You have just arrived at the Shimmercairns. An island group previously unknown, or at least unexplored by man. Due to recent geothermic activity, however, the lands have grown more and more fertile and hospitable. The vast sheets of ice surrounding the islands has begun melting, and the the lichen-covered cliffsides and rocky beaches have become more.. publicly accessible.
It has been 20 years since the first chunks of ice broke away from around the islands and the humanoid races have started colonising the southernmost island, Oyjan. The race of man came first, since they didn't just live the closest, but also are the most adventurous and restless of the humanoid races. The human empire hasn't quite gotten the control needed over the colony though and the one true city on the island, New Tosgon is controlled by a council of nine... opportunists. Known as the "Nine-Fingered Hand" this small group has monopoly on different trades and services around the city. The only service the council haven't gotten their fingers in is mining. You see the Shimmercairns consist of an interesting blend of metals and minerals and has a vast cavesystem beneath it containing ademantium ore. The cavesystem is under water and must be mined using special equipment, by specialists from the mainland and therefore have been deemed to dangerous to interfere with by the council. It is public knowledge that miners should be left alone.
The ice has started to melt even further north now, and adventurers from all over the main continent of Thyséa migrate to the Shimmercairns, and Oyjan, in search of a plethora of different things. This is where you, brave adventurers of the mainland, come in.
It is nearing noon on your eighteenth day on the sea. For some of you this might be one of the most nauseating experiences of your life, for others it is a routine experience. It isn't hard to find a quiet corner on this ship. There are just enough sailors to manoeuvre it with their self-proclaimed "greatest captain north of Uvonia", Captain Bartholomew Tallmast, a unsusually muscular wood-elf at the helm. Other than this, there are actually next to no passengers except the five of you. Oh, and the cormorants. Most of you have noticed the black bodied aquatic birds circling the main mast of the ship taking occasional breaks at the boom.
The occasional bird call and sloshing of waves against the bow of the ship are broken by shouting at the crows-nest. "About bloody time! Oy, cap! Land ho!" About an hour later you can spot it a large craggy island of rocks and cliffside with a hardy tree every now and then that has found purchase in the sparse soil clinging to the steep walls of rock. Then you see the city. There in a the middle of a bay, a long narrow wooden pier sticking out as a sore thumb among the ruins of what looks like an old city. From this distance the ruins look abandoned, but as you get closer to the pier you notice people among the rubble. Streets have been cleared out, and what the old buildings have been put to new use. Walls have been raised where they originally had fallen and thatch roofs cover small homes in the midst. The "city" is built up against the mountainside and looks like quite the work in progress, though those parts of it that have been cleared out for new construction are an interesting sight to say the least.
As you reach the pier, dock and walk down the gangplank onto the creaky wood you quickly realise that crew does not follow. The second the last of you set foot on the pier the gangplank is raised and the ship starts making its way to the main docks, closer to the city proper. A growly voice shouts at you. "Ahoy there, welcome to New Oyjan mates. I'z Khrook Jaws n' will be axin sum questions alright? Just wants to know why yur 'ere n' all that. Business or pleasure? State or private? Whaz your craft? You ansuz me questions three n' i'll let ya pass." The goliath gives you a toothy smile and you all notice the.. charming smile of his. Each tooth is filed down to a sharp point and like the keys of a piano every other tooth is either a ivory white perfectly polished piece of tooth or a half-rotten excuse for a chewing implement. Behind him and the six guards that are accompanying him there is a gate on the middle of the pier, and a little over a hundred feet behind that, the city.
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Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Gunnar stands up from polishing and oiling some of his boar’s mechanisms. He makes his way over to the gangplank, “Mornin’. Here on business, private work, got various trades, but smithing is my primary one.”
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Saperavi takes his time walking down the gangplank. Rough waters and small quarters notwithstanding, there's still nothing quite like a ship for stilling the spirit. The dwarf wears a thick, weather-worn pea coat over a heavy shirt of chainmail, which clinks lightly as he makes his way to a broken segment of railing. The... welcome committee... can wait a moment while he quietly restores the splintered timber. He arches an eyebrow at Gunnar identifying himself as a smith, but addresses the Goliath. "Saperavi, Smith of Moradin. I'm here to mend broken things- bones, boats, and spirits." He turns a lopsided grin at Khrook. "Speaking of spirits, master Jaws, I've an empty wineskin. Is there a pub yet in New Oyjan?"
Khrook picks at one of the blackened teeth in his mouth and flicks what could only be a shard of it into the water by the pier as Gunnar speaks up. "Right. So you's some sort o' inventor type smith I takes it." He eyes the freshly polished mechanical construct with a clear look of being impressed gleaming in his beady eyes. "Yur best of gettin' a smithing permit from a Fire n' Brimstone smith. Thems the ones that controls the clinkin' n' clankin' round 'ere. Yur gon' be independent of sorts, jus' gettin' to be a part of a labourers union, see? Anywhoos yur gonna need to make a deal with 'em for 'em smithing stuffs."
Ravi is the next to speak up. "Alrighty stubby. You heard what I said to mr. Inventor 'ere right? Smithin' is Brimstone conrolled. When it comes to that Moor-den feller of yurs we doesn't got any temples round 'ere cuz healin's Reverse Contagions bidniss. Ya can of course do a prayer every now n' then, free faith n' all that, but ya cannot go round healin' folks left n' right, right? Lastly, if yur a shipwright go talks with me boss. Shorah will be takin ya under his wing n' yur gon'be fixin' ships in no time." Khrook takes a swig of a large tankard on the table in front of him an lets out a large burp, leaning down into face height for Saperavi. "If yur lookin' for a place to drink go find a Catnip Tap. If ya wants a meal with yur drink find a Silver Yarn. He looks at the rest of the group. If yous lookin for all that n' a bed to go with it you go find a mouse."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"Ah yes, farewell Captain Tallmast! A most wonderful voyage it was - I will drink to your fine crew the next chance I am to get!" Tovar, your enormous traveling companion, just steps off the gangplank as it begins to move. He waves back at the ship fondly.
A large dark beard, shot with occasional streaks of grey, covers most of his face. Beneath a furred cap, twinkling blue eyes dart around the quays and seem to take in everything at once. On first glance, it seems that he might be of comparable size to the goliath, matching him if not surpassing him in width, though not in height. His voice is deep and rich, flavored with a guttural, pronounced accent (that roughly resembles a stereotypical russian accent from movies about cold war-era spies).
In response to the goliath's query, Tovar gives a chuckle. "Tovar Shanka, at your service. I am, shall we say, 'biznisman'. My skills are wealth acquisition and development. I find things to sell, make profit, and find more things for to sell. Excellent cycle."
Khrook makes sure to stand up from his chair as Tovar walks up. "Well lookie 'ere ey. A tall, handsum trader 'sat what you is? Maybe the weasel will let you do business or if yous here for business less liked by the mainlanders you best find on of the shorties and ask 'em 'bout that. Yur wantin' money thems the one you should be talkin' to."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Ruby gathers up 'her' things in her hiding place below decks - a crossbow she doesn't know how to use, clothes that barely fit, and a rather ornate wand that may have changed her life. She examines it one more time, cradling it gently in her hands, before stowing it inside her large overcoat. It felt like an extension of her, and a welcome one at that. The lack of crew, and passengers, on the trip had gifted her the time and opportunity to 'borrow' a selection of items she thought might aid her, wherever the ship ended up, and she packed these items in a similarly borrowed backpack.
Emerging onto the deck, she does her best to look like she belongs, and stands next to the other passengers as the ship is berthed at a pier, the crew too busy with their duties to pay her any notice. A girl of 16, just breaking 5ft tall in her worn knee-high boots, she stares up at the vast frame of Tovar in awe. The other passengers also seem capable and sure of their place in life, making Ruby feel rather self-conscious. As the goliath starts barking out orders, she begins to panic. She hadn't considered that she might have to answer questions from the authorities once she left the ship, and her mind draws a blank as far as good cover stories go. She wasn't here for business or pleasure. She didn't have a craft. She wasn't even sure what "state or private" meant. As the face of Khrook smiles down at her expectantly, memories of her last night on the mainland flood back, and she begins to sob, tears running down her face.
Gunnar watches the whole scene go from very professional to a really sad scene. He averts his gaze and gives a “yeesh” grimace off to his mechanical buddy.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Khrook tussles the young girls hair. "Yur brother? Dunno 'bout him, but you look too young to have found a job yet. I'll just note ya as "refugee". Got many o' those'uns round 'ere. Folks who just be needin' to get away from mainlanders and glommies and... a sad past." A wink follows his last words loading them up with a fair share of ambiguity, "Which one o' you's makin' sure girlie 'ere gets integrated into our nice city?"
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Leaving last, a tall lizardfolk slinks its way down the gangplank. You recognize it clearly, seeing as how it had been incredibly distraught throughout the entire trip, often clutching the deck on all fours. The lizardfolk begins walking past you all, seemingly completely ignorant to customs, or whatever the olden term for customs is.
(Character art coming soon, I haven't really found anything yet)
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"Ignorance is bliss, and you look absolutely miserable."
Khrook slaps Tovar on the shoulder. "Great! Yous in charge o' that then. Anywho I's happy to welcome you to.." It seems that the goliath hasn't noticed the lizard until now and slams out a thick veiny arm right before he walks by him, the bulbous head turns ever so slowly towards the and it is almost as if hot coals burns within his eyes. "OYYH! I be needin' to know three basic things before you can enter, scaly. Why're you here n whaz yur profession, working, crafty, job thing eh?" He eyes the foreigner. "You ain't a glommie I sees that."
While waiting for the druid to come up with an answer he puts on a toothy grin again. "I could tell you, but ain't no fun in'at right? Go round ask for a mouse. Peoples gon' help ya find it, we's nice enough 'ere."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
The lizardfolk turns, looking Khrook in the eye. It's a bit hard, seeing as how the lizardfolk's eyes are on the sides of his head. But it manages.
"This one apologizes. It was not known. Also, this one believes that one has given only two things that it must know. This one would like to know the third."
It thinks for a moment.
"What is... 'Glommie?'"
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"Ignorance is bliss, and you look absolutely miserable."
"S'alright. Just answer 'em so the bosses can know n' you can go. Third question would be if yur on state or personal bidniss, but like I's been saying, you don't look like no glommie, hoity toity, bureaucrat, lawyer-tradesman-goodie-two-shoes donkeys butt to me." The goliath scans the group and takes note of any purses hanging from their belts. "Yous all be needin' to melt glommie-coins into droplets at a forge 'fore you can use 'em. Us islanders don't take no small flat coins no matter if'is gold or nah."
He gestures for the rest of the party to go ahead and walk down the pier into the city, but waits impatiently for The Cycle to respond.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Khrook scratches his chin. "So yous some sort of nature guy? I'll just do that. N-a-ture g-u-y." After scribbling down what seems to be just random squibbles and shapes he stuffs the papers into the back of his pants and starts walking down the pier with the grunts following close behind. He signals for the group to follow. "Forge is just for melting yur coins. Is simple maths. 1 droplet is made from two coins, shaped as water drops they is, the money. Forge'll take a share for the work though."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Ruby's heart lifts slightly as the giant man takes responsibility for her. Even if it was only for a day or two, it would still help her find her feet, she thought. Drying her eyes and craning her neck upwards, Ruby composes herself and attempts to converse with him.
"Mister Shanka, are you going to this forge? Might I join you if you are? I'll do my best not to get in the way."
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You have just arrived at the Shimmercairns. An island group previously unknown, or at least unexplored by man. Due to recent geothermic activity, however, the lands have grown more and more fertile and hospitable. The vast sheets of ice surrounding the islands has begun melting, and the the lichen-covered cliffsides and rocky beaches have become more.. publicly accessible.
