As the party approaches the woods, Naivara listens intently with her keen elven hearing. Somewhere, vaguely in front and to your left, comes a deep, throaty growling. It is soon followed by a series of loud and aggressive snaps.
As you pull the heavy lockbox from under the bed, it sends out a loud screech against the floorboards. Given the significant weight of the box, putting it into your pack takes more time than you had anticipated. You are still trying to stuff it into the bag at the steps approach the door, clearly alerted to the noise.
You leap to open the window, grappling to get your gear as you do. The weight of the box is clearly going to add too much encumbrance and prevent your from vaulting. It hits the ground with a thud as you, and your gear, land on the ground outside the window. You dash around the side of the house and into the shadows of neighbouring buildings as you hear the cursing dwarf.
"I know who ye are, Moradin bugger ye! And I'll be waiting when ye come back. Pfhwa!"
Naivara quietly warns the party of what she hears. They continue on. Naivara wishes for Virran’s stealth, but does the best she can. Hopefully, if there is a creature nearby, they will find it first...
Virran moves towards the farm and then has an idea.
He takes a sharp left and heads towards the manor keeping as hidden as possible in the tree line along the side of the road.
Once he reaches the tree directly east of the house south of the inn he makes one more attempt at unlocking this thing using his thieves tools 22
No matter if he fails or.succeeds he uses his crowbar to.shovel some dirt away from under a root and pushes the box below. He then uses the dirt and some grass and leaves to hide it as best he can
Survival 14
If opened he quickly takes the contents and puts it in his bag
One the box is in position he .oves towards the farm keeping low to the ground and keeping an eye out for his companions.
On hearing Naivara's warning, LSA quickly stows her quarter staff across her back and frees her bow. She checks the bow pull to make sure the position of the quarter staff does not foul her pull.
Happy with the freedom of the bow pull, while walking along she proceeds to arrange two bundles of arrows within easy reach.. The effort taken to arrange the arrow bundles slows her somewhat, so she falls a bit behind the others.
Once the bundles are arranged she draws one arrow from the bundle and nocks it loosely, ready for action if necessary. Perhaps the noise heard by Naivara will not belong to something ominous.
She also prepares herself to unleash her hunters mark spell, mentally running through what she will need to do, should she be required to use it.
LSA also thinks to herself... “this group of adventurers sound more like herd of rampaging elephants coupled with a large flock of parrots forever calling to each other. At this rate we'll alert every redbrand, skeleton and other nasty of our intention and whereabouts. If we make it to the hidden entrance alive we'll be lucky. By then every nasty denizen of the manors vaults and dungeons will also be on the lookout for us.”
She sighs. Life is much easier alone, slipping silently through the forest or creeping cautiously through open spaces. She wonders how these folk have managed to live as long as they have once out of the relative protection of large cities.
(OOC when it’s LSAs turn again, she uses her perception to see if she can find the not-so-we’ll-defined track she discovered earlier perception check...24
The party continues on, making their way into the wood as they search for this path Swift mentioned previously. We with a soft whistle, Swift calls the group to a halt and indicates a small, partially hidden path leading to the left (OOC: Swift, Survival check, if you would).
You move carefully along the path, Naivara keeping low in the dappled shadows where possible, Swift quietly pushing aside intentionally laid cover. At a short bend in the track, you come across the owner of the previous growling: a beautiful, lean wolf with reddish-brown fur stands triumphantly over a human figure, slumped against a tree trunk. Finally sensing you, the wolf turns and you a receive a warning growl and a show of sparkling white, pointed teeth. As you look at the creature, you see a depth of knowledge that defies the simpleness of the beast... and you sense its pain.
The wolf makes no move towards you, but continues its warning grows.
Your final attempt to open the box works, lockpicks carefully maneuvering the locks' pins. Excitedly, you open the lid and find... a single, silver piece and a scrap of paper.
The paper reads: 'A nice effort, scum. But ye didn't think I'd leave me treasures in such an obvious spot, did ye? Fools! Drink me drinks, and steal me earnings. Ha! The jokes on ye now!'
You get the feeling you are not the intended audience for this message. The box, for what it's worth, might fetch a small price itself, but is so heavy you can not think to carry it with you.
A least you've got a free silver!
You begin to make your way past the farm house and see the forest ahead.
BrandyBwrbCognacThingy grabs one of his boomerangs and readies to throw. He looks to luscious Naivara, apparently our leader (despite her raft of oddly uncharismatic mannerisms). Silently, his visage questions her - launch attack? or not?
LSA wonders if perhaps the wolf is protecting the slumped figure. Mayhap the slumped figure has the power to call for assistance of a familiar. The familiar is here, but what of the slumped figure?
LSA strains to see if the figure is injured, if maybe there are wolf bites, indicating an attack by the wolf or other signs of injury unrelated to wolf attack. She also looks for signs of breathing, hoping the figure is merely passed out and not dead.
Even with his low affinity to animals, they are just beasts to do a human’s bidding after all, Asmodean feels there is something special about this creature. In fact Asmodean is perplexed that his companions, especially the more common folk who surely have more need to actually interact with the filthy animals of the world, have not attempted to soothe the wolf. However, maybe without this noble blood lines they just did not have the required wit to perceive these things.
Asmodean takes a step forward, a very small step forward and softly hums a pacifying melody to try and put the beast at ease.
Performance (might help) 19
Animal handling 6
Acrobatics (he took a very small step forward and is ready to dive if the beast lunges) 9
Looking to the beast Stig tries to soothe it, using calming words and non-threatening movements. "Easy there, no one's going to hurt you. Does your friend need help. Let us take a look." He slowly inches forward a step.
This post has potentially manipulated dice roll results.
BBCTW thinks to himself - while waiting for Naivara's cue (but maybe not waiting for long) - "Maybe if Asmodean gave it the lute to gnaw on ..." He also thinks "Hmmm a 'beautiful reddish brown' wolf pelt would augment my battle presentation. And those 'sparkling white pointed canine teeth'. Not Shawn's pumpkin-and-squash yellowed vegan teeth, oh bless My Lady Tamorah no. These my friend, are carnivore teeth. Should the beast fall to us, I shall souvenir them".
But, of course, no one hears his thoughts but himself and the all knowing Lady Tamorah. All the rest of the party can see is his increasingly restless practice wrist flicks for his boomerang throw.
[OOC: Just in case Naivara gives the go-ahead when she emerges from her daze, or to pre-empt the beast should it either attack or run off ... Boomerang throw Attack: 12 Damage: 3 ]
[Anticipatory Woo-Hoo. Who said these dice were crap? Oh. Yes. Me.]
OOC: My reading of Animal Handling was that it pertained more to domesticated animals, eg control your horse when it's spooked, or get the bloody goats to stop eating the washing...
And, for the record, my rolls were after yours so, technically, I did not rob you of a good roll
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As the party approaches the woods, Naivara listens intently with her keen elven hearing. Somewhere, vaguely in front and to your left, comes a deep, throaty growling. It is soon followed by a series of loud and aggressive snaps.
@ Virran
As you pull the heavy lockbox from under the bed, it sends out a loud screech against the floorboards. Given the significant weight of the box, putting it into your pack takes more time than you had anticipated. You are still trying to stuff it into the bag at the steps approach the door, clearly alerted to the noise.
You leap to open the window, grappling to get your gear as you do. The weight of the box is clearly going to add too much encumbrance and prevent your from vaulting. It hits the ground with a thud as you, and your gear, land on the ground outside the window. You dash around the side of the house and into the shadows of neighbouring buildings as you hear the cursing dwarf.
"I know who ye are, Moradin bugger ye! And I'll be waiting when ye come back. Pfhwa!"
Naivara quietly warns the party of what she hears. They continue on. Naivara wishes for Virran’s stealth, but does the best she can. Hopefully, if there is a creature nearby, they will find it first...
Stealth Check: 15
Virran moves towards the farm and then has an idea.
He takes a sharp left and heads towards the manor keeping as hidden as possible in the tree line along the side of the road.
Once he reaches the tree directly east of the house south of the inn he makes one more attempt at unlocking this thing using his thieves tools 22
No matter if he fails or.succeeds he uses his crowbar to.shovel some dirt away from under a root and pushes the box below. He then uses the dirt and some grass and leaves to hide it as best he can
Survival 14
If opened he quickly takes the contents and puts it in his bag
One the box is in position he .oves towards the farm keeping low to the ground and keeping an eye out for his companions.
On hearing Naivara's warning, LSA quickly stows her quarter staff across her back and frees her bow. She checks the bow pull to make sure the position of the quarter staff does not foul her pull.
Happy with the freedom of the bow pull, while walking along she proceeds to arrange two bundles of arrows within easy reach.. The effort taken to arrange the arrow bundles slows her somewhat, so she falls a bit behind the others.
Once the bundles are arranged she draws one arrow from the bundle and nocks it loosely, ready for action if necessary. Perhaps the noise heard by Naivara will not belong to something ominous.
She also prepares herself to unleash her hunters mark spell, mentally running through what she will need to do, should she be required to use it.
LSA also thinks to herself... “this group of adventurers sound more like herd of rampaging elephants coupled with a large flock of parrots forever calling to each other. At this rate we'll alert every redbrand, skeleton and other nasty of our intention and whereabouts. If we make it to the hidden entrance alive we'll be lucky. By then every nasty denizen of the manors vaults and dungeons will also be on the lookout for us.”
