Siggur smiles and reaches a hand out to Kwai, "Siggur, nice to--" he picks up on the sounds from above deck. It's when he hears the unmistakable sound of his brother's muffled shout that he springs to his feet. "Urmdir..."
Urmdir tackles a bear of a man who is standing with his back to the rail. Athletics: 6
Urmdir hits the man with the force of a train, and the unfortunate mercenary falls into the ocean and does not resurface.
One of his fellow thugs, a human whose leg has been amputated and replaced with a warforged limb, raises his mace and swings at Urmdir. Attack: 12 Damage: 3
He follows this up with a savage kick. Attack: 9 Damage: 6
His laughter quickly turns to gasping as Seeker impales him on the end of his spear.
The remaining two mercenaries scan the deck, grunt, and proceed down the wooden steps to the lower deck.
Urmdir does a quick check to see if any more mercenaries are incoming. Perception: 19
He then draws his flail while rushing to catch up with the mercs and yelling "WHY DO YOU FLEE, COWARDS?". If he catches them, he attacks with the flail.
Attack: 6 Damage: 4
Rollback Post to RevisionRollBack
PbP Lost Mines of Phandelver -Squelch (Kenku Grave Cleric)
What Lies Between - Cragworm (Goblin Oathbreaker Paladin)
Embers in the Dark - Martin "Uncle" Flintmore (Human Rogue)
Adventures in Esyldien - Khorzik Fume (Hobgoblin Transmuter) - retired
A Machine's Ambition- Canavar (Shifter Zealot Barbarian) - retired
What Lurks Below - Urmdir Volsung (Human Fighter) - retired
Seeker will throw his spear at one of the retreating men, moving to the top of the stairs if necessary, before drawing his mace and trying to get near the ropes where the mercenaries descended to watch for more attackers, "I will defend the deck, Mister Urmdir, if you would clear these please."
Spear: Attack: 15 Damage: 5
(also, I'm assuming he'd used his Blessings of the Forge on his shield so AC is currently 21)
Saralyssa continues after the dwarfs, following them towards the hold. Did you see where the dwarfs went?" She asks as the other gnome follows her. "They are up to something..."
This post has potentially manipulated dice roll results.
"I just saw you go chasin' after em once we heard all that commotion. Figured you'd have good reason" Wisp looked about herself, trying to determine a direction in which the dwarves had gone.
Perception 12 (If it turns out this would be an investigation check you can add 5 to the roll, thanks)
(If he meets resistance on the stairs he rushes in to attack the nearest enemy Attack:19 Damage: 4)
(If he doesn't run into anyone he immediately tries to revive or stabilize anyone injured on the upper decks, I.E. a bard? Healer's Kit: 8 or 1 point of Lay on Hands if they can't be stabilized with medicine)
This post has potentially manipulated dice roll results.
Urmdir whips his flail at the wounded mercenary with the warforged leg, but the man manages to duck under the humming chain.
Kwai hits one of the mercenaries, a man with a recently broken nose, before he can descend into the lounge, and delivers a stunning blow with his quarterstaff.
Siggur is close behind the kalashtar monk, and he shatters the knee of the third thug, a man with a red ponytail.
The three mercenaries recover and retaliate, their faces set in grim resolve.
The mercenary engaged with Urmdir swings his mace twice at the warrior’s head.
Attack: 14 Damage: 4
Attack: 13 Damage: 7
The dazed thug who now sports a painful welt on his head rips his cloak from his shoulders and envelops Kwai. (Kwai is blind until his next turn) The man then stomps down to the lounge.
The third thug delivers a couple of blows to Siggur’s chest and follows his companion into the hold. (Siggur, you may make an opportunity attack.)
Attack: 10 Damage: 8
Attack: 21 Damage: 7
Wisp and Saralyssa follow the dwarves into the hold, but discover that they have disappeared into the maze of crates and barrels. Behind them they hear the pounding of approaching boots.
Seeker hurls his spear and hits the man with the ponytail in the back seconds before he reaches the stairs.
Siggur takes the brunt of the first blow and manages to deflect the second with his shield. As the mercenary runs by, Siggur brings his axe around in a wide arc to try and clip the invader in the back.
This post has potentially manipulated dice roll results.
Going with the idea that, if the dwarfs are being stealthy, then they have to be moving slowly, Saralyssa will continue moving quickly into the hold, seeking out the dwarfs.
Siggur smiles and reaches a hand out to Kwai, "Siggur, nice to--" he picks up on the sounds from above deck. It's when he hears the unmistakable sound of his brother's muffled shout that he springs to his feet. "Urmdir..."
