The room itself appears to have 4 doors, not including the one you cam from. Starting from the south through the door you left open as you entered, there is a wide hall with a pillar in the center. On the west wall is an open door that leads to the dining room. On the east wall is a closed door. Further up is a extension to the east which is furnished with comfy seats, carpets and a coffee table. This place must be the living room or sitting room. Further up, the hallway expands. On the north wall is a niche which seems to be decorated as Gibbly's office, with a seat, a carpet and a desk. The West wall, after the hall opened up has a metal gate that is open. Beyond the metal gate is room with blood and bones on the floor. This must be where the wolves were kept. East of the office is another door. This one seems to be made of metal and quite secure.
You find the keys. As you open the door, the prisoner stands tall. You notice she has horrible scarring on her right arm and a scar across her left eye. The scars look fresh. She is also quite lean. "Name's Kate. I work as bartender and a mercenary. She takes a look at Gibbly's corpse and spits. "Serves him right. So what are you doing here?"
She chuckles at the fair maiden comment, "Yeah, not fair anymore after what they did. Bastard keeps his jewels in that room over there" she says pointing to the door on the wall opposite to the kitchen. "It's in a magic chest. The chest requires a code number to open. Say the wrong one and it triggers a trap. Wish I could tell you what the code is. I would've figured it out if the jewels were what I came for. I came here to break up their drug operation. Speaking of which, I'm going back to the club. Look for "The Dancing Weaver" and ask for "Brown Fox" if you ever need a merc. I'll give you a discount for rescuing me; free if it involves taking down gangs. Be seeing ya" Kate walks toward the exit of the room.