The party tension remains tense as you make your way along the road. About ten minutes after leaving the Dawncast you begin to hear a gentle roar grow to your north. You see a gray haze over the forest to the north. It looks like it’s starting to rain which barely registers as an event in your mind until you realize something, that distant white noise is the only natural sound you’ve heard since leaving the forest. Despite the wind, you could not hear the grass shifting, the sounds of songbirds had abruptly stopped afterward, even the light buzzing of bloodrinkers that had plagued you in the forest is now gone.
Hours later as the sky darkens, though the heavy cloud cover makes it more difficult to tell the exact time, you crest a knoll(the other kind) and a humble wooden structure comes into sight. Relief fills you as you begin to approach the tradepost. However, you are given pause as you approach closer. The pervasive silence continues even as you approach the tradepost, and as you get even closer you the gate swing open slowly.
You approach cautiously, prepared in case of aggressive squatters. However, as you enter the outpost you quickly discover it to be empty. The inside of the outpost is 85 by 50 foot cleared area, noticeably there are two apparently abandoned overturned carts.
On the west most corner of the wall sits a squat watchtower. It is a platform that stands about seven feet with a canopy held up another six feet above that. There are large piles of earth built up against the other three corners of the walls, both of these piles have flat five-foot mesas at the top. The military minded *cough* holy boys *cough* among you recognize that the tower would probably provide good overwatch of the road and into the grass while someone would be able to patrol between the earthen ramparts to look over the tall grass to the north and east. And all would be useful if you needed to defend yourself to have archers of magic users on the ramparts or tower.
The area around each of the overturned carts is a well-treaded area with a firepit resting in it. A cursory investigation also reveals a long thin piece of timber that could reinforce the gate. It appears that despite the absence of life this would make a defensible place to rest for the night.
Rollback Post to RevisionRollBack
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
Zook found a quiet spot in the abandoned outpost, a little ways away from where the rest of the party was resting incase of an accident. He pulled out his Alchemist's Supplies and the two Mandrake Roots he had found earlier that day. He began by getting an appropriate fire started and then began meticulously chopping the roots. He then apportioned the ingredients out properly and began brewing them over the fire. After several hours, the mixture became a sickly green color that Zook carefully poured out into a glass vial. The green sludge was then sealed into a vial and Zook could feel it gently humming with energy in his fingers (Crafting Check: 17).
"Excellent!" Zook whispered happily. It was then that he realized that four hours had passed and, judging by the position of the moon, it was around midnight. "Zook should sleep now..."
The Gnome carefully put out the fire and gathered all his Supplies and put them and the bomb he created into his Bag of Holding.
"Zook will tell the others the good news in the morning." he yawned as he found a place to sleep.
The party splits into separate camps as you settle into the Outpost. Lia & Chaos gather around one firepit, the former whittling and the latter gleefully playing with the fire long into the night. Meanwhile, Valen & Corus go to the other firepit, leaning against the upturned cart they trade war stories and myths before Corus eventually rolls over onto his back while Valen dutifully maintains his arms and armor waiting for his time for watch. Zook goes off to the opposite end of the outpost to the rest of the party, working his alchemical magic. Infurin finishes the first watch and makes his way over Lia to switch out with her. He then lays down and engages in his own strange combination of sleeping and brooding.
Eventually Valen takes the watch, determined to defend this fortification you go to work. Valen gathers a series of pebbles and begins walking the perimeter of the Outpost. Casting light on each pebble before placing it on the ground. He then takes great pains to array traps around each pebble, concealing the light emanating from it. The intention being that if anything bumped into the landmines that they would reveal the glowing pebble and alert the watchman to the movement. It takes the majority of the first hour of his watch but eventually Valen is able to create a staggered series of light traps around the Outpost. Upon finishing, Valen returns to the Outpost and takes the rest of his watch stoically in the Watchtower.
It starts as a wheezing laughter carried by the night’s breeze. Valen is able to determine that it is coming from the opposite side of the road from the Outpost. He focuses his vision in that direction and sees a- no two figures approaching through the grass. One larger than the other, you guess from the laughter that it must be more gnolls. As they get closer you then notice two more approaching from down the road. You are prepared to open your mouth to call a warning to your allies when suddenly a flash of light alerts you to something else approaching on the other side of the Outpost. You are being surrounded!
