Necria pauses to listen to the sound of the ripples radiating from where the pebbles fell into the pool and hands the flask back to Jharn
“It seems the area is much larger than I had imagined and that a small pool of oil would have little more effect than would a glowing pebble. Clearly the dragon lies in this direction,” she says, indicating the scratches around the hole, “but since we haven’t yet found it, I suggest we explore further!”
With that, Necria descends as quietly as she can to the level of the water below, trying to avoid being noticed, and peers into the gloom about her, hoping to catch sight of anything hidden in the darkness.
Drueze attempts to regain his footing and abandons the idea of hiding instead electing to try and find firm footing he crouches in a sprinters stance ready to pounce.
Jharn watches as Necria enters the hole. She turns to the other two. "Do either of you have a rope? Tying it off to the sign up here may make it easier for us to get back out."
The cavern Necria finds herself in is roughly round and about 50 feet in diameter. Its walls are covered in black fungus, and the slimy pool seems deeper in the center, its scummy surface broken only by the protruding ends of bones...mostly sheep's, but not all. A few figures loom at the walls, but on closer inspection are merely lichen-draped statues. Still, the faint stirring of the pool keeps the light shifting, so they seem almost to move. There are no other exits.
Remembering the encouragement of Jharn’s song of homecoming, Necria thinks back to the darkness of the cave in which she was brought up and adds 4 to her attempt to go unnoticed, for a total of 20.
A minute passes, then a few more, broken only by the drip of water and the shifting of the pool. Soon it's been ten minutes, more. Suddenly, the oily surface boils with movement: scaly black coils winding from the depths, a horned head sliding out, two smoldering eyes and a razor-toothed mouth: a dragon. "Well, well, well," she hisses in her high, metallic voice. "Seems I'll have to eat my servants after all." The creature slithers through the oily water, her acidic scent stinging Necria's nostrils. "A pity." She stretches her scum-caked wings with the languor of a cat. "I do prefer sheep." As she reaches the hole through which Necria entered, her blade-like claws grate on the stone, like nails on a chalkboard.
Necria will receive a free surprise round as the dragon passes by. After that, everyone roll initiative!
On their turn, Belleres will move away from the action and cast shillelagh on their staff as their action. As a bonus action they will swing the shield hanging from the back of their pack around in front of them.
Belleres knows they're not much of a fighter and doubts their offensive spell is strong enough to stop a dragon. They will try to stay back from the action so they can heal the others, but will make melee strikes with their charmed staff if necessary.
“The dragon is coming!” Necria shouts to her companions. “May the blessing of Luthic be upon you!” She presents the rune inscribed on her shield and intones some strange words as she casts bless on her three companions.
Add 1d4 to all attack rolls and saving throws you make for the next minute, or until I lose concentration.
She then moves within melee range of the dragon, hoping to gain an opportunity attack if the dragon moves away from her.
A dragon?! What am I supposed to do against that? Jharn’s mind whirs as she hears Necria’s cry from below. Almost without thought she strikes up a war chant hoping to help encourage Necria, who was separated from the rest of the group. (Bardic inspiration).
🎶March now boys for the night is coming fast we shall never falter victory ours at last. March on boys our swords will never sleep until the enemy’s defeated in victory so sweet🎶
If the dragon emerges from the hole, Jharn will attack with her rapier,
Attack: 20 Damage: 9
If the dragon does not emerge she will go down the hole and casts dissonant whispers
Initiative order is Belleres, Jharn, Dragon, Drueze, Necria.
Jharn slides into the hole in a skitter of rocks and fungi. Hearing her Dissonant Whispers, the dragon thrashes her neck, hissing in pain as she takes full damage. Wheeling with snakelike speed, she turns and flaps across to the far side of the cavern, green scum flying everywhere, clinging to the wall like a bat. "Well, little singer, you've played your tune," she whines, flicking her tail scornfully. "Pity it won't be enough to save your friends. As for you..." She opens her razor-toothed mouth and vomits a blast of sizzling green acid at Jharn.
Necria does get an opportunity attack as the dragon flees to the back of the room! (It's now about 40 feet away, across a deep, oily pool.)
Bless 4 if it makes a miss hit? I assume if disadvantage the 1st hits with bless and 2nd misses and no disadvantage the first hits and the 2nd with bless maybe hits? Edit, bless on 2nd attack 4
Necria pauses to listen to the sound of the ripples radiating from where the pebbles fell into the pool and hands the flask back to Jharn
“It seems the area is much larger than I had imagined and that a small pool of oil would have little more effect than would a glowing pebble. Clearly the dragon lies in this direction,” she says, indicating the scratches around the hole, “but since we haven’t yet found it, I suggest we explore further!”
With that, Necria descends as quietly as she can to the level of the water below, trying to avoid being noticed, and peers into the gloom about her, hoping to catch sight of anything hidden in the darkness.
Drueze attempts to regain his footing and abandons the idea of hiding instead electing to try and find firm footing he crouches in a sprinters stance ready to pounce.
