You are led back out into Waterdeep, and a short walk later arrive at another, equally splendid palace. You are led into the grand entryway, which is packed with noblemen and women, wandering around and engaging in whispered conversations. You are able to catch a few snippets as you walk by:
They've grown in strength, they killed Arthagast!
I've heard Dala knows what that weird noise was yesterday...
No, I don't know anything about them. But then, we've been kept in the dark about most of this.
You get a few glances towards your party, along with some pointing and more whispering. The servant leads you out of the entryway, and into another, much quieter chamber. A grand set of double doors are closed in front of you. Please wait here, he says. They will send for you when they are ready for you. It should not be long. He bows deeply again, and leaves you alone.
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Meep glances around with a curious look. "They gossip a lot. More than I normally would. If it is something serious, shouldn't they talk about it all together? Out loud?"
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
The walk to and into the palace seemed slower than it really was. Under the scrutiny of the nobles Ree'lyn wanted them to take a good look at him. His expression was even, and he would not walk faster or even wish this would end fast. His pace was even and sure. His eyes focused ahead, but aware of the faces around. Such faces and names had to be kept in his memory because they would see him later. So many opportunities. They would give him what he wanted. They would want to give him what he wanted.
Wut ye mean? All the looks? Id be worried if dey wasnt starin. Wes got a grung, a lizard-man, an a big oafish minotaur that could lift a wagon. If dey didnt give us looks, den dat means we was normal round here. People don' jus send out le'ers fer normal.
Meep spends a few minutes magically making different tiny music note sounds around her, obviously bored as they sit and wait before she has an idea. She looks around to a hidden area on the wall and waves her hands slightly, magically marking it with a small Frog doodle from Baird's shoulder.
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
A man in servant's robes opens the door, steps out, and bows. The council will see you now. The seats in front are yours. He steps back to hold the door for you.
As you file in, you see this large, circular room has been re-purposed from a ballroom to a war-room. A huge circular table dominates the room, and arranged around half of it are a collection of obvious nobles of mostly humans. A human sitting in the center of them stands up, clad in shining plate mail that bears the marks of Baldur's Gate and Waterdeep. Welcome, my friends, his voice booms out across the room. He motions to 6 seats on your side of the grand table. Have a seat, please. I am Dagult Neverember, Open Lord of Waterdeep, and Lord Protector of Neverwinter. To my right is Ambassador Connerad Brawnanvil, delegate of Mithrall Hall and the dwarves. The stocky dwarf he motions to gives you a curt nod, and frown on his face. You get the feeling that's how he looks most of the time. Neverember continues: Next to him is Taern "Thunderspells" Hornblade, delegate and former High Mage of Silverymoon. Hornblade gives you a good natured smile and holds up a hand in greeting. Neverember picks back up: Next to him is Ontharr Frume, the delegate from the Order of the Gauntlet, and Sir Isteval is our representative from Daggerford and Cormyr.Both men give you nods of acknowledgment. Now, to my left, this is King Melandrach, delegate for the Misty and High Forests, and Ulder Ravengard, leader of the Flaming Fists of Baldur's Gate. Melandrach, a wild elf, just stares stoically, Ravengard sits with his arms folded and gives a curt nod. And lastly, we have our Emerald Enclave representative, Delaan Winterhound, and our Harper representative, Remallia Haventree. Both of them, a half-elf and moon elf respectively, give you friendly nods, but do not say anything. There is another noblewoman sitting beside Haventree that Neverember neglects to introduce.
Baird stands carefully from his rickety chair under his weight, and slowly as to not cause a stir,
He then nods his head deeply and puts one fist into the palm of his other hand positioned in front of his chest
Well, i erm.. can't read. So meep 'ere ac'tuly read it to me. Alls i knows is dat ye tink im not as terrible as mos' dem others do. Since wes been 'ere doe, de grounds been rumb'lin someting fierce. Now wa's all dat from?
Neverember glances over at the noblewoman. I suppose now is as good a time as any. Dala?Neverember takes his seat, and the noblewoman stands up.
Greetings. I am Dala Silmerhelve. I have brought news of this disturbance...it is the Draakhorn. The Draakhorn is an ancient device whose sounding alerts dragons across Faerûn that great events are unfolding. It’s impossible to say what the sounding means, but the dragons hear it clearly and will eventually answer its call.
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Yes. The Sea of Moving Ice was the last known location of the Draakhorn. No one can pinpoint its present location from the sound, or even verify with certainty that the relic is still in the northern sea, but the search must start there. The one person who could tell us more is a tiefling sorcerer called Maccath the Crimson. No one alive knows more about the Draakhorn than her, but the Arcane Brotherhood, of which she is also a member, hasn’t seen her for three years. She was investigating the Sea of Moving Ice when she disappeared.
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Meep remains silent as she studies the nobel peoples, silently observing before she speaks calmly, looking almost natural in this setting despite her frog appearance. "Is it right for me to assume you are sending us to find your lost friend? And in doing that, they will lead us to the Draakhorn for us to shut it off? And if you dont mind me inquiring, why have such a device in the first place? It isnt common to request the presence of dragons now adays." Meep's face is calm and regal from atop Baird's shoulder.
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Dala looks to Neverember, who takes over. We need more information about this thing. All we know is that it's ancient, we don't know who created it or why. The only lead we have is this Maccath, and the Sea of Moving Ice is her last known location. We have a ship ready to sail there, to take a group to look for her.
Dala speaks up again. Maccath reported her progress to the Hosttower by way of sending spells. Her last report spoke of seeing Ice Hunters paddling their sealskin boats toward a huge iceberg, flattened like a plateau across its surface, but ringed by icy peaks. She had intended to follow the Ice Hunters and investigate the iceberg. After that, no more reports came. We fear that she stumbled on the lair of Arauthator, "The Old White Death". He is a rather powerful white dragon that makes his lair up there. Attempts to find Maccath using scrying and other magical means located only her ship, adrift and heavily damaged. Some of the ship’s crew were seen dead, but no sign of the tiefling sorcerer was ever found. However, the lair of a dragon as powerful as Arauthator is no doubt protected against scrying magic. If Maccath is alive, in addition to the lore she can share regarding the Draakhorn, the Arcane Brotherhood would be most grateful to get her back.
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Meep tilts her head slightly. "So you intend on sending all of us by boat into a white dragons den to fetch Maccath? This is under the impression she is alive as well. What are we to do if we arrive there and she is not? And I suppose we will be assisted in this adventure? Say for potions and anything available to assist in not getting murdered by an ancient white dragon?"
Meeps face is calm but her mind is spinning with thoughts.
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Neverember nods. Resources are stretched thin at the moment, unfortunately, but we can outfit you with the finest cold weather gear available, plus potions of healing and ice resistance. Unfortunately...that's not all we need from you. First: some background. You need to know what we're up against, and why we are requesting you go on a seemingly suicidal mission. It's also the reason you see delegates from so many cities, sitting with representatives from factions across the Sword Coast, with only minor squabbling. The Cult of the Dragon has given us a common enemy.
The cult has been around for centuries, going back to when dragons ruled and enslaved the other races of Faerun. They were focused on one thing: dracoliches; bringing back their dragon masters from the dead in a new, more powerful form. That is how the cult has existed since its founding. However, several years ago, a group has splintered off and has since been gaining more and more followers. This group, led by a man named Severin, has another goal: to raise Tiamat, the Queen of Dragons, from her imprisonment in Avernus. He believes that this will usher in a new age of dragons, with himself ruling by Tiamat's side. His sect has significantly grown, and is the reason for the increase in dragon attacks we've seen. They have recruited some of the Red Wizards of Thay to their cause, and we've gotten reports of devils making deals with them too. They are preparing for the ritual to bring Tiamat back, and have collected most of what they need. The treasure hoard is still being collected, but they have their hands on what they call "dragon masks". It allows the 5 top members of the cult, known as Wyrmspeakers, to have an unnatural connection with a dragon the same color as the mask they wear. The Harpers have been working to slow them down, and recently destroyed a nest of eggs and destroyed a flying castle with a portion of the treasure hoard they were collecting, but so far have not been able to get close to these Wyrmspeakers, and those attempts ended with great loss of life.
We have gotten a lead on the white Wyrmspeaker though: a dwarf named Varram the White. He was last seen headed towards the Serpent Hills. This might be our first chance to get one of those masks. So, now that you know the stakes, are you in? We've invested a lot of time and gold into finding you, and are prepared to invest more. Upon completion of these tasks, we have combined our coffers to offer you each 500 gold pieces, along with the spoils of whatever you are able to find out there.
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Thorark stands, steps forward, and draws his battleaxe and pulls his beard taut. He slides the axe up to his chin and slices the bead off. He lays the tied off beard on the table and then does the same with his hair. It is as well tied off into sections and he slides the blade up to his scalp and slices through his hair again leaving it on the table.
"You have the might of Reorx on your side. I, Thorarak Flameforge, will sign on for your cause. In my wake I will leave bodies of the dragon cultists and anyone who dares trifle with the idea of bringing back Tiamat."
He puts his axe away and takes a knee, bowing his head.
Rollback Post to RevisionRollBack
Gash- Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Meep thinks for a moment before tilting her head slightly. "So our order of missions is to find the dwarf, get the mask, the mask will let us get past the white dragon more easily, then we are to fetch Maccath. And along the way destroy anything the cult may want or need as well as eliminate its members? Are you aware of what exactly they are searching for so that if we should find it, we can prevent it from going into their hands? Do you have the identities of the other main Wyrmspeakers so that we know who we must target if we come across them in our journey? And will you be able to remain in touch with us as we do these deeds? Obviously time is of the essence. There should be no need to waste it traveling back and forth to communicate." She lifts her chin a little, a habit she has learned from birth. It is obvious she wants to help aid them, but she requires more information.
Rollback Post to RevisionRollBack
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
You are led back out into Waterdeep, and a short walk later arrive at another, equally splendid palace. You are led into the grand entryway, which is packed with noblemen and women, wandering around and engaging in whispered conversations. You are able to catch a few snippets as you walk by:
They've grown in strength, they killed Arthagast!
I've heard Dala knows what that weird noise was yesterday...
No, I don't know anything about them. But then, we've been kept in the dark about most of this.
You get a few glances towards your party, along with some pointing and more whispering. The servant leads you out of the entryway, and into another, much quieter chamber. A grand set of double doors are closed in front of you. Please wait here, he says. They will send for you when they are ready for you. It should not be long. He bows deeply again, and leaves you alone.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Meep glances around with a curious look. "They gossip a lot. More than I normally would. If it is something serious, shouldn't they talk about it all together? Out loud?"
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
As baird catches the odd looks he shows off the insignia that Leosin had given him the day before and says out loud,
'Ficial business, ere! No worries! Anyone wit some interestin' information, come talk to us!
Ree'lyn | Drow | Warlock | Level 8 | AC 18 | HP 68/68 | Temporary HP 0/0 | Cantrips Known 3 | Spells Known 7 | Spell Slots 2/2 | Slot Level 2nd | | Innate Spells 6| Eldritch Invocations 4
_______________________________________________________________________________________________________________________________________________
The walk to and into the palace seemed slower than it really was. Under the scrutiny of the nobles Ree'lyn wanted them to take a good look at him. His expression was even, and he would not walk faster or even wish this would end fast. His pace was even and sure. His eyes focused ahead, but aware of the faces around. Such faces and names had to be kept in his memory because they would see him later. So many opportunities. They would give him what he wanted. They would want to give him what he wanted.
"That's all these warm bloods are good for." Xilcerys snorts wishing he had a cigar.
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiABaird as they wait,
Wut ye mean? All the looks? Id be worried if dey wasnt starin. Wes got a grung, a lizard-man, an a big oafish minotaur that could lift a wagon. If dey didnt give us looks, den dat means we was normal round here. People don' jus send out le'ers fer normal.
Meep spends a few minutes magically making different tiny music note sounds around her, obviously bored as they sit and wait before she has an idea. She looks around to a hidden area on the wall and waves her hands slightly, magically marking it with a small Frog doodle from Baird's shoulder.
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
A man in servant's robes opens the door, steps out, and bows. The council will see you now. The seats in front are yours. He steps back to hold the door for you.
As you file in, you see this large, circular room has been re-purposed from a ballroom to a war-room. A huge circular table dominates the room, and arranged around half of it are a collection of obvious nobles of mostly humans. A human sitting in the center of them stands up, clad in shining plate mail that bears the marks of Baldur's Gate and Waterdeep. Welcome, my friends, his voice booms out across the room. He motions to 6 seats on your side of the grand table. Have a seat, please. I am Dagult Neverember, Open Lord of Waterdeep, and Lord Protector of Neverwinter. To my right is Ambassador Connerad Brawnanvil, delegate of Mithrall Hall and the dwarves. The stocky dwarf he motions to gives you a curt nod, and frown on his face. You get the feeling that's how he looks most of the time. Neverember continues: Next to him is Taern "Thunderspells" Hornblade, delegate and former High Mage of Silverymoon. Hornblade gives you a good natured smile and holds up a hand in greeting. Neverember picks back up: Next to him is Ontharr Frume, the delegate from the Order of the Gauntlet, and Sir Isteval is our representative from Daggerford and Cormyr. Both men give you nods of acknowledgment. Now, to my left, this is King Melandrach, delegate for the Misty and High Forests, and Ulder Ravengard, leader of the Flaming Fists of Baldur's Gate. Melandrach, a wild elf, just stares stoically, Ravengard sits with his arms folded and gives a curt nod. And lastly, we have our Emerald Enclave representative, Delaan Winterhound, and our Harper representative, Remallia Haventree. Both of them, a half-elf and moon elf respectively, give you friendly nods, but do not say anything. There is another noblewoman sitting beside Haventree that Neverember neglects to introduce.
Neverember Brawnanvil Melandrach Hornblade Ravengard Frume Winterhound Isteval Haventree Noblewoman
Now that you know who we are, what do you know of why we have called you here?
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Baird stands carefully from his rickety chair under his weight, and slowly as to not cause a stir,
He then nods his head deeply and puts one fist into the palm of his other hand positioned in front of his chest
Well, i erm.. can't read. So meep 'ere ac'tuly read it to me. Alls i knows is dat ye tink im not as terrible as mos' dem others do. Since wes been 'ere doe, de grounds been rumb'lin someting fierce. Now wa's all dat from?
Neverember glances over at the noblewoman. I suppose now is as good a time as any. Dala? Neverember takes his seat, and the noblewoman stands up.
Greetings. I am Dala Silmerhelve. I have brought news of this disturbance...it is the Draakhorn. The Draakhorn is an ancient device whose sounding alerts dragons across Faerûn that great events are unfolding. It’s impossible to say what the sounding means, but the dragons hear it clearly and will eventually answer its call.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Bairds eyes glaze over for a second
...A dragon call?..
Yes. The Sea of Moving Ice was the last known location of the Draakhorn. No one can pinpoint its present location from the sound, or even verify with certainty that the relic is still in the northern sea, but the search must start there. The one person who could tell us more is a tiefling sorcerer called Maccath the Crimson. No one alive knows more about the Draakhorn than her, but the Arcane Brotherhood, of which she is also a member, hasn’t seen her for three years. She was investigating the Sea of Moving Ice when she disappeared.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Aia narrows her eyes at Dala
"So what do you want us to do?"
Baird to Aia, and the rest of the party,
Wes either gonna find dat draakhorn, and smash it, stop it, stuff it full a' leaves, OR wes wait for hell ta open up an swallow us alive.
Meep remains silent as she studies the nobel peoples, silently observing before she speaks calmly, looking almost natural in this setting despite her frog appearance. "Is it right for me to assume you are sending us to find your lost friend? And in doing that, they will lead us to the Draakhorn for us to shut it off? And if you dont mind me inquiring, why have such a device in the first place? It isnt common to request the presence of dragons now adays." Meep's face is calm and regal from atop Baird's shoulder.
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Dala looks to Neverember, who takes over. We need more information about this thing. All we know is that it's ancient, we don't know who created it or why. The only lead we have is this Maccath, and the Sea of Moving Ice is her last known location. We have a ship ready to sail there, to take a group to look for her.
Dala speaks up again. Maccath reported her progress to the Hosttower by way of sending spells. Her last report spoke of seeing Ice Hunters paddling their sealskin boats toward a huge iceberg, flattened like a plateau across its surface, but ringed by icy peaks. She had intended to follow the Ice Hunters and investigate the iceberg. After that, no more reports came. We fear that she stumbled on the lair of Arauthator, "The Old White Death". He is a rather powerful white dragon that makes his lair up there. Attempts to find Maccath using scrying and other magical means located only her ship, adrift and heavily damaged. Some of the ship’s crew were seen dead, but no sign of the tiefling sorcerer was ever found. However, the lair of a dragon as powerful as Arauthator is no doubt protected against scrying magic. If Maccath is alive, in addition to the lore she can share regarding the Draakhorn, the Arcane Brotherhood would be most grateful to get her back.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Meep tilts her head slightly. "So you intend on sending all of us by boat into a white dragons den to fetch Maccath? This is under the impression she is alive as well. What are we to do if we arrive there and she is not? And I suppose we will be assisted in this adventure? Say for potions and anything available to assist in not getting murdered by an ancient white dragon?"
Meeps face is calm but her mind is spinning with thoughts.
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead
Neverember nods. Resources are stretched thin at the moment, unfortunately, but we can outfit you with the finest cold weather gear available, plus potions of healing and ice resistance. Unfortunately...that's not all we need from you. First: some background. You need to know what we're up against, and why we are requesting you go on a seemingly suicidal mission. It's also the reason you see delegates from so many cities, sitting with representatives from factions across the Sword Coast, with only minor squabbling. The Cult of the Dragon has given us a common enemy.
The cult has been around for centuries, going back to when dragons ruled and enslaved the other races of Faerun. They were focused on one thing: dracoliches; bringing back their dragon masters from the dead in a new, more powerful form. That is how the cult has existed since its founding. However, several years ago, a group has splintered off and has since been gaining more and more followers. This group, led by a man named Severin, has another goal: to raise Tiamat, the Queen of Dragons, from her imprisonment in Avernus. He believes that this will usher in a new age of dragons, with himself ruling by Tiamat's side. His sect has significantly grown, and is the reason for the increase in dragon attacks we've seen. They have recruited some of the Red Wizards of Thay to their cause, and we've gotten reports of devils making deals with them too. They are preparing for the ritual to bring Tiamat back, and have collected most of what they need. The treasure hoard is still being collected, but they have their hands on what they call "dragon masks". It allows the 5 top members of the cult, known as Wyrmspeakers, to have an unnatural connection with a dragon the same color as the mask they wear. The Harpers have been working to slow them down, and recently destroyed a nest of eggs and destroyed a flying castle with a portion of the treasure hoard they were collecting, but so far have not been able to get close to these Wyrmspeakers, and those attempts ended with great loss of life.
We have gotten a lead on the white Wyrmspeaker though: a dwarf named Varram the White. He was last seen headed towards the Serpent Hills. This might be our first chance to get one of those masks. So, now that you know the stakes, are you in? We've invested a lot of time and gold into finding you, and are prepared to invest more. Upon completion of these tasks, we have combined our coffers to offer you each 500 gold pieces, along with the spoils of whatever you are able to find out there.
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Thorark stands, steps forward, and draws his battleaxe and pulls his beard taut. He slides the axe up to his chin and slices the bead off. He lays the tied off beard on the table and then does the same with his hair. It is as well tied off into sections and he slides the blade up to his scalp and slices through his hair again leaving it on the table.
"You have the might of Reorx on your side. I, Thorarak Flameforge, will sign on for your cause. In my wake I will leave bodies of the dragon cultists and anyone who dares trifle with the idea of bringing back Tiamat."
He puts his axe away and takes a knee, bowing his head.
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Meep thinks for a moment before tilting her head slightly. "So our order of missions is to find the dwarf, get the mask, the mask will let us get past the white dragon more easily, then we are to fetch Maccath. And along the way destroy anything the cult may want or need as well as eliminate its members? Are you aware of what exactly they are searching for so that if we should find it, we can prevent it from going into their hands? Do you have the identities of the other main Wyrmspeakers so that we know who we must target if we come across them in our journey? And will you be able to remain in touch with us as we do these deeds? Obviously time is of the essence. There should be no need to waste it traveling back and forth to communicate." She lifts her chin a little, a habit she has learned from birth. It is obvious she wants to help aid them, but she requires more information.
Nina Wildvale|Changeling|Wild Magic Sorcerer|Rise of The Reunelords|Active
Kai Loire|Water Genasia|Life Cleric|Road To Phandalin|Retired
Willow Twilight|Swiftstride Shifter|Blood Hunter|Ebberon|Retired
Meephylia Polliwog|Grung|Dragon Sorcerer|Descent To Avernus|Retired
Ashryn Rairs|Changeling|Hexblade Warlock|Out Of The Abyss|Dead