Ooc: Because you rolled a crit on your perception check I’m giving you a surprise round Valen. The Rest of the Party is currently asleep. The Boxes are the Figures, you can’t quite make them out through the grass. The light in the top right is where your light trap went off. Baddies Initiative: 21 Valen(current Party) Initiative(14)
Valen springs up when he sees the figures approaching. He raises a javelin and begins a prayer just as a beacon springs into the corner of his vision. It would have to wait, "Servants of darkness hear me, Blessed of Bellora's Bastion, run! Run to where the smallest ray of light will never find you!" As he shouts, the javelin begins to shimmer like a beacon atop the tower. After his call, Valen looses the missile, but it sails high and slams the ground behind the largest gnoll. The ground reels with a tremor and the cleric begins descending the tower shouting an alarm, "To arms! We are being surrounded! Four from the road and more in the rear! Take arms and heart, for the light of dawn is near to purge the dark!"
(Guiding Bolt missed and javelin expended (my own personal flare). Will move to the gate as soon as my turn permits.)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Corus is out cold. The traveling has really worn him out, and he misses the cold embrace of the sea water. He makes note to submerge himself next time he comes across a body of water large enough. "To arms! We are being surrounded!..." Corus' eyes shoot open and sees bright lights emanating around the border of the camp. "One night, that's all want, one peaceful night." Corus sighs as he jumps up and draws his longsword and dons his shield. He runs over to the gate and waits for the doors to open. "I swear, if this is another cursed gnoll beast, it's life will be over in a flash." Corus enters a battle stance and prepares for bloodshed.
Valen was nearly out of the tower by the time he responded, "Let's not find out! Do what you do best and fire from the tower," as Valen entered the courtyard, he turned to shout back up, "Preferably with fire!"
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The party begins to spring into action as Valen yells and rushes out of the watch tower, however, before anyone is able to anything other than waking with a start a loud slam shakes the front wall of the Outpost. You look to the Gate to see it buckling back into place after taking an impact, the crack distinctly splitting the board being used as a brace. Rabid snarls can be heard on the other side of the gate. It doesn’t look like it will be able to take much more hits like that.
From behind Infurin and Chaos you also hear snarling and something scraping against wood. You turn to look and see the form of a Gnoll climbing over the top side of the wall in the opposite corner of the gate.
Ooc: I’d like Chaos & Infurin to make me a Perception check.
The gate shake violently as the beast pound against it. The wood begins to splinter and Corus begins to get anxious. There is nothing more that Corus wants to do right now, than to slay these monstrosities. His grip tightens on his blade and he grits his teeth. Kohl guide my blade, and lead these beasts directly to their death."
Corus readies an action to swing at the first monster that runs through the gates.
Zook woke with a start, and after seeing the front gate begin to crack scrambled away from it onto the top of the upturned cart he was sleeping near. Once atop that, he saw a Gnoll lit up by flames from one of his party members and pulled out his Light Crossbow and fired it (Crossbow: 21). The bolt lept from the Gnome to the Gnoll in the blink of an eye, sticking into the creature's shoulder (5 damage). Zook then begins reloading his crossbow and recalculating the distance in his head.
"Zook is always so slow with maths first thing..." he muttered as he measured the distance slower than he would have liked and realized he could have thrown one of his vials that far. "Still, a hit's a hit."
Infurin spots a creature akin to one of his nightmares appear crawling over the wall. Eyes glowing with hellish red light, Infurin lets off a gout of flame, lighting up the gnoll. A crossbow bolt then strikes the gnoll thing. "You're going to burn creature!" Infurin smiles as the flames light up near the creature. He smiles, and then seeing that it was Zook who called out, he says, "Thank you, Zook. Lets send these creatures straight to the hells below!"
Attacked by gnolls--boring. Middle of the night--I could go either way. Skeleton gnolls--not bad. Probably just the same old necromancy, but you never know. Valen shouting orders--bleah.
A boring chromatic orb dealing boring fire damage to the skeleton gnoll. No effect. Interesting. Finally! "Wow! Hey, Infurin, did you see the way it absorbed our spells? It's barely even singed!" Then, in a much more subdued voice, "uh-oh. Looks like the same thing can't be said for the wall. . ."
Valen stood ready for a breach of the gate, but the commotion from behind caught him off-guard. He spun and his mace lit with holy flame. The sight of the flaming, skeletal gnoll gave him pause. When a bolt of radiant flame was shot at the abomination, the creature was already well aware of the attack and deftly knocked it aside.
"Interesting," the cleric pondered, "Things don't swat away attacks when they are immune..."
(Sacred flame vs. Critial dex save by skeletal gnoll)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The scaling Gnoll does not even get the chance to get over the wall before the party falls on it with full force. It is barely able to pull it’s torso onto the other side of the wall before Lia’s arrow stills it. Pinning it to the fortification. The party only gets a moment's respite before another loud crack rings out from the front gate, it now stands with a massive gash on the left-hand hand side of the gate revealing something big and hairy thrashing about on the other side of it.
At the same time, you can hear more scraping as more gaunt figures begin to scale over the walls from opposite ends.
Ooc: Lia make me a perception check
PLAYER TURN:
Rollback Post to RevisionRollBack
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
Zook, after quick calculations, realized that everything was currently too far away for him to be able to throw any of his vials and levels his crossbow again. His eyes darting around, trying to judge which creature was closest to entering the enclosure picked one rather quickly and fired (Crossbow: 10). His target either dropped after he fired or he aimed a little too high, but his bolt sailed more or less harmlessly off into the night.
"Zook doesn't think he'll be seeing that bolt again..." the Gnome sighed as he reloaded.
The gate slams again as the force of some beast rams against it. The anticipation is killing Corus, he has to do something. Then he spots it, a dirty gnoll is climbing over the gate. Corus drops his sword and his hands immediately go for a javelin. He rears back and launches the javelin (8 to hit). The javelin sails low and wedges itself into the walls of the gate. "Curses! Prepare yourself men, they are climbing the gates!"
Valen ignored Chaos for the moment and lit his mace once again. In a moment, the furry hide of a gnoll appeared again through the broken gate. Valen sent his holy bolt at the opening and it clipped the gnoll, leaving a singed patch of flesh to warn those outside of the price for intrusion.
(Sacred Flame for 3 dmg)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
To post a comment, please login or register a new account.
The party tension remains tense as you make your way along the road. About ten minutes after leaving the Dawncast you begin to hear a gentle roar grow to your north. You see a gray haze over the forest to the north. It looks like it’s starting to rain which barely registers as an event in your mind until you realize something, that distant white noise is the only natural sound you’ve heard since leaving the forest. Despite the wind, you could not hear the grass shifting, the sounds of songbirds had abruptly stopped afterward, even the light buzzing of bloodrinkers that had plagued you in the forest is now gone.
Hours later as the sky darkens, though the heavy cloud cover makes it more difficult to tell the exact time, you crest a knoll(the other kind) and a humble wooden structure comes into sight. Relief fills you as you begin to approach the tradepost. However, you are given pause as you approach closer. The pervasive silence continues even as you approach the tradepost, and as you get even closer you the gate swing open slowly.
You approach cautiously, prepared in case of aggressive squatters. However, as you enter the outpost you quickly discover it to be empty. The inside of the outpost is 85 by 50 foot cleared area, noticeably there are two apparently abandoned overturned carts.
On the west most corner of the wall sits a squat watchtower. It is a platform that stands about seven feet with a canopy held up another six feet above that. There are large piles of earth built up against the other three corners of the walls, both of these piles have flat five-foot mesas at the top. The military minded *cough* holy boys *cough* among you recognize that the tower would probably provide good overwatch of the road and into the grass while someone would be able to patrol between the earthen ramparts to look over the tall grass to the north and east. And all would be useful if you needed to defend yourself to have archers of magic users on the ramparts or tower.
The area around each of the overturned carts is a well-treaded area with a firepit resting in it. A cursory investigation also reveals a long thin piece of timber that could reinforce the gate. It appears that despite the absence of life this would make a defensible place to rest for the night.
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)
May I please join? I drive a truck so I don't have time to play on roll20 or Discord but I could definitely do play by post
Zook found a quiet spot in the abandoned outpost, a little ways away from where the rest of the party was resting incase of an accident. He pulled out his Alchemist's Supplies and the two Mandrake Roots he had found earlier that day. He began by getting an appropriate fire started and then began meticulously chopping the roots. He then apportioned the ingredients out properly and began brewing them over the fire. After several hours, the mixture became a sickly green color that Zook carefully poured out into a glass vial. The green sludge was then sealed into a vial and Zook could feel it gently humming with energy in his fingers (Crafting Check: 17).
"Excellent!" Zook whispered happily. It was then that he realized that four hours had passed and, judging by the position of the moon, it was around midnight. "Zook should sleep now..."
The Gnome carefully put out the fire and gathered all his Supplies and put them and the bomb he created into his Bag of Holding.
"Zook will tell the others the good news in the morning." he yawned as he found a place to sleep.
(1 Lightning Bomb crafted)
The party splits into separate camps as you settle into the Outpost. Lia & Chaos gather around one firepit, the former whittling and the latter gleefully playing with the fire long into the night. Meanwhile, Valen & Corus go to the other firepit, leaning against the upturned cart they trade war stories and myths before Corus eventually rolls over onto his back while Valen dutifully maintains his arms and armor waiting for his time for watch. Zook goes off to the opposite end of the outpost to the rest of the party, working his alchemical magic. Infurin finishes the first watch and makes his way over Lia to switch out with her. He then lays down and engages in his own strange combination of sleeping and brooding.
Eventually Valen takes the watch, determined to defend this fortification you go to work. Valen gathers a series of pebbles and begins walking the perimeter of the Outpost. Casting light on each pebble before placing it on the ground. He then takes great pains to array traps around each pebble, concealing the light emanating from it. The intention being that if anything bumped into the landmines that they would reveal the glowing pebble and alert the watchman to the movement. It takes the majority of the first hour of his watch but eventually Valen is able to create a staggered series of light traps around the Outpost. Upon finishing, Valen returns to the Outpost and takes the rest of his watch stoically in the Watchtower.
It starts as a wheezing laughter carried by the night’s breeze. Valen is able to determine that it is coming from the opposite side of the road from the Outpost. He focuses his vision in that direction and sees a- no two figures approaching through the grass. One larger than the other, you guess from the laughter that it must be more gnolls. As they get closer you then notice two more approaching from down the road. You are prepared to open your mouth to call a warning to your allies when suddenly a flash of light alerts you to something else approaching on the other side of the Outpost. You are being surrounded!
Ooc: Because you rolled a crit on your perception check I’m giving you a surprise round Valen. The Rest of the Party is currently asleep.
The Boxes are the Figures, you can’t quite make them out through the grass. The light in the top right is where your light trap went off.
Baddies Initiative: 21
Valen(current Party) Initiative(14)
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)
Valen springs up when he sees the figures approaching. He raises a javelin and begins a prayer just as a beacon springs into the corner of his vision. It would have to wait, "Servants of darkness hear me, Blessed of Bellora's Bastion, run! Run to where the smallest ray of light will never find you!" As he shouts, the javelin begins to shimmer like a beacon atop the tower. After his call, Valen looses the missile, but it sails high and slams the ground behind the largest gnoll. The ground reels with a tremor and the cleric begins descending the tower shouting an alarm, "To arms! We are being surrounded! Four from the road and more in the rear! Take arms and heart, for the light of dawn is near to purge the dark!"
(Guiding Bolt missed and javelin expended (my own personal flare). Will move to the gate as soon as my turn permits.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Good morning. Do they have any way to get to us if we stay inside?"
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Corus is out cold. The traveling has really worn him out, and he misses the cold embrace of the sea water. He makes note to submerge himself next time he comes across a body of water large enough. "To arms! We are being surrounded!..." Corus' eyes shoot open and sees bright lights emanating around the border of the camp. "One night, that's all want, one peaceful night." Corus sighs as he jumps up and draws his longsword and dons his shield. He runs over to the gate and waits for the doors to open. "I swear, if this is another cursed gnoll beast, it's life will be over in a flash." Corus enters a battle stance and prepares for bloodshed.
Valen was nearly out of the tower by the time he responded, "Let's not find out! Do what you do best and fire from the tower," as Valen entered the courtyard, he turned to shout back up, "Preferably with fire!"
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The party begins to spring into action as Valen yells and rushes out of the watch tower, however, before anyone is able to anything other than waking with a start a loud slam shakes the front wall of the Outpost. You look to the Gate to see it buckling back into place after taking an impact, the crack distinctly splitting the board being used as a brace. Rabid snarls can be heard on the other side of the gate. It doesn’t look like it will be able to take much more hits like that.
From behind Infurin and Chaos you also hear snarling and something scraping against wood. You turn to look and see the form of a Gnoll climbing over the top side of the wall in the opposite corner of the gate.