It has been 20 years since the first chunks of ice broke away from around the islands and the humanoid races have started colonising the southernmost island, Oyjan. The race of man came first, since they didn't just live the closest, but also are the most adventurous and restless of the humanoid races. The human empire hasn't quite gotten the control needed over the colony though and the one true city on the island, New Tosgon is controlled by a council of nine... opportunists. Known as the "Nine-Fingered Hand" this small group has monopoly on different trades and services around the city. The only service the council haven't gotten their fingers in is mining. You see the Shimmercairns consist of an interesting blend of metals and minerals and has a vast cavesystem beneath it containing ademantium ore. The cavesystem is under water and must be mined using special equipment, by specialists from the mainland and therefore have been deemed to dangerous to interfere with by the council. It is public knowledge that miners should be left alone.
The ice has started to melt even further north now, and adventurers from all over the main continent of Thyséa migrate to the Shimmercairns, and Oyjan, in search of a plethora of different things. This is where you, brave adventurers of the mainland, come in.
It is nearing noon on your eighteenth day on the sea. For some of you this might be one of the most nauseating experiences of your life, for others it is a routine experience. It isn't hard to find a quiet corner on this ship. There are just enough sailors to manoeuvre it with their self-proclaimed "greatest captain north of Uvonia", Captain Bartholomew Tallmast, a unsusually muscular wood-elf at the helm. Other than this, there are actually next to no passengers except the five of you. Oh, and the cormorants. Most of you have noticed the black bodied aquatic birds circling the main mast of the ship taking occasional breaks at the boom.
The occasional bird call and sloshing of waves against the bow of the ship are broken by shouting at the crows-nest. "About bloody time! Oy, cap! Land ho!" About an hour later you can spot it a large craggy island of rocks and cliffside with a hardy tree every now and then that has found purchase in the sparse soil clinging to the steep walls of rock. Then you see the city. There in a the middle of a bay, a long narrow wooden pier sticking out as a sore thumb among the ruins of what looks like an old city. From this distance the ruins look abandoned, but as you get closer to the pier you notice people among the rubble. Streets have been cleared out, and what the old buildings have been put to new use. Walls have been raised where they originally had fallen and thatch roofs cover small homes in the midst. The "city" is built up against the mountainside and looks like quite the work in progress, though those parts of it that have been cleared out for new construction are an interesting sight to say the least.
As you reach the pier, dock and walk down the gangplank onto the creaky wood you quickly realise that crew does not follow. The second the last of you set foot on the pier the gangplank is raised and the ship starts making its way to the main docks, closer to the city proper. A growly voice shouts at you. "Ahoy there, welcome to New Oyjan mates. I'z Khrook Jaws n' will be axin sum questions alright? Just wants to know why yur 'ere n' all that. Business or pleasure? State or private? Whaz your craft? You ansuz me questions three n' i'll let ya pass." The goliath gives you a toothy smile and you all notice the.. charming smile of his. Each tooth is filed down to a sharp point and like the keys of a piano every other tooth is either a ivory white perfectly polished piece of tooth or a half-rotten excuse for a chewing implement. Behind him and the six guards that are accompanying him there is a gate on the middle of the pier, and a little over a hundred feet behind that, the city.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Gunnar stands up from polishing and oiling some of his boar’s mechanisms. He makes his way over to the gangplank, “Mornin’. Here on business, private work, got various trades, but smithing is my primary one.”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Saperavi takes his time walking down the gangplank. Rough waters and small quarters notwithstanding, there's still nothing quite like a ship for stilling the spirit. The dwarf wears a thick, weather-worn pea coat over a heavy shirt of chainmail, which clinks lightly as he makes his way to a broken segment of railing. The... welcome committee... can wait a moment while he quietly restores the splintered timber. He arches an eyebrow at Gunnar identifying himself as a smith, but addresses the Goliath. "Saperavi, Smith of Moradin. I'm here to mend broken things- bones, boats, and spirits." He turns a lopsided grin at Khrook. "Speaking of spirits, master Jaws, I've an empty wineskin. Is there a pub yet in New Oyjan?"
