As Deshi casts the Sleep spell, he feels like he’s forgetting something. He remembers it as Roland, the first militiaman, and... the bartender all fall asleep. Sleep is useless for targeting!
However, he got the job done!
The second militiaman sees this, but wisely elects that Ormond is the wiser target in this case.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
This post has potentially manipulated dice roll results.
Penny, still surprised at the rapid turn of events taking place decides to improvise. She leaps to her feet amid the (likely?) screams and consternation of the other passengers as three people, including the shocking giant hippo man, suddenly collapse, adds to the yells with "run for your lives!" and races down the aisle towards the second militia man. She will dodge around him (if he is in the way) and throw herself past the giant turtle into the seat next to him at the window.
All she's doing on this turn is changing where she's sitting, while trying to foment a little more confusion. This is likely to require at least an Acrobatics roll somewhere, so here's one. Dexterity (Acrobatics): 8
Edit: totally forgot to use Guidance on the roll, so I guess she's still got that in her pocket for a minute or so.
This post has potentially manipulated dice roll results.
Ormond stands up and moves back, away from the Militiaman, saying aloud, "Good idea there, Deshthi! Once their asleep, we can tie them up and gag them - no harm, no foul.
Ormond raises his holy symbol, a small point of light vanishes and reappears behind the militiamen, a wave of energy radiates out covering many of the unconscious people already and reaching the Militiaman stalking towards Ormond.
This post has potentially manipulated dice roll results.
Before shaking Deshthi awake, Ormond does his best to tie up and gag the two militiamen with their own gear. He focuses more on making sure their gagged and can't cry for help. As far as binding them up, it isn't pretty but good enough to keep them from easily moving about.
Ormond packs his shield, and then shakes Deshthi awake and says, "We need to get out of here... Quietly and quickly." He looks back at the sleeping 'Thunder Hippo' and the human girl snoozing next to Deshthi and says, "I think we may have some help."
He places his hammer under the girl's chin and shakes her awake, he tells her, "Okay 'fangirl,' you're a little too obvious, but I know your type and I appreciate the expected skill set you'd bring. You want something here and I'm sure you'd rather the Militia not find you first, so how about we help each other now and settle the details later." He looks at Deshthi and tells them, "Watch your valuables around this one."
Ormond quickly moves over to Roland, packing his hammer away, and shakes him awake, making a 'shushing' gesture as he does. He tells him, "We both have bounties on our heads and this train is filled with militiamen - you think you could avoid drawing attention to yourself long enough to help us get out of here? It's not like you can hang about here."
// I assume by this point, if not already, the spells have resolved.
// Sleight of Hand (INT) tying up Militiaman 2... 16
// Sleight of Hand (INT) tying up Militiaman 2... 6
Deshi shakes themselves and gently pets the raven to wake it, as well. They attend to the human's directions, then cock their head with quiet smile intact.
"It is most tempting, but why would Deshthi leave with you? You say you have a bounty on your head; exciting as this may be, Deshthi has an obligation to his master that does not involve you or - forgive me - your adventure."
He looks genuinely sorry. "Deshthi apologizes, but their place seems to rest at the end of this train."
While shaking the others awake, Ormond replies, "Because you and what you carry are targets. Either a bounty hunter will stop you or the Militia itself. If you want to make it to the end of the line with your shell intact, I suggest you listen to someone who's learned from experience as much as he has books."
When woken up, Roland revert to his human form. "So what you have a bounty? How large is it huh? Think you're better than me?" He pushes himself back onto his feet. Amazingly enough he almost whispers after seeing the shushing motion. Almost whispers. More of a stage whisper really.
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
This post has potentially manipulated dice roll results.
Penny comes awake slowly, pushing the hammer away, "Shno...whuf... whu?" Then her eyes pop open and she listens to Ormond's speech with a growing smile. "You got it, boss."