Initiative:14
Urmdir tackles a bear of a man who is standing with his back to the rail. Athletics: 6
Urmdir hits the man with the force of a train, and the unfortunate mercenary falls into the ocean and does not resurface.
One of his fellow thugs, a human whose leg has been amputated and replaced with a warforged limb, raises his mace and swings at Urmdir. Attack: 12 Damage: 3
He follows this up with a savage kick. Attack: 9 Damage: 6
His laughter quickly turns to gasping as Seeker impales him on the end of his spear.
The remaining two mercenaries scan the deck, grunt, and proceed down the wooden steps to the lower deck.
Round 2!
Urmdir attempts to shove him back 5 ft over the rail.
If needed, STR check: 4
(OOC: I went with your original Athletics check of 21)
Dwarves Initiative: 6
Urmdir does a quick check to see if any more mercenaries are incoming. Perception: 19
He then draws his flail while rushing to catch up with the mercs and yelling "WHY DO YOU FLEE, COWARDS?". If he catches them, he attacks with the flail.
Attack: 6 Damage: 4
Seeker will throw his spear at one of the retreating men, moving to the top of the stairs if necessary, before drawing his mace and trying to get near the ropes where the mercenaries descended to watch for more attackers, "I will defend the deck, Mister Urmdir, if you would clear these please."
Spear: Attack: 15 Damage: 5
(also, I'm assuming he'd used his Blessings of the Forge on his shield so AC is currently 21)
Saralyssa continues after the dwarfs, following them towards the hold. Did you see where the dwarfs went?" She asks as the other gnome follows her. "They are up to something..."
"I just saw you go chasin' after em once we heard all that commotion. Figured you'd have good reason" Wisp looked about herself, trying to determine a direction in which the dwarves had gone.
Perception 12 (If it turns out this would be an investigation check you can add 5 to the roll, thanks)
Saralyssa, you can also roll Perception.
Dwarves’ Stealth: 14
Perception for Saralyssa: 10
(OOC: Just waiting on Siggur and Kwai.)
(OOC: Sorry I was waiting on Kwai)
Siggur rushes up the stairs towards the top deck.
(If he meets resistance on the stairs he rushes in to attack the nearest enemy Attack:19 Damage: 4)
(If he doesn't run into anyone he immediately tries to revive or stabilize anyone injured on the upper decks, I.E. a bard? Healer's Kit: 8 or 1 point of Lay on Hands if they can't be stabilized with medicine)
(OOC: It doesn’t matter what order the actions are posted in, because I’ll resolve them in initiative order once everyone has acted.)
(OOC: assuming it is Round 2)
Urmdir rushes down the stairs after the mercenaries. If he catches them, he barrels into them with a shove and attempts to knock one down.
Athletics: 10
(I’m going to act for Kwai to keep things moving.)
Kwai hurdles up the stairs and cracks the nearest thug on the head with his quarterstaff, following it up with an aerial kick to the stomach.
Attack: 15 Damage: 6
Attack: 9 Damage: 7
Urmdir whips his flail at the wounded mercenary with the warforged leg, but the man manages to duck under the humming chain.
Kwai hits one of the mercenaries, a man with a recently broken nose, before he can descend into the lounge, and delivers a stunning blow with his quarterstaff.
Siggur is close behind the kalashtar monk, and he shatters the knee of the third thug, a man with a red ponytail.
The three mercenaries recover and retaliate, their faces set in grim resolve.
The mercenary engaged with Urmdir swings his mace twice at the warrior’s head.
Attack: 14 Damage: 4
Attack: 13 Damage: 7
The dazed thug who now sports a painful welt on his head rips his cloak from his shoulders and envelops Kwai. (Kwai is blind until his next turn) The man then stomps down to the lounge.
The third thug delivers a couple of blows to Siggur’s chest and follows his companion into the hold. (Siggur, you may make an opportunity attack.)
Attack: 10 Damage: 8
Attack: 21 Damage: 7
Wisp and Saralyssa follow the dwarves into the hold, but discover that they have disappeared into the maze of crates and barrels. Behind them they hear the pounding of approaching boots.
Seeker hurls his spear and hits the man with the ponytail in the back seconds before he reaches the stairs.
ROUND 2!
(OOC: Round two action as above, sorry for jumping the gun)
Siggur takes the brunt of the first blow and manages to deflect the second with his shield. As the mercenary runs by, Siggur brings his axe around in a wide arc to try and clip the invader in the back.
Attack: 19 Damage:10
Going with the idea that, if the dwarfs are being stealthy, then they have to be moving slowly, Saralyssa will continue moving quickly into the hold, seeking out the dwarfs.
Perception: 9
Passive perception is 11
(Is the deck clear of hostiles? And are there any ship defenses, ballista etc, on the deck?)