It is pre-dawn when Alaric wakes covered in sweat from a nightmare.
He sits bolt upright in his bed, his heart pumping wildly in his chest and looks around, but there are no immediate threats here in his bedroom. He's at home. Safe.
The terror of fleeing through a dark world of unforgiving stone and cold is fading, but for the moment, he can still remember the glowing red eyes that chased him through the darkness.
Groaning, he collapses back onto his bed and wonders if what he dreamt was somehow real, like his occasional nighttime travellings.
But no, he always remembers them clearly, and now he can hardly remember what it was that scared him so.
Turning on his side, he tries to sleep again, and the next thing he knows it is light outside and one of the servants is knocking on his door and asking if he would like his regular cup of char in bed this morning.
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Looks fine. Might, given sensitivities to dawn, be better if he wakes up with the dawn with servant knocking.
Good point. I had forgotten that he would be sensitive to the Dawn Rush (now in Magical Things category). I tend to make direct out-of-character responses inside quotes like this and the underlining indicates there's an article on the World Anvil site that's of relevance. I would put a direct link in, but the D&D Beyond site foils that sort of hyperlink by warning you you're leaving the site.
So, Alaric now wakes at dawn with the servant reminding him that his father's weapons master is expecting him in the training hall for his regular training session.
Re weapons: he used to use a heavy "Brand Longsword"; given the rogue and two-weapon fighting stuff, he might be better with something lighter, note sure? If it's D&D I assume he can use rapier/longword/scimitar etc. What would he have actually been trained in?
Edit: Yeah, looking at rules for Rogue, definitely thinking rapier/epee etc.
Re weapons: he used to use a heavy "Brand Longsword"; given the rogue and two-weapon fighting stuff, he might be better with something lighter, note sure? If it's D&D I assume he can use rapier/longword/scimitar etc. What would he have actually been trained in?
Rapiers don't exist in this world (or at least this part of it). The standard military weapon in the Sorendenese military is the scimitar because it is defined as a Finesse weapon (see https://www.dndbeyond.com/sources/basic-rules/equipment#WeaponProperties). I gave Brand a longsword as the closest equivalent to his original sword and because he is proficient with it as a swashbuckling rogue (see his character sheet for his proficiencies). We can customise his sword when we work out the details.
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
The probably Scimitar I guess; he needs a finesse weapon for sneak attack as a rogue. Unless his "Brand Longsword" is a finessable thing? Pretty sure longswords are not.
Re money: in the game we had *a lot* (hundreds each); IIRC we raided the Temple of Tauron (or maybe set). An allowance of 1gp seems very stingy. No wonder I left home.
The probably Scimitar I guess; he needs a finesse weapon for sneak attack as a rogue. Unless his "Brand Longsword" is a finessable thing? Pretty sure longswords are not.
Edit: a "long" shortsword???
Edit 2: Best is probably scimitar tho
The problem with a scimitar is that it is considered a martial melee weapon and the swashbuckling rogue doesn't have martial weapon proficiency. I made Brand a rogue for his starting class to give him the variety of skills he had on his original character sheet, and he only becomes a swashbuckler at level 3. What might make more sense is if we give him two levels of rogue and a level of fighter. This will give him martial weapon and medium armour proficiency, plus the Second Wind fighter feat and allow him to take the Two-Weapon Fighting style. Then you can decided which class you want him to progress in when you go up a level.
Anyway, think on it overnight and let me know what you think?
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Re money: in the game we had *a lot* (hundreds each); IIRC we raided the Temple of Tauron (or maybe set). An allowance of 1gp seems very stingy. No wonder I left home.
Yeah, I hoped to find some indication of that on Brand's character sheet, but there's nothing there. Happy to discuss what his personal fortune is.
With regard to Brand's allowance, I disagree. Engelian coinage has ten times the buying power of normal D&D coinage and Brand also doesn't have to pay for his room and board while living at his family's estate, a 'wealthy lifestyle', which he gains the benefits of (e.g., a weapons master to help him train).
I have also done some reading of the material you send me, Brand's father's name is now Koric, as it was back then. I will incorporate some of that in his background notes, which I am still working on.