As he heads off to tend to Roland, she looks at Deshthi. "Don't mind him, he's seen too much world, he has. But he's not wrong, you're a target for some unsavory types, though I don't know why. With him, and hippo there also wanted... well, they've no reason to do you wrong. Would just get themselves nabbed, too. You should definitely come with... um, us."
She looks over the tied up militia, and clucks at the knots, bending down to re-do them, whispering a silent prayer as she does so. Sleight of Hand (w/Guidance) for knots: 22 and 19
"Now, how do we get off?"
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Deshi looks at the sleeping militia, then at the brash man whose name he had quieted just a moment before. For the second time his smile slips just a fraction. They lock eyes with the raven perched on their twisted staff and addresses the human woman.
"Deshthi... thinks you may be right. As to departing, we have several options. The larger question is where we may go once we've disembarked. Deshthi and his new friends are currently traveling over a plateau, after all."
This post has potentially manipulated dice roll results.
“How long will they be out?” Penny asks, indicating the sleeping people.
Oh... and, what are the other passengers doing? I assume not every person in the dining car is asleep?
She moves to the front of the car, glancing through the window into the next car. Is the door lockable? If she had a key? Or some sort of locking tool? ;)
She investigates the door quickly for some way to prevent it from opening, adding a quick prayer. Investigation with Guidance: 12
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
"Actually," Ormond responds to Penny's question, "they'll probably wake up any second now. Good thing they're gagged and tied. We could put them in a seat and maybe cover them up with something... or just thrown them out a window. I'm sure they'll survive long enough for the next train to pick them up."
He asks her in return, "I noticed you haven't been in this car for the entire trip - any problems waiting for us in the adjacent cars?"
Ormond then muses aloud, "Perhaps its best we just stay in this car until the train reaches its end..." then after a quick look around the car... "and everyone in here will be smart and stay in their seats, quiet for the remainder of the journey."
Roland stretches and picks up one of the militia. "Best way to get rid of tattletales is to make 'em understand that you mean business." He looks to the rest of the group. "We drop this one off the train and let the other one stay in a seat." He grins and looks to the other militia. "If he promises to be nice."
Rollback Post to RevisionRollBack
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of Guilds
The Soggiest DM - In campaign: Boats, Rocks & Ruffians Eira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors Expanded
Roland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Penny turns back from examining the door. Her eyebrows rise as she listens to her friends suggest throwing the bodies off the train, her smile growing. Then she glances at Deshthi, still objective number 1.
”So, you want to throw unconscious authority figures off a moving train to terrorize these good people, and the two militia in the car in front of us, into leaving us alone until... what, we get to Drywood? Then we ask them nicely to let us go? Nah, we need to disappear.”
She looks up front again, then turns back.
”But I like bold. Too many passengers, some’ll want to be heroes. We can’t trust ‘em. So we need to contain them. The locks are backwards, we can only lock ’em in if they are behind us. So I say we take the front of the train.”
“Quickly.”
Rollback Post to RevisionRollBack
ey/em/eirs, or they/them works, too (just not he). Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
The Tortle arches an eyebrow at Ormond's subtle threat, and shakes his head after Roland's... less than subtle threat. "Ah. This is unfortunate. Desthi regrets that he must say this, but they will not assist you if you are the sort to harm people in such a way. Desthi's new friends have many options- they need not resort to violence so quickly."
As Deshi casts the Sleep spell, he feels like he’s forgetting something. He remembers it as Roland, the first militiaman, and... the bartender all fall asleep. Sleep is useless for targeting!
However, he got the job done!
The second militiaman sees this, but wisely elects that Ormond is the wiser target in this case.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Penny, still surprised at the rapid turn of events taking place decides to improvise. She leaps to her feet amid the (likely?) screams and consternation of the other passengers as three people, including the shocking giant hippo man, suddenly collapse, adds to the yells with "run for your lives!" and races down the aisle towards the second militia man. She will dodge around him (if he is in the way) and throw herself past the giant turtle into the seat next to him at the window.
