After answering questions, and making a few jokes at his own expense, Bo excuses himself and meanders off back into the woods. After a lovely dinner of dried rations, you go to sleep. OOC: Let me know the watch order
Infurin:
You feel like you’ve been walking for years. You’re exhausted. The farther you go the more the cold seeps into your bones, but whenever you stop your arm starts to burn with pain. The darkness is so pervasive you haven’t seen anything besides the shifting gray and black stone of the hallway. But, you just wish the voices would stop.
They’ve been echoing through the passageway for eternity. Always just barely unintelligible. never anything higher than a murmur. For some reason, it makes you mad that you can’t hear it. You know it’s important! You know you deserve to hear it! Gods, it’s so cold.
You want to close your eyes. You’ve been walking for so long, you just need to rest your eyes. Just for a moment. Maybe if you just lie down for a minute you might be able to block out the voices. For just a little while.
OOC: Roll me a wisdom save Infurin
You all wake up in the morning. As you walk back to the road you find signs of a struggle and trampled underbrush that looks as though something was dragged away through the underbrush.
A few hours after beginning your journey you begin to see signs that you are leaving the forest. The canopy becomes slightly sparser and the road’s path becomes more uniform and clearer. As the Sun approaches its zenith you reach the edge of the Dawncast.
OOC: As you do I’d like anyone to roll a perception check
Rollback Post to RevisionRollBack
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
As you reach the edge of the Dawncast you see the road, remarkable well maintained on this side of the Dawncast leading up a gentle incline. A few copses of trees break up the extremely tall grass that seems to make up this side of the forest. About 30 ft. to either side of the road, the grass stands about 2 feet shorter, but most stand high enough to completely conceal Zook. Far to your left, you see low hills that grow into mountains which curve away and then back to the right connecting with the insane height of what you recognize as The Bone Ridge, the mountain range that divides the continent in Drakr in half.
Because of your map, you know that the Outpost pointed out by Beauregard should be about 10 miles farther along the road. Though you seem to still be too far away to make it out.
Lia points out to the rest of the party a morose sight lining the edge of the forest. At regular intervals starting 30 feet to either side of the road and continuing maybe every 50 feet you see stakes driven into the ground. After a moment examination, you realize that mounted on top of each is a Gnoll head. Each at a different state of decomposition and facing away from the forest. On the nearest you see another piece of wood nailed onto the stake with a script on it.
That said only Chaos is able to notice something strange. The clear skies that had been piercing through the tree canopy the day before had been replaced by a uniform gray blanket of clouds early this morning. Which is now clear to see once you’ve left the forest, it stretches out to reach down to the mountains that just barely peeking out over the horizon. What you see that’s strange is much closer.
Above and in the distance a just barely perceptible blue line curves through the clouds. You follow it and realize that it continues to curve and reconnect with itself forming a huge circle in the clouds. It takes you a moment to realize that it appears to be completely encircling Corvindale.
Rollback Post to RevisionRollBack
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
Infurin looks at the cloud, a slight red glint in his eye, before looking at the other, "My this is quite a marvel...." Infurin looks at the ring. "It is a result of powerful arcane magic, no doubt." He looks at his companions, [Deception: 13], before continuing, "I recommend we move forward." Infurin moves forward from the rest, muttering several infernal curses to himself.
Corus is walking but his mind seems to be wandering, and he doesn't seem to noticed the grisly sight and sky of impending doom ahead of him. "Hey! Holy boys.." Corus looks up and gasps. "This can't be good! Infurin, you really think it's a great idea we go that way?" Corus spots the rotting gnoll heads and is slightly taken aback, yet at the same time relieved that something already killed these beasts. "I knew it! Something must be driving these gnolls from their home!" Corus furrows his brow as he is not sure whether this revalation is good news or bad news. "Valen, what do you think of this situation?"
"That is a very large illusion spell." Zook says in a matter-of-fact tone as he gazes at the sky. "Zook wonders what sort of illusion is being played. Illusions are always set by the caster, so they can be different every time the spell is cast. Whether it's benevolent or malevolent, Zook is unsure."
Zook jogs up to walk next to Infurin.
"What's on your mind, Infruin?" the gnome asks. "Zook feels you may be more familiar with magic than Zook."
