Zack had shook his head 'no' to Nadia's question before heading out to check the hole Nope, no clue. Usually wolves and such go with goblins, but no idea about anything larger caring about them..
Once at the hole ans remembering what he did, he momentarily got lost in thought why is this missing? Perhaps this is what they came for? Whoever they are... Wolves.... or wolflike... he would manage before the Worg set upon him, landing a fairly solid hit on the beast, just before it tore a chunk out of his left. He didn't scream in pain, but rather let out a battle-growl.. instead of a cry.. trying to keep his voice from attracting more attention, but still needing to vent out the sudden pain as blood began dripping from his arm, and his adrenaline kicked in. As tempted as he was to strike out at the creature, and take the glory, his was the path of the humble hero. And to achieve his dream, he had to live. A smirk crossed his face, despite the pain, as he hefted his wide sword defensively, Using it to Block on-coming attacks.
Then, taunting the Worg, trying to keep it's attention focused on him (Taunt: 8 + Appropriate modifier. Intimidation, Persuasion, or Performance... which, in order would be.. + 5, 5, or 3)
Then, tensing his muscles, adrenaline coursing through his veins, he would [Tooltip Not Found] for 8
Tooltip not found = Second Wind
Then, positions himself so as to not block Nadia's aim without leaving the Worgs reach.
The last remaining Worg glares at you with murderous rage, as you taunt it it runs forward to attack. It leaps towards you, looking as though its going for your neck. Thankfully however, as it goes to bite you you dodge the attack by using the flat of your large blade to deftly redirect its attack into empty space.
Naadia, the beast is now 50ft ahead and from your current position you have a clear shot.
When she sees the first beast fall from Nadaar's sick raps, Nadia breathes a sigh of relief, turning her gaze on the second one that was already closing on in. She pulls back another arrow, dark maple colored eyes trying to predict where it was going to be going til she hears Zack taunt the beast and move in front of her. This guy is ******* crazy, she thinks just before she sees him perfectly deflect the incoming and most likely lethal attack. ...Huh.
She uses the opening he provided her to shoot her shot!
This post has potentially manipulated dice roll results.
Shaken by the "Wolf's" words, Nadaar started to wrack his brains for answers into the creature. Zack's taunts pull him out of his thoughts, and with rumbling growl of his own, questions are side-lined for action. Nadaar whips his sword around in hand so that he held it pomel up close to snout like a mike before spitting a few more bars in goblin. With every few words he steps up closer to the creature, taunting it as surely as Zack using the shortening distance and vicious words.
"Time to drive a dog mad, break his will with baneful sass, If you wish to see the past, look no further than askance, *Nadaar gestures over to the other fallen wolf* No future there to be, but as rot and verdant grass, If you lay before these feet, may there be peace for thee, a place for you, as my good steed!"
Ending the song at least 30ft closer, but still as off to the side of any open ground, the dragonborn whips the blade back into position; only to motion to the ground with the tip of the blade and wink.
Action: Nadaar Casts Get Owned, Pup!, Wisdom Save(DC 13) or take 2 psychic damage and disadvantage on its next attack.
Rollback Post to RevisionRollBack
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
This post has potentially manipulated dice roll results.
Adrenaline still pumping in his veins as sweat begins to bead around his body, some of it mingling with the blood from his injured arm. Time slowed down, as the Dragonborn approached, also taunting the Worg which defeated the entire purpose of him holding it in place. Using the momentum he still had from having deflected the Worgs attack just moments ago, Zack's hands would flip on the handle, inverting his grip as he spun with it, the blade taking a wide, circular arc, as his heel's shifted slightly to the side, so that when his blade would finally come down, it would potentially be a decapitating strike. Making sure the Worg wouldn't leave this spot.
Action: Attack: 15 Damage: 12
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This post has potentially manipulated dice roll results.
Wish save 7 *wis not wish.
Nadaar, as the magic imbued in your lyrics take hold within the creatures mind you see a much less dramatic affect. At first your not even sure anything happened but you eventually notice a slight wince of irritation from the beast. You silently hope that was the magic doing its job and not a critique of your musical abilities. If it was a critique then it seems you get the last laugh, as not even a second later Zacks blade comes crashing down on its neck, cutting through the muscle like a hot knife through butter. The creatures head slices cleanly off its body. Suddenly the town square is once again a empty space, the ringing of the bell continues yet nothing else seems to be crawling out of the woodwork at this time. If there are other creatures in the area it would seem the sound of the bell muffled any sounds of combat.
Tension rushed out of Zack in a single, quivering wave, as the creature fell to the ground, headless. While he didn't intend to take and glory, he also wasn't going to pass up a chance to finish the fight, and keep the enemies on him. That was his job after-all, he felt. Zack took his large sword, and dragged both sides of the blade over the Worgs body, 'cleaning' the blood off of it before hefting it over his shoulder, using it to hold the weight of the blade, as only one side was bladed, and the other side flat. Keeping the weapon at the ready.. just in case. But leaning down, to look at the severed head of the beast. Pulling out the arrows from the nearby bodies, and stuffing them in his pack, before lacing his fingers through the Worgs hair, and picking its head up like a voodoo idol. Hefting it like a trophy held limply at his side. But flashing the other two a look to show he hadn't gone 'crazy.'
If the others didn't join him, he'd head to them, Worgs head still in hand. Flashing them both an apologetic look before saying Yeah, I know this seems barbaric.... But I feel if I keep this around.... atleast until we find some other people, it might scare away other people spoiling for a fight. Kind of a .. "look what I killed, wanna test your luck?" sort of message, y'know? the blood from his arm seemed to have ceased pouring, however, the blood that had already dripped down, drenched his arm. And I'll clean that up later. he added, if he noticed them staring. Sorry for attracting attention, but we survived, and I grabbed your arrows for ya, left side of the sack if you wanna grab em. Anyways, I've caused us enough trouble. Lets keep moving....
With that, He'd wait for the other two to decide if they wanted to do just that, or say anything else. But once all was said and done, his intent was still to head towards the sound of that bell.
This post has potentially manipulated dice roll results.
Nadaar has a far off look and tugging at a golden whisker by the time the others come get him. The whole business with the talking 'dog' having decided to resurface around the same time reconsidering future lyrics decided to drift in mind. He perks up after a while. Although the severed head elicits a concerned glance between Zack and it, he soon shrugged it off after a small epiphany. "It is perhaps for the best. If we had found and silenced the bell tollers first, running afoul of them without its cover might've attracted far more attention."
History?:20. (if Nature would be more appropriate then it is a +1. If Arcana, same modifier)
The dragonborn winces at the thought of a small army lying in wait. Then frowned, and stared at the head. After spending at least a few more seconds trying to place the name and species of it, he shakes off further concern with a literal shake of the head. "Speaking of which, shall we go check inside and see what's up? WIth any luck, we might be able to ask our tollers just what happened here before finding ourselves beset by more of those beasts."Having said that, unless Zack wished to take the lead inside, Nadaar takes point this time on finding the actual entryway and stepping inside for a look around.
Rollback Post to RevisionRollBack
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nadaar, now that you have a closer look at the creature, well, its head anyway, you recognize this to be a Worg. You've read about these monstrosities before, all the writing on them suggests that they are being of cruel cunning and violence that take delight in hunting and killing creatures weaker then themselves. They are 'intelligent' in the sense that they are self aware and capable of speech, albeit in their own language. Worgs often act as mounts for goblins amd as such are also capable of speaking in the goblin tongue. Remembering that last bit of info a human idiom suddenly comes to mind. "Where there's smoke there's fire." One might safely assume the same of Worgs and their riders.
The entrance to the temple is a simple wooden door painted with the image of a silver unicorn prancing through a field with the rising sun in the background. As you open the door you enter into a 30ftx30ft room. Light from the setting sun shines in through the stained glass windows on the west wall, on the east wall there are more stained glass windows with varying depections of forests, silver unicorns and images of the sun. Beneath the Windows there are several wooden benches. There is a wooden pulpit against the back wall and the floor here is made of dirt. Set into the back wall to the right of the pulpit is another wooden door, this one sitting half open. The ringing of the bell is much louder her as it echoes across the large vaulted ceiling.
This post has potentially manipulated dice roll results.
Nadia was able to breathe again when they successfully defeated both of the creatures with little to no injuries. Well, on her and Nadaar's part, anyways. Zack took the bites like a champ and despite it all, kept pushing forward. He did say he was used to it after all, perhaps the elf would inquire further about what he used to do later, just to confirm a few things. Her face contorted into one of disgust seeing the fighter hold onto the beasts head, but she understood why he would be keeping it around after his explanation. "Sure thing, hermoso, just as long as we get rid of it later... Eugh..." When he tells her of her arrows, she thanks him before getting them out of his pack as directed, trying to avoid looking at the severed head.
She slips the arrows back into her quiver, minus one, to keep one drawn as they made way into the temple, just in case. She keeps her eyes peeled for any sort of movement (Perception: 14). She waits for the other two to make their moves, although she would be inclined to find the worse of the damned ringing.
Nadia, as you look around the first room you don't see any movement, however you think you saw some movement through the half open door too the next room, though you didn't get a good look at what it might have been.
This post has potentially manipulated dice roll results.
Zack maintains the lead alongside Nadaar, trying to keep himself at the ready should more things appear. However responding to Nadia as they went Oh yeah.. I have no intention of keeping this nasty thing longer than I feel necessary. It's disgusting. But sometimes you gotta do whatcha gotta do, even if it's ugly. Sorry though. he added the last part quickly, before joining Nadaar at the door, and eventually entering. Zack scans the room as well, though he doesn't see the movement that Nadia did, he would head towards the partially opened door anyway as it was the most likely place that either what they were seeking was... or the most likely place for a trap.
He whispers to the other two Be ready, I'll take point again. At-least if anything attacks, it'll be me they hit.
Keeping the Worgs head in front of him as a grisly warning, but keeping his large sword hefted in his other hand, and supported by his shoulder, and readying to Dodge if need be. Cautiously making his way around the door frame until he could see who, or what was inside. (Stealth: 5)
If it's an enemy or a trap his readied action will trigger and he will see if hefting the Worgs head will make it, if it's a creature, think twice about it's actions (Intim: 8)
if it seems like a potential ally, or otherwise neutral/friendly person, he will speak to them.
Yo... Me and my uh.. friends here want to know what happened.... to this town... We had just came after getting some kinda notices about peace ambassadors... at which point, he will set the head on the floor, and retrieve the note he got the other day, to show it as proof. Trying to make himself appear less threatening, and more friendly. (Persuasion: 23)
(OOC - Giving you some options to work with so that whatever the situation, you more or less know what Imma do!)
This post has potentially manipulated dice roll results.
Nadaar tries to keep his movements quiet as well(Stealth: 12). But even though his blade remained drawn and eyes scanned ever passing nook and cranny for danger, the mind kept going on mini-journeys. No wonder than he shuffled along on the dirt, or paid much mind to the occasional bump into a wooden bench.
Catching only the last part from Zack, he turns a frown on the man's backside, but would say nothing at first. Instead, he glances back to Nadia to see how the elf held up as they trio made their way to the door. "This is something of a theory of mines, but I do believe the current occupants of town -- or at least some -- might be goblins given our hairy friends. Worgs, by the way. And if so, I'd like a word with any we might find."He whispers ahead to Zack.
Having said that, Nadaar tried to stay poised in a loosely defensive posture until they found the source of the ringer.
Zack:19 G1: 15 (not a reroll just to see who goes first on count 12)
The others wait safely just outside the door as you make your way inside. You try to be quiet but as you enter the room you accidentally kick a pot that was left near the door. It makes a loud clang as it rolls across the floor. It rolls across the room, which at a quick glance appears to be a bedroom with a steeple connected to it on the opposite wall from you. The pot rolls all the way to the steeple steps where hits with a loud clanging sound. At the top of the steps, only a couple steps up, is a knotted rope on which swings two Gobilns. The Goblins appeared to have been swinging on the rope but stop as they notice the pot and then look up to notice you standing in the door way, Worgs head in one hand and sword in the other. They draw their scimitars but dont rush forward to attack just yet. They try to back up, clearly unnerved by the sight of you, but find no where to go and their only exit blocked by you. They seem to give each other a nervous look before rushing the door.
Nadaar from your position outside the door you see two Goblins rushing towards the door with weapons in their hand though they appear to be in a panic.
[Order is Nadaar, Nadia, Zack, Goblin 1, Goblin 2]
This post has potentially manipulated dice roll results.
Wide-eyed yet swift to refocus, Nadaar calls out a "Hold it! Everyone calm down for a second!" Knowing Zack as he did now, the dragonborn didn't try to squeeze his way forward. But he would be just behind the human, patting him on the shoulder once just so soldier boy would know the distance. Then, he switches to the goblin tongue. This time its clear if only in tone and the off-handed gesture that no lyrics or jests accompanied the switch.
"A-ba-ba! Now ya'll hold on just a tic! Running at'im like that is liable to get'cha wig split, if ya catch my meaning."
Nadaar gestures loosely in the direction of Zack's blade. Then, he grins past the man's shoulder and continues on goblin, sheathing his longsword for good measure.
"But it ain't gotta be like that. Answer a few questions, 'nd ya'll can prolly go back to yer fun there without any problem from us. In FACT, I might even gotta job worth some good coin fer ya, if'n ya interested."
Switching back to common, Nadaar adds grinning and looking between the goblins and compatriots, "Sounds fair?"In a quieter voice meant for the others, "I'm calling a truce."
The goblins stop in their tracks and look at one another, seemingly shocked by your use of their language but also seemingly terrified of the sight of Zack. One of them stutters but responds in Goblin "N..No hurt?"
"Wellll-..." Nadaar looks to Zack, giving the man an expectant look. "No hurt can be arranged, I am sure -- IF you accept either of my offers. Though know that any duplicity on your part will not go so well for you, my friends. Zack, if you would allow?" He asks, and once the man even glances back, simply gestures for him to step aside so at the least dragonborn could squeeze into the room.
Rollback Post to RevisionRollBack
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
The Goblins glance around nervously, as though looking for some way to flee. After reaffirming that the only way out is currently blocked, onenof them eventually says in a forceful tone that doesn't do much to mask the fear behind it,
"What questions you ask? We answer you let live yes?"
now that you have a moment to examine the scene, you notice that both goblins have a sack tied around their wastes. Judging by the size you can safely assume they are filled with whatever the Goblins wanted to take with them.
Zack would Step aside for Nadaar, though only just enough to allow him passage. Zack would put the Worgs head on the ground, just behind Nadaar, and make sure he was aware of the potential trip-hazard. Zack made sure the 'face' was facing the goblins, an put his now free-hand on his blade's handle, without appearing any more aggressive than he likely already seemed. Zack liked the idea of getting the information from them, but hoped Nadaar didn't plan to let them go. Either they had already hurt people, or were benefiting from the aftermath of it. Not like I'm bloodthirsty though.... they might have done nothing but try to survive too, as much as I doubt it. Peace is always the better options, when it can be an option. At that thought, Zack sighed.
Nadaar... just keep us informed on what they're saying. Not everyone here can speak their language. Ya feel me?
Zacks readied action would shift. Zack would be ready to strike out at the goblins with a thrusting strike (piercing) since the room wouldn't give him .. room to swing. But he would only do it if negotiations broke down, or the goblins became hostile. He'll follow Nadaars lead on this one.
Rollback Post to RevisionRollBack
Occassional Dungeon Master.
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Zack had shook his head 'no' to Nadia's question before heading out to check the hole Nope, no clue. Usually wolves and such go with goblins, but no idea about anything larger caring about them..
Once at the hole ans remembering what he did, he momentarily got lost in thought why is this missing? Perhaps this is what they came for? Whoever they are... Wolves.... or wolflike... he would manage before the Worg set upon him, landing a fairly solid hit on the beast, just before it tore a chunk out of his left. He didn't scream in pain, but rather let out a battle-growl.. instead of a cry.. trying to keep his voice from attracting more attention, but still needing to vent out the sudden pain as blood began dripping from his arm, and his adrenaline kicked in. As tempted as he was to strike out at the creature, and take the glory, his was the path of the humble hero. And to achieve his dream, he had to live. A smirk crossed his face, despite the pain, as he hefted his wide sword defensively, Using it to Block on-coming attacks.
Then, taunting the Worg, trying to keep it's attention focused on him (Taunt: 8 + Appropriate modifier. Intimidation, Persuasion, or Performance... which, in order would be.. + 5, 5, or 3)
Then, tensing his muscles, adrenaline coursing through his veins, he would [Tooltip Not Found] for 8
Tooltip not found = Second Wind
Then, positions himself so as to not block Nadia's aim without leaving the Worgs reach.
Occassional Dungeon Master.
All Rolls
W2 Attack against Zack: 9
The last remaining Worg glares at you with murderous rage, as you taunt it it runs forward to attack. It leaps towards you, looking as though its going for your neck. Thankfully however, as it goes to bite you you dodge the attack by using the flat of your large blade to deftly redirect its attack into empty space.
Naadia, the beast is now 50ft ahead and from your current position you have a clear shot.
When she sees the first beast fall from Nadaar's sick raps, Nadia breathes a sigh of relief, turning her gaze on the second one that was already closing on in. She pulls back another arrow, dark maple colored eyes trying to predict where it was going to be going til she hears Zack taunt the beast and move in front of her. This guy is ******* crazy, she thinks just before she sees him perfectly deflect the incoming and most likely lethal attack. ...Huh.
She uses the opening he provided her to shoot her shot!
Attack: 26 Damage: 13
The arrow hits the beast in its furry chest, the grey fur quickly darkens around the wound. Despite this however creature remains standing.
Nadaar is up then Zack
Shaken by the "Wolf's" words, Nadaar started to wrack his brains for answers into the creature. Zack's taunts pull him out of his thoughts, and with rumbling growl of his own, questions are side-lined for action. Nadaar whips his sword around in hand so that he held it pomel up close to snout like a mike before spitting a few more bars in goblin. With every few words he steps up closer to the creature, taunting it as surely as Zack using the shortening distance and vicious words.
"Time to drive a dog mad, break his will with baneful sass,
If you wish to see the past, look no further than askance,
*Nadaar gestures over to the other fallen wolf*
No future there to be, but as rot and verdant grass,
If you lay before these feet, may there be peace for thee,
a place for you, as my good steed!"
Ending the song at least 30ft closer, but still as off to the side of any open ground, the dragonborn whips the blade back into position; only to motion to the ground with the tip of the blade and wink.
Action: Nadaar Casts Get Owned, Pup!, Wisdom Save(DC 13) or take 2 psychic damage and disadvantage on its next attack.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
Adrenaline still pumping in his veins as sweat begins to bead around his body, some of it mingling with the blood from his injured arm. Time slowed down, as the Dragonborn approached, also taunting the Worg which defeated the entire purpose of him holding it in place. Using the momentum he still had from having deflected the Worgs attack just moments ago, Zack's hands would flip on the handle, inverting his grip as he spun with it, the blade taking a wide, circular arc, as his heel's shifted slightly to the side, so that when his blade would finally come down, it would potentially be a decapitating strike. Making sure the Worg wouldn't leave this spot.
Action: Attack: 15 Damage: 12
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Rerolling damage for the 2nd dice.
4
12 Damage to the Worg.
Occassional Dungeon Master.
Wish save 7 *wis not wish.
Nadaar, as the magic imbued in your lyrics take hold within the creatures mind you see a much less dramatic affect. At first your not even sure anything happened but you eventually notice a slight wince of irritation from the beast. You silently hope that was the magic doing its job and not a critique of your musical abilities. If it was a critique then it seems you get the last laugh, as not even a second later Zacks blade comes crashing down on its neck, cutting through the muscle like a hot knife through butter. The creatures head slices cleanly off its body. Suddenly the town square is once again a empty space, the ringing of the bell continues yet nothing else seems to be crawling out of the woodwork at this time. If there are other creatures in the area it would seem the sound of the bell muffled any sounds of combat.
Tension rushed out of Zack in a single, quivering wave, as the creature fell to the ground, headless. While he didn't intend to take and glory, he also wasn't going to pass up a chance to finish the fight, and keep the enemies on him. That was his job after-all, he felt. Zack took his large sword, and dragged both sides of the blade over the Worgs body, 'cleaning' the blood off of it before hefting it over his shoulder, using it to hold the weight of the blade, as only one side was bladed, and the other side flat. Keeping the weapon at the ready.. just in case. But leaning down, to look at the severed head of the beast. Pulling out the arrows from the nearby bodies, and stuffing them in his pack, before lacing his fingers through the Worgs hair, and picking its head up like a voodoo idol. Hefting it like a trophy held limply at his side. But flashing the other two a look to show he hadn't gone 'crazy.'
If the others didn't join him, he'd head to them, Worgs head still in hand. Flashing them both an apologetic look before saying Yeah, I know this seems barbaric.... But I feel if I keep this around.... atleast until we find some other people, it might scare away other people spoiling for a fight. Kind of a .. "look what I killed, wanna test your luck?" sort of message, y'know? the blood from his arm seemed to have ceased pouring, however, the blood that had already dripped down, drenched his arm. And I'll clean that up later. he added, if he noticed them staring. Sorry for attracting attention, but we survived, and I grabbed your arrows for ya, left side of the sack if you wanna grab em. Anyways, I've caused us enough trouble. Lets keep moving....
With that, He'd wait for the other two to decide if they wanted to do just that, or say anything else. But once all was said and done, his intent was still to head towards the sound of that bell.
Occassional Dungeon Master.
Nadaar has a far off look and tugging at a golden whisker by the time the others come get him. The whole business with the talking 'dog' having decided to resurface around the same time reconsidering future lyrics decided to drift in mind. He perks up after a while. Although the severed head elicits a concerned glance between Zack and it, he soon shrugged it off after a small epiphany. "It is perhaps for the best. If we had found and silenced the bell tollers first, running afoul of them without its cover might've attracted far more attention."
History?:20.
(if Nature would be more appropriate then it is a +1. If Arcana, same modifier)
The dragonborn winces at the thought of a small army lying in wait. Then frowned, and stared at the head. After spending at least a few more seconds trying to place the name and species of it, he shakes off further concern with a literal shake of the head. "Speaking of which, shall we go check inside and see what's up? WIth any luck, we might be able to ask our tollers just what happened here before finding ourselves beset by more of those beasts." Having said that, unless Zack wished to take the lead inside, Nadaar takes point this time on finding the actual entryway and stepping inside for a look around.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
Nadaar, now that you have a closer look at the creature, well, its head anyway, you recognize this to be a Worg. You've read about these monstrosities before, all the writing on them suggests that they are being of cruel cunning and violence that take delight in hunting and killing creatures weaker then themselves. They are 'intelligent' in the sense that they are self aware and capable of speech, albeit in their own language. Worgs often act as mounts for goblins amd as such are also capable of speaking in the goblin tongue. Remembering that last bit of info a human idiom suddenly comes to mind. "Where there's smoke there's fire." One might safely assume the same of Worgs and their riders.
The entrance to the temple is a simple wooden door painted with the image of a silver unicorn prancing through a field with the rising sun in the background. As you open the door you enter into a 30ftx30ft room. Light from the setting sun shines in through the stained glass windows on the west wall, on the east wall there are more stained glass windows with varying depections of forests, silver unicorns and images of the sun. Beneath the Windows there are several wooden benches. There is a wooden pulpit against the back wall and the floor here is made of dirt. Set into the back wall to the right of the pulpit is another wooden door, this one sitting half open. The ringing of the bell is much louder her as it echoes across the large vaulted ceiling.
