Leann accepts the help up and both helps and pushes the woman in front of her towards the building. If she sees anyone else along the way she will pause to push them in that direction as well.
(OOC: ignore the below, just trying something with the roll tool...)
Hearing of the news of an incoming storm, Ashissa starts moving towards the Great Hall to take cover. She doesn't want any more sand to cover her body after what she experienced.
Hadar lifts his brim in the general direction of the watchtower at their warning. He then takes measure of his surroundings and the rising sand levels.
"No shit," he says outwardly to no one and continues walking into town, taking in the scene he finds.
Along the way to the Great Hall, he tries to memorize defenses and landscape features. Most importantly, he's subtly trying to identify and rank any potential threats.
He's here to do a job after all, sandstorm or not.
Ashissa and Leann make it to the door of the Great Hall just as a massive blast of wind screams down the chasm.
They both grab the handle of the door and pull with all their might. Figures of malnourished villagers stand beside them in the storm, barely visible and clawing at the door in terror.
The halfling who spoke with Ashissa is screaming at the top of his lungs and attempting to assist with the massive doors to no avail. A chunk of stone the size of his fist strikes him in the temple at high speed, spraying blood across the face of the Librarian as she pulls the unmoving wood. His eyeball hanging by a thread down his cheek, he falls dead at her feet. The sand buries him almost immediately.
With great effort, everyone who is able heaves the door at once, as the sand and pebbles pummel them mercilessly.
Those at the door please roll an Athletics check with your adds, if any.
Hadar, you may roll also if you're pulling up, I wasn't sure if you were heading that way or not. If you have another plan, please go ahead and tell your tale! 🤗
No matter where you are, roll a Constitution Save as well.
Darkness has now enveloped the camp and visibility is only a foot or so if a character has a thin cloak or sand mask to use.
Devil Man - please Introduce Yourself and roll your Possessions as ranged attacks. I'll roll the saves for the town folk. There are 3 villagers trapped in the tents on the East wall, 2 in the West tents and 4 trying to get in the Hall doors. Make your targets known please.
The sand is coming quickly now, as Hadar approaches the Hall door. Poncho pulled up around his face and hat pulled tight.
He witnesses the storm's first casuality and picks up speed. May his ancestors embrace him.
There are other stragglers trying to close the large hall door. It's probably best to help, he thinks, so Hadar brings to bare his body and force of will.
The group at the door sees a powerful half-orc appear suddenly from the darkness of the storm. Too desperate to even be surprised, they all pull as one. With Hadar's strength added, the door begins to creak open a sliver. His muscles bulge impressively as he pulls, the debris and sand bouncing from him like hail.
(Holding Athletics & CON results until everyone rolls)
Leann lets out a growl of frustration seeing the halfling go down and get buried under sand. She grits her teeth as she tugs on the door with all of her strength.
Hadar and Leann strain their powerful muscles against the mighty door, and it begins to slide outward into the storm.
The librarian holds her scarf across her face, standing with Ashissa as they both do their very best to try and assist the brawny pair next to them.
As the door opens inch by inch, the silhouettes of the town folk can be seen scramble over each other, pushing each other out of the way and clawing their way into the entrance like a wretched pile of filthy, dying worms.
The winds are so strong now that large chunks of debris are soaring through the air at high speed.
Hadar is now taking the brunt of the South wind as his form makes a wind stream across the others behind him. He growls as a large sand lizard flies into his face, the wind wrapping it around his head and neck. The dead beast is covered in razor spikes, and Hadar feels blood spray as he smacks the reptile away, ripping his flesh. - ( 3damage)
Ashissa grimaces as the chunks of wood, stone and canvas rip across her skin. The Librarian huddles next to her and they both remain unscathed.
Leann triumphantly rips the door open wide enough to allow everyone entry, gallantly defying the wind as large, shadowy objects bounce from her sand crusted armor.
The interior of the great hall is a mud patched amalgam of stone and old wood. The tin roof has rusty holes in places, and the sand rustles through the holes as the wind whistles. The room is about 30 feet deep and 20 feet wide, lit dimly by 4 torches, spaced along the long wall. There are shifting forms and what appear to be stacked supplies in the shadows.
As the party begins coughing and sputtering, turning to close the doors, a massive, green and silver lightning bolt strikes the Crystal Tower, the energy finding ground like a shock wave and shaking the entire village.