"I believe that it may be our bronze friend that gave Lia a trip into the sky.[Deception: 9]" Says Infurin, a bit flustered, tired from the amount of dreamful sleep he had.
Valen takes a moment to cleave a staked gnol head on the way by. As he rejoins the party Corus draws his attention upward and he takes note of the phenomenon in the sky. After taking a moment in contemplation, he stop suddenly, "We have a serious problem! This is a harbinger of death! I need to send a report as soon as possible. I don't recall the details, but an ancient city was razed and it's people sacrificed to some fell power. This ring is all that remained." Valen pales somewhat and lags behind the others as he struggles to write and walk together.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Lia snorts. "Sweet Shu'velle, you are a superstitious lot. It's another clue to where our misplaced prince is. This has to be the work of either a master illusionist or a master evocationist. Either way, we will find the wizard nearby. I cannot imagine a spell of this scale being cast from afar. Frankly, all the clues we've gotten lead to this place. So we go investigate. You all would make terrible rangers."
Rollback Post to RevisionRollBack
You can't wait for inspiration. You have to go after it with a club.
Valen's composure slips slightly at Lia's skepticism, "You all seem to think mortals are the only ones to weave the arcane, but who do you suppose provides the raw material for the craft? I dismissed this legend as a noteworthy piece of superstition until now. We must proceed with caution, regardless of the nature of the creator."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Lia laughs again, then shakes her head. "You must be more simple, Valen!" she tells him, then continues in a patronizing tone. "So, there is something causing the clouds. The clouds aren't doing anything to us or anyone else, correct? If they don't, oh well, look at those funny clouds. If the clouds do something to us, we try to find who made the clouds. If they're bad, we kill them. If they're misguided, we lock them up. If they're godly, hurrah, that probably means we're dead. If it's the prince, we stuff him in a sack and take him back to mommy." She goes to inspect the wood with the script in it.
Rollback Post to RevisionRollBack
You can't wait for inspiration. You have to go after it with a club.
Corus rolls his eyes at Lia. "You know you sure are cocky for someone who has come close to death multiple times on this quest already. Perhaps if you didn't run around making blood oaths with dragons, you would fare better in life." Corus looks warily towards the shroud over Corvindale.
Valen tries to ignore Lia's tone and focus more on wiring his missive, "It's been a few years and the details are blurred because I was only transcribing the work, not reading for a purpose. All I remember is a cataclysm on an ancient city that turned it to ruin. The event was preceeded by falling stars and a very similar blue ring in the sky above was all that remained. With any luck, this message will get to the Bastion in time and they will not only send the text, but also reinforcements to carry it."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Infurin turns back as he hears Valen, "I wound not falsely alert the Bastion, what if this is a trick of a mortal or someone who may wish for the Bastion to be Alerted? Perhaps they have not been contacted because the people here would fear crusade." Infurin looks straight at Valen as he says this, slowly approaching the cleric, infernal runes under his wraps gently pulsing with red light.
Lia was tolerable, but Infurin's accusations of crusade were too much, "The Bastion does not march to war! We are defenders of Vahl, sworn to stand in defense of the innocent and destroy evil when it attacks. Our numbers do not ravage countrysides like some misguided mercenaries with a cult flare. Ours is a vigil over the land."
The cleric walks to Infurin and puts the rim of his shield at the warlock's chest. In a low rumble, he speaks in their secret, shared tongue, "Watch your words carefully Demon Slave. You are on generally much better terms than the devil-spawn and seem unreceptive toward your Master. Ask for a blessing and you'll get it. Make a move on behalf of your Master against this land, and I'll strike you down without a thought." Valen then walks to a nearby rock and continues his letter.
"When we reach the trading post, I'm sending this missive. It will state that if another report does not follow in three days, to send at least three full squads to investigate our dissapearance. If it is needed, I pray that they are enough."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Imagine where'd you be if you didn't grow up in the Bastion, Valen. All I ever hear is patrols, squads, and how many other military terms! You say you lot are healers, but healers don't travel in patrols!" Infurin says to Valen, in common, and then says, in Infernal, "I know my devil, but do you know her? I think not." At this point, Infurin looks, and continues in Infernal, "I am branded, and I will always be hunted. You do not know this like, it is not true for you." and then finishing in common, "So excuse me, I have to mind my Lady, who has branded me and gives me the power to aid in your battles."
While some of his party argued amongst themselves, and two others wandered off on their own, the Gnome began searching the wood line for flora he could use for future alchemical endeavors.
"Haha!" he laughed after several minutes of searching. "Zook has found some good components!"
Valen snaps to Chaos, "And where I come from, those with devil blood that go around killing innocents get an immediate death sentence! The Bastion is a force, but we do not raise weapons in anger or hung-over fits. We heal, we protect. We do not march to war, only intercede and aid the wounded." In the morning light the hanging gloom of the nearby forest still fought the dawn. As Valen's voice rose, the gloom dispersed subtlely and before a minute passed, the area seemed to spring suddenly to midday. "Hael's Walls stand vigilant over the works of Bellora's Hands! By the Fiery Throne, we stand to protect."
Valen pivots and resume the march down the path. As he shoves past Infurin, he keeps an unusually cold stare on the road, "Pray you find yourself behind our Walls in battle and you will thank our training. As for your Lady, she will do with you as she sees fit and throw you aside when the time is right." As Valen storms down the road, a distortion like heat in the air seems to follow.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Corus tries to keep his distance, having no desire to enter their conflicts. He really isn't fond of the she-devil and would love nothing more to see her fall. He worried about more important matters right now, like the impending doom that we are walking ourselves into. Corus jogs up to catch up with Valen, "Hey Valen, I just want you to know that if relations in this group go sour, I have your back. You stand for noble causes, and I appreciate that." He puts his hand on Valen's shoulder, "I will do everything in my power to help your cause." Corus brings his voice to a low whisper, "And if we need to do something about the more "chaotic" people in this group, just day the word." Corus lets out a hearty laugh. "Well men, let's continue this mission and hope we do not meet our respective gods."
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
After answering questions, and making a few jokes at his own expense, Bo excuses himself and meanders off back into the woods. After a lovely dinner of dried rations, you go to sleep. OOC: Let me know the watch order
Infurin:
You feel like you’ve been walking for years. You’re exhausted. The farther you go the more the cold seeps into your bones, but whenever you stop your arm starts to burn with pain. The darkness is so pervasive you haven’t seen anything besides the shifting gray and black stone of the hallway. But, you just wish the voices would stop.
They’ve been echoing through the passageway for eternity. Always just barely unintelligible. never anything higher than a murmur. For some reason, it makes you mad that you can’t hear it. You know it’s important! You know you deserve to hear it! Gods, it’s so cold.
You want to close your eyes. You’ve been walking for so long, you just need to rest your eyes. Just for a moment. Maybe if you just lie down for a minute you might be able to block out the voices. For just a little while.
OOC: Roll me a wisdom save Infurin
You all wake up in the morning. As you walk back to the road you find signs of a struggle and trampled underbrush that looks as though something was dragged away through the underbrush.
A few hours after beginning your journey you begin to see signs that you are leaving the forest. The canopy becomes slightly sparser and the road’s path becomes more uniform and clearer. As the Sun approaches its zenith you reach the edge of the Dawncast.
OOC: As you do I’d like anyone to roll a perception check
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)
As you reach the edge of the Dawncast you see the road, remarkable well maintained on this side of the Dawncast leading up a gentle incline. A few copses of trees break up the extremely tall grass that seems to make up this side of the forest. About 30 ft. to either side of the road, the grass stands about 2 feet shorter, but most stand high enough to completely conceal Zook. Far to your left, you see low hills that grow into mountains which curve away and then back to the right connecting with the insane height of what you recognize as The Bone Ridge, the mountain range that divides the continent in Drakr in half.
Because of your map, you know that the Outpost pointed out by Beauregard should be about 10 miles farther along the road. Though you seem to still be too far away to make it out.
Lia points out to the rest of the party a morose sight lining the edge of the forest. At regular intervals starting 30 feet to either side of the road and continuing maybe every 50 feet you see stakes driven into the ground. After a moment examination, you realize that mounted on top of each is a Gnoll head. Each at a different state of decomposition and facing away from the forest. On the nearest you see another piece of wood nailed onto the stake with a script on it.