Ooc: I’d like Chaos & Infurin to make me a Perception check.
PARTY TURN
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)
The gate shake violently as the beast pound against it. The wood begins to splinter and Corus begins to get anxious. There is nothing more that Corus wants to do right now, than to slay these monstrosities. His grip tightens on his blade and he grits his teeth. Kohl guide my blade, and lead these beasts directly to their death."
Corus readies an action to swing at the first monster that runs through the gates.
Zook woke with a start, and after seeing the front gate begin to crack scrambled away from it onto the top of the upturned cart he was sleeping near. Once atop that, he saw a Gnoll lit up by flames from one of his party members and pulled out his Light Crossbow and fired it (Crossbow: 21). The bolt lept from the Gnome to the Gnoll in the blink of an eye, sticking into the creature's shoulder (5 damage). Zook then begins reloading his crossbow and recalculating the distance in his head.
"Zook is always so slow with maths first thing..." he muttered as he measured the distance slower than he would have liked and realized he could have thrown one of his vials that far. "Still, a hit's a hit."
Infurin spots a creature akin to one of his nightmares appear crawling over the wall. Eyes glowing with hellish red light, Infurin lets off a gout of flame, lighting up the gnoll. A crossbow bolt then strikes the gnoll thing. "You're going to burn creature!" Infurin smiles as the flames light up near the creature. He smiles, and then seeing that it was Zook who called out, he says, "Thank you, Zook. Lets send these creatures straight to the hells below!"
Attacked by gnolls--boring. Middle of the night--I could go either way. Skeleton gnolls--not bad. Probably just the same old necromancy, but you never know. Valen shouting orders--bleah.
A boring chromatic orb dealing boring fire damage to the skeleton gnoll. No effect. Interesting. Finally! "Wow! Hey, Infurin, did you see the way it absorbed our spells? It's barely even singed!" Then, in a much more subdued voice, "uh-oh. Looks like the same thing can't be said for the wall. . ."
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Lia springs up, firing her bow at the fire-y gnoll. The arrow hits with beautiful precision, but Lia is not impressed with herself.
You can't wait for inspiration. You have to go after it with a club.
-Jack London
Valen stood ready for a breach of the gate, but the commotion from behind caught him off-guard. He spun and his mace lit with holy flame. The sight of the flaming, skeletal gnoll gave him pause. When a bolt of radiant flame was shot at the abomination, the creature was already well aware of the attack and deftly knocked it aside.
"Interesting," the cleric pondered, "Things don't swat away attacks when they are immune..."
(Sacred flame vs. Critial dex save by skeletal gnoll)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The scaling Gnoll does not even get the chance to get over the wall before the party falls on it with full force. It is barely able to pull it’s torso onto the other side of the wall before Lia’s arrow stills it. Pinning it to the fortification. The party only gets a moment's respite before another loud crack rings out from the front gate, it now stands with a massive gash on the left-hand hand side of the gate revealing something big and hairy thrashing about on the other side of it.
At the same time, you can hear more scraping as more gaunt figures begin to scale over the walls from opposite ends.
Ooc: Lia make me a perception check
PLAYER TURN:
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)
Zook, after quick calculations, realized that everything was currently too far away for him to be able to throw any of his vials and levels his crossbow again. His eyes darting around, trying to judge which creature was closest to entering the enclosure picked one rather quickly and fired (Crossbow: 10). His target either dropped after he fired or he aimed a little too high, but his bolt sailed more or less harmlessly off into the night.
"Zook doesn't think he'll be seeing that bolt again..." the Gnome sighed as he reloaded.
The gate slams again as the force of some beast rams against it. The anticipation is killing Corus, he has to do something. Then he spots it, a dirty gnoll is climbing over the gate. Corus drops his sword and his hands immediately go for a javelin. He rears back and launches the javelin (8 to hit). The javelin sails low and wedges itself into the walls of the gate. "Curses! Prepare yourself men, they are climbing the gates!"
"Gnolls can climb?"
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Valen ignored Chaos for the moment and lit his mace once again. In a moment, the furry hide of a gnoll appeared again through the broken gate. Valen sent his holy bolt at the opening and it clipped the gnoll, leaving a singed patch of flesh to warn those outside of the price for intrusion.
(Sacred Flame for 3 dmg)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero