Dezlo tilted her head, ears flopping forward as she considered the proposal, before nodding. It handled a few things; putting people where they'd probably be most effective, and covering more ground at once.
"Dezlo is thinking this would be a good idea. Is there anywhere else we might be wanting to be asking around while we are at it? Best to be covering all of our bases, yes?"
Thinking it through, he decides that there was little risk that the party would face serious dangers in the city, so there was little danger that the adventures would meet. A dwarf going to a bar would provoke no wary reactions from other patrons, and getting someone to spill their guts if necessary between him and the orc would be easy... Plus it has been a bit since the last pint. "Alright, you talked me into it. How about we take Alek with us, and the others can go to the town hall. Lupin should be able to find the documents if there are any for us, and Pallside and Delzo can talk with the town council and see what type of information they can get from them. Based on the information gathered we can reunite and decided from there what we should do.", Orgen says placing his coin on the split strategy.
GRAHL TO DEZLO: “Fine with me if’n Alek doesn’t mind slummin’ with me an’ Ogren!”
GRAHL TO ALEK: “C’mon, we’ll learn ya some orcish and dwarven drinking songs! Just remember the drunkard’s golden rule - bar fights are for fists, street fights are for everything else ye got!”
Splitting up once they reached the town seemed like a reasonable idea. This way they could get the offical story and maybe some of the more uncomfortable truths behind the unfolding events. "I'd gladly join you at the Tavern.", Alek answered the Dwarf, if only to keep an eye on his hard drinking companions so they wouldn't get themselves in some serious trouble. Furthermore, there was a possibility that they could acquire some more work at the bar. "Let's get a move on! Time is money as they say!"
"Dezlo has no objections to be going to the town hall. But if we is going to be walking to town, Dezlo will go ahead and go get Ruff and Dezlo's equipment then. Nothing bad should be happenings, but always better to be safe than sorry, yes?" The small lizard navigated her way out of her seat and scuttled up the stairs to her room on the fourth floor to grab necessary supplies and re-saddle her dog, returning with the enormous mastiff trailing placidly after her back to the table. it would be good to get going on this job, and the kobold shifts from foot to foot waiting for everyone else to prepare. A clawed hand fiddles idly with the pommel of her rapier where it rests on her hip, the other softly scratching behind one of ruff's large ears.
"It is not being far into town, so walking is not beings a problem Dezlo thinks."
Palisade will toss his coin and hold his hand up once he catches it. "If that is the plan then we should vote on it before me make a decision to split up. I myself do not know if it would be wise to break apart in a place we do not know very well.
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Grahl won’t take all of his equipment with hm to the bar...instead he grabs his waterskin, coin purse, thieves’ tools and a couple of daggers all of which he carefully conceals beneath his leathers and clothing. The rest he leaves with his backpack secured in the dungeon.
TO ALEK & OGREN: “Let’s go yous! Put a hitch in yer giddy’up, we got drinkin’ to do!” And with that, Grahl marches purposefully out the main doors of Tower of Zenopus headed towards Saltmarsh proper.
Lupin fills his backpack with all necessary tools required for his artificer and cartographer activities. He attaches to it his big two hand crossbow and nods with satisfaction at his "adventurer kit" "Well ya neve' 'now"
"Me a biga boy, Me can handle me zelf. We can zplit"
Palisade would have looked annoyed if he could have when Grahl walked out before even attempting to vote. With a shake of his head he stows the coin away once more and instead fastens his weapons on himself once more, only having a leather harness for his weapons and a quiver for arrows as clothing.
Rollback Post to RevisionRollBack
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
"I am with the kobold on this matter", a sentence that he didn't imagine to say in his life, "We should split and meet back up later in the town, so we can travel home together!". With that he left the room to grab his light crossbow and backpack. Alek then decided to wait for the others outside by the cart.
As one of their members walks out the door the others all complete their voting. Looking over the tally on the table, it is apparent that the vote is to split up and regroup once more after the two groups finish. Everyone splits off to get what gear they need, then meet up with their group to head into Salt Marsh.
(OOC: I'll be posting the next scene shortly, please try not to get ahead of the group, since I do not wish to make people take back actions that have not, or can not, happen. Also, for Palisade, remember you will eventually get to make votes for those who are not there, so you shouldn't be too upset at someone who walks out without voting...)
Those going to find a tavern are directed to The Empty Net, once the guards at the gate get a look at the rough-looking group.
Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even pirates. The owner, Kreb Shenker (NE male human thug), takes coin from anyone and asks no questions. Troublemakers are thrown out the door, over the railing, and into the reeking harbor. Characters looking to carouse find this the best place for a rowdy night of drinking and brawling. The town guard comes here only if called.
As it is early in the day, there are only a few patrons at The Empty Net. You can find a seat at the bar or a table no problem.
Grahl steps through the door of the tavern and takes stock of his surroundings. He looks for any immediate threats and scopes out additional exits/escape routes. (Passive Perception: 17)
He quickly surveys the local patrons to see who might be a good target for conversation as he orders up four tankards of ale for himself, Alek, Ogren and an extra for whomever finishes first.
“Well drink up mates! First round’s on me...anybody got a deck of cards or a pair o’ dice? We could get a small wager going, maybe invite a few of the locals to join us? Whadaya say?”
Those going to meet with the council are directed to the Council Hall by the guards at the city gate.
This large brick building contains the offices of the town council and the chamber where they meet to discuss the town business. The hall is built from sturdy stone from the nearby cliffs and a variety of hardwood from the nearby Hool Marshes. A wooden sign depicting a net filled with fish hangs above the double doors leading into the hall. A small tower rises from the building, housing a horn at the top, which is blown to announce the beginning of a council session or other significant events.
The town has a sturdy but weatherbeaten platform and gallows in front of the hall for use in the event of an execution.
The council is not currently in session when you arrive.
As you enter the Council Hall, you find yourself in a small antichamber with a young human female sitting behind a desk. She appears to be reading some sort of document as you come inside.
"Well hello." The woman says as she glances up and finds you all coming through the door. You see her looking you over, but not seeming too surprised by the variety of races. "Guess you will be wanting to see Eda." She says with a sigh. "I'll see if she has time..." getting up she moves to the door behind the desk and knocks softly on it. A voice can be heard from the other side, and the young woman opens the door a crack, talking through it. "She will see you now." She says then, turning back to the group with a sunny smile.
As you enter the office you find a gruff, pragmatic woman whose graying hair is cut short and whose face bears the marks of a life lived outdoors. She gives you a friendly smile as she gets to her feet.
"I assume you are the new tenants of the tower then." She says with a glance over you. "I thought there would be more of you though..." With a shrug she nods in greeting. "Eda Oweland at your service. I am the Senior member of the Salt Marsh Council."
Alek had frequented such places quite regularly since he was a teenager. Not that he was too fond of them, but basically every establishment in the surrounding area of Neverwinter felt almost the same like this one. So if you wanted a drink, a job or just information this taverns were the place to go. Even in the earliest hours of the day you could find regulars in them and this one was no exception. As the sorcerer stept through the door he joined to Ogren and Grahl at the bar, "Good idea Grahl! How about you guys try to get something out of the regulars, while I'll have a little talk with the barkeeper?"
Grabbing his bag before leaving for the Tavern, Orgen begins digging into his pockets. "I should have a pair of dice from my days as a soldier... Ahh there they are," he says pulling out a pair of metal dice from his pack they give a metal click as the hit the table and grabbing the ale he chugs it down in one fell swoop, but as he does so he looks around at the room, searching for anything interesting that catches his eye.
This post has potentially manipulated dice roll results.
GRAHL TO OGREN: “That’s a good lad! Have ye another!” Says Grahl pushing the other tankard over to his newest drinking partner.
GRAHL TO THE OTHER PATRONS IN THE BAR: “Say, would any of you lot fancy a small wager on a roll of the dice and perhaps some friendly conversation? Loser buys the next round, eh?”
Rolling Charisma (Persuasion) to convince the others to join in: 18
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Dezlo tilted her head, ears flopping forward as she considered the proposal, before nodding. It handled a few things; putting people where they'd probably be most effective, and covering more ground at once.
"Dezlo is thinking this would be a good idea. Is there anywhere else we might be wanting to be asking around while we are at it? Best to be covering all of our bases, yes?"
RAIKARIS
My Caard || Join URPG!
Thinking it through, he decides that there was little risk that the party would face serious dangers in the city, so there was little danger that the adventures would meet. A dwarf going to a bar would provoke no wary reactions from other patrons, and getting someone to spill their guts if necessary between him and the orc would be easy... Plus it has been a bit since the last pint. "Alright, you talked me into it. How about we take Alek with us, and the others can go to the town hall. Lupin should be able to find the documents if there are any for us, and Pallside and Delzo can talk with the town council and see what type of information they can get from them. Based on the information gathered we can reunite and decided from there what we should do.", Orgen says placing his coin on the split strategy.
Dormark Calling of Strahd (warforged cleric) 4
GRAHL TO DEZLO: “Fine with me if’n Alek doesn’t mind slummin’ with me an’ Ogren!”
GRAHL TO ALEK: “C’mon, we’ll learn ya some orcish and dwarven drinking songs! Just remember the drunkard’s golden rule - bar fights are for fists, street fights are for everything else ye got!”
"Ay, we uz da kart and go to da town. Dan we zplit".
He pats half-orc on sholder "Aye, bring me 2 bottlez of strongezt booz..me will find uz of dis"
(Lupin is proficient with 'driving' cart with horses)
Splitting up once they reached the town seemed like a reasonable idea. This way they could get the offical story and maybe some of the more uncomfortable truths behind the unfolding events. "I'd gladly join you at the Tavern.", Alek answered the Dwarf, if only to keep an eye on his hard drinking companions so they wouldn't get themselves in some serious trouble. Furthermore, there was a possibility that they could acquire some more work at the bar. "Let's get a move on! Time is money as they say!"
"Dezlo has no objections to be going to the town hall. But if we is going to be walking to town, Dezlo will go ahead and go get Ruff and Dezlo's equipment then. Nothing bad should be happenings, but always better to be safe than sorry, yes?" The small lizard navigated her way out of her seat and scuttled up the stairs to her room on the fourth floor to grab necessary supplies and re-saddle her dog, returning with the enormous mastiff trailing placidly after her back to the table. it would be good to get going on this job, and the kobold shifts from foot to foot waiting for everyone else to prepare. A clawed hand fiddles idly with the pommel of her rapier where it rests on her hip, the other softly scratching behind one of ruff's large ears.
"It is not being far into town, so walking is not beings a problem Dezlo thinks."
RAIKARIS
My Caard || Join URPG!
Palisade will toss his coin and hold his hand up once he catches it. "If that is the plan then we should vote on it before me make a decision to split up. I myself do not know if it would be wise to break apart in a place we do not know very well.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
TO PALISADE: "In that case, Dezlo is voting for us to be splitting up. We can be covering more ground and talking to more people for leads if we do!"
RAIKARIS
My Caard || Join URPG!
Grahl won’t take all of his equipment with hm to the bar...instead he grabs his waterskin, coin purse, thieves’ tools and a couple of daggers all of which he carefully conceals beneath his leathers and clothing. The rest he leaves with his backpack secured in the dungeon.
TO ALEK & OGREN: “Let’s go yous! Put a hitch in yer giddy’up, we got drinkin’ to do!” And with that, Grahl marches purposefully out the main doors of Tower of Zenopus headed towards Saltmarsh proper.
Lupin fills his backpack with all necessary tools required for his artificer and cartographer activities. He attaches to it his big two hand crossbow and nods with satisfaction at his "adventurer kit" "Well ya neve' 'now"
"Me a biga boy, Me can handle me zelf. We can zplit"
Palisade would have looked annoyed if he could have when Grahl walked out before even attempting to vote. With a shake of his head he stows the coin away once more and instead fastens his weapons on himself once more, only having a leather harness for his weapons and a quiver for arrows as clothing.
Rekuberk Onc Level 8 | Half Orc | Barbarian (The Tales of the Fellowship of the White Cloaks)
Kayassa Level 3 | Satyr | Warlock (Cleath13's LMoP)
Bertolt Silentlash Level 3 | Variant Human | Bard (Our Little Lives Kept in Equipoise: Death House)
Daerthe Narcion Level 4 | Drow | Rogue (Karmoli's Great Upheaval)
"I am with the kobold on this matter", a sentence that he didn't imagine to say in his life, "We should split and meet back up later in the town, so we can travel home together!". With that he left the room to grab his light crossbow and backpack. Alek then decided to wait for the others outside by the cart.
As one of their members walks out the door the others all complete their voting. Looking over the tally on the table, it is apparent that the vote is to split up and regroup once more after the two groups finish. Everyone splits off to get what gear they need, then meet up with their group to head into Salt Marsh.
(OOC: I'll be posting the next scene shortly, please try not to get ahead of the group, since I do not wish to make people take back actions that have not, or can not, happen. Also, for Palisade, remember you will eventually get to make votes for those who are not there, so you shouldn't be too upset at someone who walks out without voting...)
Those going to find a tavern are directed to The Empty Net, once the guards at the gate get a look at the rough-looking group.
Partially supported by stilts driven into the harbor waters, this rickety tavern is purportedly a haven for smugglers, mercenaries, assassins and even pirates. The owner, Kreb Shenker (NE male human thug), takes coin from anyone and asks no questions. Troublemakers are thrown out the door, over the railing, and into the reeking harbor. Characters looking to carouse find this the best place for a rowdy night of drinking and brawling. The town guard comes here only if called.
As it is early in the day, there are only a few patrons at The Empty Net. You can find a seat at the bar or a table no problem.
Grahl steps through the door of the tavern and takes stock of his surroundings. He looks for any immediate threats and scopes out additional exits/escape routes. (Passive Perception: 17)
He quickly surveys the local patrons to see who might be a good target for conversation as he orders up four tankards of ale for himself, Alek, Ogren and an extra for whomever finishes first.
“Well drink up mates! First round’s on me...anybody got a deck of cards or a pair o’ dice? We could get a small wager going, maybe invite a few of the locals to join us? Whadaya say?”
Those going to meet with the council are directed to the Council Hall by the guards at the city gate.
This large brick building contains the offices of the town council and the chamber where they meet to discuss the town business. The hall is built from sturdy stone from the nearby cliffs and a variety of hardwood from the nearby Hool Marshes. A wooden sign depicting a net filled with fish hangs above the double doors leading into the hall. A small tower rises from the building, housing a horn at the top, which is blown to announce the beginning of a council session or other significant events.
The town has a sturdy but weatherbeaten platform and gallows in front of the hall for use in the event of an execution.
The council is not currently in session when you arrive.
As you enter the Council Hall, you find yourself in a small antichamber with a young human female sitting behind a desk. She appears to be reading some sort of document as you come inside.
"Well hello." The woman says as she glances up and finds you all coming through the door. You see her looking you over, but not seeming too surprised by the variety of races. "Guess you will be wanting to see Eda." She says with a sigh. "I'll see if she has time..." getting up she moves to the door behind the desk and knocks softly on it. A voice can be heard from the other side, and the young woman opens the door a crack, talking through it. "She will see you now." She says then, turning back to the group with a sunny smile.
As you enter the office you find a gruff, pragmatic woman whose graying hair is cut short and whose face bears the marks of a life lived outdoors. She gives you a friendly smile as she gets to her feet.
"I assume you are the new tenants of the tower then." She says with a glance over you. "I thought there would be more of you though..." With a shrug she nods in greeting. "Eda Oweland at your service. I am the Senior member of the Salt Marsh Council."
Alek had frequented such places quite regularly since he was a teenager. Not that he was too fond of them, but basically every establishment in the surrounding area of Neverwinter felt almost the same like this one. So if you wanted a drink, a job or just information this taverns were the place to go. Even in the earliest hours of the day you could find regulars in them and this one was no exception. As the sorcerer stept through the door he joined to Ogren and Grahl at the bar, "Good idea Grahl! How about you guys try to get something out of the regulars, while I'll have a little talk with the barkeeper?"
Lupin grins in a nervous way and bows
"Haluu me laady, me Lupin the junior cartographer of Acquisition Inc"
He whispers to kobold
"Psst what now?? Me not gud in da lady talkin' "
Grabbing his bag before leaving for the Tavern, Orgen begins digging into his pockets. "I should have a pair of dice from my days as a soldier... Ahh there they are," he says pulling out a pair of metal dice from his pack they give a metal click as the hit the table and grabbing the ale he chugs it down in one fell swoop, but as he does so he looks around at the room, searching for anything interesting that catches his eye.
Investigation: 12
Dormark Calling of Strahd (warforged cleric) 4
GRAHL TO OGREN: “That’s a good lad! Have ye another!” Says Grahl pushing the other tankard over to his newest drinking partner.
GRAHL TO THE OTHER PATRONS IN THE BAR: “Say, would any of you lot fancy a small wager on a roll of the dice and perhaps some friendly conversation? Loser buys the next round, eh?”
Rolling Charisma (Persuasion) to convince the others to join in: 18