Race/class/background: Rock Gnome Fighter (Gunslinger)/Rogue Spy
Short backstory: Calgrim Lingenhall belongs to a Secret Organization involved in high level espionage. Theft, infiltration, assasination - Calgrim was trained in the art of secrecy and combat. He works best from afar, finding his enemy, hiding in the shadows, and taking them down without them ever knowing he was there. He doesn't know alot about this Organization, other than that They raised him, trained him, and now They have sent him out to do their bidding. They make contact occasionally, just a Voice, that delivers short instructions, and occasionally letters or signs left for him along the way, always making clear what his next target is. The more he does for Them though, the more curious he is to learn Who it is that's driving him, and what They ultimately want. They've called him to the capital now, on his next mission. But what They don't know is he's learned a few extra tricks along the way, and has some new weapon designs that may surprise even Them.
After escaping his death sentence in rigid yuan-ti society, because of his assassination of the head yuan-ti leader with his impressive archery and magic skills, he decided to set out into the world and become an adventurer, never staying in one place for fear that the yuan-ti are still after him.
Ok everyone, thank you so much for the interest in this experimental game. I have DMed for a few years now but never on a platform like this. Not many people have applied and as we all know a good portion of people that do apply for these don't play more than a few days. So with that being said congratulations! If you have posted interest in this game with a comment above this post you are in. Please add your self to the campaign via the below link by 8 pm eastern time on Monday 11/25/19.
The scary % roll from earlier was to determine what type of "draffter" you are. A draffter is someone who can challenge light through his or her body and release that light in various forms. You are all draffters of some color maybe even multiple colors depending on your roll.
In terms of game mechanics at the starting point of 5th lvl you will have access to 1 second lvl spell, 3 first level spells, and infinite cantrips per day. The number of spells known are 10.
You are probably wondering what spells can you choose from. Well the sky is the limit. After you figure out what color you are a draffter of I would like for you to look at ALL the spells in the book if you feel you can flavor a spell to be within the confines of the above description of what each color is like then that spell can be one of yours.
For example. Green draffters produce a rubbery bendable substance when they draft. I feel that mage armor would work perfect with that.
Just pm me with the spell in the quick view bracket thing and tell me how you will flavor it.
here are the percent rolls and definitions for the color ohh and yes you can still cast your color spells in a rage
Luxin
The magic of the Lightbringer Series as described in the author's blog: "When a candle burns, a physical substance (wax) is transformed into light. Chromaturgy in The Black Prism is the inverse: A drafter transforms light into a physical substance (luxin). Each different color of luxin has its own strength, weight, and even smell: blue luxin is hard, red is gooey, yellow is liquid, etc. But even as drafters change the world, the luxin changes them too, physically, mentally, and emotionally. The color change of a drafter's eyes is only the beginning…’
Superviolet
Percent Roll: 1-10
Made of wavelengths shorter than most human eyes can see, superviolet luxin is invisible except to superviolet drafters—and those only when they concentrate. Solid, but not as strong as blue or green, superviolet is the subtlest luxin. Used for cryptography, creating invisible walls and traps, and marking targets on the battlefield, superviolets tend to have a removed outlook. They appreciate irony and sarcasm and are sometimes cold.
Blue
Percent Roll: 8-30
Blue Luxin is hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. The deepest blue is Violet. Blues are orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy are important to blues.
Green
Percent Roll: 20-40
Green Luxin is springy and flexible. The uses are as varied as the drafter is creative: from furniture to projectiles to shields to the throwing arms of war engines. Greens are wild and free. They don't so much disrespect authority as not even recognize it.
Yellow
Percent Roll: 30-60
Yellow Luxin is most often a liquid that releases its energy back into light quickly, allowing its use as a torch or a trigger to ignite flammable materials or explosives. Yellow nourishes other luxins, extending the durability of luxin structures or tools. Like water turning to ice, when yellow is drafted perfectly, it loses its liquidity and becomes the hardest luxin of all. Yellows tend to be clear thinkers, intellect and emotion in perfect balance.
Orange
Percent Roll: 50-65
Orange luxin is slick, lubricative, and heavy. It is often used in conjunction with machines and traps. Oranges are often artists, brilliant in understanding other people's emotions and motivations. Some use this to defy or exceed expectations. Others become master manipulators. Orange drafters are also able to create hexes, altering others emotions.
Red
Percent Roll: 55-80
Red luxin is sticky, gooey, and extremely flammable. Reds often work with sub-reds or with mundane tools to make bombs. Their skills are used to catastrophic effect in war. Reds are quick tempered, impulsive, lusty, and love destruction.
Sub-Red
Percent Roll: 75-95
By dilating their eyes fully Sub-Red drafters can see heat, allowing them to see (to an extent) in the dark, they can draft the heat from their surroundings to survive intense heat and create flame crystals which turn into fire when exposed to air. Sub-reds are passionate in all ways, the most purely emotional of all the drafters.
Paryl
Percent roll: 95-100
By dilating the pupils so far that the whites of the eyes disappear drafters can see into paryl. Paryl resembles millimeter waves on the electromagnetic spectrum just as Sub Red resembles infrared. Paryl drafters have the ability to see through objects unless they are made of metal as paryl can pass through matter to a certain depth. Paryl is most commonly drafted in a gas, or a 'paryl torch', however it is possible to create a liquid or even a solid. In keeping with the emotional spectrum paryl drafters have a very strong feeling of empathy towards others when using Paryl, in some individuals this can mean that they can even feel the individual colors in the spectrum (when the light is in direct contact with their skin).
wait will our luxin have an actuall effect on our personality
In terms of game mechanics at the starting point of 5th lvl you will have access to 1 second lvl spell, 3 first level spells, and infinite cantrips per day. The number of spells known are 10. also this confuses me doees it mean we get extra spell slots are they completely seperate and by 1 second level spell to you mean spell level slot or
so I'm going to get personality changes for something I roled
a little. Since your number makes you a red, you will probably become more quick to anger the more you use your red color specific spells. The plus side you know this. This is common knowledge to all draffters. Their magic affects their life. Since you know that you can chose to not use your powers like many people do in this world.
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You all will be on the island of little Jasper. Be prepared to know why you are in the capital of continent.
Little Jasper holds the government. There is one leader of the government and he/she acts as the religious leader of the continent aswell.
I assume you're still recruiting?
Are we able to buy additional starting equipment with the 75 gold at player handbook prices?
yep still going
no but you will be able to shop during the first game session.
So in this world everyone of you will have the potential to be a caster even if you are a martial class
Ability scores: 16 9 14 16 14 16
Race/class/background: Rock Gnome Fighter (Gunslinger)/Rogue Spy
Short backstory: Calgrim Lingenhall belongs to a Secret Organization involved in high level espionage. Theft, infiltration, assasination - Calgrim was trained in the art of secrecy and combat. He works best from afar, finding his enemy, hiding in the shadows, and taking them down without them ever knowing he was there. He doesn't know alot about this Organization, other than that They raised him, trained him, and now They have sent him out to do their bidding. They make contact occasionally, just a Voice, that delivers short instructions, and occasionally letters or signs left for him along the way, always making clear what his next target is. The more he does for Them though, the more curious he is to learn Who it is that's driving him, and what They ultimately want. They've called him to the capital now, on his next mission. But what They don't know is he's learned a few extra tricks along the way, and has some new weapon designs that may surprise even Them.
Link to your character sheet: https://ddb.ac/characters/19429415/qds2UO
Roll a % die: 95
I'll be the Prism😀 Jokes aside I try to roll something tomorrow.
Are you going to use the cards?
lol no pc prism and no to cards
Are evil characters ok?
What about beast master hunter and will casting Into your beast?
Ability scores: 16 13 18 14 14 17
percentile28
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Oh, I can correct that on Kren's sheet.
Ability scores: 8 9 15 15 10 15
Name:Dharmir
https://ddb.ac/characters/19202147/LCOrYx
After escaping his death sentence in rigid yuan-ti society, because of his assassination of the head yuan-ti leader with his impressive archery and magic skills, he decided to set out into the world and become an adventurer, never staying in one place for fear that the yuan-ti are still after him.
Percentage: 52
Sure why not
Ok everyone, thank you so much for the interest in this experimental game. I have DMed for a few years now but never on a platform like this. Not many people have applied and as we all know a good portion of people that do apply for these don't play more than a few days. So with that being said congratulations! If you have posted interest in this game with a comment above this post you are in. Please add your self to the campaign via the below link by 8 pm eastern time on Monday 11/25/19.
The scary % roll from earlier was to determine what type of "draffter" you are. A draffter is someone who can challenge light through his or her body and release that light in various forms. You are all draffters of some color maybe even multiple colors depending on your roll.
In terms of game mechanics at the starting point of 5th lvl you will have access to 1 second lvl spell, 3 first level spells, and infinite cantrips per day. The number of spells known are 10.
You are probably wondering what spells can you choose from. Well the sky is the limit. After you figure out what color you are a draffter of I would like for you to look at ALL the spells in the book if you feel you can flavor a spell to be within the confines of the above description of what each color is like then that spell can be one of yours.
For example. Green draffters produce a rubbery bendable substance when they draft. I feel that mage armor would work perfect with that.
Just pm me with the spell in the quick view bracket thing and tell me how you will flavor it.
https://ddb.ac/campaigns/join/7405973713636861
here are the percent rolls and definitions for the color ohh and yes you can still cast your color spells in a rage
Luxin
The magic of the Lightbringer Series as described in the author's blog: "When a candle burns, a physical substance (wax) is transformed into light. Chromaturgy in The Black Prism is the inverse: A drafter transforms light into a physical substance (luxin). Each different color of luxin has its own strength, weight, and even smell: blue luxin is hard, red is gooey, yellow is liquid, etc. But even as drafters change the world, the luxin changes them too, physically, mentally, and emotionally. The color change of a drafter's eyes is only the beginning…’
Superviolet
Percent Roll: 1-10
Made of wavelengths shorter than most human eyes can see, superviolet luxin is invisible except to superviolet drafters—and those only when they concentrate. Solid, but not as strong as blue or green, superviolet is the subtlest luxin. Used for cryptography, creating invisible walls and traps, and marking targets on the battlefield, superviolets tend to have a removed outlook. They appreciate irony and sarcasm and are sometimes cold.
Blue
Percent Roll: 8-30
Blue Luxin is hard, strong, and smooth. It can be used in anything from the creation of large structures to armor or bladed weapons or projectiles. The deepest blue is Violet. Blues are orderly, inquisitive, and unfailingly rational. Structure, rules, and hierarchy are important to blues.
Green
Percent Roll: 20-40
Green Luxin is springy and flexible. The uses are as varied as the drafter is creative: from furniture to projectiles to shields to the throwing arms of war engines. Greens are wild and free. They don't so much disrespect authority as not even recognize it.
Yellow
Percent Roll: 30-60
Yellow Luxin is most often a liquid that releases its energy back into light quickly, allowing its use as a torch or a trigger to ignite flammable materials or explosives. Yellow nourishes other luxins, extending the durability of luxin structures or tools. Like water turning to ice, when yellow is drafted perfectly, it loses its liquidity and becomes the hardest luxin of all. Yellows tend to be clear thinkers, intellect and emotion in perfect balance.
Orange
Percent Roll: 50-65
Orange luxin is slick, lubricative, and heavy. It is often used in conjunction with machines and traps. Oranges are often artists, brilliant in understanding other people's emotions and motivations. Some use this to defy or exceed expectations. Others become master manipulators. Orange drafters are also able to create hexes, altering others emotions.
Red
Percent Roll: 55-80
Red luxin is sticky, gooey, and extremely flammable. Reds often work with sub-reds or with mundane tools to make bombs. Their skills are used to catastrophic effect in war. Reds are quick tempered, impulsive, lusty, and love destruction.
Sub-Red
Percent Roll: 75-95
By dilating their eyes fully Sub-Red drafters can see heat, allowing them to see (to an extent) in the dark, they can draft the heat from their surroundings to survive intense heat and create flame crystals which turn into fire when exposed to air. Sub-reds are passionate in all ways, the most purely emotional of all the drafters.
Paryl
Percent roll: 95-100
By dilating the pupils so far that the whites of the eyes disappear drafters can see into paryl. Paryl resembles millimeter waves on the electromagnetic spectrum just as Sub Red resembles infrared. Paryl drafters have the ability to see through objects unless they are made of metal as paryl can pass through matter to a certain depth. Paryl is most commonly drafted in a gas, or a 'paryl torch', however it is possible to create a liquid or even a solid. In keeping with the emotional spectrum paryl drafters have a very strong feeling of empathy towards others when using Paryl, in some individuals this can mean that they can even feel the individual colors in the spectrum (when the light is in direct contact with their skin).
wait will our luxin have an actuall effect on our personality
In terms of game mechanics at the starting point of 5th lvl you will have access to 1 second lvl spell, 3 first level spells, and infinite cantrips per day. The number of spells known are 10.
also this confuses me doees it mean we get extra spell slots are they completely seperate and by 1 second level spell to you mean spell level slot or
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
in this world the higher level you become and the more you use your powers yes it will slowly start making you that way.
so I'm going to get personality changes for something I roled
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
a little. Since your number makes you a red, you will probably become more quick to anger the more you use your red color specific spells. The plus side you know this. This is common knowledge to all draffters. Their magic affects their life. Since you know that you can chose to not use your powers like many people do in this world.