There was enough people around the cage willing to finish one last beast. Happy to see Sylyra alive, she helped him to stand up (if he needed help) and looked around: the noise was loud enough for someone from another opening to hear it and react, the sound of her armour would not add anything. She moved to the opening and looked inside.
OOC: Well, I was going to use my action last round to tell everyone to stop attacking the caged Worg, but it's probably for the best that we tie up that loose end.
Round 3: Sylyra stands, picks up his staff, but does nothing else.
Round 4: Sylyra watches as the worg is put down. He looks at it for a moment, then turns to look at the wolf as well. He reaches up and lays the fingers of his free hand against the back of his neck where the wolf attacked him. His face is stony and (probably) unreadable.
Uragum frowns, "I didnt even get a chance to fight..." he says. He then kicks a stone across the floor and looks around for another door, thinking, there must be more.
This post has potentially manipulated dice roll results.
DM Screen:
8/31
Rapier vs. Worg: 26
The worg yelps as Zelra's dagger pierces it through the cage, and backs up as far as possible, out of reach of her and Arnald's swords. It continues to snarl and growl, now chewing at the bars in its attempts to break free.
With the greatest threats ended, the party takes stock of the room. The cavern forms the shape of a sideways H, with tunnels in the northwest and southwest corners of the room, and closed wooden doors in the northeast and southeast corners - the southwest tunnel being your entrance into this room. The only light in the room is that of Otger's pebble in the center.
Looking at the worg gnawing at the cage bars, Zelra can't help but feel a little sorry for it. "Does anyone know how to talk to animals? Maybe we can convince it to not attack us if we let it go."She puts her weapons away and pulls out a ration, throwing it towards the beast. "Sorry about trying to stab you."
"It's definitely not a good feeling attacking something so helpless." Otger says as he picks up the stone enchanted with light. "We did well, but we must keep moving. Don't forget we still have enemies coming back to this cavern." Otger then stays in the center of the room keeping the room illuminated.
Frustrated at the unbending iron of the cage, the worg backs off, sniffs at the rations, and growls.
Room Description:
The cavern forms the shape of a sideways H, with tunnels in the northwest and southwest corners of the room, and closed wooden doors in the northeast and southeast corners - the southwest tunnel being your entrance into this room. The only light in the room is that of Otger's pebble in the center.
OOC: Removed a day of rations from Zelra's inventory.
"Agree," answered Ola, "but your light is not enough for all of us. Either we risk to light torches or we have to follow you around, Otger". She thought for a second, then got a torch out of her backpack and lit it up. With a torch in one hand and a sword in another she now looked as an illustration to the classical phrase "brave adventurer boldly descend into the darkness of the ominous caves". "I'll check that north-west corridor".
Ola moves toward the northwestern tunnel with her torch in hand. As she gets closer, she sees that the ten-foot-wide tunnel ends after twenty feet. The wall at the end of the tunnel features a series of small holes, just large enough to fire an arrow through.
Between the holes and Ola are three goblins laying in wait, with shortbows at the ready. "Dhegaan!" one calls out.
Shortbow vs. Ola: 20Damage: 4 Shortbow vs. Ola: 6 Shortbow vs. Ola: 16Damage: 6
The rest of the party hear the goblin shriek and suddenly see the torchlight flicker and Ola fall, with two arrows in her side. A third arrow flies past and sticks in the northeastern door.
Round 1 Order: Goblins Players <=====
Placement: Ola is prone, 30 feet away from the rest of the party, at the entrance of the northwest tunnel. There are clearly enemies further in the tunnel, and at least one goblin that the party is aware of.
Tracking: Uragum has mage armor. Otger has light centered on him for 40 feet. Ola has torchlight centered on her for 60 feet.
"Shit!"Zelra runs towards Ola and pulls her out of harms way before taking out her shortbow. She looks down the tunnel and sees the holes. "I think one of the other raiding groups are back!"She then starts making her way to the south western tunnel, where they had come from.
Movement: 30ft to Ola.
Action: Dash Action to pull Ola 5ft (So using 10ft of movement) out of sight of the goblins and using last 20ft to move towards south western tunnel.
As soon as the goblin cries out, Sylyra moves toward the hallway, seeing Ola drop. He steps where he can see into the hallway (30 feet), his free hand already waving in an intricate maneuver. A shard of ice quickly forms in front of the elf. Once he spots the goblins, he aims for the center creature and, with a final flick of his wrist, the ice shard is propelled toward it. Not watching the result, he steps back (last 5 feet) to hopefully gain some cover.
Ice knife attack vs. center goblin: 17, damage: 6 piercing damage. All three goblins need to roll DEX 14 or sustain 6 cold damage (hoping the other two are within five feet of the center one)
OOC: Otger's healing will bring Ola back to consciousness, and she can act in Round 1, starting from a prone position. Keep in mind that neither her weapon nor her torch are in her hands, and you only have one free interaction with an object per turn.
