Goals (put these first since backstory is long): Short Term - Find out the origin of the symbols on the staff he found. Long Term: - Recapture the spirits and rid himself of the visions.
Backstory:
Delon grew up in the forests near the boarder lands. From a very young age he felt drawn to the woods around his home. Khelvahn Theroris recognised this is the signs of a budding young druid and encouraged him to foster this love for the wild. At the same time Khelvahn took Delon under his wing to teach them about the ways of the wilds.
Decades passed as Delon served as an acolyte learning from his teacher as much as he could about the woods and the natural world around him. His affinity to the animals he met aided him in his training and exploration of the woods around him. As he grew in confidence and ability, he began to range further from home, meeting people that he had only heard of from stories as people passed through the area.
At the age of 100, Delon went through his naming ritual, going out to seek his true purpose and the path his future would take. His love of foreign people and cultures took him far from home, eventually finding himself in one of the ruined cities of the ancient kingdoms, long since fallen. Surely he had been led here to teach him of his past, and lead him to his future. For many days he explored the ruins of the city, uncovering trivial pieces of the past, and creating an image of the people who had lived here. It was while he was searching among the ruins that he stumbled across a tomb, overgrown with vines, far from the light. The abyssal symbols on the tomb indicated something of interest. Delon knew enough of the language to recognise a few words. “Eternal Rest”. “End the pain.” “The goddess.” Delon could not resist. He spent the day clearing away debris rocks and vines revealing more of the words, the symbols, the images that covered the stone slab. Surely this is what he had been drawn to; this was his purpose.
The lights faded in the sky and Delon knew that he would have to wait until morning to proceed any further. He slept within sight of the tomb, fearing for some reason to leave its presence. That night was the night he truly earned his name. Delon, the dark one, he who the shadows fear. As he slept a mist crept out of the tomb, carrying with it with shades of the past. The symbols on the tomb did not indicate protection for the person inside but rather protection from for those without.
The abyssal text used to create the ward on the tomb had faded overtime as weather and roots cracked and scared the surface. The warding spell wore away, leaving the world vulnerable once again to the evil intentions within. Delon was visited by the image of the Demon Lord. This was enough to shatter his soul. The shards of which scattered, buried deep within him. When the visage finally released Delon woke to find a staff with the three interlocking circles on its head. The symbol felt ancient, but alien, still it brought a sense of hope back to the darkest moment of his life. This symbol, was it the beacon of hope, or the mark of evil? Either way, it was his only clue.
Every night as he meditates, the image returns. The promises seep like wisps through his mind both waking and sleeping. Every morning when he wakes, Delon reaches for the staff and prays. Calling on whoever will listen to guide his steps. He then wrote down everything he remembered from his dream, hoping for some clue as to how to rid his self of this curse. As he looks back through his journal, he sees the same words repeated. Reinforcing the visions of the endless night.
Since that night, his steps led him to seek out and remove any influence of Asmodeus that he could. Delon would never stray close to the demon lord except to strum a blow. And those he struck down he would never allow to go unguided into the afterlife. Burying them himself and taking them on that journey, or at least leaving the means for others to do so.
When Delon finally returned to his people, he was a different man. His family sensed it, his neighbours saw it in his eyes. No one said a word. No one asked him what he had experienced, but everyone knew something was wrong. For several years he tried to live life as normal, but no matter what others said, he felt the distance growing between them. He never knew if the continued support was out of sympathy or fear, but soon he knew that he could take it no more. It was time to leave and find somewhere he could fit in, or at least stay out of sight, while he sought to rid himself of his visions.
Cassandra was born in Bastion growing up as a daughter of an innkeeper. She helped bus tables and take orders the inn was a bit further into the city so they didn't see as many rough customers usually merchants and some dockers. Unfortunately it seems her family was in debt to some less than friendly people. One night she woke up to smoke and screaming she opened her door to see flames in the hallway going to her window she opened it and dropped down, luckily it was only around 10 feet up and she was able to hang down on a ledge to make it less. As she went around to the front she saw some guards arriving as the flames were already dying. According to them her parents didn't make it out. Having no money and no home she tried to work for room and some wages at another inn but it seems people thought she would bring only trouble so she ended up on the streets. As hours turned into days she started to feel the pains of hunger gnawing at her. She tried to steal from a food cart in the street but she had never done anything like that and got sent away with a warning and slap on the wrist. She thought about turning to the red district and felt tears welling up as she laid her head into her arms and started balling. A few moments passed before she felt a hand on her shoulder and looked up to see a man whose face was covered. When he spoke it sounded harsh but his words were kind "Are you okay, little one?" He held out his hand helping her up. He offered a place to stay saying something about outcasts sticking together. When they got to his home he took off his cloak and turned to her, "my name is Konor Ssinn, if you are willing I would like to take you as a live-in apprentice" she quickly agreed not knowing what his trade was but she knew she needed food and a home. She would clean the house while he was away on "business" but he told her to never go in his office as he had it organized in his own way. She tried once but it was locked, he started to teach her things when he was home. How to use a knife and sword, how to fight someone larger than her. It was when he taught how to pickpocket and pick locks that she started to ask why she needed to know this, he told her that if she learns well enough she can come with him on business. That was enough to make her work harder, she worked on a chest he told her to practice on. The next time he went out though she tried to pick the lock on his office door but there seemed to be some kind of barrier between her and the door. When he got back he brought a measuring tape and a pen and ink. He asked her to hold up her arms as he measured her he wrote down number and letters in a language she'd never seen before he said it was the language of his people and if she wanted he could teach her it. She agreed and he added that to her growing curriculum. One day he nodded and told her be was going to go to the market and wanted her to come with him. She was happy but a little confused as he had never asked her to go with him before. As they were walking on the main road he turned down an alley waving for her to follow after weaving around the alleyways they ended up at a shop with two crossed daggers going inside he nodded to the person at the desk and they went into the back. She looked around seeing lots of weapons and some vials filled with strange liquid and the prices! 1000 gold, 15,000 gold who had that kind of money? Hearing the door open she turned around to see the man carrying a parcel she watched as Konor set down a small stack of coins. He told her to pick out a short-sword and a few daggers. She nodded and found a good sword it looked plain but Konor said that all those ornaments just added weight. She also found a small belt of daggers. She brought it to him and he nodded and told her to wait outside for him. She left the items on the counter and went outside she heard some arguing inside before quiet then he came out and did a quick bow to the door and told her to never buy at full price and that he would teach her to haggle, another thing to add to the list. When they got back he opened the parcel and revealed to her a set of leather armor dyed a dark green. He asked her to try it on saying it should fit well, she went into another room and started to put it on it took her longer than expects put she got it on nonetheless. She went out showing it to Konor after looking it over he nodded and told her she should be ready to start going with him on business. From there her daily life changed as she started to learn where he got his money from, the first mission she went on was to steal some documents he had her stay outside and stand watch. The next mission she went with him on he asked her to come inside with him and gave her a mask to wear whenever she is taking part in missions. The mission she helped in was simple she just had to get in and still some papers then leave. Of course it never stayed simple for long, before the last mission she did with him Konor pulled her aside and told that this time she would be taking someones life. Not directly she would simply be putting on the rim of their glass but nonetheless it was taking someones life. He told her that she would have to do it eventually and it was something she would get used to. She didn't believe him at the time but how true that is now, the mission went off without a hitch she got in poisoned the glass got out. When she got back she had made up her mind after night fell she packed up everything she had and left. The house, the city, everything she even chose a new name for herself Liliana Ashfall.
Fibby Human Druid Background: Haunted One Alignment: Neutral Good
Fibby is freakishly tall - nearly seven feet - gangly, and thin. He hunches slightly, and has very crooked teeth, which he hides behind a neat mustache and goatee. A teenaged trauma which he seldom discusses has damaged him deeply. He talks little, and finds comfort with animals rather than people.
He is poor, but manages a small herd of pigs which he is trying to sell at the trading post of Aurok’s Pasture. His immediate goal is to sell his pigs, buy some supplies, and slip back into the wilds. His strives longterm to find some peace with his past.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
I should probably detail out some class stuff: I’m not looking to prohibit much. No gunslingers, no artificers. Other than that, feel free to use classes from any source book. Heck, if you want to make a custom class, I’m good with that too, just get with me for approval (I’m not going to approve a class that breaks the game, or is absurdly more powerful than anything else. Think of it as an opportunity to make your character who doesn’t quite fit into the other classes).
Also, multiclassing- if you want to multiclass, that’s fine, but talk to me about it. No one gets to take their fighter and suddenly without explanation gain a level in sorcerer. If you talk to me, I’d love to provide narrative to make your Druid/warlock. But I want explanations and sensible narrative.
Still working on the background. Will write a full one if picked.
Background:
Gronk was always large, and good in a fight. That's how he ended up on the wall. Relatively simple minded, he made of a good brute in combat, landing heavy blows with his greataxe. After his last unit was destroyed defending a raid Gronk began placing himself in harms way, eventually leading to his Captain discharging him from service. He now wanders towards the West, returning slowly to his people.
Rollback Post to RevisionRollBack
Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
This post has potentially manipulated dice roll results.
Ability scores: 1610971215
I’ll keep the rolls.
Krixxiss, Kobold Rogue, either Urchin or Urban Bounty Hunter, alignment is either True Neutral or Lawful Evil.
Background: Krixxiss was always an ambitious little creature. He was born in the sewers, and was raised there. He saw many of his people work on mines tirelessly for other inhabitants of the Bastion, risking their lives, digging and picking. It was always them , always little expendable kobolds. Yes, they were recognized by the simple folk, but all of those invitations, those governmental positions — a joke, amd a cruel one at that. With no real power, or influence, this living was not exciting enough fo Krixxiss. That’s where his ambition made its entrance. He escaped the sewers, defied the mines, and began his life anew on a dirty street. A thief, a scoundrel, sometimes an assassin. But at least he wasn’t stuck beneath the ground, slaving for others. His target now lies at the top of hierarchy. He wants to become a master of his own thieves’ guild, for he knows that information is true power. He knows that a blade in the shadow, and a drop of sweet poison in a noble’s wine will grant much more possibilities than a blunt hammer and a speech. Once he is able to do that, all is left to do, is to simply show the world why kobolds shouldn’t be the ones to dig, or at least no the only ones, and to place a kobold of appropriate capability into the circle of power in the Bastion.
Short term goal: Become a founder of a thieves’ guild
Long term goal: become a powerful person in the political and governmental structure of the government, as well as the criminal world, amd use this power to lift kobolds in the society.
I would love to play a cleric! Do you use the deities listed in the PHB or do you have a homebrewed pantheon?
I am pretty open minded on this. I have some ideas for homebrewed deities, but I’ll also likely use some more familiar types of gods/religions. So pick out one you like, or make one up. I’ll figure it out. If for whatever reason, it doesn’t fit, I’ll talk to you about it
To the North, frozen tundra and thick, impassable forests protect the heartlands against the worst of the weather offered on Medrin.
Anyone live up in the far north?
There are no cities, and few settlements. The forests are thick to the point of being impassable to reach the south under normal circumstances. There are no roads there. That said, there are rumors that some few people live there, often very isolated. If you have an idea, feel free to PM me and we can discuss some of the details without spoiling any knowledge of the far north for anyone else 😉
Grauros' Tride was destroyed by the shaman he was apprenticed to. Grauros doesn't know exactly how.
The shaman returned from a journey with a strange book and began teaching Grauros to read and speak the language written within it. Grauros does not know what the language is, but can read and speak it with some difficulty. Grauros assisted the shaman in defiling the tribe's shrine to Kord, but did not know what was being done at the time. He was told by the Shaman that Kord told him to summon a great beast and that the Goliath tribes would return to the old ways or die in fire and shadow.
Grauros does not remember much from the night his tribe was destroyed. He remembers screams and blood and fire. He awoke, barely ringing to life, to scene of utter destruction. He did his duty, conduction funeral rights for the dead as best he could. He noticed the shaman's body missing, however.
Grauros found the strange book. In unburnt, though it lay in blackened ash. He knew this book would.be the first clue to discovering what happened and bringing the defiler to Kord's justice.
Grauros now wanders the less populated areas of Bastion, occasionally stopping by small towns. At each one he gathers supplies, finds some work for gold and asks about the book. So far his responses have been shop doors slammed in his face. Outright refusals to deal with him. He's learned to ask about the book last, before leaving and returning to the wilds.
Grauros now finds himself in another town, ready to work and hopeful that the next piece of the mystery will reveal itself.
Short Term Goals: Adventure to gain to riches and experience and wizardry and standing. Perhaps he could ingratiate himself with the elves. The fact that they have survived as well as they have speaks of some hidden power and Merrin suspects that might be magic by an underlying factor that he hopes he could learn. He also has an imagined affinity, imaging them as a cast out, unwanted people, in some ways like his own life being cast on the streets and left to fend for himself.
Long Term Goals: Build and live in a tower of his own making in the countryside, a place he could call his own, a mile or two near a city or perhaps a large town. Research and learn and create new and more powerful spells. Perhaps even one day opening a small school for promising candidates, maybe even a few street smart urchins like himself.
Merrin lived on the streets, sneaking and stealing to survive. One day he stole a scroll from a wizard. When the wizard found Merrin, holed up in an abandoned house in the bad side of town, he was amazed to hear Merrin half deciphering it. The wizard confronted the boy and offered to either turn him over to the city guard or he could agree to become an apprentice himself if he not to steal from the wizard again. The last time he had been caught was from stealing from a well to do merchant.
The merchant was quite angry and the city guard seeing he was just a boy opted to give him an unofficial thrashing together with a stern warning never to steal again. Though traumatized, it had kept him out of the stockade and jail. He had resolved to never be caught again and to avoid prosperous merchants. So when he heard "city guard", he instinctively took the other option without fulling understanding what it was.
It was a month before he realized that being cooped up in the tower learning to read and write was not a type of prison. Though he was unlearned, he rapidly learned impressing his master if he had known. He was still under the assumption that he was on some type of probation and any failure might result in being handed over to the city guard. With the anniversary of his coming to the Wizard's tower, however, it began to sink it what the wizard had done for him. He is immensely grateful and dreams of building a tower and inviting urchins like himself, giving them an opportunity for a better life.
Backstory: Born into a family with an elven father stationed on the Wall, and a human mother running a small jewellery business in the capital, Xuli's childhood was happy and largely uneventful; playing with other children, learning the family business, getting into trouble. Ten years ago, at the age of 13, Xuli's powers started manifesting themselves; first cooling cups of water just by holding them; creating snowballs out of thin air - playful oddities that no one minded. They rapidly began to increase in power and unpredictability over the next few months; accidentally freezing stray animals solid; welding doors shut with ice; unintentionally pelting a crowd of people with large hailstones in the height of summer. Overhearing her parents, at wit's end, discussing her 'curse' and how to get rid of it, marked a turning point in her life. They sent her to stay with her human grandmother in the countryside, while they figured out how to handle her. Xuli's grandmother revealed to the girl that she had similar powers, that typically skipped every other generation when manifesting. She created an icy shard of crystal before Xuli's eyes, gifting it to her with the explanation that it could be used to control and focus her abilities, with practice. She tasked Xuli to head north, beyond the forests and tundra, to use the environment and isolation there to train herself, and return when she felt comfortable in her own body, as she had once done. Sent off at such a young age, Xuli was thrown in at the deep end, but was able to first survive, then prosper in the north, her abilities, maturing with each year. Six months ago, she returned south for the first time, crossing the vast northern forests into the Kingdom of Bastion, her home. Her first stop, checking on her grandmother, who lived near the trading post of Aurok's Pasture.
For a Tiefling, is signing up with the border guard a voluntarily task, or are they pressed into service? And once a part of the border guard, are desertion or death the only ways to leave?
There haven’t been conscripts at the Wall ever. The recruitment numbers are always huge. Service at the Wall is usually a point of pride. Joining is often a career choice, but a tour of duty is ten years. Exceptions are made when injury or other factor makes a soldier unfit for duty. That said: most guards don’t spend their whole tour on the Wall. They get cycled out to other places in Bastion as a sort of reprieve.
A Tiefling who joins the guard almost always stays on the Wall, though. It tends to cause problems in smaller communities to have Tiefling guardsmen.
Withdrawn as already in 7 campaigns :)
Ability scores: 11 11 12 6 17 8Delon Telemnar - https://www.dndbeyond.com/profile/Sixfoot10/characters/14680081Race: Wood ElfClass: Druid (2) Circle of MoonAlignment: Chaotic GoodBackground: Haunted OneGoals (put these first since backstory is long): Short Term - Find out the origin of the symbols on the staff he found. Long Term: - Recapture the spirits and rid himself of the visions.Backstory:Delon grew up in the forests near the boarder lands. From a very young age he felt drawn to the woods around his home. Khelvahn Theroris recognised this is the signs of a budding young druid and encouraged him to foster this love for the wild. At the same time Khelvahn took Delon under his wing to teach them about the ways of the wilds.Decades passed as Delon served as an acolyte learning from his teacher as much as he could about the woods and the natural world around him. His affinity to the animals he met aided him in his training and exploration of the woods around him. As he grew in confidence and ability, he began to range further from home, meeting people that he had only heard of from stories as people passed through the area.At the age of 100, Delon went through his naming ritual, going out to seek his true purpose and the path his future would take. His love of foreign people and cultures took him far from home, eventually finding himself in one of the ruined cities of the ancient kingdoms, long since fallen. Surely he had been led here to teach him of his past, and lead him to his future. For many days he explored the ruins of the city, uncovering trivial pieces of the past, and creating an image of the people who had lived here. It was while he was searching among the ruins that he stumbled across a tomb, overgrown with vines, far from the light. The abyssal symbols on the tomb indicated something of interest. Delon knew enough of the language to recognise a few words. “Eternal Rest”. “End the pain.” “The goddess.” Delon could not resist. He spent the day clearing away debris rocks and vines revealing more of the words, the symbols, the images that covered the stone slab. Surely this is what he had been drawn to; this was his purpose.The lights faded in the sky and Delon knew that he would have to wait until morning to proceed any further. He slept within sight of the tomb, fearing for some reason to leave its presence. That night was the night he truly earned his name. Delon, the dark one, he who the shadows fear. As he slept a mist crept out of the tomb, carrying with it with shades of the past. The symbols on the tomb did not indicate protection for the person inside but rather protection from for those without.The abyssal text used to create the ward on the tomb had faded overtime as weather and roots cracked and scared the surface. The warding spell wore away, leaving the world vulnerable once again to the evil intentions within. Delon was visited by the image of the Demon Lord. This was enough to shatter his soul. The shards of which scattered, buried deep within him. When the visage finally released Delon woke to find a staff with the three interlocking circles on its head. The symbol felt ancient, but alien, still it brought a sense of hope back to the darkest moment of his life. This symbol, was it the beacon of hope, or the mark of evil? Either way, it was his only clue.Every night as he meditates, the image returns. The promises seep like wisps through his mind both waking and sleeping. Every morning when he wakes, Delon reaches for the staff and prays. Calling on whoever will listen to guide his steps. He then wrote down everything he remembered from his dream, hoping for some clue as to how to rid his self of this curse. As he looks back through his journal, he sees the same words repeated. Reinforcing the visions of the endless night.Since that night, his steps led him to seek out and remove any influence of Asmodeus that he could. Delon would never stray close to the demon lord except to strum a blow. And those he struck down he would never allow to go unguided into the afterlife. Burying them himself and taking them on that journey, or at least leaving the means for others to do so.When Delon finally returned to his people, he was a different man. His family sensed it, his neighbours saw it in his eyes. No one said a word. No one asked him what he had experienced, but everyone knew something was wrong. For several years he tried to live life as normal, but no matter what others said, he felt the distance growing between them. He never knew if the continued support was out of sympathy or fear, but soon he knew that he could take it no more. It was time to leave and find somewhere he could fit in, or at least stay out of sight, while he sought to rid himself of his visions.Might as well roll Ability scores: 13 14 13 10 15 8
Name Liliana Ashfall
Class: Rogue(Assassin)
Background: Mercenary Veteran
Alignment True Neutral
Liliana
Backstory
Cassandra was born in Bastion growing up as a daughter of an innkeeper. She helped bus tables and take orders the inn was a bit further into the city so they didn't see as many rough customers usually merchants and some dockers. Unfortunately it seems her family was in debt to some less than friendly people. One night she woke up to smoke and screaming she opened her door to see flames in the hallway going to her window she opened it and dropped down, luckily it was only around 10 feet up and she was able to hang down on a ledge to make it less. As she went around to the front she saw some guards arriving as the flames were already dying. According to them her parents didn't make it out. Having no money and no home she tried to work for room and some wages at another inn but it seems people thought she would bring only trouble so she ended up on the streets. As hours turned into days she started to feel the pains of hunger gnawing at her. She tried to steal from a food cart in the street but she had never done anything like that and got sent away with a warning and slap on the wrist. She thought about turning to the red district and felt tears welling up as she laid her head into her arms and started balling. A few moments passed before she felt a hand on her shoulder and looked up to see a man whose face was covered. When he spoke it sounded harsh but his words were kind "Are you okay, little one?" He held out his hand helping her up. He offered a place to stay saying something about outcasts sticking together. When they got to his home he took off his cloak and turned to her, "my name is Konor Ssinn, if you are willing I would like to take you as a live-in apprentice" she quickly agreed not knowing what his trade was but she knew she needed food and a home. She would clean the house while he was away on "business" but he told her to never go in his office as he had it organized in his own way. She tried once but it was locked, he started to teach her things when he was home. How to use a knife and sword, how to fight someone larger than her. It was when he taught how to pickpocket and pick locks that she started to ask why she needed to know this, he told her that if she learns well enough she can come with him on business. That was enough to make her work harder, she worked on a chest he told her to practice on. The next time he went out though she tried to pick the lock on his office door but there seemed to be some kind of barrier between her and the door. When he got back he brought a measuring tape and a pen and ink. He asked her to hold up her arms as he measured her he wrote down number and letters in a language she'd never seen before he said it was the language of his people and if she wanted he could teach her it. She agreed and he added that to her growing curriculum. One day he nodded and told her be was going to go to the market and wanted her to come with him. She was happy but a little confused as he had never asked her to go with him before. As they were walking on the main road he turned down an alley waving for her to follow after weaving around the alleyways they ended up at a shop with two crossed daggers going inside he nodded to the person at the desk and they went into the back. She looked around seeing lots of weapons and some vials filled with strange liquid and the prices! 1000 gold, 15,000 gold who had that kind of money? Hearing the door open she turned around to see the man carrying a parcel she watched as Konor set down a small stack of coins. He told her to pick out a short-sword and a few daggers. She nodded and found a good sword it looked plain but Konor said that all those ornaments just added weight. She also found a small belt of daggers. She brought it to him and he nodded and told her to wait outside for him. She left the items on the counter and went outside she heard some arguing inside before quiet then he came out and did a quick bow to the door and told her to never buy at full price and that he would teach her to haggle, another thing to add to the list. When they got back he opened the parcel and revealed to her a set of leather armor dyed a dark green. He asked her to try it on saying it should fit well, she went into another room and started to put it on it took her longer than expects put she got it on nonetheless. She went out showing it to Konor after looking it over he nodded and told her she should be ready to start going with him on business. From there her daily life changed as she started to learn where he got his money from, the first mission she went on was to steal some documents he had her stay outside and stand watch. The next mission she went with him on he asked her to come inside with him and gave her a mask to wear whenever she is taking part in missions. The mission she helped in was simple she just had to get in and still some papers then leave. Of course it never stayed simple for long, before the last mission she did with him Konor pulled her aside and told that this time she would be taking someones life. Not directly she would simply be putting on the rim of their glass but nonetheless it was taking someones life. He told her that she would have to do it eventually and it was something she would get used to. She didn't believe him at the time but how true that is now, the mission went off without a hitch she got in poisoned the glass got out. When she got back she had made up her mind after night fell she packed up everything she had and left. The house, the city, everything she even chose a new name for herself Liliana Ashfall.
Fibby
Human Druid
Background: Haunted One
Alignment: Neutral Good
Fibby is freakishly tall - nearly seven feet - gangly, and thin. He hunches slightly, and has very crooked teeth, which he hides behind a neat mustache and goatee.
A teenaged trauma which he seldom discusses has damaged him deeply. He talks little, and finds comfort with animals rather than people.
He is poor, but manages a small herd of pigs which he is trying to sell at the trading post of Aurok’s Pasture.
His immediate goal is to sell his pigs, buy some supplies, and slip back into the wilds.
His strives longterm to find some peace with his past.
Heffin Petalbrook
Class: Fighter
Ancestry: Wood Elf
Background: Soldier
Other details will be sent by PM so as not to spoil anything for the other players in case I am chosen.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
I should probably detail out some class stuff: I’m not looking to prohibit much. No gunslingers, no artificers. Other than that, feel free to use classes from any source book. Heck, if you want to make a custom class, I’m good with that too, just get with me for approval (I’m not going to approve a class that breaks the game, or is absurdly more powerful than anything else. Think of it as an opportunity to make your character who doesn’t quite fit into the other classes).
Also, multiclassing- if you want to multiclass, that’s fine, but talk to me about it. No one gets to take their fighter and suddenly without explanation gain a level in sorcerer. If you talk to me, I’d love to provide narrative to make your Druid/warlock. But I want explanations and sensible narrative.
Paladin - warforged - orange
Gronk
Class: Fighter
Race: Dragonborn
Background: Soldier
https://www.dndbeyond.com/profile/Sidewinder51/characters/15153762
Still working on the background. Will write a full one if picked.
Background:
Gronk was always large, and good in a fight. That's how he ended up on the wall. Relatively simple minded, he made of a good brute in combat, landing heavy blows with his greataxe. After his last unit was destroyed defending a raid Gronk began placing himself in harms way, eventually leading to his Captain discharging him from service. He now wanders towards the West, returning slowly to his people.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Ability scores: 13 11 14 11 7 13
Ability scores: 16 10 9 7 12 15
I’ll keep the rolls.
Krixxiss, Kobold Rogue, either Urchin or Urban Bounty Hunter, alignment is either True Neutral or Lawful Evil.
Background: Krixxiss was always an ambitious little creature. He was born in the sewers, and was raised there. He saw many of his people work on mines tirelessly for other inhabitants of the Bastion, risking their lives, digging and picking. It was always them , always little expendable kobolds. Yes, they were recognized by the simple folk, but all of those invitations, those governmental positions — a joke, amd a cruel one at that. With no real power, or influence, this living was not exciting enough fo Krixxiss. That’s where his ambition made its entrance. He escaped the sewers, defied the mines, and began his life anew on a dirty street. A thief, a scoundrel, sometimes an assassin. But at least he wasn’t stuck beneath the ground, slaving for others. His target now lies at the top of hierarchy. He wants to become a master of his own thieves’ guild, for he knows that information is true power. He knows that a blade in the shadow, and a drop of sweet poison in a noble’s wine will grant much more possibilities than a blunt hammer and a speech. Once he is able to do that, all is left to do, is to simply show the world why kobolds shouldn’t be the ones to dig, or at least no the only ones, and to place a kobold of appropriate capability into the circle of power in the Bastion.
Short term goal: Become a founder of a thieves’ guild
Long term goal: become a powerful person in the political and governmental structure of the government, as well as the criminal world, amd use this power to lift kobolds in the society.
I would love to play a cleric! Do you use the deities listed in the PHB or do you have a homebrewed pantheon?
I am pretty open minded on this. I have some ideas for homebrewed deities, but I’ll also likely use some more familiar types of gods/religions. So pick out one you like, or make one up. I’ll figure it out. If for whatever reason, it doesn’t fit, I’ll talk to you about it
Paladin - warforged - orange
Anyone live up in the far north?
There are no cities, and few settlements. The forests are thick to the point of being impassable to reach the south under normal circumstances. There are no roads there. That said, there are rumors that some few people live there, often very isolated. If you have an idea, feel free to PM me and we can discuss some of the details without spoiling any knowledge of the far north for anyone else 😉
Paladin - warforged - orange
Ok, here goes.
Grauros,
Goliath
War Domain Cleric
Neutral Good
Str 16; Dex 8; Con 14; Int 12; Wis 15; Cha 10
Grauros' Tride was destroyed by the shaman he was apprenticed to. Grauros doesn't know exactly how.
The shaman returned from a journey with a strange book and began teaching Grauros to read and speak the language written within it. Grauros does not know what the language is, but can read and speak it with some difficulty. Grauros assisted the shaman in defiling the tribe's shrine to Kord, but did not know what was being done at the time. He was told by the Shaman that Kord told him to summon a great beast and that the Goliath tribes would return to the old ways or die in fire and shadow.
Grauros does not remember much from the night his tribe was destroyed. He remembers screams and blood and fire. He awoke, barely ringing to life, to scene of utter destruction. He did his duty, conduction funeral rights for the dead as best he could. He noticed the shaman's body missing, however.
Grauros found the strange book. In unburnt, though it lay in blackened ash. He knew this book would.be the first clue to discovering what happened and bringing the defiler to Kord's justice.
Grauros now wanders the less populated areas of Bastion, occasionally stopping by small towns. At each one he gathers supplies, finds some work for gold and asks about the book. So far his responses have been shop doors slammed in his face. Outright refusals to deal with him. He's learned to ask about the book last, before leaving and returning to the wilds.
Grauros now finds himself in another town, ready to work and hopeful that the next piece of the mystery will reveal itself.
Ability scores: 17 13 8 13 17 8
Name: Merrin
Class: Wizard
Background: Urchin
Alignment: NG
Short Term Goals: Adventure to gain to riches and experience and wizardry and standing. Perhaps he could ingratiate himself with the elves. The fact that they have survived as well as they have speaks of some hidden power and Merrin suspects that might be magic by an underlying factor that he hopes he could learn. He also has an imagined affinity, imaging them as a cast out, unwanted people, in some ways like his own life being cast on the streets and left to fend for himself.
Long Term Goals: Build and live in a tower of his own making in the countryside, a place he could call his own, a mile or two near a city or perhaps a large town. Research and learn and create new and more powerful spells. Perhaps even one day opening a small school for promising candidates, maybe even a few street smart urchins like himself.
Merrin's character link is here
Backstory:
Merrin lived on the streets, sneaking and stealing to survive. One day he stole a scroll from a wizard. When the wizard found Merrin, holed up in an abandoned house in the bad side of town, he was amazed to hear Merrin half deciphering it. The wizard confronted the boy and offered to either turn him over to the city guard or he could agree to become an apprentice himself if he not to steal from the wizard again. The last time he had been caught was from stealing from a well to do merchant.
The merchant was quite angry and the city guard seeing he was just a boy opted to give him an unofficial thrashing together with a stern warning never to steal again. Though traumatized, it had kept him out of the stockade and jail. He had resolved to never be caught again and to avoid prosperous merchants. So when he heard "city guard", he instinctively took the other option without fulling understanding what it was.
It was a month before he realized that being cooped up in the tower learning to read and write was not a type of prison. Though he was unlearned, he rapidly learned impressing his master if he had known. He was still under the assumption that he was on some type of probation and any failure might result in being handed over to the city guard. With the anniversary of his coming to the Wizard's tower, however, it began to sink it what the wizard had done for him. He is immensely grateful and dreams of building a tower and inviting urchins like himself, giving them an opportunity for a better life.
Ability Scores: Point Buy
Name: Xuli
Class: Sorcerer
Background: Outlander
Alignment: Neutral Good
https://ddb.ac/characters/15644220/7wMZFS
Backstory: Born into a family with an elven father stationed on the Wall, and a human mother running a small jewellery business in the capital, Xuli's childhood was happy and largely uneventful; playing with other children, learning the family business, getting into trouble. Ten years ago, at the age of 13, Xuli's powers started manifesting themselves; first cooling cups of water just by holding them; creating snowballs out of thin air - playful oddities that no one minded. They rapidly began to increase in power and unpredictability over the next few months; accidentally freezing stray animals solid; welding doors shut with ice; unintentionally pelting a crowd of people with large hailstones in the height of summer. Overhearing her parents, at wit's end, discussing her 'curse' and how to get rid of it, marked a turning point in her life. They sent her to stay with her human grandmother in the countryside, while they figured out how to handle her. Xuli's grandmother revealed to the girl that she had similar powers, that typically skipped every other generation when manifesting. She created an icy shard of crystal before Xuli's eyes, gifting it to her with the explanation that it could be used to control and focus her abilities, with practice. She tasked Xuli to head north, beyond the forests and tundra, to use the environment and isolation there to train herself, and return when she felt comfortable in her own body, as she had once done. Sent off at such a young age, Xuli was thrown in at the deep end, but was able to first survive, then prosper in the north, her abilities, maturing with each year. Six months ago, she returned south for the first time, crossing the vast northern forests into the Kingdom of Bastion, her home. Her first stop, checking on her grandmother, who lived near the trading post of Aurok's Pasture.
There haven’t been conscripts at the Wall ever. The recruitment numbers are always huge. Service at the Wall is usually a point of pride. Joining is often a career choice, but a tour of duty is ten years. Exceptions are made when injury or other factor makes a soldier unfit for duty. That said: most guards don’t spend their whole tour on the Wall. They get cycled out to other places in Bastion as a sort of reprieve.
A Tiefling who joins the guard almost always stays on the Wall, though. It tends to cause problems in smaller communities to have Tiefling guardsmen.
Paladin - warforged - orange
nschrock,
May I ask how much posting is too much? If accepted into your campaign I don't want to be cycled out for too many posts. Thanks.
Placeholder post to remind me to submit a character before the 28 :)
William Brackwater: Human Fighter - The Windward Isles
Just curious when will you be deciding on applications @nschrock