"I'm ready if y'all are "
Jharn watches as Necria enters the hole. She turns to the other two. "Do either of you have a rope? Tying it off to the sign up here may make it easier for us to get back out."
The cavern Necria finds herself in is roughly round and about 50 feet in diameter. Its walls are covered in black fungus, and the slimy pool seems deeper in the center, its scummy surface broken only by the protruding ends of bones...mostly sheep's, but not all. A few figures loom at the walls, but on closer inspection are merely lichen-draped statues. Still, the faint stirring of the pool keeps the light shifting, so they seem almost to move. There are no other exits.
Can I get a Stealth check from Necria?
Wizard (Gandalf) of the Tolkien Club
Dexterity (Stealth): 16
Remembering the encouragement of Jharn’s song of homecoming, Necria thinks back to the darkness of the cave in which she was brought up and adds 4 to her attempt to go unnoticed, for a total of 20.
Necria does not seem to have been noticed by anything.
Wizard (Gandalf) of the Tolkien Club
She waits in ambush for anything that emerges from the pool.
A minute passes, then a few more, broken only by the drip of water and the shifting of the pool. Soon it's been ten minutes, more. Suddenly, the oily surface boils with movement: scaly black coils winding from the depths, a horned head sliding out, two smoldering eyes and a razor-toothed mouth: a dragon. "Well, well, well," she hisses in her high, metallic voice. "Seems I'll have to eat my servants after all." The creature slithers through the oily water, her acidic scent stinging Necria's nostrils. "A pity." She stretches her scum-caked wings with the languor of a cat. "I do prefer sheep." As she reaches the hole through which Necria entered, her blade-like claws grate on the stone, like nails on a chalkboard.
Necria will receive a free surprise round as the dragon passes by. After that, everyone roll initiative!
Wizard (Gandalf) of the Tolkien Club
Initiative 18
On their turn, Belleres will move away from the action and cast shillelagh on their staff as their action. As a bonus action they will swing the shield hanging from the back of their pack around in front of them.
Belleres knows they're not much of a fighter and doubts their offensive spell is strong enough to stop a dragon. They will try to stay back from the action so they can heal the others, but will make melee strikes with their charmed staff if necessary.
Initiative: 13
“The dragon is coming!” Necria shouts to her companions. “May the blessing of Luthic be upon you!” She presents the rune inscribed on her shield and intones some strange words as she casts bless on her three companions.
Add 1d4 to all attack rolls and saving throws you make for the next minute, or until I lose concentration.
She then moves within melee range of the dragon, hoping to gain an opportunity attack if the dragon moves away from her.
Initiative: -1
Initiative 5
A dragon?! What am I supposed to do against that? Jharn’s mind whirs as she hears Necria’s cry from below. Almost without thought she strikes up a war chant hoping to help encourage Necria, who was separated from the rest of the group. (Bardic inspiration).
🎶March now boys
for the night is coming fast
we shall never falter
victory ours at last.
March on boys
our swords will never sleep
until the enemy’s defeated
in victory so sweet🎶
If the dragon emerges from the hole, Jharn will attack with her rapier,
Attack: 20 Damage: 9
If the dragon does not emerge she will go down the hole and casts dissonant whispers
9
Initiative order is Belleres, Jharn, Dragon, Drueze, Necria.
Jharn slides into the hole in a skitter of rocks and fungi. Hearing her Dissonant Whispers, the dragon thrashes her neck, hissing in pain as she takes full damage. Wheeling with snakelike speed, she turns and flaps across to the far side of the cavern, green scum flying everywhere, clinging to the wall like a bat. "Well, little singer, you've played your tune," she whines, flicking her tail scornfully. "Pity it won't be enough to save your friends. As for you..." She opens her razor-toothed mouth and vomits a blast of sizzling green acid at Jharn.
Necria does get an opportunity attack as the dragon flees to the back of the room! (It's now about 40 feet away, across a deep, oily pool.)
I also need a Dexterity saving throw from Jharn.
Wizard (Gandalf) of the Tolkien Club
Dex Save: 8 ouch
Was that the dragons turn? How far away am I and how close can I get.
As the dragon turns to fly away, Necria stabs her with her javelin.
Attack: 8
Damage: 6
OOC: Just a reminder to everyone to add 1d4 to your attacks and saves. My bless spell is still up!
Jharn takes the full blast of the dragon's breath, taking 16 points of acid damage.
Necria's attack does not hit.
This was the dragon's turn; it's about 60 feet from Drueze, most of which is water.
Wizard (Gandalf) of the Tolkien Club
35ft of movement I'll get as close as I can while still standing even if it is slightly in the water and throw darts.
First Attack: 18 Damage: 4 (2nd roll if I'm too far and have disadvantage 10)
Bonus action dart Attack: 24 Damage: 4 (if disadvantage 14)
Bless 4 if it makes a miss hit? I assume if disadvantage the 1st hits with bless and 2nd misses and no disadvantage the first hits and the 2nd with bless maybe hits? Edit, bless on 2nd attack 4