At the edge of the torch light from within the half opened Great Hall door, buried forms can be seen rising from beneath where the storm had buried and suffocated them by the door.
The party is shocked to see a small man stumble into the torchlight, sand pouring from his hair and mouth, and a bloody gash marring half of his visage. One of the the halfling's eyeballs flaps dryly against his neck, scoured by the sand. The other has gone inky black. The thing lets out a tortured, throaty gurgle and enters the room.
Gasps can be heard from within the dimly lit building as refugees from the storm, all a sandblasted mess, huddle together.
With a grunt and a clang of steel, a titanic, iron skinned barbarian emerges from the shadows. He pulls back his massive shoulders and hefts his Greataxe in his left hand, running his right index finger along it's fine edge. His left hand seems strangely sealed to the axe handle, and it shimmers with a bloody sheen.
A huge Mastiff wuffles and steps from behind his legs, drool coming from one side of its mouth and teeth bared.
From another shadow, an Elf with a strange Scimitar steps forward, his footsteps oddly silent... - (Tik Oddblood step in and roll initiative, no time to introduce until after)
The sand continues to writhe in the dim light beyond the door, and the party must make ready to do battle.
EVERYONE, ROLL FOR INITIATIVE.
-Hadar, rolls @ advantage - ranger revised innate skill +1. I didn't see anyone else with an initiative boost, lemme know.
Leann is working to catch her breath after both fending off the wind-born items and keeping the door open, so she is slow to notice the danger as she wipes sand from her face and eyes.
DEVIL, THE HALFLING IS YOUR POSSESSION NOW! ANOTHER POSSESSED TOWNS PERSON IS RISING FROM THE SAND BEHIND HIM (BONUS FROM ME).
ROLL INITIATIVE FOR YOUR 2 CURRENT POSSESSIONS PLEASE! 1 D20 EACH.
YOU MAY TRY TO POSSESS UP TO 4 (CURRENT LEVEL) BODIES / PEOPLE PER TURN. IF TURNED, THEY ATTACK THAT ROUND. NEXT TURN PLEASE ROLL 4 POSSESSION DICE INSTEAD OF ONE, MKAY?
This post has potentially manipulated dice roll results.
36 = Initiative Input Error
10 = Initiative
Hadar grimaces at the sting from his bleeding wounds. He can feel the blood congealing with grit; slowly and thickly it rolls down his face. He could do without the random dead things flying at him. Hell, he could without anything flying at him, at this point.
Leann was quite the warrior, he thought. Getting that door finally open was no small feat. Too bad we now had to close the damn thing...He looks back out into the town.
Huh?! *Sigh* Hadar moves to bring his mace to hand, intending to planting himself between whatever those things are and the hall's entrance. His hat still pulled tight and poncho slipping from his face, spotted with blood.
There a miscellaneous crates of different sizes stacked along the walls of the room, down its 30 foot length to the West. (Brown squares)
Towards the far end to the West, and along the walls coming towards the door are people, huddled and terrified, staring in horror at the door. (Creamy blobs).
The Goliath, dog and Elf (Tik) stand half way down the building, 15 feet from the door. Green spot is Goliath (south side), Blue is Tik (North side)
The Librarian huddles to the South of the door against the wall, just a few feet from the party.
The party stands at the door, a couple of feet back, staring at the oncoming Taken halfling and trying to make out the moving shapes beyond the door. The Red spot (North-most side of the door) is Hadar, the Orange spot in the middle is Ashissa and the Light Blue spot (South-most side of the door) is Leann.
(Pink blobs on the East side are the Possessed coming in)
(OOC LOL, hopefully you can make out what I'm trying to depict here by the descriptions above! )
DEVIL, THE HALFLING IS YOUR POSSESSION NOW! ANOTHER POSSESSED TOWNS PERSON IS RISING FROM THE SAND BEHIND HIM (BONUS FROM ME).
ROLL INITIATIVE FOR YOUR 2 CURRENT POSSESSIONS PLEASE! 1 D20 EACH.
YOU MAY TRY TO POSSESS UP TO 4 (CURRENT LEVEL) BODIES / PEOPLE PER TURN. IF TURNED, THEY ATTACK THAT ROUND. NEXT TURN PLEASE ROLL 4 POSSESSION DICE INSTEAD OF ONE, MKAY?
(OOC I went with your orignal roll of 12 +4 = 16, don't worry. It was a super high roll you had to hit, so still no go. )
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann accepts the help up and both helps and pushes the woman in front of her towards the building. If she sees anyone else along the way she will pause to push them in that direction as well.
