The kobolds don't appear to have noticed you: their shrill laughter echoes off the slimy cave walls, which surround a 60' diameter round space with the kobolds in the center. What do you do?
Once again using druidcraft to aid the group's attempt at stealth Belleres will whisper, "can we lure them out? Better attack them in the light than in their cave."
Necria creeps closer, but stays at least 30 feet from the cave mouth, making as little noise as possible. She makes a “What’s going on?” gesture to her companions and waves at them to fall back to her position to discuss the situation.
She stays watchful for any signs of danger and is ready to support her companions depending on what they choose to do.
Drueze exits the cave and sets up by the entrance trying to hide. Stealth 13
Whispering "when they come out we ambush them."
Holding attack on the first threat I see. Staff attack Attack: 8 Damage: 4 advantage for surprise? (Leave that to DM depending on stealth or anything else) 19. Unarmed attack as bonus action Attack: 24 Damage: 7
Jharn follows Drueze's lead and sets up on the opposite side of the entrance, rapier in hand. "It should be fairly easy to get their attention. But getting them to come out, rather than take up positions inside? That's tougher."
Belleres will cast entangle on the kobolds inside the cave. Vines spring up to grab them within a 20ft square. They must make a DC 12 strength saving throw or be restrained.
Heeding Belleres’s call to action, Necria runs to the cave mouth and sees the kobolds inside. Casting thaumaturgy, her voice booms out with divine power, “Kobolds! You stand accused of stealing Farmer Gest’s sheep, and the evidence of the trail that we followed here implicates you in this crime! Answer these charges, or face the wrath of the Bloodmoon Witch!”
Jharn hurries in beside Necria, her rapier at the ready. Losing the need for stealth she recalls the light to her blade, creating a light blue glow to help light the area. Jharn takes a defensive stance, ready to strike at whatever may approach her.
The kobolds' chatter explodes into squeaks and squeals as Belleres' vines twine around them. Only two of the six scramble free. Six pairs of goggling eyes swivel and lock on Necria. "Wuh-oh," squeaks one of the kobolds. Then the two who are free yank out their jagged blades and charge Necria, shrieking and gnashing their pointy teeth. Before they reach her, Jharn and Drueze will each get an opportunity attack against them.
If any of the kobolds attack Belleres they will take a double handed swing at them with their charmed staff ( shillelagh). Belleres will defend themselves and will take an attack of opportunity but won't rush into battle if someone else is there already.
Jharn and Drueze each hit their Kobolds, which fall twitching to the floor, dead. Of the four restrained, two scramble free, yanking gnarled shortbows from their backs. This ends their turns.
This post has potentially manipulated dice roll results.
On his turn Drueze will go after the next Kobold he can reach with his staff and a sharp knee. If he manages to dispatch a Kobold with his first attack, the 2nd will be directed at a closest. Staff Attack: 18 Damage: 5 knee unarmed Attack: 10 Damage: 6
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The kobolds don't appear to have noticed you: their shrill laughter echoes off the slimy cave walls, which surround a 60' diameter round space with the kobolds in the center. What do you do?
Wizard (Gandalf) of the Tolkien Club
OOC: how many are there?
Once again using druidcraft to aid the group's attempt at stealth Belleres will whisper, "can we lure them out? Better attack them in the light than in their cave."
Whispering "I don't know perhaps we attack inside and quickly flee where two of you are waiting to ambush them."
Necria creeps closer, but stays at least 30 feet from the cave mouth, making as little noise as possible. She makes a “What’s going on?” gesture to her companions and waves at them to fall back to her position to discuss the situation.
She stays watchful for any signs of danger and is ready to support her companions depending on what they choose to do.
There are 6 of them.
Wizard (Gandalf) of the Tolkien Club
Drueze exits the cave and sets up by the entrance trying to hide. Stealth 13
Whispering "when they come out we ambush them."
Holding attack on the first threat I see. Staff attack Attack: 8 Damage: 4 advantage for surprise? (Leave that to DM depending on stealth or anything else) 19. Unarmed attack as bonus action Attack: 24 Damage: 7
Jharn follows Drueze's lead and sets up on the opposite side of the entrance, rapier in hand. "It should be fairly easy to get their attention. But getting them to come out, rather than take up positions inside? That's tougher."
Belleres will cast entangle on the kobolds inside the cave. Vines spring up to grab them within a 20ft square. They must make a DC 12 strength saving throw or be restrained.
"Now!" they call to their allies
Heeding Belleres’s call to action, Necria runs to the cave mouth and sees the kobolds inside. Casting thaumaturgy, her voice booms out with divine power, “Kobolds! You stand accused of stealing Farmer Gest’s sheep, and the evidence of the trail that we followed here implicates you in this crime! Answer these charges, or face the wrath of the Bloodmoon Witch!”
Drueze either holds his attack for Kobold running out, or if the party runs in he follows and lights them up inside.
Jharn hurries in beside Necria, her rapier at the ready. Losing the need for stealth she recalls the light to her blade, creating a light blue glow to help light the area. Jharn takes a defensive stance, ready to strike at whatever may approach her.
Initiative: 11
Perception: 4
The kobolds' chatter explodes into squeaks and squeals as Belleres' vines twine around them. Only two of the six scramble free. Six pairs of goggling eyes swivel and lock on Necria. "Wuh-oh," squeaks one of the kobolds. Then the two who are free yank out their jagged blades and charge Necria, shrieking and gnashing their pointy teeth. Before they reach her, Jharn and Drueze will each get an opportunity attack against them.
Wizard (Gandalf) of the Tolkien Club
By the way, the initiative order after the opportunity attacks is Necria, Kobolds, Jharn, Belleres, Drueze.
Wizard (Gandalf) of the Tolkien Club
Attack: 25 Damage: 14
attack roll +3 dex +2 proficiency
As the kobolds rush forward, Jharn’s rapier flickers our to strike at the closest one between the throat and chest.
Swing for the fences. Attack: 9 Damage: 7
If any of the kobolds attack Belleres they will take a double handed swing at them with their charmed staff ( shillelagh). Belleres will defend themselves and will take an attack of opportunity but won't rush into battle if someone else is there already.
Attack13
Damage 5
“So be it,” says Necria. “If you refuse to live in peace with your neighbor, then you will be judged by Luthic!”
She shifts her javelin into her shield hand and targets one of the restrained kobolds with sacred flame. DC 11, 6 radiant damage.
Jharn and Drueze each hit their Kobolds, which fall twitching to the floor, dead. Of the four restrained, two scramble free, yanking gnarled shortbows from their backs. This ends their turns.
Wizard (Gandalf) of the Tolkien Club
On his turn Drueze will go after the next Kobold he can reach with his staff and a sharp knee. If he manages to dispatch a Kobold with his first attack, the 2nd will be directed at a closest. Staff Attack: 18 Damage: 5 knee unarmed Attack: 10 Damage: 6