After everyone's been introduced and you've dealt with Jarin, you all go to the Townmaster's Hall. Upon inspecting the job board, you find two handwritten notes, bearing Harbin Wester's signature:
Umbrage Hill Quest. “The local midwife — an acolyte of Chauntea named Adabra Gwynn — lives by herself in a stone windmill on the side of a hill a few miles south of Phandalin. With dragon sightings becoming more common, it’s not safe for her to be alone. Urge Adabra to return to Phandalin. Once she’s safe, visit Townmaster Harbin Wester to claim a reward of 30 gp.”
Dwarven Excavation Quest.“Dwarf prospectors found ancient dwarven ruins in the mountains southwest of here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster Harbin Wester to collect a reward of 60 gp.”
Standing in front of the job board, Thilael broke the silence that seemed to be settling in between the adventurers after the last encounter: Does anybody know anything about the dwarven ruins? I must admit I'm slightly intrigued. Gorarel, it seems that you're from around here. Do you know this excavation site?
Nodding towards Thilael, Sindrall says "It has been some time since I have been amongst my kin again, and there are all sorts of things that can be found in ruins of dwarven origin, lots of information and for those of you who need it, other incentives.
I think you're right. We can be back here before the nightfall if we leave now. That way we make sure we get someone back to safety. We can then leave for the mountains before dawn tomorrow. Everyone in agreement and ready to leave now?
Gorarel nodding in agreement: "This seems sensible to me. Adabra is also an apothecary devoted to Chauntea, the goddess of agriculture. She is known for selling Potions of Healing which could come in useful."
Persuaded by Sora, you head out South down the Miners' Trail. The trail takes you past a few crops, then all you see is grassland, hills and the mountains in the distance. About two hours out, you see a beech grove a couple hundred feet to the south west, and a structure on a hill farther South.
Sindrall, Sora, Thilael
You see some movement in the grove, at least two creatures moving slowly between the trees. Do you investigate, or keep going?
Noticing something in the forest up ahead Sindrall says "I think i see movement in the woods, it is probably nothing but I would rather not have any surprises on our return journey, shall we investigate?"
"I'm all up for forests"Liliana shrugged "But really is there any point? It's the middle of the day so if its anyone looking for trouble they are quite frankly incompetent and should be taken care of easily. Else its an animal and if it isn't bothering us why should we bother them?"
"My vote is to get the old lady, get some healing potions and get back to the village before sun down"
This post has potentially manipulated dice roll results.
Sindrall shrugs and heads off in the direction of the structure, singing a song about a group of dwarves who have trouble getting garden implements that have been put out of reach
5
Unfortunately Sindrall was never a great singer and the noise that comes out is painful to hear by all those around him, however he continues on in the hope that one day he will improve...
Thilael tries to get a better look, but the grove is just too far away and too dense, and he quickly loses sight of the shapes entirely.
As you walk along the path for another hour, trying to tune out Sindrall's singing, you reach the foot of the hill where the old stone windmill is resting lazily for lack of a strong wind. It is surrounded by an iron fence, and you also see the ruins of a house that used to be attached to the mill. All that stands of it now are parts of its walls and an almost intact fireplace. Within the crumbled walls, a large winged monster with a spiky tail is trying to knock down the windmill’s front door. A woman appears in a second-floor window, waves at you, and yells, “A little help?!”
As you approach, you see large spikes impaled in the door and a few lying around. You hear a harsh, gutural voice say "Come out, human, and I'll make it a quick meal."
You reached the iron fence unseen.What do you do?
Map:
You approach from the north. Although the map shows the door to the mill to be smashed, it is not.
Gramm pulls his GreatAxe from it's bindings and grips the hilt. Moving slowly towards a gap in the fence attempting to get a better look at the creature attacking the windmill.
Liliana whispers to her companions "I'll try sneak around the western side of the house, I can either try get the lady out of her house safely or stick an arrow in the HungryBeasty's back. You guys ok attacking from the east to draw HungryBeasty's attention away?".
She sneaks off to the western side of the fence - still keeping her companions in sight just in case.
This post has potentially manipulated dice roll results.
Gramm and Gorarel are the first to recognize the beast as a Manticore, with its vaguely humanoid head, the body of a lion, and the wings of a dragon. Gorarel knows quite a lot about it, due to his training.
As Liliana sneaks off to the west, Gorarel lets loose an arrow, piercing one of the beasts hindlegs. The Manticore turns around furiously and shouts: "Who's there? Stay out of it if you want to keep your hides. All I want is the woman, you can take her things once I'm gone."
Rolls:
Liliana's Stealth check: 20
Manticore's Perception check: 17
Initiatives:
Gorarel: 19
Gramm: 15
Liliana: 8
Sindrall: 18
Sora: 16
Thilael: 23
Manticore: 17
As the Manticore speaks, it looks at each of you. Liliana is circling the grounds unnoticed.
Turn order:
Gorarel, Sindrall, Thilael
Sora
Gramm
Liliana
Manticore
(If you try to reason with the Manticore, which will require some kind of skill check depending on what you say, that will take up your Action. You can still move up to your Movement Speed or do something that requires a Bonus Action. Any questions in the OOC chat)
Gorarel, Sindrall, Thilael you're up next, post in any order.
After everyone's been introduced and you've dealt with Jarin, you all go to the Townmaster's Hall. Upon inspecting the job board, you find two handwritten notes, bearing Harbin Wester's signature:
Umbrage Hill Quest. “The local midwife — an acolyte of Chauntea named Adabra Gwynn — lives by herself in a stone windmill on the side of a hill a few miles south of Phandalin. With dragon sightings becoming more common, it’s not safe for her to be alone. Urge Adabra to return to Phandalin. Once she’s safe, visit Townmaster Harbin Wester to claim a reward of 30 gp.”
