Leo approaches the closest Skeleton (preverably one on the west side of the room) and hits it with his warhammer Attack: 19 Damage: 7 (bludgeoning dammage *2)
Ingrid will aim her crossbow at the source of the magic missiles, cast Arcane Weapon on her crossbow (doing extra acid damage) and with her illuminated bolt, try and hit the hidden mage - hoping that even if the glowing bolt doesn’t hit, the light will help everyone else.
(Rolling at disadvantage, since they’re in shadow?)
(sorry, ive been having some trouble with the editor not loading and not submitting the last two days, I am (almost) sure i posted an init roll but there's no sign of it. How and ever....)
Nearest Skelton - ideally trying to clear a path to chase down wherever the magic missile came from
Shortsword Attack: 10 Damage: 8
Bonus offhand Attack: 16 Damage: 5
(Both piercing, which I imagine isn't great against skellies)
Ingrid's bolt flashes down the corridor and you all hear a grunt of pain when the quarrel hits something. It is out of sight but a greenish cast comes now from that direction.
The group attacks the skeletons but with little effect. They rise out of the water blade out.
The imp burnt by the blast flops down in the water and whimpers in fear and pain. Then it dissappears, becoming invisible.
The site of the undead chills Pori to his core. All the books he has read, stories of his parent's death and his fears of necromancy come flooding in. Any of his companions able to see him will see he is shaken, but still standing his ground attempting to help in their fight.
Staggering as the Magic Missiles hit him, Pan does not see the attacker, so he will fire EB towards one of the skeletons his companions attacked. He then attempts to position himself behind Leo or Hauttrag, whichever is closest.
Init is:
Rollling for Hauttrag: 13
Pan's blast shatters the few fingers that were left on the hand but a head moves out of the water. All around you skeletons rise. There are 4 of them.
From the corridor leading away and to the east comes several magical missiles unerringly hitting Pan for ( 7 )
Hauttrag, Leo and Ingrid can make their moves.
Leo approaches the closest Skeleton (preverably one on the west side of the room) and hits it with his warhammer Attack: 19 Damage: 7 (bludgeoning dammage *2)
Ingrid will aim her crossbow at the source of the magic missiles, cast Arcane Weapon on her crossbow (doing extra acid damage) and with her illuminated bolt, try and hit the hidden mage - hoping that even if the glowing bolt doesn’t hit, the light will help everyone else.
(Rolling at disadvantage, since they’re in shadow?)
Attack: 20 Damage: 7 plus acid damage 3
(sorry, ive been having some trouble with the editor not loading and not submitting the last two days, I am (almost) sure i posted an init roll but there's no sign of it. How and ever....)
Nearest Skelton - ideally trying to clear a path to chase down wherever the magic missile came from
Shortsword Attack: 10 Damage: 8
Bonus offhand Attack: 16 Damage: 5
(Both piercing, which I imagine isn't great against skellies)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
😀
Re-post. Internet did a number in me.
Ingrid's bolt flashes down the corridor and you all hear a grunt of pain when the quarrel hits something. It is out of sight but a greenish cast comes now from that direction.
The group attacks the skeletons but with little effect. They rise out of the water blade out.
The imp burnt by the blast flops down in the water and whimpers in fear and pain. Then it dissappears, becoming invisible.
Nikko and Pori can move
There a three skeletons with you in the room.
So we destroyed one and there are 3 left, do i see that corecet?
Nikkoli, seeing all this go down, reaches out and casts Inflict Wounds on the nearest enemy to him.
Attack: 24 Damage: 19necrotic
Pori cast Sacred Flame 3. He then takes a step back away from the skeletons.
Pori Gathar - Level 1 Tiefling Life Cleric - GamoRust's Baldur's Gate Descent to Avernus
Rusty - Level 4 Warforged Rogue - Virst's Clifftop Adventurer's Guild/Fiendfall Scouting
The site of the undead chills Pori to his core. All the books he has read, stories of his parent's death and his fears of necromancy come flooding in. Any of his companions able to see him will see he is shaken, but still standing his ground attempting to help in their fight.
Pori Gathar - Level 1 Tiefling Life Cleric - GamoRust's Baldur's Gate Descent to Avernus
Rusty - Level 4 Warforged Rogue - Virst's Clifftop Adventurer's Guild/Fiendfall Scouting
Pan, you can move.
Nikko's spell transforms the skeleton near him into a puff of bone dust while Pori flame engulfs another but doesn't destroy it.
(There are 2 more skeletons each of them wounded, a mage somewhere in the corridor and an invisible imp in the vicinity if it hasn't fled.)
Yep
Staggering as the Magic Missiles hit him, Pan does not see the attacker, so he will fire EB towards one of the skeletons his companions attacked. He then attempts to position himself behind Leo or Hauttrag, whichever is closest.
Attack: 25 Damage: 5
Pan blast snuffs out the burning hatred in the skeletons eyes.
The last one attacks Leo
Attack: 17 Damage: 8
The mage doesn't appear to have done anything.
You can make your moves
The skeletons strike finds its way behind Leos guard and leaves a nasty wound on his right arm.
Ingrid will move to try and get a better sight of the Mage in the corridor who now has a glowing bolt embedded in their side and shoot again:
Attack: 10 Damage: 9 + 4 acid
Leo will tey to return the favour to the skeleton that hit him
Attack 26 damage 11
Still engaging nearest Skeleton, moving to next nearest as appropriate
Shortsword Attack: 18 Damage: 6 (piercing)
Bonus offhand Attack: 6 Damage: 5 (piercing)
"Not much meat to stab! Frustrating."
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
😕
(Sorry about that. Work and sick. Everything should run smoothly now. )
Ingrid sees a light coming from around the corner at the end of the corridor. The mage has moved out of sight. ( You may change the move if you want )
Leo and Hautrag make short work of the remaining skeletons who crumble to the floor, disappearing under the water.
Move