Will advance once Arnald, Ola, Ruik, and Uragum have taken their turns.
Ola woke up with a jolt (by all gods, it's becoming a habit!) and rolled even closer to SW away from line of sight for goblins (thanks to Zelra's pull it should not have been difficult). Goblins did not see her now, but she did not see them either. All she could do now is to grab the treacherous torch and throw it in the NW corner, in hope if not hurt some goblins then at least make them visible for everyone.
The party springs into action. Zelra and Otger move to Ola, and the cleric places his hands on her shoulders, sealing most of her wounds while Zelra drags her out of the tunnel. The paladin wakes up along the way, moving back to her torch and throwing it futher down the tunnel, illuminating the goblins within. Sylyra and Uragum beat Ruik to the entrance, and the temperature drops noticeably as they begin to cast. A shard of ice tears through the 20 feet of the tunnel and sinks deep into the chest of the center goblin. It looks down and whimpers. The shard explodes, and a series of shrieks spell the end of the trio; where three goblins once stood, now many pieces lie still.
Room Description:
The cavern forms the shape of a sideways H, with tunnels in the northwest and southwest corners of the room, and closed wooden doors in the northeast and southeast corners - the southwest tunnel being your entrance into this room, and the northwest tunnel ending in a wall with multiple holes in it.
OOC: Each character has received 50 XP for defeating the enemies in this room.
Sylyra looks around the corner to see his spell did the trick, then turns back to the group, specifically Ola. "Caution," the elf says, emphasizing the word, "would be prudent."
Zelra makes her way to the south-western tunnel and peeks into the room to see if there are anymore enemies on their way. "Agreed. Someone check the other tunnels, cautiously. I'll keep an eye back here. Someone should keep an eye on that tunnel over there." She points towards the northwestern tunnel.
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There was enough people around the cage willing to finish one last beast. Happy to see Sylyra alive, she helped him to stand up (if he needed help) and looked around: the noise was loud enough for someone from another opening to hear it and react, the sound of her armour would not add anything. She moved to the opening and looked inside.
Meili Liang Lvl 5 Monk
Dice
Ruik watches for the others to finish off the caged beast thankfull to see Sylyra up.
He'll dodge for this round keeping an eye out for new threats.
OOC: Well, I was going to use my action last round to tell everyone to stop attacking the caged Worg, but it's probably for the best that we tie up that loose end.
Round 3: Sylyra stands, picks up his staff, but does nothing else.
Round 4: Sylyra watches as the worg is put down. He looks at it for a moment, then turns to look at the wolf as well. He reaches up and lays the fingers of his free hand against the back of his neck where the wolf attacked him. His face is stony and (probably) unreadable.
Uragum frowns, "I didnt even get a chance to fight..." he says. He then kicks a stone across the floor and looks around for another door, thinking, there must be more.
OOC: I assume the worg is dead at this point. If it's not, then I attack it again.
Arnald looks to Zelra, "Thank you. I've seen what one of these can do in battle and had no wish to see it again."
Arnald looks around the room first ensuring there are no other enemies and then looking for any traps or hidden passages.
Perception: 23
Campaigns:
DM - Waterdeep Dragon Heist PbP
DM Screen:
8/31
Rapier vs. Worg: 26
The worg yelps as Zelra's dagger pierces it through the cage, and backs up as far as possible, out of reach of her and Arnald's swords. It continues to snarl and growl, now chewing at the bars in its attempts to break free.
With the greatest threats ended, the party takes stock of the room. The cavern forms the shape of a sideways H, with tunnels in the northwest and southwest corners of the room, and closed wooden doors in the northeast and southeast corners - the southwest tunnel being your entrance into this room. The only light in the room is that of Otger's pebble in the center.
See my profile for all my PbP threads!
Looking at the worg gnawing at the cage bars, Zelra can't help but feel a little sorry for it. "Does anyone know how to talk to animals? Maybe we can convince it to not attack us if we let it go." She puts her weapons away and pulls out a ration, throwing it towards the beast. "Sorry about trying to stab you."
"It's definitely not a good feeling attacking something so helpless." Otger says as he picks up the stone enchanted with light. "We did well, but we must keep moving. Don't forget we still have enemies coming back to this cavern." Otger then stays in the center of the room keeping the room illuminated.
Frustrated at the unbending iron of the cage, the worg backs off, sniffs at the rations, and growls.
Room Description:
OOC: Removed a day of rations from Zelra's inventory.
See my profile for all my PbP threads!
"Agree," answered Ola, "but your light is not enough for all of us. Either we risk to light torches or we have to follow you around, Otger". She thought for a second, then got a torch out of her backpack and lit it up. With a torch in one hand and a sword in another she now looked as an illustration to the classical phrase "brave adventurer boldly descend into the darkness of the ominous caves". "I'll check that north-west corridor".
Meili Liang Lvl 5 Monk
Dice
OOC: Removed a torch from Ola's inventory.
Ola moves toward the northwestern tunnel with her torch in hand. As she gets closer, she sees that the ten-foot-wide tunnel ends after twenty feet. The wall at the end of the tunnel features a series of small holes, just large enough to fire an arrow through.
Between the holes and Ola are three goblins laying in wait, with shortbows at the ready. "Dhegaan!" one calls out.
Initiative:
Arnald: 23
Ola: 10
Otger: 16
Ruik: 14
Sylyra: 20
Uragum: 20
Zelra: 7
Average: 15.71
Goblin: 20
Goblin: 11
Goblin: 17
Average: 16
Shortbow vs. Ola: 20 Damage: 4
Shortbow vs. Ola: 6
Shortbow vs. Ola: 16 Damage: 6
The rest of the party hear the goblin shriek and suddenly see the torchlight flicker and Ola fall, with two arrows in her side. A third arrow flies past and sticks in the northeastern door.
Round 1 Order:
Goblins
Players <=====
Placement:
Ola is prone, 30 feet away from the rest of the party, at the entrance of the northwest tunnel.
There are clearly enemies further in the tunnel, and at least one goblin that the party is aware of.
Tracking:
Uragum has mage armor.
Otger has light centered on him for 40 feet.
Ola has torchlight centered on her for 60 feet.
Zelra has "thrown" 1 dagger.
Ola is unconscious and dying.
See my profile for all my PbP threads!
"Shit!" Zelra runs towards Ola and pulls her out of harms way before taking out her shortbow. She looks down the tunnel and sees the holes. "I think one of the other raiding groups are back!" She then starts making her way to the south western tunnel, where they had come from.
Movement: 30ft to Ola.
Action: Dash Action to pull Ola 5ft (So using 10ft of movement) out of sight of the goblins and using last 20ft to move towards south western tunnel.
Otger rushes to Ola's side. "Helm's light give you strength!" He says as he casts cure wounds on Ola.
Move: 25ft(?) to Ola
Action: Cast level 1 Cure Wounds for 8
As soon as the goblin cries out, Sylyra moves toward the hallway, seeing Ola drop. He steps where he can see into the hallway (30 feet), his free hand already waving in an intricate maneuver. A shard of ice quickly forms in front of the elf. Once he spots the goblins, he aims for the center creature and, with a final flick of his wrist, the ice shard is propelled toward it. Not watching the result, he steps back (last 5 feet) to hopefully gain some cover.
Ice knife attack vs. center goblin: 17, damage: 6 piercing damage. All three goblins need to roll DEX 14 or sustain 6 cold damage (hoping the other two are within five feet of the center one)
OOC: Otger's healing will bring Ola back to consciousness, and she can act in Round 1, starting from a prone position. Keep in mind that neither her weapon nor her torch are in her hands, and you only have one free interaction with an object per turn.
Will advance once Arnald, Ola, Ruik, and Uragum have taken their turns.
See my profile for all my PbP threads!
Ola woke up with a jolt (by all gods, it's becoming a habit!) and rolled even closer to SW away from line of sight for goblins (thanks to Zelra's pull it should not have been difficult). Goblins did not see her now, but she did not see them either. All she could do now is to grab the treacherous torch and throw it in the NW corner, in hope if not hurt some goblins then at least make them visible for everyone.
Meili Liang Lvl 5 Monk
Dice
Ruik moves to follow the others as they go back to confront the goblins attacking them through the slits they passed earlier.
If one comes into sight he'll cast Frostbite against it.
2 damage.
OOC: Botting Arnald and Uragum. Both will run 30 feet to be able to see the goblins. Arnald will dodge. Uragum will cast frostbite.
DM Screen:
8
6
6
9/9
4/4
5/5
Goblin DEX Save: 13
Goblin DEX Save: 8
Goblin DEX Save: 12
Goblin CON Save: 14 Damage: 3 OOC: Those beautiful, beautiful saves...
The party springs into action. Zelra and Otger move to Ola, and the cleric places his hands on her shoulders, sealing most of her wounds while Zelra drags her out of the tunnel. The paladin wakes up along the way, moving back to her torch and throwing it futher down the tunnel, illuminating the goblins within. Sylyra and Uragum beat Ruik to the entrance, and the temperature drops noticeably as they begin to cast. A shard of ice tears through the 20 feet of the tunnel and sinks deep into the chest of the center goblin. It looks down and whimpers. The shard explodes, and a series of shrieks spell the end of the trio; where three goblins once stood, now many pieces lie still.
Room Description:
OOC: Each character has received 50 XP for defeating the enemies in this room.
See my profile for all my PbP threads!
Sylyra looks around the corner to see his spell did the trick, then turns back to the group, specifically Ola. "Caution," the elf says, emphasizing the word, "would be prudent."
Zelra makes her way to the south-western tunnel and peeks into the room to see if there are anymore enemies on their way. "Agreed. Someone check the other tunnels, cautiously. I'll keep an eye back here. Someone should keep an eye on that tunnel over there." She points towards the northwestern tunnel.