(OOC: ignore the below, just trying something with the roll tool...)
13
12, 12, 13, 14, 18, 13
Hearing of the news of an incoming storm, Ashissa starts moving towards the Great Hall to take cover. She doesn't want any more sand to cover her body after what she experienced.
Hadar lifts his brim in the general direction of the watchtower at their warning. He then takes measure of his surroundings and the rising sand levels.
"No shit," he says outwardly to no one and continues walking into town, taking in the scene he finds.
Along the way to the Great Hall, he tries to memorize defenses and landscape features. Most importantly, he's subtly trying to identify and rank any potential threats.
He's here to do a job after all, sandstorm or not.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Ashissa and Leann make it to the door of the Great Hall just as a massive blast of wind screams down the chasm.
They both grab the handle of the door and pull with all their might. Figures of malnourished villagers stand beside them in the storm, barely visible and clawing at the door in terror.
The halfling who spoke with Ashissa is screaming at the top of his lungs and attempting to assist with the massive doors to no avail. A chunk of stone the size of his fist strikes him in the temple at high speed, spraying blood across the face of the Librarian as she pulls the unmoving wood. His eyeball hanging by a thread down his cheek, he falls dead at her feet. The sand buries him almost immediately.
With great effort, everyone who is able heaves the door at once, as the sand and pebbles pummel them mercilessly.
Those at the door please roll an Athletics check with your adds, if any.
Hadar, you may roll also if you're pulling up, I wasn't sure if you were heading that way or not. If you have another plan, please go ahead and tell your tale! 🤗
No matter where you are, roll a Constitution Save as well.
Darkness has now enveloped the camp and visibility is only a foot or so if a character has a thin cloak or sand mask to use.
Devil Man - please Introduce Yourself and roll your Possessions as ranged attacks. I'll roll the saves for the town folk. There are 3 villagers trapped in the tents on the East wall, 2 in the West tents and 4 trying to get in the Hall doors. Make your targets known please.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
21 = Athletics
4 = CON
The sand is coming quickly now, as Hadar approaches the Hall door. Poncho pulled up around his face and hat pulled tight.
He witnesses the storm's first casuality and picks up speed. May his ancestors embrace him.
There are other stragglers trying to close the large hall door. It's probably best to help, he thinks, so Hadar brings to bare his body and force of will.
Grandfather - lend me your strength.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
The group at the door sees a powerful half-orc appear suddenly from the darkness of the storm. Too desperate to even be surprised, they all pull as one. With Hadar's strength added, the door begins to creak open a sliver. His muscles bulge impressively as he pulls, the debris and sand bouncing from him like hail.
(Holding Athletics & CON results until everyone rolls)
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
"Not...this...blasted weather...again!"
Still exhausted from her journey, Ashissa curses her bad luck as she tries to withstand the wind that killed the little halfling next to her.
Athletics: 4
Constitution Saving Throw: 11
I begin to reap the soul of the nearest person. I roll 16 total
athletics with advantage: 17
Constitution save 20
Leann lets out a growl of frustration seeing the halfling go down and get buried under sand. She grits her teeth as she tugs on the door with all of her strength.
Hadar and Leann strain their powerful muscles against the mighty door, and it begins to slide outward into the storm.
The librarian holds her scarf across her face, standing with Ashissa as they both do their very best to try and assist the brawny pair next to them.
As the door opens inch by inch, the silhouettes of the town folk can be seen scramble over each other, pushing each other out of the way and clawing their way into the entrance like a wretched pile of filthy, dying worms.
The winds are so strong now that large chunks of debris are soaring through the air at high speed.
Hadar is now taking the brunt of the South wind as his form makes a wind stream across the others behind him. He growls as a large sand lizard flies into his face, the wind wrapping it around his head and neck. The dead beast is covered in razor spikes, and Hadar feels blood spray as he smacks the reptile away, ripping his flesh. - ( 3 damage)
Ashissa grimaces as the chunks of wood, stone and canvas rip across her skin. The Librarian huddles next to her and they both remain unscathed.
Leann triumphantly rips the door open wide enough to allow everyone entry, gallantly defying the wind as large, shadowy objects bounce from her sand crusted armor.
Everyone races to make it through the doors...
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
The interior of the great hall is a mud patched amalgam of stone and old wood. The tin roof has rusty holes in places, and the sand rustles through the holes as the wind whistles. The room is about 30 feet deep and 20 feet wide, lit dimly by 4 torches, spaced along the long wall. There are shifting forms and what appear to be stacked supplies in the shadows.
As the party begins coughing and sputtering, turning to close the doors, a massive, green and silver lightning bolt strikes the Crystal Tower, the energy finding ground like a shock wave and shaking the entire village.
At the edge of the torch light from within the half opened Great Hall door, buried forms can be seen rising from beneath where the storm had buried and suffocated them by the door.
The party is shocked to see a small man stumble into the torchlight, sand pouring from his hair and mouth, and a bloody gash marring half of his visage. One of the the halfling's eyeballs flaps dryly against his neck, scoured by the sand. The other has gone inky black. The thing lets out a tortured, throaty gurgle and enters the room.
Gasps can be heard from within the dimly lit building as refugees from the storm, all a sandblasted mess, huddle together.
With a grunt and a clang of steel, a titanic, iron skinned barbarian emerges from the shadows. He pulls back his massive shoulders and hefts his Greataxe in his left hand, running his right index finger along it's fine edge. His left hand seems strangely sealed to the axe handle, and it shimmers with a bloody sheen.
A huge Mastiff wuffles and steps from behind his legs, drool coming from one side of its mouth and teeth bared.
From another shadow, an Elf with a strange Scimitar steps forward, his footsteps oddly silent... - (Tik Oddblood step in and roll initiative, no time to introduce until after)
The sand continues to writhe in the dim light beyond the door, and the party must make ready to do battle.
EVERYONE, ROLL FOR INITIATIVE.
-Hadar, rolls @ advantage - ranger revised innate skill +1. I didn't see anyone else with an initiative boost, lemme know.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Initiative: 2
Leann is working to catch her breath after both fending off the wind-born items and keeping the door open, so she is slow to notice the danger as she wipes sand from her face and eyes.
DEVIL, THE HALFLING IS YOUR POSSESSION NOW! ANOTHER POSSESSED TOWNS PERSON IS RISING FROM THE SAND BEHIND HIM (BONUS FROM ME).
ROLL INITIATIVE FOR YOUR 2 CURRENT POSSESSIONS PLEASE! 1 D20 EACH.
YOU MAY TRY TO POSSESS UP TO 4 (CURRENT LEVEL) BODIES / PEOPLE PER TURN. IF TURNED, THEY ATTACK THAT ROUND. NEXT TURN PLEASE ROLL 4 POSSESSION DICE INSTEAD OF ONE, MKAY?
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
36 = InitiativeInput Error10 = Initiative
Hadar grimaces at the sting from his bleeding wounds. He can feel the blood congealing with grit; slowly and thickly it rolls down his face. He could do without the random dead things flying at him. Hell, he could without anything flying at him, at this point.
Leann was quite the warrior, he thought. Getting that door finally open was no small feat. Too bad we now had to close the damn thing...He looks back out into the town.
Huh?! *Sigh* Hadar moves to bring his mace to hand, intending to planting himself between whatever those things are and the hall's entrance. His hat still pulled tight and poncho slipping from his face, spotted with blood.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Here is the map of the Great Hall.
There a miscellaneous crates of different sizes stacked along the walls of the room, down its 30 foot length to the West. (Brown squares)
Towards the far end to the West, and along the walls coming towards the door are people, huddled and terrified, staring in horror at the door. (Creamy blobs).
The Goliath, dog and Elf (Tik) stand half way down the building, 15 feet from the door. Green spot is Goliath (south side), Blue is Tik (North side)
The Librarian huddles to the South of the door against the wall, just a few feet from the party.
The party stands at the door, a couple of feet back, staring at the oncoming Taken halfling and trying to make out the moving shapes beyond the door. The Red spot (North-most side of the door) is Hadar, the Orange spot in the middle is Ashissa and the Light Blue spot (South-most side of the door) is Leann.
(Pink blobs on the East side are the Possessed coming in)
(OOC LOL, hopefully you can make out what I'm trying to depict here by the descriptions above! )
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
(OOC: I just need a general idea, not a complete picture, so that is awesome what you gave above!)
I order the halfling to attack a nearby person, and I roll to posses another: 24 hell yes!
Ok initiative 13 and 16
The Goliath Barbarian NPC Rolls Initiative - 19
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys