Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
March Order: Onyx, Lyrant, Raynor, Gotch, Tress flying around ahead I guess
The party moves towards the walls keeping an eye out for dangers, keeping to shadowed area of the hills and trees. Gotch and Raynor continue working before bumping into a stopped Onyx and Lyrant. The two turned around by their smaller members, grabbing them and pulling them into a trench before voices could be heard. The party listens as a group trending pass. From The winged cat's view, it sees about a bugbear and cloaked figures walking by.
(wish to attack or continue sneaking by? Which ever get 2 votes happens)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Lyrant will stay hidden, but she will watch the group passing by. She keeps her shield on her back and her hand is held out in case she needs to cast a spell.
The few tensed moments pass as the footsteps vanish and the two partrolling disappear into the trees from the Tressym's sight. Back in marching order, the party make swiftly journey to the wall and finding break in the wall to sneak into. The party sees decrpited city, many building with heavy damage and debris all over the ground. It takes an hour sneaking around, clearing debris before finding a sewer hatch. Onyx and Raynor works together to pull the cover off.
The party climb down and the manhole is pulled back over the hole. The Sewers is disgustingly filthy and all manner of debris blocked up several passages in thie dark sewers.
Need survival check for Onyx as he's leading. Perception check for rest of the group. Stealth from everyone as well. (disadvantage on survival and perception check due to darkness in sewers)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
"At least on the streets we could see what was coming..." Gotch comments as he can barely see anything even with his goblin ability to see in darkness.
Those with darkvision in darkness see dim light. Dim light restricts perception checks.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Lyrant will lay a hand on Onyx’s shoulder, giving him Guidance for the survival check. ((2))
She will then grip her amulet, sharing her blessed vision with everyone. ((It is limitless darkvision for 10 minutes. I can do this one more time before a long rest.))
still need Perception and Stealth check for Lyrant for sewer journey.
Rollback Post to RevisionRollBack
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The party moves through the sewers on Onyx's lead as he tries to navigate through the sewers, getting stopped by grates and even clogged up tunnels even with some guidance from Lyrant for a few hours. The party trudged through the wet and muck that the sewers are full of up. The party hears sounds through out their trip but soon hears what seems like echoing footsteps but have little time to react as another group led by an person holding a lantern, comes into viewing the tunnel away and they see the party.
The ones holding the lantern shouts "Get them!" Some crossbows and some blades are quickly drawn out.
Roll Initiative.
Combat Situation
There's a 20ft long, 5ft wide tunnel between the two groups. The other group is mixed of 3 humans in front, one elves and 2 tieflings near the back. Think a H tunnel situation, one party on either side of the H.
Lyrant has advantage for initiative. Gotch has Mage Armor still. They don't see Onyx.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Need stealth heck as well
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneGotch...
Stealth: 10
Perception: 8
Tressym...
Stealth: 24
Perception: 19
18 Stealth
Perception was 8
The tressym is better than all of us
March Order: Onyx, Lyrant, Raynor, Gotch, Tress flying around ahead I guess
The party moves towards the walls keeping an eye out for dangers, keeping to shadowed area of the hills and trees. Gotch and Raynor continue working before bumping into a stopped Onyx and Lyrant. The two turned around by their smaller members, grabbing them and pulling them into a trench before voices could be heard. The party listens as a group trending pass. From The winged cat's view, it sees about a bugbear and cloaked figures walking by.
(wish to attack or continue sneaking by? Which ever get 2 votes happens)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneGotch stays hunkered down and lets the people pass by. He will have the tressym continue to scout overhead.
Walk by but cast huntersmark on one of the cloaked figures.
Lyrant will stay hidden, but she will watch the group passing by. She keeps her shield on her back and her hand is held out in case she needs to cast a spell.
The few tensed moments pass as the footsteps vanish and the two partrolling disappear into the trees from the Tressym's sight. Back in marching order, the party make swiftly journey to the wall and finding break in the wall to sneak into. The party sees decrpited city, many building with heavy damage and debris all over the ground. It takes an hour sneaking around, clearing debris before finding a sewer hatch. Onyx and Raynor works together to pull the cover off.
The party climb down and the manhole is pulled back over the hole. The Sewers is disgustingly filthy and all manner of debris blocked up several passages in thie dark sewers.
Need survival check for Onyx as he's leading. Perception check for rest of the group. Stealth from everyone as well. (disadvantage on survival and perception check due to darkness in sewers)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneGotch...
Perception: 4
Stealth: 13
Tressym...
Perception: 7
Stealth: 8
"At least on the streets we could see what was coming..." Gotch comments as he can barely see anything even with his goblin ability to see in darkness.
((That reminds me, Lyrant has no limit to darkvision. Does that change anything for her?))
Those with darkvision in darkness see dim light. Dim light restricts perception checks.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone7 Perception
17 Stealth
"Lyrant, can you help Gotch with the darkness? And Gotch, tell your Tresym to perch on my backpack on my back so you can see me. "
Perception 6
Stealth19 + Gloomstalker invisibility
Survival9
Lyrant will lay a hand on Onyx’s shoulder, giving him Guidance for the survival check. ((2))
She will then grip her amulet, sharing her blessed vision with everyone. ((It is limitless darkvision for 10 minutes. I can do this one more time before a long rest.))
still need Perception and Stealth check for Lyrant for sewer journey.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDonePerception 10
Stealth 7
The party moves through the sewers on Onyx's lead as he tries to navigate through the sewers, getting stopped by grates and even clogged up tunnels even with some guidance from Lyrant for a few hours. The party trudged through the wet and muck that the sewers are full of up. The party hears sounds through out their trip but soon hears what seems like echoing footsteps but have little time to react as another group led by an person holding a lantern, comes into viewing the tunnel away and they see the party.
The ones holding the lantern shouts "Get them!" Some crossbows and some blades are quickly drawn out.
Roll Initiative.
Combat Situation
There's a 20ft long, 5ft wide tunnel between the two groups. The other group is mixed of 3 humans in front, one elves and 2 tieflings near the back. Think a H tunnel situation, one party on either side of the H.
Lyrant has advantage for initiative.
Gotch has Mage Armor still.
They don't see Onyx.
Order:
Onyx - 26
Enemy Leader - 14
Lyrant 12
Raynor - 11
Gotch - 6
Enemy Party - 2
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneLyrant initiative: 21
Could I cast a spell before we begin the battle?