Kei eyes the greater of the two threats, the tentacled captain. Seems we're all of the same understanding, he thinks to himself as he watches both Gerrard and Kellen take on the captain. Hoping that the attention of the other blade weilding corpse is solely on Gerrard, Kei moves back about 15ft. From there he joins in the fray, focusing intently on the captains hat he drives a sliver of psychic energy straight into the skull beneath its tattered edges.
M - south about 15ft
A - Mind Sliver cast at the captain for 8 psychic damage with an INT17 save.
The greatsword glows red with scalding heat, boiling the water in the vicinity of the captain's bony hand. DC 17 CON Save: 19
Gerrard steps forward, shepherding Kei behind him, and lands a flurry of blades into the dead master (5/6 hit).
The dead swordsman gets in a swing at Kei as he steps backward through the pile of barnacled bones: Rusted Longsword Opportunity Attack vs. Kei: 21. Hit: 8 slashing damage, and Kei must succeed on a DC 12 CON save...
Kei attempts to disorient the drowned master. DC17 INT Save: 0
But the cold is intense near the dead captain. For each of Gerrard's successful melee hits, he suffers from an unnatural freezing. Gerrard takes8 + 5 + 5 + 3 + 5 cold damage. (He can choose to break off the attack at any point retrospectively and not take additional damage, but those attacks on the captain will also be negated. Your call!)
Just being near the captain (as it starts its turn) is almost unbearable. Gerrard takes another7 cold damage. (At the beginning of the master's turn.)
The drowned master discharges foul ink in front of itself in a 30-foot cone. All three of you must make a DC 15 Constitution saving throw, taking 18 necrotic damage on a failed save or half as much damage on a successful one. Anyone who fails this saving throw is blinded until the end of their next turn.
The swordsman continues to direct its rusty sword attack toward Gerrard: Rusted Longsword Attack #1: 14. Hit: 11 slashing damage, and Gerrard must succeed on a DC 12 Constitution saving throw... Rusted Longsword Attack #2: 9. Hit: 11 slashing damage, and Gerrard must succeed on a DC 12 Constitution saving throw...
Everyone may act! (The captain, thrown off by mind sliver, will roll its next save at -1d4.) Make your CON Saves first, though!
This post has potentially manipulated dice roll results.
Gerrard:
Gerrard is assaulted by the waves of cold coming off the undead creature, his scalding dagger seemingly having no protective effects from the numbing cold!
Constitution Save vs the inky cloud: 9
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Just before the captain’s ink attack, Kellen has a flash of recognition, suddenly knowing exactly what’s going to happen next. He braces himself and covers his eyes as the ink clouds around him (18 portent roll)
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Hurt but undaunted, Gerrard says, “Don’t get close—the cold is deadly!” As his form starts turning white with frostbite!
Shaking off the worst of the inky blackness, Gerrard fights through, this time trying to disarm the captain of his blade in case that helps against the frigid cold…
First attack that hits does extra damage ( 2 ) and requires a DC 17 strength save to avoid being disarmed.
Glowing Rapier: Attack: 19 Damage: 12
Scalding Dagger: Attack: 19 Damage: 11
Scalding Dagger: Attack: 17 Damage: 8
Scalding Dagger: Attack: 11 Damage: 14
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The dead swordsman gets in a swing at Kei as he steps backward through the pile of barnacled bones: Rusted Longsword Opportunity Attack vs. Kei: 21. Hit: 8 slashing damage, and Kei must succeed on a DC 12 CON save...
Disadvantage roll thanks to Kei's cloak: Rusted Longsword Opportunity Attack vs. Kei: 23
This post has potentially manipulated dice roll results.
Kellen
Kellen focuses back on the sword, another wave of heat rippling off the sword. He moves to the right out of the cloud of ink, and throws a mote of light at the captain.
Heat metal: 21 fire damage, DC 17 Con save to continue holding on to the sword, disadvantage on attacks if he still holds it
Starry Wisp: Attack: 15 Damage: 14 radiant damage, on hit emits dim light for 10 ft
Rollback Post to RevisionRollBack
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
The first three of Gerrard's blades hit, but each trigger burning deathly coldness to Gerrard's arm. (Cold Damage: 7 + 1 + 10.)
The drowned master struggles to hang on to its great sword. DC17 STR Save or be disarmed: 17 (In the event it hangs on to it, I'll roll Kellen's DC17 Heat Metal CON Save as well:20)
(Forgot to subtract Kei's mind sliver effect to that first save... but I don't need to roll – 1 is all it takes!)
The burning sword falls to the seafloor, together with two of the captain's burned skeletal fingers. The captain, looking pretty badly off, now glows with unnatural light.
Kei may act (and Kellen may retcon his bonus action, if he has another.)
As the greatsword falls to the sea floor with a thud and a sizzle Kei launches a volley of shadows towards the captain with a twist of one hand. With the other he summons the dark tentacle right next to the neglected swordsman. It attempts to batter the second combatant.
A - Eldritch Blast aimed at the captain (if he falls, redirect to the drowned blade)
BA - summon Mr Tentacle and attack the drowned blades
This post has potentially manipulated dice roll results.
All three blasts hit the dead captain hard. This entity is still up, but barely holding on. The dead swordsman takes a minor hit from the shadowy tentacle.
The captain swings its empty, broken hand at Gerrard. Unarmed Strike vs. gerrar: 23. Hit: 4 slashing damage plus 5 cold damage, and Gerrard must succeed on a DC 12 CON save...
But then its shadowy tentacle-legs reach out as well: Life-Draining Tentacle Attack vs. Gerrard:13. Hit: 9 necrotic damage and Gerrard must succeed on a DC 15 CON Save...
The dead swordman piles on: Rusted Longsword Attack #1 vs Gerrard: 20. Hit: 8 slashing damage, and Gerrard must succeed on a DC 12 CON save... Rusted Longsword Attack #2 vs Gerrard: 6. Hit: 6 slashing damage, and Gerrard must succeed on a DC 12 CON save...
Back from the brink with Kellen’s inspiring words, Gerrard adopts a more cautious approach, dropping his dagger for the moment and drawing the Greater healing potion.
Quickly quaffing the potion, he is momentarily reinvigorated and stabs thrice at the captain with his glowing rapier! But something doesn’t feel right after that last hit…
Greater Healing: 14
Glowing Rapier: Attack: 21 Damage: 9
Glowing Rapier: Attack: 21 Damage: 13
Glowing Rapier: Attack: 17 Damage: 10
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kei
Kei eyes the greater of the two threats, the tentacled captain. Seems we're all of the same understanding, he thinks to himself as he watches both Gerrard and Kellen take on the captain. Hoping that the attention of the other blade weilding corpse is solely on Gerrard, Kei moves back about 15ft. From there he joins in the fray, focusing intently on the captains hat he drives a sliver of psychic energy straight into the skull beneath its tattered edges.
M - south about 15ft
A - Mind Sliver cast at the captain for 8 psychic damage with an INT17 save.
The greatsword glows red with scalding heat, boiling the water in the vicinity of the captain's bony hand. DC 17 CON Save: 19
Gerrard steps forward, shepherding Kei behind him, and lands a flurry of blades into the dead master (5/6 hit).
The dead swordsman gets in a swing at Kei as he steps backward through the pile of barnacled bones:
Rusted Longsword Opportunity Attack vs. Kei: 21. Hit: 8 slashing damage, and Kei must succeed on a DC 12 CON save...
Kei attempts to disorient the drowned master. DC17 INT Save: 0
But the cold is intense near the dead captain. For each of Gerrard's successful melee hits, he suffers from an unnatural freezing. Gerrard takes 8 + 5 + 5 + 3 + 5 cold damage. (He can choose to break off the attack at any point retrospectively and not take additional damage, but those attacks on the captain will also be negated. Your call!)
Just being near the captain (as it starts its turn) is almost unbearable. Gerrard takes another 7 cold damage. (At the beginning of the master's turn.)
The drowned master discharges foul ink in front of itself in a 30-foot cone. All three of you must make a DC 15 Constitution saving throw, taking 18 necrotic damage on a failed save or half as much damage on a successful one. Anyone who fails this saving throw is blinded until the end of their next turn.
The swordsman continues to direct its rusty sword attack toward Gerrard:

Rusted Longsword Attack #1: 14. Hit: 11 slashing damage, and Gerrard must succeed on a DC 12 Constitution saving throw...
Rusted Longsword Attack #2: 9. Hit: 11 slashing damage, and Gerrard must succeed on a DC 12 Constitution saving throw...
Everyone may act! (The captain, thrown off by mind sliver, will roll its next save at -1d4.) Make your CON Saves first, though!
Gerrard:
Gerrard is assaulted by the waves of cold coming off the undead creature, his scalding dagger seemingly having no protective effects from the numbing cold!
Constitution Save vs the inky cloud: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard:
Indomitable use to save again: 19
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kellen
Just before the captain’s ink attack, Kellen has a flash of recognition, suddenly knowing exactly what’s going to happen next. He braces himself and covers his eyes as the ink clouds around him (18 portent roll)
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Gerrard:
Hurt but undaunted, Gerrard says, “Don’t get close—the cold is deadly!” As his form starts turning white with frostbite!