She sighs. Life is much easier alone, slipping silently through the forest or creeping cautiously through open spaces. She wonders how these folk have managed to live as long as they have once out of the relative protection of large cities.
(OOC when it’s LSAs turn again, she uses her perception to see if she can find the not-so-we’ll-defined track she discovered earlier perception check...24
Mysterious Check: 8
The party continues on, making their way into the wood as they search for this path Swift mentioned previously. We with a soft whistle, Swift calls the group to a halt and indicates a small, partially hidden path leading to the left (OOC: Swift, Survival check, if you would).
You move carefully along the path, Naivara keeping low in the dappled shadows where possible, Swift quietly pushing aside intentionally laid cover. At a short bend in the track, you come across the owner of the previous growling: a beautiful, lean wolf with reddish-brown fur stands triumphantly over a human figure, slumped against a tree trunk. Finally sensing you, the wolf turns and you a receive a warning growl and a show of sparkling white, pointed teeth. As you look at the creature, you see a depth of knowledge that defies the simpleness of the beast... and you sense its pain.
The wolf makes no move towards you, but continues its warning grows.
@ Virran
Your final attempt to open the box works, lockpicks carefully maneuvering the locks' pins. Excitedly, you open the lid and find... a single, silver piece and a scrap of paper.
The paper reads: 'A nice effort, scum. But ye didn't think I'd leave me treasures in such an obvious spot, did ye? Fools! Drink me drinks, and steal me earnings. Ha! The jokes on ye now!'
You get the feeling you are not the intended audience for this message. The box, for what it's worth, might fetch a small price itself, but is so heavy you can not think to carry it with you.
A least you've got a free silver!
You begin to make your way past the farm house and see the forest ahead.
BrandyBwrbCognacThingy grabs one of his boomerangs and readies to throw. He looks to luscious Naivara, apparently our leader (despite her raft of oddly uncharismatic mannerisms). Silently, his visage questions her - launch attack? or not?
(OOC: assuming it’s a d20 roll)... 13
(OOC. Is that the whole party senses its pain; would an animal handling roll be appropriate or is this a magical animal?)
LSA wonders if perhaps the wolf is protecting the slumped figure. Mayhap the slumped figure has the power to call for assistance of a familiar. The familiar is here, but what of the slumped figure?
LSA strains to see if the figure is injured, if maybe there are wolf bites, indicating an attack by the wolf or other signs of injury unrelated to wolf attack. She also looks for signs of breathing, hoping the figure is merely passed out and not dead.
Perception check: 10
That was a pretty pathetic dice roll!
Even with his low affinity to animals, they are just beasts to do a human’s bidding after all, Asmodean feels there is something special about this creature. In fact Asmodean is perplexed that his companions, especially the more common folk who surely have more need to actually interact with the filthy animals of the world, have not attempted to soothe the wolf. However, maybe without this noble blood lines they just did not have the required wit to perceive these things.
Asmodean takes a step forward, a very small step forward and softly hums a pacifying melody to try and put the beast at ease.
Performance (might help) 19
Animal handling 6
Acrobatics (he took a very small step forward and is ready to dive if the beast lunges) 9
Stupid animals!!!!
Did I mention small step?? Holding someone in front???
But let me tell you, the humming was quite beautiful!!
At least I can be mauled sounding good.
Looking to the beast Stig tries to soothe it, using calming words and non-threatening movements. "Easy there, no one's going to hurt you. Does your friend need help. Let us take a look." He slowly inches forward a step.
Animal Handling: 5
(OOC: Seriously, I give up SMH)
BBCTW thinks to himself - while waiting for Naivara's cue (but maybe not waiting for long) - "Maybe if Asmodean gave it the lute to gnaw on ..." He also thinks "Hmmm a 'beautiful reddish brown' wolf pelt would augment my battle presentation. And those 'sparkling white pointed canine teeth'. Not Shawn's pumpkin-and-squash yellowed vegan teeth, oh bless My Lady Tamorah no. These my friend, are carnivore teeth. Should the beast fall to us, I shall souvenir them".
But, of course, no one hears his thoughts but himself and the all knowing Lady Tamorah. All the rest of the party can see is his increasingly restless practice wrist flicks for his boomerang throw.
[OOC: Just in case Naivara gives the go-ahead when she emerges from her daze, or to pre-empt the beast should it either attack or run off ... Boomerang throw Attack: 12 Damage: 3 ]
[Anticipatory Woo-Hoo. Who said these dice were crap? Oh. Yes. Me.]
OOC: My reading of Animal Handling was that it pertained more to domesticated animals, eg control your horse when it's spooked, or get the bloody goats to stop eating the washing...
And, for the record, my rolls were after yours so, technically, I did not rob you of a good roll