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Khrook picks at one of the blackened teeth in his mouth and flicks what could only be a shard of it into the water by the pier as Gunnar speaks up. "Right. So you's some sort o' inventor type smith I takes it." He eyes the freshly polished mechanical construct with a clear look of being impressed gleaming in his beady eyes. "Yur best of gettin' a smithing permit from a Fire n' Brimstone smith. Thems the ones that controls the clinkin' n' clankin' round 'ere. Yur gon' be independent of sorts, jus' gettin' to be a part of a labourers union, see? Anywhoos yur gonna need to make a deal with 'em for 'em smithing stuffs."
Ravi is the next to speak up. "Alrighty stubby. You heard what I said to mr. Inventor 'ere right? Smithin' is Brimstone conrolled. When it comes to that Moor-den feller of yurs we doesn't got any temples round 'ere cuz healin's Reverse Contagions bidniss. Ya can of course do a prayer every now n' then, free faith n' all that, but ya cannot go round healin' folks left n' right, right? Lastly, if yur a shipwright go talks with me boss. Shorah will be takin ya under his wing n' yur gon'be fixin' ships in no time." Khrook takes a swig of a large tankard on the table in front of him an lets out a large burp, leaning down into face height for Saperavi. "If yur lookin' for a place to drink go find a Catnip Tap. If ya wants a meal with yur drink find a Silver Yarn. He looks at the rest of the group. If yous lookin for all that n' a bed to go with it you go find a mouse."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"Ah yes, farewell Captain Tallmast! A most wonderful voyage it was - I will drink to your fine crew the next chance I am to get!" Tovar, your enormous traveling companion, just steps off the gangplank as it begins to move. He waves back at the ship fondly.
A large dark beard, shot with occasional streaks of grey, covers most of his face. Beneath a furred cap, twinkling blue eyes dart around the quays and seem to take in everything at once. On first glance, it seems that he might be of comparable size to the goliath, matching him if not surpassing him in width, though not in height. His voice is deep and rich, flavored with a guttural, pronounced accent (that roughly resembles a stereotypical russian accent from movies about cold war-era spies).
In response to the goliath's query, Tovar gives a chuckle. "Tovar Shanka, at your service. I am, shall we say, 'biznisman'. My skills are wealth acquisition and development. I find things to sell, make profit, and find more things for to sell. Excellent cycle."
Khrook makes sure to stand up from his chair as Tovar walks up. "Well lookie 'ere ey. A tall, handsum trader 'sat what you is? Maybe the weasel will let you do business or if yous here for business less liked by the mainlanders you best find on of the shorties and ask 'em 'bout that. Yur wantin' money thems the one you should be talkin' to."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Ruby gathers up 'her' things in her hiding place below decks - a crossbow she doesn't know how to use, clothes that barely fit, and a rather ornate wand that may have changed her life. She examines it one more time, cradling it gently in her hands, before stowing it inside her large overcoat. It felt like an extension of her, and a welcome one at that. The lack of crew, and passengers, on the trip had gifted her the time and opportunity to 'borrow' a selection of items she thought might aid her, wherever the ship ended up, and she packed these items in a similarly borrowed backpack.
Emerging onto the deck, she does her best to look like she belongs, and stands next to the other passengers as the ship is berthed at a pier, the crew too busy with their duties to pay her any notice. A girl of 16, just breaking 5ft tall in her worn knee-high boots, she stares up at the vast frame of Tovar in awe. The other passengers also seem capable and sure of their place in life, making Ruby feel rather self-conscious. As the goliath starts barking out orders, she begins to panic. She hadn't considered that she might have to answer questions from the authorities once she left the ship, and her mind draws a blank as far as good cover stories go. She wasn't here for business or pleasure. She didn't have a craft. She wasn't even sure what "state or private" meant. As the face of Khrook smiles down at her expectantly, memories of her last night on the mainland flood back, and she begins to sob, tears running down her face.
"My brother..."
Gunnar watches the whole scene go from very professional to a really sad scene. He averts his gaze and gives a “yeesh” grimace off to his mechanical buddy.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Khrook tussles the young girls hair. "Yur brother? Dunno 'bout him, but you look too young to have found a job yet. I'll just note ya as "refugee". Got many o' those'uns round 'ere. Folks who just be needin' to get away from mainlanders and glommies and... a sad past." A wink follows his last words loading them up with a fair share of ambiguity, "Which one o' you's makin' sure girlie 'ere gets integrated into our nice city?"
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"It will be my, ah, how you say... honor." Tovar's grin is mostly hidden behind his beard, but his twinkling eyes give it away.
Ravi's eyes narrow at that. "You said something about a 'mouse', Khrook? What do you mean by that?"
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Leaving last, a tall lizardfolk slinks its way down the gangplank. You recognize it clearly, seeing as how it had been incredibly distraught throughout the entire trip, often clutching the deck on all fours. The lizardfolk begins walking past you all, seemingly completely ignorant to customs, or whatever the olden term for customs is.
(Character art coming soon, I haven't really found anything yet)
"Ignorance is bliss, and you look absolutely miserable."
Gunnar raises a brow, “I had thought he said ‘house,’ but now I’m not so sure.” He looks to Khrook, “Which is it?”
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Khrook slaps Tovar on the shoulder. "Great! Yous in charge o' that then. Anywho I's happy to welcome you to.." It seems that the goliath hasn't noticed the lizard until now and slams out a thick veiny arm right before he walks by him, the bulbous head turns ever so slowly towards the and it is almost as if hot coals burns within his eyes. "OYYH! I be needin' to know three basic things before you can enter, scaly. Why're you here n whaz yur profession, working, crafty, job thing eh?" He eyes the foreigner. "You ain't a glommie I sees that."
While waiting for the druid to come up with an answer he puts on a toothy grin again. "I could tell you, but ain't no fun in'at right? Go round ask for a mouse. Peoples gon' help ya find it, we's nice enough 'ere."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
The lizardfolk turns, looking Khrook in the eye. It's a bit hard, seeing as how the lizardfolk's eyes are on the sides of his head. But it manages.
"This one apologizes. It was not known. Also, this one believes that one has given only two things that it must know. This one would like to know the third."
It thinks for a moment.
"What is... 'Glommie?'"
"Ignorance is bliss, and you look absolutely miserable."
"S'alright. Just answer 'em so the bosses can know n' you can go. Third question would be if yur on state or personal bidniss, but like I's been saying, you don't look like no glommie, hoity toity, bureaucrat, lawyer-tradesman-goodie-two-shoes donkeys butt to me." The goliath scans the group and takes note of any purses hanging from their belts. "Yous all be needin' to melt glommie-coins into droplets at a forge 'fore you can use 'em. Us islanders don't take no small flat coins no matter if'is gold or nah."
He gestures for the rest of the party to go ahead and walk down the pier into the city, but waits impatiently for The Cycle to respond.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
"This one... thinks it... might understand. This one's mission is to preserve the Cycle. This one's profession is... preserve...er."
"Ignorance is bliss, and you look absolutely miserable."
Tovar's interest picks up at the mention of coin, but his brow furrows at the apparent need to part with it.
"This forge, it is bank? Exchange of currency?"
Khrook scratches his chin. "So yous some sort of nature guy? I'll just do that. N-a-ture g-u-y." After scribbling down what seems to be just random squibbles and shapes he stuffs the papers into the back of his pants and starts walking down the pier with the grunts following close behind. He signals for the group to follow. "Forge is just for melting yur coins. Is simple maths. 1 droplet is made from two coins, shaped as water drops they is, the money. Forge'll take a share for the work though."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Ruby's heart lifts slightly as the giant man takes responsibility for her. Even if it was only for a day or two, it would still help her find her feet, she thought. Drying her eyes and craning her neck upwards, Ruby composes herself and attempts to converse with him.
"Mister Shanka, are you going to this forge? Might I join you if you are? I'll do my best not to get in the way."