Shaking off the worst of the inky blackness, Gerrard fights through, this time trying to disarm the captain of his blade in case that helps against the frigid cold…
First attack that hits does extra damage ( 2 ) and requires a DC 17 strength save to avoid being disarmed.
Glowing Rapier: Attack: 19 Damage: 12
Scalding Dagger: Attack: 19 Damage: 11
Scalding Dagger: Attack: 17 Damage: 8
Scalding Dagger: Attack: 11 Damage: 14
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Disadvantage roll thanks to Kei's cloak:
Rusted Longsword Opportunity Attack vs. Kei: 23
Kellen
Kellen focuses back on the sword, another wave of heat rippling off the sword. He moves to the right out of the cloud of ink, and throws a mote of light at the captain.
Heat metal: 21 fire damage, DC 17 Con save to continue holding on to the sword, disadvantage on attacks if he still holds it
Starry Wisp: Attack: 15 Damage: 14 radiant damage, on hit emits dim light for 10 ft
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kei
DC12 CON save for AoO hit 23
DC15 CON save for Ink Blast 12
The first three of Gerrard's blades hit, but each trigger burning deathly coldness to Gerrard's arm. (Cold Damage: 7 + 1 + 10.)
The drowned master struggles to hang on to its great sword. DC17 STR Save or be disarmed: 17
(In the event it hangs on to it, I'll roll Kellen's DC17 Heat Metal CON Save as well: 20)
The ink cloud dissipates.
(Forgot to subtract Kei's mind sliver effect to that first save... but I don't need to roll – 1 is all it takes!)
The burning sword falls to the seafloor, together with two of the captain's burned skeletal fingers. The captain, looking pretty badly off, now glows with unnatural light.
Kei may act (and Kellen may retcon his bonus action, if he has another.)
(No, he’ll keep heat metal going in case he tries to pick it back up)
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Kei
As the greatsword falls to the sea floor with a thud and a sizzle Kei launches a volley of shadows towards the captain with a twist of one hand. With the other he summons the dark tentacle right next to the neglected swordsman. It attempts to batter the second combatant.
A - Eldritch Blast aimed at the captain (if he falls, redirect to the drowned blade)
BA - summon Mr Tentacle and attack the drowned blades
Rolls in log
All three blasts hit the dead captain hard. This entity is still up, but barely holding on. The dead swordsman takes a minor hit from the shadowy tentacle.
The captain swings its empty, broken hand at Gerrard.
Unarmed Strike vs. gerrar: 23. Hit: 4 slashing damage plus 5 cold damage, and Gerrard must succeed on a DC 12 CON save...
But then its shadowy tentacle-legs reach out as well:
Life-Draining Tentacle Attack vs. Gerrard: 13. Hit: 9 necrotic damage and Gerrard must succeed on a DC 15 CON Save...
The dead swordman piles on:
Rusted Longsword Attack #1 vs Gerrard: 20. Hit: 8 slashing damage, and Gerrard must succeed on a DC 12 CON save...
Rusted Longsword Attack #2 vs Gerrard: 6. Hit: 6 slashing damage, and Gerrard must succeed on a DC 12 CON save...
Everyone may act!
Kellen
Kellen yells out loud, soothing words filling the ears of everyone. He'll also throw another mote of light at the captain, trying to take him down.
Healing: 15 hp restored
Starry Wisp: Attack: 15 Damage: 18 radiant damage
Back and ready to DM and chew bubblegum. And I'm alllll outta bubblegum.
Gerrard:
Parrying the first attack (Defensive Duelist), Gerrard is pummeled by the next two!
(17 damage takes him down to 2 hp).
Constitution Save vs DC 15: 27
Constitution Save vs DC 12: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard:
Back from the brink with Kellen’s inspiring words, Gerrard adopts a more cautious approach, dropping his dagger for the moment and drawing the Greater healing potion.
Quickly quaffing the potion, he is momentarily reinvigorated and stabs thrice at the captain with his glowing rapier! But something doesn’t feel right after that last hit…
Greater Healing: 14
Glowing Rapier: Attack: 21 Damage: 9
Glowing Rapier: Attack: 21 Damage: 13
Glowing Rapier: Attack: 17 Damage: 10
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Kellen hits the captain with another wisp of starlight. It's too much for the undead master – it boils and burns, collapsing into goo.
The master vanquished, Gerrard turns his blades on the dead swordsman, impaling it with three blades. Somehow it remains up – barely.
Kei is up next. One foe remains.
Kei
With the master down, Kei turns his attention to the drowned blade. He unleashes the same routine on the final enemy as the previous round.
A - Eldritch Blast aimed at the sole enemy
BA - Mr Tentacle continues to attack the drowned blade
Rolls in log