Nadia was able to breathe again when they successfully defeated both of the creatures with little to no injuries. Well, on her and Nadaar's part, anyways. Zack took the bites like a champ and despite it all, kept pushing forward. He did say he was used to it after all, perhaps the elf would inquire further about what he used to do later, just to confirm a few things. Her face contorted into one of disgust seeing the fighter hold onto the beasts head, but she understood why he would be keeping it around after his explanation. "Sure thing, hermoso, just as long as we get rid of it later... Eugh..." When he tells her of her arrows, she thanks him before getting them out of his pack as directed, trying to avoid looking at the severed head.
She slips the arrows back into her quiver, minus one, to keep one drawn as they made way into the temple, just in case. She keeps her eyes peeled for any sort of movement (Perception: 14). She waits for the other two to make their moves, although she would be inclined to find the worse of the damned ringing.
Nadia, as you look around the first room you don't see any movement, however you think you saw some movement through the half open door too the next room, though you didn't get a good look at what it might have been.
Zack maintains the lead alongside Nadaar, trying to keep himself at the ready should more things appear. However responding to Nadia as they went Oh yeah.. I have no intention of keeping this nasty thing longer than I feel necessary. It's disgusting. But sometimes you gotta do whatcha gotta do, even if it's ugly. Sorry though. he added the last part quickly, before joining Nadaar at the door, and eventually entering. Zack scans the room as well, though he doesn't see the movement that Nadia did, he would head towards the partially opened door anyway as it was the most likely place that either what they were seeking was... or the most likely place for a trap.
He whispers to the other two Be ready, I'll take point again. At-least if anything attacks, it'll be me they hit.
Keeping the Worgs head in front of him as a grisly warning, but keeping his large sword hefted in his other hand, and supported by his shoulder, and readying to Dodge if need be. Cautiously making his way around the door frame until he could see who, or what was inside. (Stealth: 5)
If it's an enemy or a trap his readied action will trigger and he will see if hefting the Worgs head will make it, if it's a creature, think twice about it's actions (Intim: 8)
if it seems like a potential ally, or otherwise neutral/friendly person, he will speak to them.
Yo... Me and my uh.. friends here want to know what happened.... to this town... We had just came after getting some kinda notices about peace ambassadors... at which point, he will set the head on the floor, and retrieve the note he got the other day, to show it as proof. Trying to make himself appear less threatening, and more friendly. (Persuasion: 23)
(OOC - Giving you some options to work with so that whatever the situation, you more or less know what Imma do!)
Occassional Dungeon Master.
Nadaar tries to keep his movements quiet as well(Stealth: 12). But even though his blade remained drawn and eyes scanned ever passing nook and cranny for danger, the mind kept going on mini-journeys. No wonder than he shuffled along on the dirt, or paid much mind to the occasional bump into a wooden bench.
Catching only the last part from Zack, he turns a frown on the man's backside, but would say nothing at first. Instead, he glances back to Nadia to see how the elf held up as they trio made their way to the door. "This is something of a theory of mines, but I do believe the current occupants of town -- or at least some -- might be goblins given our hairy friends. Worgs, by the way. And if so, I'd like a word with any we might find." He whispers ahead to Zack.
Having said that, Nadaar tried to stay poised in a loosely defensive posture until they found the source of the ringer.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
Initiative: G1:11 G2:3 Zack: 9 Nadia: 24 Nadaar: 16
Tie breaker
Zack:19 G1: 15 (not a reroll just to see who goes first on count 12)
The others wait safely just outside the door as you make your way inside. You try to be quiet but as you enter the room you accidentally kick a pot that was left near the door. It makes a loud clang as it rolls across the floor. It rolls across the room, which at a quick glance appears to be a bedroom with a steeple connected to it on the opposite wall from you. The pot rolls all the way to the steeple steps where hits with a loud clanging sound. At the top of the steps, only a couple steps up, is a knotted rope on which swings two Gobilns. The Goblins appeared to have been swinging on the rope but stop as they notice the pot and then look up to notice you standing in the door way, Worgs head in one hand and sword in the other. They draw their scimitars but dont rush forward to attack just yet. They try to back up, clearly unnerved by the sight of you, but find no where to go and their only exit blocked by you. They seem to give each other a nervous look before rushing the door.
Nadaar from your position outside the door you see two Goblins rushing towards the door with weapons in their hand though they appear to be in a panic.
[Order is Nadaar, Nadia, Zack, Goblin 1, Goblin 2]
Wide-eyed yet swift to refocus, Nadaar calls out a "Hold it! Everyone calm down for a second!" Knowing Zack as he did now, the dragonborn didn't try to squeeze his way forward. But he would be just behind the human, patting him on the shoulder once just so soldier boy would know the distance. Then, he switches to the goblin tongue. This time its clear if only in tone and the off-handed gesture that no lyrics or jests accompanied the switch.
"A-ba-ba! Now ya'll hold on just a tic! Running at'im like that is liable to get'cha wig split, if ya catch my meaning."
Nadaar gestures loosely in the direction of Zack's blade. Then, he grins past the man's shoulder and continues on goblin, sheathing his longsword for good measure.
"But it ain't gotta be like that. Answer a few questions, 'nd ya'll can prolly go back to yer fun there without any problem from us. In FACT, I might even gotta job worth some good coin fer ya, if'n ya interested."
Switching back to common, Nadaar adds grinning and looking between the goblins and compatriots, "Sounds fair?" In a quieter voice meant for the others, "I'm calling a truce."
Action: Trying to persuasive: Persuasion: 18.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
The goblins stop in their tracks and look at one another, seemingly shocked by your use of their language but also seemingly terrified of the sight of Zack. One of them stutters but responds in Goblin "N..No hurt?"
"Wellll-..." Nadaar looks to Zack, giving the man an expectant look. "No hurt can be arranged, I am sure -- IF you accept either of my offers. Though know that any duplicity on your part will not go so well for you, my friends. Zack, if you would allow?" He asks, and once the man even glances back, simply gestures for him to step aside so at the least dragonborn could squeeze into the room.
Yog - [Tortle]Druid/Warlock - Circle of Stars/Celestial (Libretalia)
Nobody - [Feral-Tiefling]Wizard/Sorcerer - War/Draconic (HoTDQ)
Jack Vicvan - [Eladrin]Druid/Warlock - Circle of Dreams/Archfey
-
Hiatus:
Xanrazan - [Earth Genasi]Bard - College of Swords(Shadowthorn's Princess of the Apocalypse)
The Goblins glance around nervously, as though looking for some way to flee. After reaffirming that the only way out is currently blocked, onenof them eventually says in a forceful tone that doesn't do much to mask the fear behind it,
"What questions you ask? We answer you let live yes?"
now that you have a moment to examine the scene, you notice that both goblins have a sack tied around their wastes. Judging by the size you can safely assume they are filled with whatever the Goblins wanted to take with them.
Zack would Step aside for Nadaar, though only just enough to allow him passage. Zack would put the Worgs head on the ground, just behind Nadaar, and make sure he was aware of the potential trip-hazard. Zack made sure the 'face' was facing the goblins, an put his now free-hand on his blade's handle, without appearing any more aggressive than he likely already seemed. Zack liked the idea of getting the information from them, but hoped Nadaar didn't plan to let them go. Either they had already hurt people, or were benefiting from the aftermath of it. Not like I'm bloodthirsty though.... they might have done nothing but try to survive too, as much as I doubt it. Peace is always the better options, when it can be an option. At that thought, Zack sighed.
Nadaar... just keep us informed on what they're saying. Not everyone here can speak their language. Ya feel me?
Zacks readied action would shift. Zack would be ready to strike out at the goblins with a thrusting strike (piercing) since the room wouldn't give him .. room to swing. But he would only do it if negotiations broke down, or the goblins became hostile. He'll follow Nadaars lead on this one.
Occassional Dungeon Master.