Dwarven Excavation Quest. “Dwarf prospectors found ancient dwarven ruins in the mountains southwest of here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster Harbin Wester to collect a reward of 60 gp.”
The weather is clear, it's just past noon.
What do you do?
Standing in front of the job board, Thilael broke the silence that seemed to be settling in between the adventurers after the last encounter: Does anybody know anything about the dwarven ruins? I must admit I'm slightly intrigued. Gorarel, it seems that you're from around here. Do you know this excavation site?
Nodding towards Thilael, Sindrall says "It has been some time since I have been amongst my kin again, and there are all sorts of things that can be found in ruins of dwarven origin, lots of information and for those of you who need it, other incentives.
In answer to Thilael: "All I know is that it has opened fairly recently. Poor timing if you ask me."
Turning to Sinderall:"I must say this task will be easier with a dwarf on the party. I've known your people to be a little stubborn at times."
Sora studies the board alongside her new acquaintances.
The dwarf ruins adventure seems exciting, but shouldn't we do something more straightforward whilst we get to know each other?
The Umbrage Hill Quest seems like a steal, and we could proceed to the ruins straight after. What do you guys think?
Gorarel, do you know much about this Adabra Gwynn?
Thilael nods towards Sora.
I think you're right. We can be back here before the nightfall if we leave now. That way we make sure we get someone back to safety. We can then leave for the mountains before dawn tomorrow. Everyone in agreement and ready to leave now?
Gorarel nodding in agreement: "This seems sensible to me. Adabra is also an apothecary devoted to Chauntea, the goddess of agriculture. She is known for selling Potions of Healing which could come in useful."
Persuaded by Sora, you head out South down the Miners' Trail. The trail takes you past a few crops, then all you see is grassland, hills and the mountains in the distance. About two hours out, you see a beech grove a couple hundred feet to the south west, and a structure on a hill farther South.
Sindrall, Sora, Thilael
You see some movement in the grove, at least two creatures moving slowly between the trees. Do you investigate, or keep going?
Gramm pulls the straps on his pack.
Should we head to the structure on the far hill? Looks like a good spot to survey the surrounding area. Perhaps break from travel a while too.
Noticing something in the forest up ahead Sindrall says "I think i see movement in the woods, it is probably nothing but I would rather not have any surprises on our return journey, shall we investigate?"
"I'm all up for forests" Liliana shrugged "But really is there any point? It's the middle of the day so if its anyone looking for trouble they are quite frankly incompetent and should be taken care of easily. Else its an animal and if it isn't bothering us why should we bother them?"
"My vote is to get the old lady, get some healing potions and get back to the village before sun down"
Sindrall shrugs and heads off in the direction of the structure, singing a song about a group of dwarves who have trouble getting garden implements that have been put out of reach
5
Unfortunately Sindrall was never a great singer and the noise that comes out is painful to hear by all those around him, however he continues on in the hope that one day he will improve...
While the others are talking between them about what to do, Thilael took a few steps towards the forest and tried to make out the moving shapes.
Perception check: 7
Thilael tries to get a better look, but the grove is just too far away and too dense, and he quickly loses sight of the shapes entirely.
As you walk along the path for another hour, trying to tune out Sindrall's singing, you reach the foot of the hill where the old stone windmill is resting lazily for lack of a strong wind. It is surrounded by an iron fence, and you also see the ruins of a house that used to be attached to the mill. All that stands of it now are parts of its walls and an almost intact fireplace. Within the crumbled walls, a large winged monster with a spiky tail is trying to knock down the windmill’s front door. A woman appears in a second-floor window, waves at you, and yells, “A little help?!”
As you approach, you see large spikes impaled in the door and a few lying around. You hear a harsh, gutural voice say "Come out, human, and I'll make it a quick meal."
You reached the iron fence unseen.What do you do?
Map:
You approach from the north. Although the map shows the door to the mill to be smashed, it is not.
Gramm pulls his GreatAxe from it's bindings and grips the hilt. Moving slowly towards a gap in the fence attempting to get a better look at the creature attacking the windmill.
Nature Check:
21 to recognize Manticore
Gorarel takes her longbow out and moves to the fence.
Gorarel swiftly arms her bow, and fires at the Manticore.
15 To Hit.
4 Damage.
Liliana whispers to her companions "I'll try sneak around the western side of the house, I can either try get the lady out of her house safely or stick an arrow in the HungryBeasty's back. You guys ok attacking from the east to draw HungryBeasty's attention away?".
She sneaks off to the western side of the fence - still keeping her companions in sight just in case.
Gramm and Gorarel are the first to recognize the beast as a Manticore, with its vaguely humanoid head, the body of a lion, and the wings of a dragon. Gorarel knows quite a lot about it, due to his training.
As Liliana sneaks off to the west, Gorarel lets loose an arrow, piercing one of the beasts hindlegs. The Manticore turns around furiously and shouts: "Who's there? Stay out of it if you want to keep your hides. All I want is the woman, you can take her things once I'm gone."
Rolls:
Liliana's Stealth check: 20Manticore's Perception check: 17Initiatives:
Gorarel: 19
Gramm: 15
Liliana: 8
Sindrall: 18
Sora: 16
Thilael: 23
Manticore: 17
As the Manticore speaks, it looks at each of you. Liliana is circling the grounds unnoticed.
Turn order:
(If you try to reason with the Manticore, which will require some kind of skill check depending on what you say, that will take up your Action. You can still move up to your Movement Speed or do something that requires a Bonus Action. Any questions in the OOC chat)
Gorarel, Sindrall, Thilael you're up next, post in any order.
Map:
Gorarel's info on Manticore:
Manticore
Sindrall calls upon Helm to burn away the evil before him
Sindrall casts Sacred Flame