The morning breeze blows gently through the narrow alleys lining the streets between the large, two-story city buildings. This town may be familiar to some, the buildings once visited and the people once spoken to all filled and functioning with purpose. For some of you, this town is not familiar, merely a stop on your path soon to be left behind. Taking one last look at the bustling city, you all departed and head out with a group of strangers down the winding path along The High Road with your wagon. A dwarf named Gundren Rockseeker asked each of you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of day's travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, but he eventually blurts out that he had found some great historic cave. He promised you each ten gold pieces for escorting the supplies safely to Barthen'sProvisions, a trading post in Phandalin. He then set out on horse along with a warrior named Sildar Hallwinter ahead of you all, claiming he needed to 'take care of business.'
You have all spent the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar Trail. You've encountered no trouble so far, but this territory can be dangerous as you get farther away from Neverwinter. Bandits and outlaws have been known to lurk along the trail.
To begin, lets roll stats for your characters! Please use the built in dice roller to determine ability scores.
If you are new to the forums, simply click on the dice icon to the top right of the editor and select the tab 'Ability Scores'. Next, select 'Reroll 1s' and pick 'Once'. For example:
Ability scores: 15161616127
You would then assign each of these numbers to a corresponding Ability Score (i.e. Strength, Charisma, Wisdom etc). If the numbers total to under 72 you may roll stats again.
You can use the equipment that your class starts as well as any granted by your background.
As for character sheets I would like to use the ones here at D&D Beyond, however I have no objections if you use another website or have one on paper, so long as you send a copy to me via link or image every time you guys level up so that I can keep track of passive perceptions and whatnot. Please let me know if you have any questions or need help with character creation!
P.S. If your character is on D&D Beyond, please DM me for a link to add you into the campaign, that way I can access your character sheets and keep track of items/stats
Please use quotes when your character is speaking and just type as normal to describe actions, also use parenthesis to denote out-of-context things to seperate them from your character, for example:
“I understand you’re a man of talent.” Morgan walks up to him, raising an eyebrow. “I’ve heard tales of your bravery across the land.” (I’m assuming since I’m a local I would have heard of this hero, how much have I heard?)
And such. NPC’s will have colour coded actions and dialogue but also act in the same way, and everything else such as descriptions or my “voice” will be in normal text. Example:
You come across the lovely town of Example Town, where a young human with blonde hair and greenish-blue eyes greets you with a warm smile. “Welcome to Example Town! My name is Lamdon, and I can guide you around!” He eyes the fighter, Garick, in particular. “Come, come! Let me show you our finest tavern!” He walks off towards the eastern side of town, striding with confidence that you will follow him. The building he is walking to is a large two-story building, taller and less weathered than the other buildings adjacent.
Since we’re using a forum to play, a lot of things may happen retroactively. If I or anyone else skips past a part where you wanted to do something just let them/me know and make it bold to make it stand out. For example:
Player 1: Morgan goes towards the shop. DM: Okay, you walk in and greet the shopkeeper as an elven woman browses his wares to your left. He eyes your gear and smiles. “An adventurer! How might I assist you?” Player 1: Morgan pulls out his spying glass. Retroactively: Could I have looked through the store window to see if anyone is currently shopping in there? Otherwise Morgan would not go in and instead spy on the patrons until they leave. DM: Alright, so instead of walking up to the store front you gingerly tiptoe off to the side, please make a stealth check if you’re trying to hide from the public eye.
This cannot be used to do something such as avoiding traps that have been already triggered, only if it makes sense or someone has glossed over something that another person wanted to do.
In combat, please stick to the initiative order. Feel free to post any dialogue that may ensue but actions themselves will only happen on each player’s turn. For reactions or held actions there is an exception and you may post after the trigger happens. When you roll to hit, roll damage as well even if you don't know if you hit yet. This is just in case I am offline and cannot confirm a hit/miss.
Again I’m new to both DMing and the forums/play-by-plays so if I make a mistake or if you have suggestions feel free to message me and let me know :)
Some of you have already been chosen as per applying to my previous thread, so roll stats here when you are ready but the campaign wont start for another day or so from this comment.
As the cart pulls around another bend, buckling and bobbing, the ox huff and trot along. Some of you know each other, and the rest only know Gundren. (Roll your stats and describe your characters if you haven't already. I would also like to know who's driving the carriage (there's room for 2) and who is sitting in the back with the supplies.)
This post has potentially manipulated dice roll results.
Ability scores: 12912131213
Garr is dressed in dark studded leather and wears black deerskin gloves on his hands. On his back is his crossbow, and on his belt pouch he has two daggers on his right hip. Garr has light brown hair and hazel eyes, and a facial scar across his left cheek. He looks a bit anxiously at the rest of the party members and is sitting at the back of the wagon we're on.
Karleck is a tall heavily built half-orc with a shaven head and dark grayish-green skin. He's wearing chainmail and carrying a warhammer and an old looking shield with a symbol of a full moon underneath a rainbow. He's sitting next to his brother Darrell, "It's good to get away, but I do miss the city." Looking to the others, "So, anyone know much about this place we're headed to?"
Auspex stands just over 3 feet tall, but is stocky and solidly built. His skin is grey and ashen and he has no hair poking from under his wide brimmed hat. He appears clean-shaven, but you haven't seen him use a razor yet. His clothes are all the colors of earth and stone: grey browns and muddy greys. Auspex spends much of his time absentmindedly fingering a small glass orb, filled with images of tiny eyes. His constant companion is a miniature owl, about the size of a large sparrow, that Auspex calls Cayce.
"I know little of the towns and villages of the surface, and we are far from my home in Blingdenston." Auspex says, before pulling his hat back down over his eyes lying down in the back of the cart. Cayce hops around the brim of his hat, eyeing you all warily.
Darrell is a downright pretty half elf, with a natural way about him that lets him slip into conversations with anyone. His hair is a curly blonde swept back from his face, and tied behind. His clothes are fairly plain, simple gray shirt and pants tucked into worn boots. He wears a leather chest guard, and shoulder protectors, along with a pack stuffed with his belongings. He has a longsword on his hip, and a flute that he won’t stop messing with in his hands.
Garr speaks up. "I haven't been around these parts at all, really. All I know is what Gundren told me, that it's a quaint settlement and that somewhere in the area is a cave." Garr looks around at the party. "So how do you all know Gundren?
“Met him in a tavern. Seems like he’s got a real opportunity for those who get in on it early. So I jumped to get involved somehow.” Darrell says over his shoulder
Ziradius is a purple tiefling. He's built lean but yet relatively muscular, and his features are rather handsome, but he has a black cloak on him, quick to hide any valuable possessions he has on him and also wears a hood that causes shadows to cascade down his face. Sitting in the back, Ziradius listens in intently to their conversation, though since he has a tendency to blend into the shadows and go unnoticed, he wonders if they even know he's there.
Not willing to volunteer how he knows Gundren just yet, not until he knows the group better, Ziradius peeks around at the surrounding supplies. "Do we even know what we're escorting here?"
Rollback Post to RevisionRollBack
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
The crate you open Garr contains an assortment of mining supplies and food as well as five lanterns. Looking around the wagon and in the other crates there are shovels, crowbars, and in the barrels there is an assortment of food -- sacks of flour, several casks of salted pork and two kegs of strong ale that you can smell for the duration of your journey. It seems Gundren really packed for this expedition, sparing no expense.
Welcome to the city of Neverwinter.
The morning breeze blows gently through the narrow alleys lining the streets between the large, two-story city buildings. This town may be familiar to some, the buildings once visited and the people once spoken to all filled and functioning with purpose. For some of you, this town is not familiar, merely a stop on your path soon to be left behind. Taking one last look at the bustling city, you all departed and head out with a group of strangers down the winding path along The High Road with your wagon. A dwarf named Gundren Rockseeker asked each of you to bring a wagonload of provisions to the rough-and-tumble settlement of Phandalin, a couple of day's travel southeast of the city. Gundren was clearly excited and more than a little secretive about his reasons for the trip, but he eventually blurts out that he had found some great historic cave. He promised you each ten gold pieces for escorting the supplies safely to Barthen's Provisions, a trading post in Phandalin. He then set out on horse along with a warrior named Sildar Hallwinter ahead of you all, claiming he needed to 'take care of business.'