That said only Chaos is able to notice something strange. The clear skies that had been piercing through the tree canopy the day before had been replaced by a uniform gray blanket of clouds early this morning. Which is now clear to see once you’ve left the forest, it stretches out to reach down to the mountains that just barely peeking out over the horizon. What you see that’s strange is much closer.
Above and in the distance a just barely perceptible blue line curves through the clouds. You follow it and realize that it continues to curve and reconnect with itself forming a huge circle in the clouds. It takes you a moment to realize that it appears to be completely encircling Corvindale.
Dubito, ergo cogito, ergo sum.
PbP character Son Kol - Kel Dor Fringer (Shadows of the Republic)
PbP charcater Mabeh Honeydew - Wood Elf Druid (Void Beyond the Stars - Inner Realms)
"Hey! Holy Boys! See anything unusual?"
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Infurin looks at the cloud, a slight red glint in his eye, before looking at the other, "My this is quite a marvel...." Infurin looks at the ring. "It is a result of powerful arcane magic, no doubt." He looks at his companions, [Deception: 13], before continuing, "I recommend we move forward." Infurin moves forward from the rest, muttering several infernal curses to himself.
Corus is walking but his mind seems to be wandering, and he doesn't seem to noticed the grisly sight and sky of impending doom ahead of him. "Hey! Holy boys.." Corus looks up and gasps. "This can't be good! Infurin, you really think it's a great idea we go that way?" Corus spots the rotting gnoll heads and is slightly taken aback, yet at the same time relieved that something already killed these beasts. "I knew it! Something must be driving these gnolls from their home!" Corus furrows his brow as he is not sure whether this revalation is good news or bad news. "Valen, what do you think of this situation?"
"That is a very large illusion spell." Zook says in a matter-of-fact tone as he gazes at the sky. "Zook wonders what sort of illusion is being played. Illusions are always set by the caster, so they can be different every time the spell is cast. Whether it's benevolent or malevolent, Zook is unsure."
Zook jogs up to walk next to Infurin.
"What's on your mind, Infruin?" the gnome asks. "Zook feels you may be more familiar with magic than Zook."
"I believe that it may be our bronze friend that gave Lia a trip into the sky.[Deception: 9]" Says Infurin, a bit flustered, tired from the amount of dreamful sleep he had.
Valen takes a moment to cleave a staked gnol head on the way by. As he rejoins the party Corus draws his attention upward and he takes note of the phenomenon in the sky. After taking a moment in contemplation, he stop suddenly, "We have a serious problem! This is a harbinger of death! I need to send a report as soon as possible. I don't recall the details, but an ancient city was razed and it's people sacrificed to some fell power. This ring is all that remained." Valen pales somewhat and lags behind the others as he struggles to write and walk together.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Lia snorts. "Sweet Shu'velle, you are a superstitious lot. It's another clue to where our misplaced prince is. This has to be the work of either a master illusionist or a master evocationist. Either way, we will find the wizard nearby. I cannot imagine a spell of this scale being cast from afar. Frankly, all the clues we've gotten lead to this place. So we go investigate. You all would make terrible rangers."
You can't wait for inspiration. You have to go after it with a club.
-Jack London
Valen's composure slips slightly at Lia's skepticism, "You all seem to think mortals are the only ones to weave the arcane, but who do you suppose provides the raw material for the craft? I dismissed this legend as a noteworthy piece of superstition until now. We must proceed with caution, regardless of the nature of the creator."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Lia laughs again, then shakes her head. "You must be more simple, Valen!" she tells him, then continues in a patronizing tone. "So, there is something causing the clouds. The clouds aren't doing anything to us or anyone else, correct? If they don't, oh well, look at those funny clouds. If the clouds do something to us, we try to find who made the clouds. If they're bad, we kill them. If they're misguided, we lock them up. If they're godly, hurrah, that probably means we're dead. If it's the prince, we stuff him in a sack and take him back to mommy." She goes to inspect the wood with the script in it.
You can't wait for inspiration. You have to go after it with a club.
-Jack London
Corus rolls his eyes at Lia. "You know you sure are cocky for someone who has come close to death multiple times on this quest already. Perhaps if you didn't run around making blood oaths with dragons, you would fare better in life." Corus looks warily towards the shroud over Corvindale.
Valen tries to ignore Lia's tone and focus more on wiring his missive, "It's been a few years and the details are blurred because I was only transcribing the work, not reading for a purpose. All I remember is a cataclysm on an ancient city that turned it to ruin. The event was preceeded by falling stars and a very similar blue ring in the sky above was all that remained. With any luck, this message will get to the Bastion in time and they will not only send the text, but also reinforcements to carry it."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Infurin turns back as he hears Valen, "I wound not falsely alert the Bastion, what if this is a trick of a mortal or someone who may wish for the Bastion to be Alerted? Perhaps they have not been contacted because the people here would fear crusade." Infurin looks straight at Valen as he says this, slowly approaching the cleric, infernal runes under his wraps gently pulsing with red light.
Lia was tolerable, but Infurin's accusations of crusade were too much, "The Bastion does not march to war! We are defenders of Vahl, sworn to stand in defense of the innocent and destroy evil when it attacks. Our numbers do not ravage countrysides like some misguided mercenaries with a cult flare. Ours is a vigil over the land."
The cleric walks to Infurin and puts the rim of his shield at the warlock's chest. In a low rumble, he speaks in their secret, shared tongue, "Watch your words carefully Demon Slave. You are on generally much better terms than the devil-spawn and seem unreceptive toward your Master. Ask for a blessing and you'll get it. Make a move on behalf of your Master against this land, and I'll strike you down without a thought." Valen then walks to a nearby rock and continues his letter.
"When we reach the trading post, I'm sending this missive. It will state that if another report does not follow in three days, to send at least three full squads to investigate our dissapearance. If it is needed, I pray that they are enough."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Imagine where'd you be if you didn't grow up in the Bastion, Valen. All I ever hear is patrols, squads, and how many other military terms! You say you lot are healers, but healers don't travel in patrols!" Infurin says to Valen, in common, and then says, in Infernal, "I know my devil, but do you know her? I think not." At this point, Infurin looks, and continues in Infernal, "I am branded, and I will always be hunted. You do not know this like, it is not true for you." and then finishing in common, "So excuse me, I have to mind my Lady, who has branded me and gives me the power to aid in your battles."
"Where I come from, 'healers' who travel in patrols are called spies. So, Valen, who are you spying on and why?"
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
While some of his party argued amongst themselves, and two others wandered off on their own, the Gnome began searching the wood line for flora he could use for future alchemical endeavors.
"Haha!" he laughed after several minutes of searching. "Zook has found some good components!"
Items found: Mandrake Root X2, Aniseed Sap, Lunar Nectar
Valen snaps to Chaos, "And where I come from, those with devil blood that go around killing innocents get an immediate death sentence! The Bastion is a force, but we do not raise weapons in anger or hung-over fits. We heal, we protect. We do not march to war, only intercede and aid the wounded." In the morning light the hanging gloom of the nearby forest still fought the dawn. As Valen's voice rose, the gloom dispersed subtlely and before a minute passed, the area seemed to spring suddenly to midday. "Hael's Walls stand vigilant over the works of Bellora's Hands! By the Fiery Throne, we stand to protect."
Valen pivots and resume the march down the path. As he shoves past Infurin, he keeps an unusually cold stare on the road, "Pray you find yourself behind our Walls in battle and you will thank our training. As for your Lady, she will do with you as she sees fit and throw you aside when the time is right." As Valen storms down the road, a distortion like heat in the air seems to follow.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Corus tries to keep his distance, having no desire to enter their conflicts. He really isn't fond of the she-devil and would love nothing more to see her fall. He worried about more important matters right now, like the impending doom that we are walking ourselves into. Corus jogs up to catch up with Valen, "Hey Valen, I just want you to know that if relations in this group go sour, I have your back. You stand for noble causes, and I appreciate that." He puts his hand on Valen's shoulder, "I will do everything in my power to help your cause." Corus brings his voice to a low whisper, "And if we need to do something about the more "chaotic" people in this group, just day the word." Corus lets out a hearty laugh. "Well men, let's continue this mission and hope we do not meet our respective gods."