Reg is likely at the head of the group, moving into the room with his darkvision and Longsword drawn, preparing to poke at the bones on the north end of the room as they start to move.
”Ware the skeletons!” he calls as they begin to rise, stepping up and confronting the three against the north wall of the room, swinging at the one in the center of the trio.
Longsword Attack: Attack: 24 Damage: 5
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The two skeletons in the southeast corner see the captain waving frantically and go to move toward the noise. They take a step toward him and slip on the ballbearings and fall face-first on the cobblestone floor. The two marked red are currently prone.
Captain, I moved you 20 feet back and against the bed. Is this okay or do you want to go up the other 10 feet?
Reginald keeps standing strong against the three skeletons with bows, taking another swing at the one in the center. "Surely these creatures are not controlled by the goblin commands, are they?"
Longsword Attack: Attack: 15 Damage: 5
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Hearing Reginald say this, while wielding my quarterstaff in both hands, I move forward 5ft ( one square to the right on the map) and attempt to strike the skeleton that is directly across from me in the face with my quarterstaff
Captain Blackhand: Seeing his trick was even more effective than he thought it'd be, Beric draws his Belaying Pin in one hand and his prized Ham in the other as he heroically returns to confront the prone and helpless undead. He yells an unintelligible battle cry as he swings his improvised weapons at the middle skeleton.
Movement: 25ft East (5ft Half Speed)
Right-Hand - Attack: 19 Damage: 3
Left-Hand - Attack: 19 Damage: 2
+ 6 (Sneak Attack: Shaul Adjacent)
(OOC: Please add that Sneak Attack Damage to the 1st Attack. Double Blunt Damage should hopefully kill the first Skeleton. If so, he'll attack the other prone one in the corner with his 2nd Attack.
OOC: Sorry for jumping ahead to round two. I think the intent for combat is that we should all post our actions for the current round instead of waiting for our initiative, then Kryptikk will sort it out. If we wait and post in strict initiative order, PBP games can really bog down.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC:I'm so used to posting out of order, I forgot to mention it in this game. I posted early this morning so you guys wouldn't need to wait all day for me. I've found it works best to just post your action whenever you are available and then the DM can resolve the round and put it all in order.
Reginald of Neverwinter:
Reg is likely at the head of the group, moving into the room with his darkvision and Longsword drawn, preparing to poke at the bones on the north end of the room as they start to move.
”Ware the skeletons!” he calls as they begin to rise, stepping up and confronting the three against the north wall of the room, swinging at the one in the center of the trio.
Longsword Attack: Attack: 24 Damage: 5
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The two skeletons in the southeast corner see the captain waving frantically and go to move toward the noise. They take a step toward him and slip on the ballbearings and fall face-first on the cobblestone floor. The two marked red are currently prone.
Captain, I moved you 20 feet back and against the bed. Is this okay or do you want to go up the other 10 feet?
Ghosts of Saltmarsh - DM
Keric Mar:
"We found the undead that guy was talking about!" Keric quips. He takes a step forward to bash the nearest one with his hammer.
Keric swings his hammer, but misses and the skeleton is just able to dodge the blow.
This skeleton will turn to strike at him with its shortsword Attack: 23 Damage: 5
The two prone skeletons will stand. One will run out the door toward Beric and the other will turn and run toward Shaul.
Dex save: 11 & 6
The northern three will shoot an arrow each against Elias, Reg (with disadvantage), and Keric
Against Elias - Attack: 15 Damage: 3
Against Reg - Attack: 14 Damage: 7
Against Keric - Attack: 11 Damage: 4
Ghosts of Saltmarsh - DM
The two skeletons in the south fail their save and fall back prone.
The sword strike against Keric triggers his reaction. Dex save - 3
Ghosts of Saltmarsh - DM
Ghosts of Saltmarsh - DM
Reginald of Neverwinter:
Reginald keeps standing strong against the three skeletons with bows, taking another swing at the one in the center. "Surely these creatures are not controlled by the goblin commands, are they?"
Longsword Attack: Attack: 15 Damage: 5
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Shaul
Hearing Reginald say this, while wielding my quarterstaff in both hands, I move forward 5ft ( one square to the right on the map) and attempt to strike the skeleton that is directly across from me in the face with my quarterstaff
Attack: 19 Damage: 6
Captain Blackhand: Seeing his trick was even more effective than he thought it'd be, Beric draws his Belaying Pin in one hand and his prized Ham in the other as he heroically returns to confront the prone and helpless undead. He yells an unintelligible battle cry as he swings his improvised weapons at the middle skeleton.
Movement: 25ft East (5ft Half Speed)
Right-Hand - Attack: 19 Damage: 3
Left-Hand - Attack: 19 Damage: 2
+ 6 (Sneak Attack: Shaul Adjacent)
(OOC: Please add that Sneak Attack Damage to the 1st Attack. Double Blunt Damage should hopefully kill the first Skeleton. If so, he'll attack the other prone one in the corner with his 2nd Attack.
"Not all those who wander are lost." - J.R.R. Tolkien
Reyllnn and Elias have turns this round and then I will apply Beric and Reg's actions to the next round.
Ghosts of Saltmarsh - DM
Shaul's quarterstaff strike will take down the skeleton he was attacking near Keric.
Ghosts of Saltmarsh - DM
OoC - Keric, Reyllnn, and Elias still have to post this round, correct, or are we still on the first round?
Elias will move due North and make 2 short sword attacks:
#1:to hit 21 damage 9
#2: to hit 26 damage 3
OOC: attack #2 was a Nat 20....I dont know how you handle crits
we should be still in first round. I was waiting my turn as my initiative roll was 5 so I should have been last to go
Reyllnn moves back to the doorway before launching a Fire Bolt at the goblin that was not knocked prone (so no disadvantage)
Attack: 18 Damage: 1
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Reginald of Neverwinter:
OOC: Sorry for jumping ahead to round two. I think the intent for combat is that we should all post our actions for the current round instead of waiting for our initiative, then Kryptikk will sort it out. If we wait and post in strict initiative order, PBP games can really bog down.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
OOC: OK- I wasn't aware of that. In the future I'll post my actions and let Kryptikk sort out the posts. Thanks for letting me know.
OOC: I'm so used to posting out of order, I forgot to mention it in this game. I posted early this morning so you guys wouldn't need to wait all day for me. I've found it works best to just post your action whenever you are available and then the DM can resolve the round and put it all in order.
"Not all those who wander are lost." - J.R.R. Tolkien
OOC: Yes, everyone is doing fine with posting as they are able and I will sort things out. It does make things work smoother and quicker.
Currently there are three skeletons left alive. The two up top and one in the south east corner, currently prone.
At the start of round two, Beric and Reginald have taken their turns for this round. Beric's hambone did fell one of the skeletons by the way!
Ghosts of Saltmarsh - DM
Ghosts of Saltmarsh - DM