This post has potentially manipulated dice roll results.
(Sorry, didn't know we were mass-rolling turns and resolving after. Arrow to the right bandit in the rear: 13, 9 damage)
Minatarsis' arrow is a clear warning of intent as it passes within inches of the halfling's face. However, it falls short of its intended tsrget and skids off the ground.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bandit 2- Bandit 2 will run forward ten feet and attack Fexler with their scimitar rolling a non natural 20, hitting and dealing 3 damage
Fexler- Fexler will attack at Bandit 1, the halfling woman, hitting, and dealing 4 damage.
Bandit 4- Bandit 4 will aim their crossbow at Mina and fire a crossbow at Mina, rolling a 6, the shot goes wide.
Fontanne- Fontanne will conjure a shard of ice and throw it at the bandit who tried to hit Mina hitting, dealing 6 damage at first. And for the saves, Bandit 4 will fail, and Bandit 3 will fail. Both of them take 5 damage and killing Bandit 4.
Bandit 3- Seeing this Bandit 3 will draw their crossbow, aim, and take fire at Mina, natural 1, actually clips Bandit 1 on the shoulder dealing 1 damage to Bandit 1.
Minatarsis- Minatarsis shoots an arrow at the halfling but missing within inches.
Bandit 1- The halfling woman will attack Fontanne with her scimitar, missing with an eleven, the scimitar will pass by where Fontanne's arm was a moment before.
Shressh- Shressh will see Fexler's wound and promptly cast healing word, healing 4 damage, bringing Fexler back to full
Where you stand at round one- the party is at full health, and have already killed one of the bandits.
This post has potentially manipulated dice roll results.
(Shortbow against Bandit 3: 7, 4 damage)
"Leave short-stuff alive! We may need information or proof of our work." Minatarsis' arrow flies with deadly accuracy this time and slams into one of the rear bandits' chest.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fexler slings his crossbow across his back and pulls a rapier from a sheath over his shoulder. With a cry he sets upon the bandit facing him. (16 to hit 5 dmg)
Bandit 2- Bandit 2 will attack Fexler with their scimitar, rolling a 5, and missing. The Bandit, forgetting Fexler's small size, swings 6 inches above his head.
Fexler- Fexler, angered by the attempt on his life will pull his rapier and stab at Bandit 2. He hits with a 16 and deals 5 damage.
Fontanne- Fontanne will attack at Bandit 1(Halfling) with her staff, with the 11 damage that will knock out Bandit 1
Bandit 3- Bandit 3 will look at Fontanne, the one who attacked him,and shoot his crossbow at her, missing with a 6. The bolt will go low and plunge in the ground by Fontanne's foot.
Mina- Mina will see Bandit 3 trying to hit Fontanne, and will fire her short bow at the bandit, Mina will hit Bandit 3 square in the chest. The Bandit will fall in a heap, dead.
Shressh- Shressh will run around Fexler and Fontanne and will attack the last standing Bandit(Bandit 2) with his mace, Miss with a 9. The Bandit will jump back just in time.
Where you stand at end of Round 2- You are all full health, and you just have one bandit left, Bandit 2. And Bandit 1 is knocked out but alive.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Ohh gotcha. Thought you meant the halfling, sorry)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Pull them off the road, throw some water in their faces, and start questioning about their HQ)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
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Just waiting on Minatarsis
(Sorry, didn't know we were mass-rolling turns and resolving after. Arrow to the right bandit in the rear: 13, 9 damage)
Minatarsis' arrow is a clear warning of intent as it passes within inches of the halfling's face. However, it falls short of its intended tsrget and skids off the ground.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Bandit 2- Bandit 2 will run forward ten feet and attack Fexler with their scimitar rolling a non natural 20, hitting and dealing 3 damage
Fexler- Fexler will attack at Bandit 1, the halfling woman, hitting, and dealing 4 damage.
Bandit 4- Bandit 4 will aim their crossbow at Mina and fire a crossbow at Mina, rolling a 6, the shot goes wide.
Fontanne- Fontanne will conjure a shard of ice and throw it at the bandit who tried to hit Mina hitting, dealing 6 damage at first. And for the saves, Bandit 4 will fail, and Bandit 3 will fail. Both of them take 5 damage and killing Bandit 4.
Bandit 3- Seeing this Bandit 3 will draw their crossbow, aim, and take fire at Mina, natural 1, actually clips Bandit 1 on the shoulder dealing 1 damage to Bandit 1.
Minatarsis- Minatarsis shoots an arrow at the halfling but missing within inches.
Bandit 1- The halfling woman will attack Fontanne with her scimitar, missing with an eleven, the scimitar will pass by where Fontanne's arm was a moment before.
Shressh- Shressh will see Fexler's wound and promptly cast healing word, healing 4 damage, bringing Fexler back to full
Where you stand at round one- the party is at full health, and have already killed one of the bandits.
OOC: I believe the target of ice knife is affected by the area-effect portion.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Okay, rolled for the target, and it succeeded the Dexterity throw.
(Shortbow against Bandit 3: 7, 4 damage)
"Leave short-stuff alive! We may need information or proof of our work." Minatarsis' arrow flies with deadly accuracy this time and slams into one of the rear bandits' chest.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fontanne rushes at the halfling, swinging a glowing blue staff at her head in an attempt to get Mina the prisoner she asked for. 7, 11 damage
OOC: I'm getting tired of specifying in character that I cast shillelagh before attacking.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
And lastly Fexler
Fexler slings his crossbow across his back and pulls a rapier from a sheath over his shoulder. With a cry he sets upon the bandit facing him. (16 to hit 5 dmg)
Bandit 2- Bandit 2 will attack Fexler with their scimitar, rolling a 5, and missing. The Bandit, forgetting Fexler's small size, swings 6 inches above his head.
Fexler- Fexler, angered by the attempt on his life will pull his rapier and stab at Bandit 2. He hits with a 16 and deals 5 damage.
Fontanne- Fontanne will attack at Bandit 1(Halfling) with her staff, with the 11 damage that will knock out Bandit 1
Bandit 3- Bandit 3 will look at Fontanne, the one who attacked him, and shoot his crossbow at her, missing with a 6. The bolt will go low and plunge in the ground by Fontanne's foot.
Mina- Mina will see Bandit 3 trying to hit Fontanne, and will fire her short bow at the bandit, Mina will hit Bandit 3 square in the chest. The Bandit will fall in a heap, dead.
Shressh- Shressh will run around Fexler and Fontanne and will attack the last standing Bandit(Bandit 2) with his mace, Miss with a 9. The Bandit will jump back just in time.
Where you stand at end of Round 2- You are all full health, and you just have one bandit left, Bandit 2. And Bandit 1 is knocked out but alive.
Two prisoners are always better than one. I swing at the remaining bandit, again aiming to knock out rather than kill. 17
He quickly parries my blow.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
(One last arrow, hopefully: 18. 5)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
That arrow will hit her in her right shoulder, she drops her knee. The next hit will knock her out.
(Sorry, didn't specify. That arrow was for the last rear bandit)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
That's what I meant, you attacked the last Bandit(Bandit 2) And she dropped to a knee, with just one hit point left.
(Ohh gotcha. Thought you meant the halfling, sorry)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Fexler will surge forward and strike the bandit with the pommel of his sword hoping to knock him out. (13 to hit. 4 dmg)
That will knock out the bandit! Fexler charges forward and hits the bandit in her temple with the pommel of his sword and she will collapse.
You have two knocked out Bandits, what do you do?
(Pull them off the road, throw some water in their faces, and start questioning about their HQ)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero