep whatever I rolled the first time using no mercy rolls if the DM prefers (the above may actually be worse!)
Name: Sumazura of the Katho tribe
Race: Goliath
Class: Monk
Ability scores: 11 14 11 12 12 12
Backstory: As a young Goliath her tribe was constantly on the move and would occasionally stumble upon wreckage's left by bandits on the roads in their travels. Deciding to investigate the wreckage of the merchant caravan Sumazura stumbled upon a book of stories about cities and villages across the lands in this region. She spent many years combing the pages of the book she had found until one day she decided she was tired of the barbaric life she was born into and decided to leave her tribe to find a better way. After making her way through the forest Sumazura's first stop was to a smaller town, stumbling upon work at an all faiths shrine where she learned to interact with a more civilized type of people. While working she quickly fell in love with Erathis the god of civilization and decided it best to learn from a bunch of different people from across the world. Sumazura's plan is to travel to villages, towns and cities to learn different ways of life one day hoping to return to her tribe and teach them a new way of life.
Uncommon item: Boots of the Winterlands being as her tribe typically lives in the mountains each young Goliath is given a pair of these magically enhanced boots but the elder shaman on the tribe.
The Cycle
Lizardfolk Spores Druid
This one knows of death. How could it not know of death, when it bears the title of Cycle? This one accepts death. But this one only accepts it as part of the Cycle. The never-stopping circle of life then death then undeath then death again then life from death then death after life and on and on and on. Death gives way to new life. This is the way of things. But nothing grows from ashes. When mankind's fires devour everything this one knows, that is death without the Cycle. This one knows. This one has seen it firsthand. This one was too late to stop it. But now, "civilization" moves again, to unclaimed lands. This one failed to uphold its namesake once. It will not fail the Cycle another time.
(sorry, if it's hard to read, that was done purposely to show the alien nature of the lizardfolk's mind. If anything needs clarification, let me know)
"Ignorance is bliss, and you look absolutely miserable."
I have a character concept which could prove interesting here if the dice are kind...Let's give it a shot:
Ability scores: 16 13 8 16 11 6
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This could work....Let me give it a shot!
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Here is Hobson, a rather unusual little fellow. Feel free to have a look and read his backstory, repeated below for convenience.
Hobson seems to be a typical halfling, albeit with a few more axes than one would usually expect to see carried by one of the small folk. His eyes, though, tell a different story--one of a haunted past in tunnels deep below and far from the touch of the sun. While the casual glancer may dismiss him as harmless, the more perceptive do well to give him a wide berth.
Hobson does not remember much of his youth or his family, although his tormentors often teased him with tales of razed villages and burning hovels. He fought in their arenas for their amusement, a small surface-dweller dwarfed by the other combatants...but he showed promise, especially after a mysterious benefactor equipped him with gloves that provided him immense magical strength. And so he spent his days in the underground citadel of the Drow, fighting for their amusement.
Until the day he escaped--strong enough to fight his way through the guards, small enough to fit into the cramped tunnels, and hardy enough to keep going up, up, up, until he broke out into the surface world again. This unfamiliar world nevertheless had much opportunity for one who knew how to fight, if you knew where to look, and it looks like the next stop is the Shimmercairns. Small enough to fit in the tunnels, but tough enough to defend himself, Hobson is ready for the next chapter in his life...Perhaps things are looking up, after all...
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
I finally found this thread again, already gave the relevant information to the gm though.
A Triton horizon walker ranger
13 14 13 12 14 10
https://www.dndbeyond.com/profile/Tytwobp/characters/15076775
extra item: a disguise kit (and ball bearings if I could get away with it.)