You have all spent the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar Trail. You've encountered no trouble so far, but this territory can be dangerous as you get farther away from Neverwinter. Bandits and outlaws have been known to lurk along the trail.
Lost Mine of Phandelver - Dungeon Master
Welcome to the beginning of the adventure!
To begin, lets roll stats for your characters! Please use the built in dice roller to determine ability scores.
If you are new to the forums, simply click on the dice icon to the top right of the editor and select the tab 'Ability Scores'. Next, select 'Reroll 1s' and pick 'Once'. For example:
Ability scores: 15 16 16 16 12 7
You would then assign each of these numbers to a corresponding Ability Score (i.e. Strength, Charisma, Wisdom etc). If the numbers total to under 72 you may roll stats again.
You can use the equipment that your class starts as well as any granted by your background.
As for character sheets I would like to use the ones here at D&D Beyond, however I have no objections if you use another website or have one on paper, so long as you send a copy to me via link or image every time you guys level up so that I can keep track of passive perceptions and whatnot. Please let me know if you have any questions or need help with character creation!
P.S. If your character is on D&D Beyond, please DM me for a link to add you into the campaign, that way I can access your character sheets and keep track of items/stats
Lost Mine of Phandelver - Dungeon Master
General posting/playing rules:
Please use quotes when your character is speaking and just type as normal to describe actions, also use parenthesis to denote out-of-context things to seperate them from your character, for example:
“I understand you’re a man of talent.” Morgan walks up to him, raising an eyebrow. “I’ve heard tales of your bravery across the land.” (I’m assuming since I’m a local I would have heard of this hero, how much have I heard?)
And such. NPC’s will have colour coded actions and dialogue but also act in the same way, and everything else such as descriptions or my “voice” will be in normal text. Example:
You come across the lovely town of Example Town, where a young human with blonde hair and greenish-blue eyes greets you with a warm smile.
“Welcome to Example Town! My name is Lamdon, and I can guide you around!” He eyes the fighter, Garick, in particular. “Come, come! Let me show you our finest tavern!” He walks off towards the eastern side of town, striding with confidence that you will follow him. The building he is walking to is a large two-story building, taller and less weathered than the other buildings adjacent.
Since we’re using a forum to play, a lot of things may happen retroactively. If I or anyone else skips past a part where you wanted to do something just let them/me know and make it bold to make it stand out. For example:
Player 1: Morgan goes towards the shop.
DM: Okay, you walk in and greet the shopkeeper as an elven woman browses his wares to your left. He eyes your gear and smiles. “An adventurer! How might I assist you?”
Player 1: Morgan pulls out his spying glass. Retroactively: Could I have looked through the store window to see if anyone is currently shopping in there? Otherwise Morgan would not go in and instead spy on the patrons until they leave.
DM: Alright, so instead of walking up to the store front you gingerly tiptoe off to the side, please make a stealth check if you’re trying to hide from the public eye.
This cannot be used to do something such as avoiding traps that have been already triggered, only if it makes sense or someone has glossed over something that another person wanted to do.
In combat, please stick to the initiative order. Feel free to post any dialogue that may ensue but actions themselves will only happen on each player’s turn. For reactions or held actions there is an exception and you may post after the trigger happens. When you roll to hit, roll damage as well even if you don't know if you hit yet. This is just in case I am offline and cannot confirm a hit/miss.
Again I’m new to both DMing and the forums/play-by-plays so if I make a mistake or if you have suggestions feel free to message me and let me know :)
Lost Mine of Phandelver - Dungeon Master
Some of you have already been chosen as per applying to my previous thread, so roll stats here when you are ready but the campaign wont start for another day or so from this comment.
Lost Mine of Phandelver - Dungeon Master
Ability scores: 13 12 13 12 8 16
Dice rolls are gltiching on me for some reason, trying a new post.
Ability scores: 10 8 13 12 16 16
https://ddb.ac/characters/19183234/Rk5C8i
Ability scores: 13 10 11 16 14 13
Ability scores: 12 14 15 16 13 12
https://www.dndbeyond.com/profile/nschrock/characters/19228076
Paladin - warforged - orange
Participants have been chosen! Members:
(I'll let you all introduce yourselves. I will begin the adventure but am going to bed soon, feel free to RP to your hearts content in the mean time.)
Lost Mine of Phandelver - Dungeon Master
On with the adventure!
As the cart pulls around another bend, buckling and bobbing, the ox huff and trot along. Some of you know each other, and the rest only know Gundren.
(Roll your stats and describe your characters if you haven't already. I would also like to know who's driving the carriage (there's room for 2) and who is sitting in the back with the supplies.)
Lost Mine of Phandelver - Dungeon Master
Ability scores: 12 9 12 13 12 13
Garr is dressed in dark studded leather and wears black deerskin gloves on his hands. On his back is his crossbow, and on his belt pouch he has two daggers on his right hip. Garr has light brown hair and hazel eyes, and a facial scar across his left cheek. He looks a bit anxiously at the rest of the party members and is sitting at the back of the wagon we're on.
Karleck is a tall heavily built half-orc with a shaven head and dark grayish-green skin. He's wearing chainmail and carrying a warhammer and an old looking shield with a symbol of a full moon underneath a rainbow. He's sitting next to his brother Darrell, "It's good to get away, but I do miss the city." Looking to the others, "So, anyone know much about this place we're headed to?"
Auspex stands just over 3 feet tall, but is stocky and solidly built. His skin is grey and ashen and he has no hair poking from under his wide brimmed hat. He appears clean-shaven, but you haven't seen him use a razor yet. His clothes are all the colors of earth and stone: grey browns and muddy greys. Auspex spends much of his time absentmindedly fingering a small glass orb, filled with images of tiny eyes. His constant companion is a miniature owl, about the size of a large sparrow, that Auspex calls Cayce.
"I know little of the towns and villages of the surface, and we are far from my home in Blingdenston." Auspex says, before pulling his hat back down over his eyes lying down in the back of the cart. Cayce hops around the brim of his hat, eyeing you all warily.
Darrell is a downright pretty half elf, with a natural way about him that lets him slip into conversations with anyone. His hair is a curly blonde swept back from his face, and tied behind. His clothes are fairly plain, simple gray shirt and pants tucked into worn boots. He wears a leather chest guard, and shoulder protectors, along with a pack stuffed with his belongings. He has a longsword on his hip, and a flute that he won’t stop messing with in his hands.
I volunteer Darrell and Karleck to drive the cart
Paladin - warforged - orange
Garr speaks up. "I haven't been around these parts at all, really. All I know is what Gundren told me, that it's a quaint settlement and that somewhere in the area is a cave." Garr looks around at the party. "So how do you all know Gundren?
“Met him in a tavern. Seems like he’s got a real opportunity for those who get in on it early. So I jumped to get involved somehow.” Darrell says over his shoulder
Paladin - warforged - orange
Ziradius is a purple tiefling. He's built lean but yet relatively muscular, and his features are rather handsome, but he has a black cloak on him, quick to hide any valuable possessions he has on him and also wears a hood that causes shadows to cascade down his face. Sitting in the back, Ziradius listens in intently to their conversation, though since he has a tendency to blend into the shadows and go unnoticed, he wonders if they even know he's there.
Not willing to volunteer how he knows Gundren just yet, not until he knows the group better, Ziradius peeks around at the surrounding supplies. "Do we even know what we're escorting here?"
"Insert wise quote here" I hope you learned a lot from that.
Crypt of Vynirren - DM
Looking for open campaigns for player characters(desperately)
Garr opens the lids of one of the crates or barrels. What do I see?
Karleck
"Supplies, so it could be anything from food and mining tools, to weapons and booze. Why don't you take a look while you're back there?"
The crate you open Garr contains an assortment of mining supplies and food as well as five lanterns. Looking around the wagon and in the other crates there are shovels, crowbars, and in the barrels there is an assortment of food -- sacks of flour, several casks of salted pork and two kegs of strong ale that you can smell for the duration of your journey. It seems Gundren really packed for this expedition, sparing no expense.
Lost Mine of Phandelver - Dungeon Master