All she's doing on this turn is changing where she's sitting, while trying to foment a little more confusion. This is likely to require at least an Acrobatics roll somewhere, so here's one. Dexterity (Acrobatics): 8
Edit: totally forgot to use Guidance on the roll, so I guess she's still got that in her pocket for a minute or so.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Penny lands directly next to Deshi, dodging and weaving through the chaos of the moment!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
“Oh my gods!” Penny exclaims as she lands next to the turtle, smiling widely.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Ormond stands up and moves back, away from the Militiaman, saying aloud, "Good idea there, Deshthi! Once their asleep, we can tie them up and gag them - no harm, no foul.
Ormond raises his holy symbol, a small point of light vanishes and reappears behind the militiamen, a wave of energy radiates out covering many of the unconscious people already and reaching the Militiaman stalking towards Ormond.
// Sleep 13
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
And with that, Deshi, Penny, and the second militia fall into a comfortable sleep. Boy, this spell is devastating at low levels.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
With that, combat ends. Ormond is the only one awake.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(zzzzzz)
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
Before shaking Deshthi awake, Ormond does his best to tie up and gag the two militiamen with their own gear. He focuses more on making sure their gagged and can't cry for help. As far as binding them up, it isn't pretty but good enough to keep them from easily moving about.
Ormond packs his shield, and then shakes Deshthi awake and says, "We need to get out of here... Quietly and quickly." He looks back at the sleeping 'Thunder Hippo' and the human girl snoozing next to Deshthi and says, "I think we may have some help."
He places his hammer under the girl's chin and shakes her awake, he tells her, "Okay 'fangirl,' you're a little too obvious, but I know your type and I appreciate the expected skill set you'd bring. You want something here and I'm sure you'd rather the Militia not find you first, so how about we help each other now and settle the details later." He looks at Deshthi and tells them, "Watch your valuables around this one."
Ormond quickly moves over to Roland, packing his hammer away, and shakes him awake, making a 'shushing' gesture as he does. He tells him, "We both have bounties on our heads and this train is filled with militiamen - you think you could avoid drawing attention to yourself long enough to help us get out of here? It's not like you can hang about here."
// I assume by this point, if not already, the spells have resolved.
// Sleight of Hand (INT) tying up Militiaman 2... 16
// Sleight of Hand (INT) tying up Militiaman 2... 6
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Deshi shakes themselves and gently pets the raven to wake it, as well. They attend to the human's directions, then cock their head with quiet smile intact.
"It is most tempting, but why would Deshthi leave with you? You say you have a bounty on your head; exciting as this may be, Deshthi has an obligation to his master that does not involve you or - forgive me - your adventure."
He looks genuinely sorry. "Deshthi apologizes, but their place seems to rest at the end of this train."
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
While shaking the others awake, Ormond replies, "Because you and what you carry are targets. Either a bounty hunter will stop you or the Militia itself. If you want to make it to the end of the line with your shell intact, I suggest you listen to someone who's learned from experience as much as he has books."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
When woken up, Roland revert to his human form. "So what you have a bounty? How large is it huh? Think you're better than me?" He pushes himself back onto his feet. Amazingly enough he almost whispers after seeing the shushing motion. Almost whispers. More of a stage whisper really.
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Penny comes awake slowly, pushing the hammer away, "Shno...whuf... whu?" Then her eyes pop open and she listens to Ormond's speech with a growing smile. "You got it, boss."
As he heads off to tend to Roland, she looks at Deshthi. "Don't mind him, he's seen too much world, he has. But he's not wrong, you're a target for some unsavory types, though I don't know why. With him, and hippo there also wanted... well, they've no reason to do you wrong. Would just get themselves nabbed, too. You should definitely come with... um, us."
She looks over the tied up militia, and clucks at the knots, bending down to re-do them, whispering a silent prayer as she does so. Sleight of Hand (w/Guidance) for knots: 22 and 19
"Now, how do we get off?"
