This post has potentially manipulated dice roll results.
Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain. Typical of its kind, Cryovain is dim-witted and cruel. The dragon patrols the skies around Icespire Peak, surveying its territory while hunting for food and easy treasure. With each passing day, the dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common, as are its attacks.
A crumbling fortress on the northeast spur of Icespire Peak serves as the dragon’s lair. Cryovain seized the icy fortress from a tribe of savage orcs, killing the orc war chief and forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies — evil, shapechanging, half-orc spellcasters who bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok the Thunder Boar, a primal entity that serves Talos. Like the god it serves, Gorthok delights in destruction.
The orcs aren’t the only creatures thrown into upheaval by Cryovain’s sudden arrival. A manticore driven from its mountaintop nest by the roaming white dragon has migrated to the foothills and begun terrorizing folk living on the outskirts of the mining town of Phandalin. Other monsters in the region have been similarly displaced.
Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalin’s residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.
Visitors are welcome here, particularly if they have coin to spend or news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
This assumes that your characters are already a party unless you can figure out a way to join the party fairly soon, though people can enter different buildings if they want
Bwadle would want to immediately visit the shrine of luck, and pay a quick homage to Sheela Peryroyl and pray for his family's continued health and that they have bountiful crops this year.
This post has potentially manipulated dice roll results.
Traveling into town One see's many buildings while walking into town. Knowing that many people wish to be served at an Inn and wanting to offer One's services One will walk into the Inn. Looking at who and/or what is inside of the Inn so that One could get a better understanding of the types of services that may need to be offered.
(One) There doesn't seem to be anyone resting there, although you can't really tell as they'd probably be in their rooms, though the Innkeeper, Toblen Stonehill, he asks you if you want to stay
(Bwadle) You pray at the shrine (Do you know how to read celestial?)
"That'll be 1 Silver Pieces!"And he tells you (Gronk and One) a tale "Strange magic pervades Neverwinter Wood, confounding navigators and obscuring the ancient ruins of bygone kingdoms lost in its depths!"
For praying to Peryroyl you'll get advantage on one ability check, saving throw or attack roll of your choice, similar to inspiration, you'll have your luck until your next long rest (after the long rest you are possibly about to do, you're not just going to immediately lose it for sleeping)
Hearing the Innkeeper speak to him One says, "Greetings. This one does not require food or shelter at this time. This one would like to offer its services if you are in need. Is there anything that this one can do? One does not understand what you mean by 'Confounding Navigators'...please clarify?"
Feeling a bit ragged as he finally reached Phandalin, Wilkas headed to Barthen's Provisions to enquire about a new set of Traveler's Clothing and a bedroll.
(One) He seems very confused about what you are, before he didn't seem to really be paying attention, he says "Uhh, no? Why are you referring to yourself as one? What are you? And why don't you need to eat?"
(Wilkas) "Nice to meet you! That'll be 3 Gold Pieces please!"
Looking at the Innkeeper One says, "One is an automaton that was designed to serve in a manner of different ways. Ones initial owners did not designate a title towards this one and saw this one as property to be used for many different services. Due to never having a title designated to this one the default setting when addressing this ones self was activated limiting this one to only refer to this one as...One."
(Gonna go doze off now, not gonna be able to reply to your bombardments of posts but I guess you can talk to each other, I've got a surprise (not ingame) for tomorrow)
"He won't un'erstand y' One, Oi barely un'erstand and ye've explained 'ow many toimes?" He begins fiddling with the hair on his feet, trying to untangle it after the days journey.
Noticing the displeasure of his companions One will go and stand at the table where they are sitting and say, "This one understands how daunting it can be for others to hear repetitive statements aloud and will attempt to refrain from answering questions of such a nature in the future." There is a small whirring sound and Ones neon blue eyes flash twice in order to note the change in custom.
Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain. Typical of its kind, Cryovain is dim-witted and cruel. The dragon patrols the skies around Icespire Peak, surveying its territory while hunting for food and easy treasure. With each passing day, the dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common, as are its attacks.
A crumbling fortress on the northeast spur of Icespire Peak serves as the dragon’s lair. Cryovain seized the icy fortress from a tribe of savage orcs, killing the orc war chief and forcing the tribe’s survivors to flee into the foothills and forests. Enraged by the death of their war chief, the orcs have called upon ancient allies — evil, shapechanging, half-orc spellcasters who bless and advise them. These half-orcs worship Talos, an evil god of storms, and many dwell in the dark depths of Neverwinter Wood. In stormy weather, they gather on remote hilltops to summon Gorthok the Thunder Boar, a primal entity that serves Talos. Like the god it serves, Gorthok delights in destruction.
The orcs aren’t the only creatures thrown into upheaval by Cryovain’s sudden arrival. A manticore driven from its mountaintop nest by the roaming white dragon has migrated to the foothills and begun terrorizing folk living on the outskirts of the mining town of Phandalin. Other monsters in the region have been similarly displaced.
Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin, which consists of forty or fifty simple log buildings. Crumbling stone ruins surround the newer houses and shops, showing how this must have been a much larger town in centuries past.
Phandalin’s residents are quiet, hard-working folk who came from distant cities to eke out a life amid the harsh wilderness. They are farmers, stonecutters, blacksmiths, traders, prospectors, and children. The town has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.
Visitors are welcome here, particularly if they have coin to spend or news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
PLACES IN PHANDALIN: (You can explore)
8 (Lucky, for now)
This assumes that your characters are already a party unless you can figure out a way to join the party fairly soon, though people can enter different buildings if they want
Bwadle would want to immediately visit the shrine of luck, and pay a quick homage to Sheela Peryroyl and pray for his family's continued health and that they have bountiful crops this year.
Traveling into town One see's many buildings while walking into town. Knowing that many people wish to be served at an Inn and wanting to offer One's services One will walk into the Inn. Looking at who and/or what is inside of the Inn so that One could get a better understanding of the types of services that may need to be offered.
Perception: 3
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
(One) There doesn't seem to be anyone resting there, although you can't really tell as they'd probably be in their rooms, though the Innkeeper, Toblen Stonehill, he asks you if you want to stay
(Bwadle) You pray at the shrine (Do you know how to read celestial?)
Gronk will go with One to the Inn and ask about getting a meal.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"That'll be 1 Silver Pieces!" And he tells you (Gronk and One) a tale "Strange magic pervades Neverwinter Wood, confounding navigators and obscuring the ancient ruins of bygone kingdoms lost in its depths!"
Bwadle has a hard time reading common, but he understands faith and luck. He decides to head toward the inn after his quick devotions.
For praying to Peryroyl you'll get advantage on one ability check, saving throw or attack roll of your choice, similar to inspiration, you'll have your luck until your next long rest (after the long rest you are possibly about to do, you're not just going to immediately lose it for sleeping)
One of you is cursed now :)
Hearing the Innkeeper speak to him One says, "Greetings. This one does not require food or shelter at this time. This one would like to offer its services if you are in need. Is there anything that this one can do? One does not understand what you mean by 'Confounding Navigators'...please clarify?"
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
That's kind of you. I will just note inspiration on the sheet for now.
Feeling a bit ragged as he finally reached Phandalin, Wilkas headed to Barthen's Provisions to enquire about a new set of Traveler's Clothing and a bedroll.
(One) He seems very confused about what you are, before he didn't seem to really be paying attention, he says "Uhh, no? Why are you referring to yourself as one? What are you? And why don't you need to eat?"
(Wilkas) "Nice to meet you! That'll be 3 Gold Pieces please!"
Looking at the Innkeeper One says, "One is an automaton that was designed to serve in a manner of different ways. Ones initial owners did not designate a title towards this one and saw this one as property to be used for many different services. Due to never having a title designated to this one the default setting when addressing this ones self was activated limiting this one to only refer to this one as...One."
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
I'd like Bwadle to enter at this point and shake his head with a 'This again?' sort of sigh as he finds a nearby place to sit.
(Gonna go doze off now, not gonna be able to reply to your bombardments of posts but I guess you can talk to each other, I've got a surprise (not ingame) for tomorrow)
Gronk will hand over the silver and take his food to go sit with Bwadle. "Same every place we go."
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"He won't un'erstand y' One, Oi barely un'erstand and ye've explained 'ow many toimes?" He begins fiddling with the hair on his feet, trying to untangle it after the days journey.
Noticing the displeasure of his companions One will go and stand at the table where they are sitting and say, "This one understands how daunting it can be for others to hear repetitive statements aloud and will attempt to refrain from answering questions of such a nature in the future." There is a small whirring sound and Ones neon blue eyes flash twice in order to note the change in custom.
Cade Overhill/ Level 3 / Halfling / Bard - Talaveroth (sub-campaign 1)
Manneo "Bear Killer" Thuliaga / Level 1 / Goliath / Monk - Curse of Strahd
(Oh crap I'm getting Baymax flashbacks, actually cried in that movie)