"I do have one of those. I just didn't know what to do with it so I threw it in my pack."
Kneeling before the party, Robar begins digging through the canvas sack. In the effort to locate the badge that has apparently settled to the bottom, he also removes a crowbar, a bag of ball bearings, a set of manacles, a signal whistle, and a tinder box.
"Sorry, I am a bit of a pack rat. If it isn't nailed down and all that. Ah, here it is!"With a smile he produces the badge and shows it to the party. "See? All official."His grin is lopsided causing a large dimple on the right cheek. He sets about putting his pack back to rights as he examines the group.
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Very well, cant be to careful in places like this. Welcome to our group. We could use some aid. Zogri says as he lowers his shield and moves a few steps towards Robar
We are here after an investigation of the bathhouse above and we discovered these.. He looks up to the ceiling and walls ..very small tunnels filled with evil creatures.
Zogri will then wander around checking to see if the human cadaver or clue's or items that might belong to him or the woman.
"Robar, is it? Hopefully you're good in a fight. It's been quite lively down here." Thorik stows his axe and extends his hand. "Thorik Stoutbrow, at your service." Thorik then turns to the rest of the group. "How's everyone feeling? Anyone need a little pick me up?" As he asks this, his right gauntlet starts to glow slightly.
"Good to have another addition to the group young lad."
Gralmor says with a stoic expression hanging on his face. He then gives a simple rundown of what they've found at the place.
"We have scoured through all three doors depicting deities of the Dead Three and found a prisoner at the northern path. Must be one of those fancy pants of Baldur's Gate from the way he talks about a huge bounty on escorting him outside this dank premises. Seeing we've done what we've came for and there's no more paths obvious to us, we should head back and have ourselves a nice side job, isn't that right gentlemen?"
The gray dwarf says as he rubs his palms, grinning in anticipation of their additional source of income.
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Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
"Well, it looks like there is just a bit more to explore before we take on that side job. Shall we continue, or after that last ordeal do you all need a breather? If you like I can play a tune while you rest."
Robar pulls a pan flute from his side pouch to illustrate his offer.
(If you all are in need of a short rest I can do [feature]Song of Rest[/feature] to give you an additional 1d6 on top of any hitdice rolled during the rest).
(Edit to add - Okay, that feature tag doesn't work that way. Amy I formatting it wrong, or is that not how this works?)
Bulvii walks over to shake Robars hand. "Glad to have you with us. I do not believe we can afford a rest yet at this time. We're sure to attract attention at some point given what we've been running into."
Bulvii hefts his mace over his shoulder.
"Shall we continue lads. I don't think this necromancer is the least of our challenges."
You move down the tunnel a ways, the floor at least drier here and now. After a bit of walking you come to an empty room, with a small rat scurrying around in it.
This post has potentially manipulated dice roll results.
"Well, this one seems to be minding it's own business. Doesn't look crazed or bloodthirsty or anything. Yet."
Standing in the doorway, Robar takes a moment to get a good look around the room before proceeding.
"Have you all encountered traps down here up to this point? What degree of caution should I be practicing here?"
Perception on the room from the doorway, anything else of note?: 15
(Specifically DM, besides the doorway I am in, what other doors are there in this room. Do I see anything that would give a purpose to entering the room, or are we at a deadend?)
"I do have one of those. I just didn't know what to do with it so I threw it in my pack."
Kneeling before the party, Robar begins digging through the canvas sack. In the effort to locate the badge that has apparently settled to the bottom, he also removes a crowbar, a bag of ball bearings, a set of manacles, a signal whistle, and a tinder box.
"Sorry, I am a bit of a pack rat. If it isn't nailed down and all that. Ah, here it is!" With a smile he produces the badge and shows it to the party. "See? All official." His grin is lopsided causing a large dimple on the right cheek. He sets about putting his pack back to rights as he examines the group.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Quote from DragonDenn >>
(Yes i assume he does but as Zogri i would need more proof then his words. Seemed like a good way to gain some trust.)
Very well, cant be to careful in places like this. Welcome to our group. We could use some aid. Zogri says as he lowers his shield and moves a few steps towards Robar
We are here after an investigation of the bathhouse above and we discovered these.. He looks up to the ceiling and walls ..very small tunnels filled with evil creatures.
Zogri will then wander around checking to see if the human cadaver or clue's or items that might belong to him or the woman.
(investigation 15)
My message was more for him to know he had one...
"Robar, is it? Hopefully you're good in a fight. It's been quite lively down here." Thorik stows his axe and extends his hand. "Thorik Stoutbrow, at your service." Thorik then turns to the rest of the group. "How's everyone feeling? Anyone need a little pick me up?" As he asks this, his right gauntlet starts to glow slightly.
"Good to have another addition to the group young lad."
Gralmor says with a stoic expression hanging on his face. He then gives a simple rundown of what they've found at the place.
"We have scoured through all three doors depicting deities of the Dead Three and found a prisoner at the northern path. Must be one of those fancy pants of Baldur's Gate from the way he talks about a huge bounty on escorting him outside this dank premises. Seeing we've done what we've came for and there's no more paths obvious to us, we should head back and have ourselves a nice side job, isn't that right gentlemen?"
The gray dwarf says as he rubs his palms, grinning in anticipation of their additional source of income.
There is a passage that leads on from here... You are not done yet I am afraid... A tunnel continues further into the dungeon out of this chamber.
"Well, it looks like there is just a bit more to explore before we take on that side job. Shall we continue, or after that last ordeal do you all need a breather? If you like I can play a tune while you rest."
Robar pulls a pan flute from his side pouch to illustrate his offer.
(If you all are in need of a short rest I can do [feature]Song of Rest[/feature] to give you an additional 1d6 on top of any hitdice rolled during the rest).
(Edit to add - Okay, that feature tag doesn't work that way. Amy I formatting it wrong, or is that not how this works?)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Bulvii walks over to shake Robars hand. "Glad to have you with us. I do not believe we can afford a rest yet at this time. We're sure to attract attention at some point given what we've been running into."
Bulvii hefts his mace over his shoulder.
"Shall we continue lads. I don't think this necromancer is the least of our challenges."
Let me know if you are taking a short rest here or continuing forward...
I agree time is not an ally here. Let’s press on
Robar puts the pan flute back in the side pouch it came from.
"Very well, if you will allow me I will look ahead and make sure our path is clear."
Robar moves to the doorway. Keeping quiet he eases into the hall and moves slowly down the corridor, checking for traps along the way.
Stealth: 9
Perception (watch for traps): 8
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
You move down the tunnel a ways, the floor at least drier here and now. After a bit of walking you come to an empty room, with a small rat scurrying around in it.
Don’t trust the rats down here after that old witch...
Gralmor has started reciting a solem prayer to the gray protector, giving his comrades the healing they needed to bring their task to fruition.
Prayer of Healing: 12
Anyone who needs to top up their health better say it, spell has only 6 targets and 1 is already for me.
The rat is a normal rat, not a skeletal one like the ones with the witch.
I’ll take 5 if no one else needs any
"Well, this one seems to be minding it's own business. Doesn't look crazed or bloodthirsty or anything. Yet."
Standing in the doorway, Robar takes a moment to get a good look around the room before proceeding.
"Have you all encountered traps down here up to this point? What degree of caution should I be practicing here?"
Perception on the room from the doorway, anything else of note?: 15
(Specifically DM, besides the doorway I am in, what other doors are there in this room. Do I see anything that would give a purpose to entering the room, or are we at a deadend?)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Bulvii scans the room from the doorway, "We haven't seen any traps yet. Doesn't mean they are not down here. I suspect this goes much deeper."
"I agree. Better safe than sorry." Thorik will stay towards the front of the group, axe and shield in hand.