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
Deshi looks at the sleeping militia, then at the brash man whose name he had quieted just a moment before. For the second time his smile slips just a fraction. They lock eyes with the raven perched on their twisted staff and addresses the human woman.
"Deshthi... thinks you may be right. As to departing, we have several options. The larger question is where we may go once we've disembarked. Deshthi and his new friends are currently traveling over a plateau, after all."
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder
“How long will they be out?” Penny asks, indicating the sleeping people.
Oh... and, what are the other passengers doing? I assume not every person in the dining car is asleep?
She moves to the front of the car, glancing through the window into the next car. Is the door lockable? If she had a key? Or some sort of locking tool? ;)
She investigates the door quickly for some way to prevent it from opening, adding a quick prayer. Investigation with Guidance: 12
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
The cars have locks on the outside. In essence, each car locks the one behind it.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
"Actually," Ormond responds to Penny's question, "they'll probably wake up any second now. Good thing they're gagged and tied. We could put them in a seat and maybe cover them up with something... or just thrown them out a window. I'm sure they'll survive long enough for the next train to pick them up."
He asks her in return, "I noticed you haven't been in this car for the entire trip - any problems waiting for us in the adjacent cars?"
Ormond then muses aloud, "Perhaps its best we just stay in this car until the train reaches its end..." then after a quick look around the car... "and everyone in here will be smart and stay in their seats, quiet for the remainder of the journey."
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
Roland stretches and picks up one of the militia. "Best way to get rid of tattletales is to make 'em understand that you mean business." He looks to the rest of the group. "We drop this one off the train and let the other one stay in a seat." He grins and looks to the other militia. "If he promises to be nice."
Blixanix Glitterpain, Goblin Bard - In campaign: Ravnica, City of GuildsThe Soggiest DM - In campaign: Boats, Rocks & RuffiansEira Whitefeather, Human Sorcerer/Warlock - In campaign: Death Inspectors ExpandedRoland "THUNDER HIPPO" Wolfscribe, Human Bloodhunter - In campaign: Core City: A Play-by-post Adventure
Penny turns back from examining the door. Her eyebrows rise as she listens to her friends suggest throwing the bodies off the train, her smile growing. Then she glances at Deshthi, still objective number 1.
”So, you want to throw unconscious authority figures off a moving train to terrorize these good people, and the two militia in the car in front of us, into leaving us alone until... what, we get to Drywood? Then we ask them nicely to let us go? Nah, we need to disappear.”
She looks up front again, then turns back.
”But I like bold. Too many passengers, some’ll want to be heroes. We can’t trust ‘em. So we need to contain them. The locks are backwards, we can only lock ’em in if they are behind us. So I say we take the front of the train.”
“Quickly.”
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. Here's my D&D stuff. I love it so.
Campaign links for Game Log access because DDB has abandoned the forum dice roller, apparently.
Radiant Citadel by cbaer8 ~•~ Stormwreck Isle by Rforrest14 ~•~ Wildspace by Rhanloi ~•~ Rise of Tiamat by SteveThaiBinh ~•~ The Long Road currently by me
The Tortle arches an eyebrow at Ormond's subtle threat, and shakes his head after Roland's... less than subtle threat. "Ah. This is unfortunate. Desthi regrets that he must say this, but they will not assist you if you are the sort to harm people in such a way. Desthi's new friends have many options- they need not resort to violence so quickly."
Imani Jones - Lv 11 Warlock of The Living City - Variant Human| Fate/False Revelation
Wick Stumbleduck - Lv 4 Lore Bard - Forest Gnome | Elustran Days
Khurah - Lv 3 Star Druid - Half-orc | Boats, Rocks, and Ruffians
Dale Swanson - User of the Sound of Silence Stand - Jojo's Bizarre Adventure: Sunset Investigations
Ayaci Vikerfjell - Lv 8 Rune Knight | Variant Human | Storm King's Thunder