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
As an indication of the scale of the wealth, we bought the tower near Ilbarsis (and fitted it with defences) with just some of the money we had as a group. Tho I'm pretty sure this was done after return to Constantine; it might easily have not happened in this time line, or happened elsewhere.
With regard to Brand's allowance, I disagree. Engelian coinage has ten times the buying power of normal D&D coinage and Brand also doesn't have to pay for his room and board while living at his family's estate, a 'wealthy lifestyle', which he gains the benefits of (e.g., a weapons master to help him train).
1e is two weeks pay for a skilled labourer. He's paid twice what a skilled labourer earns. This seems low. But it may now be moot. One more thing to note about his father: he's stingy!
I have also done some reading of the material you send me, Brand's father's name is now Koric, as it was back then. I will incorporate some of that in his background notes, which I am still working on.
As it turns out, he'd been called a few things! I am happy with Koric. I am also happy with his father is SS dude, and warlord is dead. That all has most resonance with my failing memory.
The problem with a scimitar is that it is considered a martial melee weapon and the swashbuckling rogue doesn't have martial weapon proficiency. I made Brand a rogue for his starting class to give him the variety of skills he had on his original character sheet, and he only becomes a swashbuckler at level 3. What might make more sense is if we give him two levels of rogue and a level of fighter. This will give him martial weapon and medium armour proficiency, plus the Second Wind fighter feat and allow him to take the Two-Weapon Fighting style. Then you can decided which class you want him to progress in when you go up a level.
Anyway, think on it overnight and let me know what you think?
Two points: 1. I think a level of fighter is sensible (at some point), but I also think I read that Swashbuckling gives TWF, not sure. Will have to check: Swash is not a Rogue pre in standard 5e. Either way, a level of fighter fits how he behaves and how he was played.
2. Rogue gets Rapier and Shortsword. In Sorendonm, I suspect they should get Scimitar and Shortsword. (Rapier is also a martial weapon, but given to rogues for the same reasons they need scimitars).
Edit: Just checked...longsword is also martial and not granted by rogue.
My suggestion is go simple: background or rogue gets him Scimitar, and he's Rog3/Swash....though I may well take fighter at a later date.
Armor: Light Armor, buckler shields Weapons: Simple weapons, rapiers, shortswords, scimitars, hand crossbows, one handed firearms Tools: One gaming set, navigator's tools Saving Throws:Dexterity, Charisma Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Perception, Performance, Persuasion, Sleight of Hand and Stealth
Pimpernel
Donning a mask and fighting injustices behind a secret identity, you are that masked man.
Justice Fighter
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and thieves tools.
Secret Identity
When you choose this archetype at 3rd level you can develop a costumed alter ego. All creatures that aren't aware of the disguise have disadvantage and a -5 penalty on any attempts to discern your true identity. If a nearby creature ever discerns your true identity, you can expend one swashing point and make a Charisma check opposed by the creature's Intelligence check. If you succeed, the target no longer believes that you and your secret identity are one and the same.
Second-Story Work
At 7th level You gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Shield of Blades
At 10th level you've become adept at defending yourself with light weapons, you may expend a swashing point to gain a +2 bonus to AC for each weapon you are wielding with the "light" or "finesse" category (up to 2, or up to the number of usable limbs for some homebrew races) for one round. This bonus increases to +4 at level 15.
Elusive
At level 20 you have become so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
Just quickly. At lunch I changed the character sheet so Brand is now level 2 rogue, level 1 fighter with TWF style. This gives him proficiency with all weapon types and up to medium armour (BTW, what armour did Brand wear? I couldn't find it.), and will allow him to specialise in both classes when he gets to third level in them. Let me know what you think.
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
He can already TWF by the current rules, he just doesnt get to add extra damage for Dex/Str (whis is a small loss at low level). My inclination would be to go Rog3 + Scimitar (see above for various rationales re Scimitar). If he's 3 now, I'd vote for FTR at 4 or 6 maybe, depending on how the play works out.
Re Amour: he had light chain and/or leather. So MAYBE medium armour, but given the stuff he did, only very light chain.
I noted with interest the armor video you liked: plate over chain over armor. I think Brand used to wear leather over chain (to disguise it). Id suggest a more realistic option would be leather when he needs to be stealthy and light chain when he's going in to battle. So long as light chain counts as Light Armor.
