Gralmor casts Sacred Flame on one of the bodies, and the figure jerks as it fails to react in time for the spell and gets scalded by the radiant energy.
As the bodies start to move Damrius sends a bolt of fire in to blast one of them while it is still prone. The figure grunts in pain as the fire sears his body.
Dalin, grinning in glee, rushes forward and slams his battleaxe down at another of the figures, again catching it still prone and leaving a nasty cut on the man's torso.
Due to the figures still being prone, Zogri's bow shot misses, clattering across the floor and hitting the far wall.
Thorik moves in and slashes down at the figure injured by Dalin, and demolishes the figure, sending it back to the ground unmoving now in truth.
The two remaining figures get to their feet and pull out skull-headed maces.
One moves to attack Thorik... Attack: 17 Damage: 2
The second steps back and does a ranged spell attack on Gralmor Attack: 22 Damage: 10 damage is necrotic...
Bulvii steps in then and slams his mace down, taking out the figure fighting with Dalin.
Gralmore... What is your action for this round? Your previous action was during the surprise round...
Gralmor utters a solemn vow of vengeance to the gray protector at the backing cultist as he drags down his arm, forcefully pulling something from the air as radiant flames drop down above his quarry's head. The gray dwarf then menacingly moves closer to it as much as he can without provoking attacks, along with his favored bludgeoning weapon.
Sacred Flame Dexterity Saving Throw DC 12: 6 Radiant Damage.
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Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
This post has potentially manipulated dice roll results.
Thorik moves to engage the cultist that cast the spell. He will attack with his axe or will move to and cure wounds a party member if anyone goes down.
This post has potentially manipulated dice roll results.
Dalin again goes for the nearest cultist, a gleam in his eye as he whirls his axe in a flourish a few times, moving so fast it sings through the air, before swinging it at the cultist's head.
Attack: 25 Damage: 13
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Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Zogri will move inside the room with the cultists as they are now engaged with his allies. He will use his movement to circle round to the other side of the cultist and fire another arrow while moving.
Attack: 14 Damage: 6
(edit, weird im seeing Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
This post has potentially manipulated dice roll results.
As Thorik is looking through the belongings of the cultists Zogri will look into the room to see how far this one goes or what tunnel it is attached to (other then the one we came from). He will make sure his back is towards either a wall or his allies to avoid getting jumped by more cultists. Zogri will not move far from the group.
Trying to see what they were doing here or why they would be here.
Seeing the second room is closed of and no creature seems to be there Zogri will walk towards the sarcophagus to see if any symbols are on it or on the walls to get an idea of who or what is inside.
There seems to be a sarcophagus here, who or whatever is buried here must of had some meaning to these cultists. We should not disturb this place, who knows what manner of undead are kept here.
After checking the room he carefully walks back to the group never fully turning his back on the sarcophagus and a worried look on his face unsure of what the group got themselves into here.
After Zogri mentions undead and the sarcophagus, Thorik will move to the door with his axe at the ready and use divine sense to sense any celestial, fiend, or undead within 60 feet that is not behind total cover.
After Zogri mentions undead and the sarcophagus, Thorik will move to the door with his axe at the ready and use divine sense to sense any celestial, fiend, or undead within 60 feet that is not behind total cover.
You sense nothing.
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Bulvii would move in to attack who ever he is closest to
initiative: 5
To hit: 12
Damage 5
Initiative of bodies... 8
dex save for sacred flame: 10
Gralmor casts Sacred Flame on one of the bodies, and the figure jerks as it fails to react in time for the spell and gets scalded by the radiant energy.
As the bodies start to move Damrius sends a bolt of fire in to blast one of them while it is still prone. The figure grunts in pain as the fire sears his body.
Dalin, grinning in glee, rushes forward and slams his battleaxe down at another of the figures, again catching it still prone and leaving a nasty cut on the man's torso.
Due to the figures still being prone, Zogri's bow shot misses, clattering across the floor and hitting the far wall.
Thorik moves in and slashes down at the figure injured by Dalin, and demolishes the figure, sending it back to the ground unmoving now in truth.
The two remaining figures get to their feet and pull out skull-headed maces.
One moves to attack Thorik...
Attack: 17 Damage: 2
The second steps back and does a ranged spell attack on Gralmor
Attack: 22 Damage: 10
damage is necrotic...
Bulvii steps in then and slams his mace down, taking out the figure fighting with Dalin.
Gralmore... What is your action for this round? Your previous action was during the surprise round...
Gralmor utters a solemn vow of vengeance to the gray protector at the backing cultist as he drags down his arm, forcefully pulling something from the air as radiant flames drop down above his quarry's head. The gray dwarf then menacingly moves closer to it as much as he can without provoking attacks, along with his favored bludgeoning weapon.
Sacred Flame Dexterity Saving Throw DC 12: 6 Radiant Damage.
Save: 15
Gralmor's spell hits the cultist that attacked him, the cultist crying out as radiant power surrounded him, but he does not go down.
Back to top of order, everyone post your actions again.
Thorik moves to engage the cultist that cast the spell. He will attack with his axe or will move to and cure wounds a party member if anyone goes down.
Attack: 7
Damage: 13 Slashing
Cure Wounds if someone goes down: 6
Dalin again goes for the nearest cultist, a gleam in his eye as he whirls his axe in a flourish a few times, moving so fast it sings through the air, before swinging it at the cultist's head.
Attack: 25 Damage: 13
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Zogri will move inside the room with the cultists as they are now engaged with his allies. He will use his movement to circle round to the other side of the cultist and fire another arrow while moving.
Attack: 14 Damage: 6
(edit, weird im seeing Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section.
so trying a new rol: Attack: 25 Damage: 4)
Damrius will lob another firebolt
Attack: 16 Damage: 3
Damrius's fire bolt strikes home, searing into one of the cultists, but not dropping him. The man looks fairly hurt though.
Dalin's blow strikes true, cleaving into the man and sending him to the floor gasping out his last breath.
Zogri moves into the room and lets fly another arrow. This one flies true and takes down the last of the cultists.
End of combat...
"Good job lads. Everyone ok?" Thorik starts looking through the cultists' robes as he says this.
Investigation if I need it to search the bodies: 12
Edited for the investigation roll
If in doubt fire bolt? Meh it rhymed better in my head. What’re these creepy dudes doing in here?
As Thorik is looking through the belongings of the cultists Zogri will look into the room to see how far this one goes or what tunnel it is attached to (other then the one we came from). He will make sure his back is towards either a wall or his allies to avoid getting jumped by more cultists. Zogri will not move far from the group.
Trying to see what they were doing here or why they would be here.
(Perception: 8)
The cultists each have a scull flail, but not much more. You find 8 GP on each body.
The only exit, other than the door, is a stairway that leads down. Down that stairs you find the following...
This chamber has partially collapsed around an open stone sarcophagus.
The only exit from the chamber appears to be the stairs you took down.
Seeing the second room is closed of and no creature seems to be there Zogri will walk towards the sarcophagus to see if any symbols are on it or on the walls to get an idea of who or what is inside.
There seems to be a sarcophagus here, who or whatever is buried here must of had some meaning to these cultists. We should not disturb this place, who knows what manner of undead are kept here.
After checking the room he carefully walks back to the group never fully turning his back on the sarcophagus and a worried look on his face unsure of what the group got themselves into here.
"Undead? We'll see about that."
After Zogri mentions undead and the sarcophagus, Thorik will move to the door with his axe at the ready and use divine sense to sense any celestial, fiend, or undead within 60 feet that is not behind total cover.
You sense nothing.