He can already TWF by the current rules, he just doesnt get to add extra damage for Dex/Str (whis is a small loss at low level). My inclination would be to go Rog3 + Scimitar (see above for various rationales re Scimitar). If he's 3 now, I'd vote for FTR at 4 or 6 maybe, depending on how the play works out.
Re Amour: he had light chain and/or leather. So MAYBE medium armour, but given the stuff he did, only very light chain.
I noted with interest the armor video you liked: plate over chain over armor. I think Brand used to wear leather over chain (to disguise it). Id suggest a more realistic option would be leather when he needs to be stealthy and light chain when he's going in to battle. So long as light chain counts as Light Armor.
The biggest problem with the above idea is that rogues can't use either martial weapons or wear anything heavier than light armour, which chain doesn't. If this was still a tabletop game, with my own rules, I might let you do it, but the coding behind the D&D Beyond site makes it... not impossible... but very hard to do.
Setting-wise, I would also prefer to play Brand making the connections he will need for his 3rd level class specialisation in the campaign setting rather than choosing one now.
One thing you might like to think about is level 1 rogue, level 2 fighter, which will give Brand his thief skills and both Second Wind and Action Surge.
I have defined Brand's magical stones. They are now on his character sheet.
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
The stones look like an interesting take on the originals. The at-will and 1/rest skills are nice; tho I hope at higher levels my "skill" will translate to higher casting level for the sickness one, and maybe more options/range or whatever for the others.
Minor note: I cast the sickness one via the web page, it now has zero charges, and I have rested (both types), but the charges have not reset. Is that awaiting DM intervention?
Re weapons and ftr/rog etc: It seems difficult. We may be trying to shoe-horn too much history into one 3rd level character! But things he did that I liked: short bow. sword, sneaking, thrown daggers etc, armour & sometimes shield. So, in reality, we are most likely looking at a ftr/rog composite. Ftr is also consistent with family expectations, and rog is consistent with personal actions. So, purely from a RP PoV, Rog/Ftr has to be realistic.
So, let just keep it as it is: Rog2/Ftr1 with Scimitar & Dagger for rogue-stuff and Scimitar, [Shield or Dagger] and chain for battles. The problem with the latter is that he loses a lot in later levels by wearing non-light armor, but at low levels a few AC may save his life. At least chain shirt allow stealth.
Under this model, I see him able to wield a Scimy/Dagger combo (can we make the nice weapon he bought a scimy, please?) or a LSword/Dagger combo. In the former he could use dex bonus for both, and in the latter str bonus. The "brand longsword" could just be an unusually long scimy that takes into account the stature of the Brand line (6'+) and has no tanglible effects on the weapon properties. In this context, he'd probably weild a normal Scimitar when doing anything under-cover. Which also fits more cleanly with a FTR training.
As far as armor goes, he probably had a chain shirt and, as you suggest, studded leather. He also had a shield with some kind of blade at its base: for poking feet and for planting in ground for cover when doing other stuff. I doubt he carries this often!
This seems like a reasonable genuflection to historical reality, whatever that is.
One suggestion: should we have a second forum for story/play?!?!? We can link discussions back here, but keeping the two separate might be good. Or maybe this is just teething.
The stones look like an interesting take on the originals. The at-will and 1/rest skills are nice; tho I hope at higher levels my "skill" will translate to higher casting level for the sickness one, and maybe more options/range or whatever for the others.
Minor note: I cast the sickness one via the web page, it now has zero charges, and I have rested (both types), but the charges have not reset. Is that awaiting DM intervention?
Re weapons and ftr/rog etc: It seems difficult. We may be trying to shoe-horn too much history into one 3rd level character! But things he did that I liked: short bow. sword, sneaking, thrown daggers etc, armour & sometimes shield. So, in reality, we are most likely looking at a ftr/rog composite. Ftr is also consistent with family expectations, and rog is consistent with personal actions. So, purely from a RP PoV, Rog/Ftr has to be realistic.
So, let just keep it as it is: Rog2/Ftr1 with Scimitar & Dagger for rogue-stuff and Scimitar, [Shield or Dagger] and chain for battles. The problem with the latter is that he loses a lot in later levels by wearing non-light armor, but at low levels a few AC may save his life. At least chain shirt allow stealth.
Under this model, I see him able to wield a Scimy/Dagger combo (can we make the nice weapon he bought a scimy, please?) or a LSword/Dagger combo. In the former he could use dex bonus for both, and in the latter str bonus. The "brand longsword" could just be an unusually long scimy that takes into account the stature of the Brand line (6'+) and has no tanglible effects on the weapon properties. In this context, he'd probably weild a normal Scimitar when doing anything under-cover. Which also fits more cleanly with a FTR training.
As far as armor goes, he probably had a chain shirt and, as you suggest, studded leather. He also had a shield with some kind of blade at its base: for poking feet and for planting in ground for cover when doing other stuff. I doubt he carries this often!
This seems like a reasonable genuflection to historical reality, whatever that is.
I'm good with all the above. Do you have the 'Manage Gear' button on your version of the character sheet?
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
One suggestion: should we have a second forum for story/play?!?!? We can link discussions back here, but keeping the two separate might be good. Or maybe this is just teething.
This is all teething, as far as I'm concerned.
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
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It is pre-dawn when Alaric wakes covered in sweat from a nightmare.
He sits bolt upright in his bed, his heart pumping wildly in his chest and looks around, but there are no immediate threats here in his bedroom. He's at home. Safe.
The terror of fleeing through a dark world of unforgiving stone and cold is fading, but for the moment, he can still remember the glowing red eyes that chased him through the darkness.
Groaning, he collapses back onto his bed and wonders if what he dreamt was somehow real, like his occasional nighttime travellings.
But no, he always remembers them clearly, and now he can hardly remember what it was that scared him so.
Turning on his side, he tries to sleep again, and the next thing he knows it is light outside and one of the servants is knocking on his door and asking if he would like his regular cup of char in bed this morning.
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Looks fine. Might, given sensitivities to dawn, be better if he wakes up with the dawn with servant knocking.
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Re weapons: he used to use a heavy "Brand Longsword"; given the rogue and two-weapon fighting stuff, he might be better with something lighter, note sure? If it's D&D I assume he can use rapier/longword/scimitar etc. What would he have actually been trained in?
Edit: Yeah, looking at rules for Rogue, definitely thinking rapier/epee etc.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
The probably Scimitar I guess; he needs a finesse weapon for sneak attack as a rogue. Unless his "Brand Longsword" is a finessable thing? Pretty sure longswords are not.
Edit: a "long" shortsword???
Edit 2: Best is probably scimitar tho
Re money: in the game we had *a lot* (hundreds each); IIRC we raided the Temple of Tauron (or maybe set). An allowance of 1gp seems very stingy. No wonder I left home.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Cool. Koric I think I remember.
Re money: will see if I can find originals.
As an indication of the scale of the wealth, we bought the tower near Ilbarsis (and fitted it with defences) with just some of the money we had as a group. Tho I'm pretty sure this was done after return to Constantine; it might easily have not happened in this time line, or happened elsewhere.
Pay dirt found. Will email. Several alternate histories.
See my email.
1e is two weeks pay for a skilled labourer. He's paid twice what a skilled labourer earns. This seems low. But it may now be moot. One more thing to note about his father: he's stingy!
As it turns out, he'd been called a few things! I am happy with Koric. I am also happy with his father is SS dude, and warlord is dead. That all has most resonance with my failing memory.
Two points:
1. I think a level of fighter is sensible (at some point), but I also think I read that Swashbuckling gives TWF, not sure. Will have to check: Swash is not a Rogue pre in standard 5e. Either way, a level of fighter fits how he behaves and how he was played.
2. Rogue gets Rapier and Shortsword. In Sorendonm, I suspect they should get Scimitar and Shortsword. (Rapier is also a martial weapon, but given to rogues for the same reasons they need scimitars).
Edit: Just checked...longsword is also martial and not granted by rogue.
My suggestion is go simple: background or rogue gets him Scimitar, and he's Rog3/Swash....though I may well take fighter at a later date.
Just looked at Swashbuckler class with Pimpernell archetype (https://www.dandwiki.com/wiki/Swashbuckler_(5e_Class)). It may be perfect (Still happy with Rogue tho):
Armor: Light Armor, buckler shields
Weapons: Simple weapons, rapiers, shortswords, scimitars, hand crossbows, one handed firearms
Tools: One gaming set, navigator's tools
Saving Throws: Dexterity, Charisma
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Perception, Performance, Persuasion, Sleight of Hand and Stealth
Pimpernel
Donning a mask and fighting injustices behind a secret identity, you are that masked man.
Justice Fighter
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit and thieves tools.
Secret Identity
When you choose this archetype at 3rd level you can develop a costumed alter ego. All creatures that aren't aware of the disguise have disadvantage and a -5 penalty on any attempts to discern your true identity.
If a nearby creature ever discerns your true identity, you can expend one swashing point and make a Charisma check opposed by the creature's Intelligence check. If you succeed, the target no longer believes that you and your secret identity are one and the same.
Second-Story Work
At 7th level You gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Shield of Blades
At 10th level you've become adept at defending yourself with light weapons, you may expend a swashing point to gain a +2 bonus to AC for each weapon you are wielding with the "light" or "finesse" category (up to 2, or up to the number of usable limbs for some homebrew races) for one round.
This bonus increases to +4 at level 15.
Elusive
At level 20 you have become so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.
Just quickly. At lunch I changed the character sheet so Brand is now level 2 rogue, level 1 fighter with TWF style. This gives him proficiency with all weapon types and up to medium armour (BTW, what armour did Brand wear? I couldn't find it.), and will allow him to specialise in both classes when he gets to third level in them. Let me know what you think.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
He can already TWF by the current rules, he just doesnt get to add extra damage for Dex/Str (whis is a small loss at low level). My inclination would be to go Rog3 + Scimitar (see above for various rationales re Scimitar). If he's 3 now, I'd vote for FTR at 4 or 6 maybe, depending on how the play works out.
Re Amour: he had light chain and/or leather. So MAYBE medium armour, but given the stuff he did, only very light chain.
I noted with interest the armor video you liked: plate over chain over armor. I think Brand used to wear leather over chain (to disguise it). Id suggest a more realistic option would be leather when he needs to be stealthy and light chain when he's going in to battle. So long as light chain counts as Light Armor.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
TL;DR: I agree. Rog2/Ftr1 it is.
The stones look like an interesting take on the originals. The at-will and 1/rest skills are nice; tho I hope at higher levels my "skill" will translate to higher casting level for the sickness one, and maybe more options/range or whatever for the others.
Minor note: I cast the sickness one via the web page, it now has zero charges, and I have rested (both types), but the charges have not reset. Is that awaiting DM intervention?
Re weapons and ftr/rog etc: It seems difficult. We may be trying to shoe-horn too much history into one 3rd level character! But things he did that I liked: short bow. sword, sneaking, thrown daggers etc, armour & sometimes shield. So, in reality, we are most likely looking at a ftr/rog composite. Ftr is also consistent with family expectations, and rog is consistent with personal actions. So, purely from a RP PoV, Rog/Ftr has to be realistic.
So, let just keep it as it is: Rog2/Ftr1 with Scimitar & Dagger for rogue-stuff and Scimitar, [Shield or Dagger] and chain for battles. The problem with the latter is that he loses a lot in later levels by wearing non-light armor, but at low levels a few AC may save his life. At least chain shirt allow stealth.
Under this model, I see him able to wield a Scimy/Dagger combo (can we make the nice weapon he bought a scimy, please?) or a LSword/Dagger combo. In the former he could use dex bonus for both, and in the latter str bonus. The "brand longsword" could just be an unusually long scimy that takes into account the stature of the Brand line (6'+) and has no tanglible effects on the weapon properties. In this context, he'd probably weild a normal Scimitar when doing anything under-cover. Which also fits more cleanly with a FTR training.
As far as armor goes, he probably had a chain shirt and, as you suggest, studded leather. He also had a shield with some kind of blade at its base: for poking feet and for planting in ground for cover when doing other stuff. I doubt he carries this often!
This seems like a reasonable genuflection to historical reality, whatever that is.
One suggestion: should we have a second forum for story/play?!?!? We can link discussions back here, but keeping the two separate might be good. Or maybe this is just teething.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.