After saying farewell to Martin, Oorr will search for the city guard to give away some of his equipment as a donation. (The equipment consists of 2 shortswords, a rapier, a studded leather, 2 daggers and 1 heavy crossbow).
Later at the inn, Oorr unsheathes the scimitar. Quite remarkable, even for a magic sword. Even more than that, the sword seems to have a will its own. Oorr is drawn to the scimitar and the scimitar is drawn to Oorr..
When you attune to the scimitar, you realize there may have been more to the story than you at first were told. As you wield it, and commune with it, you understand the meaning of the symbol on the hand guard. This is the Eye of the Storm, it is the deceptive calm, but power and destruction revolve around it wherever there is a fight to be found. You suddenly become very possessive of the scimitar. You must keep it on your person, and never part with it. It will be a powerful aid in battle. The idea of using any other weapon becomes laughable. All of this is known only to you. From the outside, it simply appears to be a magical scimitar.
Eldeth doesn't stray far from the inn. She tries to send word to her family that she's alive and well, and that she'll hopefully see them soon. She spends time with Grimnir doing what dwarves do, as he said, and manages to enjoy herself for the first time in a long time. She goes to bed happy, and with hope the night before the audience with the High Marshall.
Belwar spends the time he has transferring spells to his spellbook, and studying in the libraries of the Conclave. He speaks with several scholars about what he's witnessed, what it might mean, and if there's any precedent for it in the history of Faerun. Though the archives are vast, there does not seem to be record of all of the demon lords rising from the Abyss at once. There may be some more vile machinations behind the disturbances. And if that's the case, the entire world should be worried. He makes notes and prepares an outline of important topics to discuss with the High Marshal.
On the next morning, you break your fast, and prepare your gear. Your clothes and armor has been washed and polished, and you're feeling more like yourselves than you have in a long time. A representative, this time a human, in shining half-plate, brings you from the end to the tall slender tower of the High Citadel. You are ushered in to a well decorated and elegant sitting room, where you are told to wait until summoned. An hour passes. You are brought water, and some light snacks. Another hour passes by. You're starting to get restless, though you are still being taken care of. As the morning trails by, you begin to wonder if the High Marshal actually understands the gravity of the situation. You're beginning to get hungry as the noon hour approaches, and just as you're about ready to storm into the main hall, a tall elf, in a heralds tabard, bearing the colors of Silverymoon, opens the main doors, and announces the High Marshall is ready to see you.
The five of you are corralled into a large hall. At a table, and sitting in a high backed chair, the High Marhsal Methrammar Aerasume sits. A half-elf, in fine garb. He is conversing with some of his advisers, also seated. When you approach, he acknowledges your entrance by raising a hand. "Ah, yes, the adventurers from the Underdark. Come, sit, there is wine and cheese for you. Tell us of your travels, and my apologies for the delay. We're still dealing with the aftermath of the recent wars, but I was not about to let your tale get forgotten. I have been most interested since my knight captain first told me of your arrival." Those around the table quiet down. You hear a couple grunted agreements as Methrammar addresses you, but also a few exasperated sighs. It seems not everyone here is in agreement about the importance of your story.
The leader of Silverymoon is listening. What do you say?
Oorr performs a salute with wings, a sign of respect but not submission. "High Marshal, I greet you. Our tale is a long one... - Oorr will proceed to recount the events of the capture, the kuo-toa village and the coming of Demogorgon, the events in Glacklstugh, the madness of the derro and the cultists, the events in Neverlight Grove related to Ziggumotty, the events in Blingdenstone and the pudding king -... so you see, the demon lords are out of the abyss! Chaos spreads, it won't be long before they get here. The question, Marshal, is what are going to do about it?"
Methrammar listens intently as you tell him about your journey. Some of his advisers seem also to pay close attention, whereas others roll their eyes and scoff at parts. Eldeth is growing increasingly frustrating with the proceedings as her patience wears thin. When you at last finish, the High Marshal looks at your with concern. "If this is true, then we have much to prepare for, and to research. Could the demon lords really break free of their prison and come to this material plane? Why have we heard nothing before?" More murmurings of agreement and concern from his advisers. One of them, an elf with flowing green robes, says, "Sir, we must verify their words. Allow me to send scouts to the known entrances to the Underdark. We cannot act on this group's words alone. T'would be folly." More agreement from those around the table. Some of them begin to discuss out loud that even if they were to act quickly, it would take months to organize a force, and the problem seems even too big to accomplish. Where would they start? An argument begins to break out among the advisers. The High Marshal seems to sit quietly, letting them argue for a few moments. Suddenly he raises his hand, and they all immediately fall silent.
"I need time to think. It is clear something must be done. But this is not a fight I can decide on my own to pursue. I will need to contact the other kingdoms of the Sword Coast, and together we may have a chance against these demon lords. But in the end, we will have no choice. Thank you for your tale. Go now, return to your families. Check in with your friends and loved ones. When you are needed, you will once again be called as the tip of the spear for our assault on the Underdark. If the demon lords have truly escaped the abyss as you say, then it is up to us to send them back!"
Oorr remains silent, and farewell the Marshal once he has finished. There is no time to check which feather is the cleanest. They need to act...
But it is also time for Oorr to learn the fate of its people. If there is a thing that can withstand the strongest winds of the elemental plane of air, that would be the bond between the birdfolk. This thought also leads to a painful realisation. Zippy can't follow him up there, on the Star Mounts. Only flying creatures can. Besides, he is depriving Zippy of its life. He is not a slave; he needs freedom.
After faring the well to Brox, Grimnir and Belwar (he is sure he will see them all again, even Belwar), Oorr gets Zippy form the stable and explains that he needs to go back to the Underdark where he can live a free life. Together, they will go in the same cavern where they got out of the Underdark and instruct him always to find a way to the surface, if demons are around. The hug between the feathered aarakocra and the hairy steeder lasts not enough for them to say goodbye, but this is the way things are. Two creatures so different shared a deep friendship.
Maybe not...maybe this isn't goodbye.
After the heartbreaking departure from Zippy, Oorr will finally find his to the Star Mounts... back to home.
And with that, you all go your separate ways. In the next few posts, please describe what you are doing over the next three months. It can be general, specific, and if you want to roll to accomplish anything, please let me know!
After the three months are up, you will all receive a summons. I'll cover that once everyone has had some time to post.
This post has potentially manipulated dice roll results.
*Before explaining my 3 month gap, I'll try to sell magic item in Silverymoon with Belwar.
Looking for a Buyer: philtre of love, uncommon dc20 investigation 13 > 4 days (if failed 10 days lost) potion poison, uncommon dc20 investigation 19 > 3 days (if failed 10 days lost) Tentacle Rod, rare dc20 investigation 25 > 5 days (if failed 10 days lost)
Price: philtre of love, uncommon selling for 62 + 9 +1 (persuasion) + (guidance) = 34 >>> A buyer offering a quarter of the base price, and a shady buyer offering half the base price (250gp) potion poison, uncommon selling for 83 + 16 +1 (persuasion) + (guidance) = 17 >>> A buyer offering a tenth of the base price (50gp) Tentacle Rod, rare selling for 51 -10 (rare) + 3 +1 (persuasion) + 3 (guidance) = 83 >>> A buyer offering the full base price (5,000gp)
Grimnir, with the help of Belwar, used his first days in Silverymoon to find a buyer for the tentacle rod as well as his Philter of Love and the Potion of Poison. This would have been only dead weight and would have most likely never be used. After a week of investigation, they managed to sell the lot for 5,300 gp to some nobles looking for nice magic items.
After finalizing his transaction, Grimnir finally was ready to travel with Eldeth. They acquired a chariot to ease the long travel and used the south road via Yartar, Triboar and Longsaddle. It was longer but definitively safer and happen to be close-by Grimnir old monastery. The monastery of the Yellow Rose was as Grimnir left it, like if time had stopped over there. Grimnir and Eldeth spent their evening talking with the Maester, drinking home-crafted spirits and sharing tales of their journey and dangers lurking in the Underdark.
After another week of traveling, they reached Gauntlgrym. Eldeth shows him the city and presented him to her family, but after a few days, Grimnir felt it was time for him to find a new place to settle, maybe in a city where one could contemplate the blue sky, something he thought he would never miss. Neverwinterwas only a few days of traveling and seemed like a good place to start his business.
After farewell and promises to come visit Eldeth, Grimnir traveled to Neverwinterto establish his brewery. There, he bought an old tavern in a side-street for 1000 gp and restored it for 12 days. It was during this time that the egg opened and that a tiny basilisk appeared and imprinted on Grimnir. "Rocky" was born. A strong connection was built between the two and the creature never left Grimnir's side. Obviously, having such a creature meant more permit to pay and along with the guild licenses and contract for his brewery that was another 400 gp gone in smoke.
The name for the tavern was a no brainer and "The Monk & the Basilisk" opened to the public. Grimnir started to make himself quite a name. Folks came to drink the tasty mushroom beers of Grimnir and to have a look at the mysterious creature. Some found it adorable, some said it was just a giant lizard, but it was a sensation. People throwing piece of meat at him. The number of patrons grew bigger to a point where Grimnir had to hire one help , Wilimar Proudfoot, a very skilled and welcoming halfling.
Two months have passed and Grimnir's brewery grows well. Every month, Grimnir craft a new beers recipes. The Underdark journey seemed to be part of the past.
Running a business (using DMG rules - rolling with advantage because mushroom beers and a basilisk bring quite a crowd): month 1: 37 > You must pay half the business’s maintenance (6gp/day) cost for each of the days (30 days). Profits cover the other half. = paying 90gp month 2: 130 > The business covers its own maintenance cost for each of the days. It earns a profit of 15 × 5 gp. = earning 75gp
Brox sees her new friends leave one by one. For a moment, she almost feels alone. Then she walks back to the shrine to Silvanus. With some praying, quiet and peace sets in - at least temporarily.
Then a heartache pulls her away from the town. She has to go see her family. Riding the elk makes quick work of the distance. Every minute she is getting closer to her childhood farm, her heart beats harder in her chest. What will she find? With her training she had been away for quite a while.
After staying for the good part of two work weeks (20 days), she comes back to town. She again makes contact with the Emerald Enclave, to work with them, and to gain renown (working for 60 days - ending with 4 levels of renown). At the same time she will keep her eyes open for rumours about what's going on underground. If possible, she'll ask questions and does some digging.
Towards the end of their 3 months stay (for 10 days), she heads back to the Shrine of Silvanus, to give back to the community. She helps the priests where she can, offering sacrifices in the temple and assisting with rites. Again, she speaks to the people, giving them hope and listening to their stories. She'll help until they are called to fight again (gaining inspiration for the next 7 days).
Oorr, you successfully head to the Star Mounts. It is not far from Silverymoon, and easily reached by flying. Speaking of flying, your soul is lifted by being able to soar in the open air once more. You find your home much as you left it, and settle back in after your ordeal. You think of Zippy, and the others who fought with you often, and wonder in hopes that the leaders of the various cities will heed the call of the High Marshall of Silverymoon.
Grimnir, you keep busy with the bar, and training Rocky. Your tavern is popular, and you make good coin. Your particular brew of mushroom ales is a novelty and brings in business from many neighboring cities, and as far away as Baldor's Gate. It keeps you distracted from thinking about the horrors of the Underdark you once faced. You lose track of time in all of the work you are doing.
Brox, under Silvanus' blessing you return home to work for the Emerald Enclave. You quickly rise through the ranks, as few have had the direct connection to their deity that you have had. You lead expeditions throughout the region over the course of a few weeks. You do not have visions as often as you once did, but you can feel your god imposing upon you a single mantra. Patience. You will be called again, for the greatest purpose you will be a part of, but for now you continue to serve Silvanus with all your might.
Belwar, you're no stranger to the upper world, but you yourself are a creature of the Underdark. After spending several weeks researching in the libraries of Silverymoon, you are contacted by the gnomes of Blingdenstone. They are finishing the construction of a teleportation circle at Entemoch's Boon and would like your assistance in finalizing the spells. You return once more to the Underdark to aid them.
Three months have now passed since you all escaped from the darkness to the light. On a fateful day, in the late Summer of that year, you each receive a letter. It is sealed with a wax seal with a Dwarvern hammer imprinted on it. The message inside is simple and clear:
Come at once to Gauntlgrym for an audience with King Bruenor Battlehammer, to discuss matters of grave importance concerning your experiences in the Underdark.
Oorr has always known that this day would have come, eventually. He wasn't done with the Underdark.
Oorr takes his equipment (most importantly his scimitar) and goes off finding a new friend: a young blood hawk, a Star Mount Breed. If the beast is willing, Oorr will perform the ritual to make it the beast companion.
Grimnir is surprised, someone seems to finally have taken their story seriously. Eldeth is probably not stranger to this. He is asking Wilimar to take care of the brewery in his absence and packs his bags. "I'll be away for a small amount of time,have been summoned by a royalty in Gauntlgrym, my friend."
Grimnir is using a large backpack that he altered to have enough spaceto fit a tiny creature on the top, with a little opening for the creature to see the outside. Rocky - 2 months now - was happy to go travel and jumps in the bag. It will be nice to be on the road again for a few days
Each of you makes your way individually to the Western Sword Coast, some of you requiring more travel than others. The underground city of the dwarves lies within The Crags, Northeast of Neverwinter. Grimnir has just a short day of travel. Oorr flies from the Star Mounts, and Belwar... well Belwar just teleports in from Blingdenstone at the appropriate time.
Brox, you have a slightly different arrival. Having remained in the Silverymoon area, and the Silver Marches where you family resides, you are contacted by the Emerald Encalve shortly after receiving your summons from Bruenor. The message comes from Morista Malkin, a shield dwarf originally from the Silver Marches who went to Gauntlgrym to help Bruenor resettle the dwarven city. Since then, she has served as an adviser to Bruenor, representing the enclave. She requests that you report to her as soon as you arrive in Gauntlgrym.
As you each arrive, you are greeted at the front gates and treated as revered heroes and guests.You are escorted through the Vault of Kings, a massive underground dome that shelters a network of roads, bridges, and buildings through the heart of the dwarven city. You are given fine quarters and well refreshed with food and drink as you await the arrival of your former adventuring party and the audience with Bruenor.
While walking through the Vault of Kings, you notice that people are looking at you with admiration. It seems they've heard of you! You take note of several other visiting groups in the city as well. There are representative of the Lord's Alliance, bearing the banners of the cities they hail from, including Silverymoon. It seems the High Marshal as true to his word, and has sent members to this grand meeting as well.
Belwar, you analyze a group of warriors bearing banners with an armored hand closed in a fist. You learn that these are members of the Order of the Gauntlet, an organization of knights and paladins seeking to spread justice and law throughout the law. You talk briefly with Sir Lanniver Strayl, an intelligent man, but seemingly more interested in faith and law, than the arcane.
Oorr, A slender women dressed in leather, with blades strapped to her belt and boots, introduces herself as Davra Jassur, a member of the Zhentarim. She seems overly inquisitive, but sincere in her interest of your arrival. She does not bother you long, and tells you she looks forward to working with you in the coming meeting.
Grimnir, you have drinks with one Lord Roaringhorn in one of the taverns. He is a jovial wizard who is representing the Harpers, a clandestine network of magic users and spies. Normally they work in secret, but on occasions of great importance they band together with others. The demon lord's awakening certainly qualifies.
Brox, you meet with Morista as ordered. She welcomes you warmly, and sets you up in quarters as a guest of the Enclave in their embassy in the city. She fills you in on some of the details of the situation. It seems that Eldeth Feldrun told Bruenor of the travels of your companions from the time they escaped the drow prison camp, to the daring escape into the Evermoors. Burdened with the knowledge, Bruenor had spent the following months preparing for this meeting, and contacting the various factions to attend. When he had at last convinced them, he sent word to the heroes that Eldeth spoke of. He believes your experience will be the edge they need to stave off the coming invasion.
You also spend time catching up between the four of you, sharing your experiences from the past few months, and discussing what you might expect from the coming meeting.
When the time comes, you are taken to a mighty hall in which a red-haired dwarf of fierce and proud demeanor sits upon a massive stone throne, flanked by a number of guards and advisers. One of those advisers is Eldeth, clearly happy to see you all again. Although a long stone table has been set to one side, laid out with refreshments, there do not appear to be any other guests. “Welcome, friends,”says the king. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
Oorr is quite surprised by the interest showed by this lady, Davra Jassur. What is a Zentharim, anyway?
In Gauntlgrym, Oorr is very happy to see his friend again hugging everyone. He introduces Aera, her new beast companion.
"Dear king of Gauntlgrym, several months have passed since our escape from the Underdark. The situation might have changed, but I am sure it is direr than ever." Oorr proceeds to recount the tale of their imprisonment, their escape and the demon lords they have encountered or saw the signs of.
Grimnir will talk at the tavern with Lord Roaringhorn, understanding a bit more what the Harpers stand for. He is not proficient in the arcane but always happy to get new friends. He shares the Mushroom Ale that he brought with him, while explaining to Lord Roaringhorn their Underdark experience. The Harpers ideology is somewhat close to Grimnir philosophy. Try to bring the good in people and in the civilization, possibly without being noticed but using force if necessary. After long hours of talking, laughing and drinking, Grimnir leaves the tavern, not without promising to help the Harpers if they require.
At the King's audience,Grimnir takes a few steps. Bowing to the King and giving a small smile to Eldeth.
"Your Highness , I can confirm what Oorr told you is true. Seeing this demons up-close and personal was terrifying". Grimnir grins."Demorgorgon and the Fungi Queen, who knows what other demons lords are there, spreading chaos."
"Could you tell us a bit more on why we were summoned. I am sure you did not call us just for our story. Do you have a plan or do you have fresher information about the Underdark?"
Bruenor listens carefully to your stories, and pauses to think for long moment before continuing.
After awhile, he continues, "I was relieved to see Eldeth when she returned to us. Her family had petitioned for us to search for her when she went missing, but our scouts could not find any evidence of what had happened. When she told the tale of her journey, we were amazed. I started my own research into the demon lords, and I began to devise this meeting of the various factions of the Sword Coast. I was eager to meet with all of you, who helped our Eldeth, and who overcame so much terror deep within Toril. I knew hearing the story from you would solidify that we must take action, and do so as quickly as possible. I believe what you say is true, but not all who have come to Gauntlgrym are as accepting of this news."
Again, he pauses, thinking hard before speaking next. "I have brought you here to ask you something I hope you do not refuse. I believe with your experience, and your prowess as warriors, that you are the right ones to lead a new expedition to the Underdark, now not as captives, but leading a fighting force against the demon lords. We must find out what has caused them to arise, and devise a way to send them back to the Abyss. Shortly, we will hold a feast, in which all of the various faction leaders and their entourages will be present. I will announce our intentions, but I must ask you to help convince them, like you've convinced me, of the direness of the situation. You may not get them all on our side, but everyone you do convince should be able to provide supplies and soldiers for the fight to come."
He looks at you, with a slight pleading look, "Will you do this for me? For the Sword Coast, and all of Faerun?"
"King Bruenor, I am uncertainty about whether or not you would know of my people. Whichever is the case, Aarakocra history has root in ancestral battles against the agents of Chaos. I won't betray this legacy. I will go. Although, we need a plan. I fear leading an army in the Underdark won't resolve much. We need to stop the breach between the planes."
"King Bruenor, I am uncertainty about whether or not you would know of my people. Whichever is the case, Aarakocra history has root in ancestral battles against the agents of Chaos. I won't betray this legacy. I will go. Although, we need a plan. I fear leading an army in the Underdark won't resolve much. We need to stop the breach between the planes."
"I do know of your people, though by reputation mostly. I have not had occasion to work with them as much as I have wished. I hope to change that now. As for a plan, I have the beginnings of one, but the feast is soon to start. We will talk more when it is over."
"I think Oorr is right, before fighting we need some Intelligence. There must be a reason those Demons appeared. If we find the cause, we can maybe end this madness. We'll try to convince your guest of the importance of this quest."
Grimnir adds: "You're saying you're holding a feast? I never had a royal feast ! With some good Ale ? I rather enjoy Gauntlgrym's beer.... ". Then, adding after a few seconds "... Your highness.", remembering he was talking to a King.
Brox meets with Moriasta. They get along really well and Brox enjoys getting to know the dwarven city and the agents of the Emerald Enclave and the area.
When they finally meet the king, Brox tries hard to follow the discussion. She is struggling to follow the flow of the conversations and stays mostly quiet.
Nevertheless she feels the excitement rising. She is ready to return the light to the underdark.
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When you attune to the scimitar, you realize there may have been more to the story than you at first were told. As you wield it, and commune with it, you understand the meaning of the symbol on the hand guard. This is the Eye of the Storm, it is the deceptive calm, but power and destruction revolve around it wherever there is a fight to be found. You suddenly become very possessive of the scimitar. You must keep it on your person, and never part with it. It will be a powerful aid in battle. The idea of using any other weapon becomes laughable. All of this is known only to you. From the outside, it simply appears to be a magical scimitar.
Eldeth doesn't stray far from the inn. She tries to send word to her family that she's alive and well, and that she'll hopefully see them soon. She spends time with Grimnir doing what dwarves do, as he said, and manages to enjoy herself for the first time in a long time. She goes to bed happy, and with hope the night before the audience with the High Marshall.
Belwar spends the time he has transferring spells to his spellbook, and studying in the libraries of the Conclave. He speaks with several scholars about what he's witnessed, what it might mean, and if there's any precedent for it in the history of Faerun. Though the archives are vast, there does not seem to be record of all of the demon lords rising from the Abyss at once. There may be some more vile machinations behind the disturbances. And if that's the case, the entire world should be worried. He makes notes and prepares an outline of important topics to discuss with the High Marshal.
On the next morning, you break your fast, and prepare your gear. Your clothes and armor has been washed and polished, and you're feeling more like yourselves than you have in a long time. A representative, this time a human, in shining half-plate, brings you from the end to the tall slender tower of the High Citadel. You are ushered in to a well decorated and elegant sitting room, where you are told to wait until summoned. An hour passes. You are brought water, and some light snacks. Another hour passes by. You're starting to get restless, though you are still being taken care of. As the morning trails by, you begin to wonder if the High Marshal actually understands the gravity of the situation. You're beginning to get hungry as the noon hour approaches, and just as you're about ready to storm into the main hall, a tall elf, in a heralds tabard, bearing the colors of Silverymoon, opens the main doors, and announces the High Marshall is ready to see you.
The five of you are corralled into a large hall. At a table, and sitting in a high backed chair, the High Marhsal Methrammar Aerasume sits. A half-elf, in fine garb. He is conversing with some of his advisers, also seated. When you approach, he acknowledges your entrance by raising a hand. "Ah, yes, the adventurers from the Underdark. Come, sit, there is wine and cheese for you. Tell us of your travels, and my apologies for the delay. We're still dealing with the aftermath of the recent wars, but I was not about to let your tale get forgotten. I have been most interested since my knight captain first told me of your arrival." Those around the table quiet down. You hear a couple grunted agreements as Methrammar addresses you, but also a few exasperated sighs. It seems not everyone here is in agreement about the importance of your story.
The leader of Silverymoon is listening. What do you say?
Oorr performs a salute with wings, a sign of respect but not submission. "High Marshal, I greet you. Our tale is a long one... - Oorr will proceed to recount the events of the capture, the kuo-toa village and the coming of Demogorgon, the events in Glacklstugh, the madness of the derro and the cultists, the events in Neverlight Grove related to Ziggumotty, the events in Blingdenstone and the pudding king - ... so you see, the demon lords are out of the abyss! Chaos spreads, it won't be long before they get here. The question, Marshal, is what are going to do about it?"
Methrammar listens intently as you tell him about your journey. Some of his advisers seem also to pay close attention, whereas others roll their eyes and scoff at parts. Eldeth is growing increasingly frustrating with the proceedings as her patience wears thin. When you at last finish, the High Marshal looks at your with concern. "If this is true, then we have much to prepare for, and to research. Could the demon lords really break free of their prison and come to this material plane? Why have we heard nothing before?" More murmurings of agreement and concern from his advisers. One of them, an elf with flowing green robes, says, "Sir, we must verify their words. Allow me to send scouts to the known entrances to the Underdark. We cannot act on this group's words alone. T'would be folly." More agreement from those around the table. Some of them begin to discuss out loud that even if they were to act quickly, it would take months to organize a force, and the problem seems even too big to accomplish. Where would they start? An argument begins to break out among the advisers. The High Marshal seems to sit quietly, letting them argue for a few moments. Suddenly he raises his hand, and they all immediately fall silent.
"I need time to think. It is clear something must be done. But this is not a fight I can decide on my own to pursue. I will need to contact the other kingdoms of the Sword Coast, and together we may have a chance against these demon lords. But in the end, we will have no choice. Thank you for your tale. Go now, return to your families. Check in with your friends and loved ones. When you are needed, you will once again be called as the tip of the spear for our assault on the Underdark. If the demon lords have truly escaped the abyss as you say, then it is up to us to send them back!"
These mammals and their politics!
Oorr remains silent, and farewell the Marshal once he has finished. There is no time to check which feather is the cleanest. They need to act...
But it is also time for Oorr to learn the fate of its people. If there is a thing that can withstand the strongest winds of the elemental plane of air, that would be the bond between the birdfolk. This thought also leads to a painful realisation. Zippy can't follow him up there, on the Star Mounts. Only flying creatures can. Besides, he is depriving Zippy of its life. He is not a slave; he needs freedom.
After faring the well to Brox, Grimnir and Belwar (he is sure he will see them all again, even Belwar), Oorr gets Zippy form the stable and explains that he needs to go back to the Underdark where he can live a free life. Together, they will go in the same cavern where they got out of the Underdark and instruct him always to find a way to the surface, if demons are around. The hug between the feathered aarakocra and the hairy steeder lasts not enough for them to say goodbye, but this is the way things are. Two creatures so different shared a deep friendship.
Maybe not...maybe this isn't goodbye.
After the heartbreaking departure from Zippy, Oorr will finally find his to the Star Mounts... back to home.
And with that, you all go your separate ways. In the next few posts, please describe what you are doing over the next three months. It can be general, specific, and if you want to roll to accomplish anything, please let me know!
After the three months are up, you will all receive a summons. I'll cover that once everyone has had some time to post.
*Before explaining my 3 month gap, I'll try to sell magic item in Silverymoon with Belwar.
Looking for a Buyer:
philtre of love, uncommon dc20 investigation 13 > 4 days (if failed 10 days lost)
potion poison, uncommon dc20 investigation 19 > 3 days (if failed 10 days lost)
Tentacle Rod, rare dc20 investigation 25 > 5 days (if failed 10 days lost)
Price:
philtre of love, uncommon selling for 62 + 9 +1 (persuasion) + (guidance) = 34
>>> A buyer offering a quarter of the base price, and a shady buyer offering half the base price (250gp)
potion poison, uncommon selling for 83 + 16 +1 (persuasion) + (guidance) = 17
>>> A buyer offering a tenth of the base price (50gp)
Tentacle Rod, rare selling for 51 -10 (rare) + 3 +1 (persuasion) + 3 (guidance) = 83
>>> A buyer offering the full base price (5,000gp)
Total of 5300gp >1325 gp per person !!!
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Grimnir, with the help of Belwar, used his first days in Silverymoon to find a buyer for the tentacle rod as well as his Philter of Love and the Potion of Poison. This would have been only dead weight and would have most likely never be used. After a week of investigation, they managed to sell the lot for 5,300 gp to some nobles looking for nice magic items.
After finalizing his transaction, Grimnir finally was ready to travel with Eldeth. They acquired a chariot to ease the long travel and used the south road via Yartar, Triboar and Longsaddle. It was longer but definitively safer and happen to be close-by Grimnir old monastery.
The monastery of the Yellow Rose was as Grimnir left it, like if time had stopped over there. Grimnir and Eldeth spent their evening talking with the Maester, drinking home-crafted spirits and sharing tales of their journey and dangers lurking in the Underdark.
After another week of traveling, they reached Gauntlgrym. Eldeth shows him the city and presented him to her family, but after a few days, Grimnir felt it was time for him to find a new place to settle, maybe in a city where one could contemplate the blue sky, something he thought he would never miss. Neverwinter was only a few days of traveling and seemed like a good place to start his business.
After farewell and promises to come visit Eldeth, Grimnir traveled to Neverwinter to establish his brewery. There, he bought an old tavern in a side-street for 1000 gp and restored it for 12 days. It was during this time that the egg opened and that a tiny basilisk appeared and imprinted on Grimnir. "Rocky" was born. A strong connection was built between the two and the creature never left Grimnir's side. Obviously, having such a creature meant more permit to pay and along with the guild licenses and contract for his brewery that was another 400 gp gone in smoke.
The name for the tavern was a no brainer and "The Monk & the Basilisk" opened to the public. Grimnir started to make himself quite a name. Folks came to drink the tasty mushroom beers of Grimnir and to have a look at the mysterious creature. Some found it adorable, some said it was just a giant lizard, but it was a sensation. People throwing piece of meat at him. The number of patrons grew bigger to a point where Grimnir had to hire one help , Wilimar Proudfoot, a very skilled and welcoming halfling.
Two months have passed and Grimnir's brewery grows well. Every month, Grimnir craft a new beers recipes. The Underdark journey seemed to be part of the past.
Running a business (using DMG rules - rolling with advantage because mushroom beers and a basilisk bring quite a crowd):
month 1: 37 > You must pay half the business’s maintenance (6gp/day) cost for each of the days (30 days). Profits cover the other half. = paying 90gp
month 2: 130 > The business covers its own maintenance cost for each of the days. It earns a profit of 15 × 5 gp. = earning 75gp
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Wrapping up the three months...
Oorr, you successfully head to the Star Mounts. It is not far from Silverymoon, and easily reached by flying. Speaking of flying, your soul is lifted by being able to soar in the open air once more. You find your home much as you left it, and settle back in after your ordeal. You think of Zippy, and the others who fought with you often, and wonder in hopes that the leaders of the various cities will heed the call of the High Marshall of Silverymoon.
Grimnir, you keep busy with the bar, and training Rocky. Your tavern is popular, and you make good coin. Your particular brew of mushroom ales is a novelty and brings in business from many neighboring cities, and as far away as Baldor's Gate. It keeps you distracted from thinking about the horrors of the Underdark you once faced. You lose track of time in all of the work you are doing.
Brox, under Silvanus' blessing you return home to work for the Emerald Enclave. You quickly rise through the ranks, as few have had the direct connection to their deity that you have had. You lead expeditions throughout the region over the course of a few weeks. You do not have visions as often as you once did, but you can feel your god imposing upon you a single mantra. Patience. You will be called again, for the greatest purpose you will be a part of, but for now you continue to serve Silvanus with all your might.
Belwar, you're no stranger to the upper world, but you yourself are a creature of the Underdark. After spending several weeks researching in the libraries of Silverymoon, you are contacted by the gnomes of Blingdenstone. They are finishing the construction of a teleportation circle at Entemoch's Boon and would like your assistance in finalizing the spells. You return once more to the Underdark to aid them.
Three months have now passed since you all escaped from the darkness to the light. On a fateful day, in the late Summer of that year, you each receive a letter. It is sealed with a wax seal with a Dwarvern hammer imprinted on it. The message inside is simple and clear:
Oorr has always known that this day would have come, eventually. He wasn't done with the Underdark.
Oorr takes his equipment (most importantly his scimitar) and goes off finding a new friend: a young blood hawk, a Star Mount Breed. If the beast is willing, Oorr will perform the ritual to make it the beast companion.
Then, onto Gauntlgrym...
Grimnir is surprised, someone seems to finally have taken their story seriously. Eldeth is probably not stranger to this.
He is asking Wilimar to take care of the brewery in his absence and packs his bags. "I'll be away for a small amount of time, have been summoned by a royalty in Gauntlgrym, my friend."
Grimnir is using a large backpack that he altered to have enough space to fit a tiny creature on the top, with a little opening for the creature to see the outside. Rocky - 2 months now - was happy to go travel and jumps in the bag.
It will be nice to be on the road again for a few days
Grimnir's Backpack
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Chapter 8: Audience in Gauntlgrym
Each of you makes your way individually to the Western Sword Coast, some of you requiring more travel than others. The underground city of the dwarves lies within The Crags, Northeast of Neverwinter. Grimnir has just a short day of travel. Oorr flies from the Star Mounts, and Belwar... well Belwar just teleports in from Blingdenstone at the appropriate time.
Brox, you have a slightly different arrival. Having remained in the Silverymoon area, and the Silver Marches where you family resides, you are contacted by the Emerald Encalve shortly after receiving your summons from Bruenor. The message comes from Morista Malkin, a shield dwarf originally from the Silver Marches who went to Gauntlgrym to help Bruenor resettle the dwarven city. Since then, she has served as an adviser to Bruenor, representing the enclave. She requests that you report to her as soon as you arrive in Gauntlgrym.
As you each arrive, you are greeted at the front gates and treated as revered heroes and guests.You are escorted through the Vault of Kings, a massive underground dome that shelters a network of roads, bridges, and buildings through the heart of the dwarven city. You are given fine quarters and well refreshed with food and drink as you await the arrival of your former adventuring party and the audience with Bruenor.
While walking through the Vault of Kings, you notice that people are looking at you with admiration. It seems they've heard of you! You take note of several other visiting groups in the city as well. There are representative of the Lord's Alliance, bearing the banners of the cities they hail from, including Silverymoon. It seems the High Marshal as true to his word, and has sent members to this grand meeting as well.
Belwar, you analyze a group of warriors bearing banners with an armored hand closed in a fist. You learn that these are members of the Order of the Gauntlet, an organization of knights and paladins seeking to spread justice and law throughout the law. You talk briefly with Sir Lanniver Strayl, an intelligent man, but seemingly more interested in faith and law, than the arcane.
Oorr, A slender women dressed in leather, with blades strapped to her belt and boots, introduces herself as Davra Jassur, a member of the Zhentarim. She seems overly inquisitive, but sincere in her interest of your arrival. She does not bother you long, and tells you she looks forward to working with you in the coming meeting.
Grimnir, you have drinks with one Lord Roaringhorn in one of the taverns. He is a jovial wizard who is representing the Harpers, a clandestine network of magic users and spies. Normally they work in secret, but on occasions of great importance they band together with others. The demon lord's awakening certainly qualifies.
Brox, you meet with Morista as ordered. She welcomes you warmly, and sets you up in quarters as a guest of the Enclave in their embassy in the city. She fills you in on some of the details of the situation. It seems that Eldeth Feldrun told Bruenor of the travels of your companions from the time they escaped the drow prison camp, to the daring escape into the Evermoors. Burdened with the knowledge, Bruenor had spent the following months preparing for this meeting, and contacting the various factions to attend. When he had at last convinced them, he sent word to the heroes that Eldeth spoke of. He believes your experience will be the edge they need to stave off the coming invasion.
You also spend time catching up between the four of you, sharing your experiences from the past few months, and discussing what you might expect from the coming meeting.
When the time comes, you are taken to a mighty hall in which a red-haired dwarf of fierce and proud demeanor sits upon a massive stone throne, flanked by a number of guards and advisers. One of those advisers is Eldeth, clearly happy to see you all again. Although a long stone table has been set to one side, laid out with refreshments, there do not appear to be any other guests. “Welcome, friends,” says the king. “I’ve a mind to know about the rumblings and rumors about goings-on in the depths outside my city. If ye relate to me what ye know, we can talk about what ye might want to do next.”
Oorr is quite surprised by the interest showed by this lady, Davra Jassur. What is a Zentharim, anyway?
In Gauntlgrym, Oorr is very happy to see his friend again hugging everyone. He introduces Aera, her new beast companion.
"Dear king of Gauntlgrym, several months have passed since our escape from the Underdark. The situation might have changed, but I am sure it is direr than ever." Oorr proceeds to recount the tale of their imprisonment, their escape and the demon lords they have encountered or saw the signs of.
Grimnir will talk at the tavern with Lord Roaringhorn, understanding a bit more what the Harpers stand for. He is not proficient in the arcane but always happy to get new friends. He shares the Mushroom Ale that he brought with him, while explaining to Lord Roaringhorn their Underdark experience.
The Harpers ideology is somewhat close to Grimnir philosophy. Try to bring the good in people and in the civilization, possibly without being noticed but using force if necessary. After long hours of talking, laughing and drinking, Grimnir leaves the tavern, not without promising to help the Harpers if they require.
At the King's audience, Grimnir takes a few steps. Bowing to the King and giving a small smile to Eldeth.
"Your Highness , I can confirm what Oorr told you is true. Seeing this demons up-close and personal was terrifying". Grimnir grins. "Demorgorgon and the Fungi Queen, who knows what other demons lords are there, spreading chaos."
"Could you tell us a bit more on why we were summoned. I am sure you did not call us just for our story. Do you have a plan or do you have fresher information about the Underdark?"
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Bruenor listens carefully to your stories, and pauses to think for long moment before continuing.
After awhile, he continues, "I was relieved to see Eldeth when she returned to us. Her family had petitioned for us to search for her when she went missing, but our scouts could not find any evidence of what had happened. When she told the tale of her journey, we were amazed. I started my own research into the demon lords, and I began to devise this meeting of the various factions of the Sword Coast. I was eager to meet with all of you, who helped our Eldeth, and who overcame so much terror deep within Toril. I knew hearing the story from you would solidify that we must take action, and do so as quickly as possible. I believe what you say is true, but not all who have come to Gauntlgrym are as accepting of this news."
Again, he pauses, thinking hard before speaking next. "I have brought you here to ask you something I hope you do not refuse. I believe with your experience, and your prowess as warriors, that you are the right ones to lead a new expedition to the Underdark, now not as captives, but leading a fighting force against the demon lords. We must find out what has caused them to arise, and devise a way to send them back to the Abyss. Shortly, we will hold a feast, in which all of the various faction leaders and their entourages will be present. I will announce our intentions, but I must ask you to help convince them, like you've convinced me, of the direness of the situation. You may not get them all on our side, but everyone you do convince should be able to provide supplies and soldiers for the fight to come."
He looks at you, with a slight pleading look, "Will you do this for me? For the Sword Coast, and all of Faerun?"
"King Bruenor, I am uncertainty about whether or not you would know of my people. Whichever is the case, Aarakocra history has root in ancestral battles against the agents of Chaos. I won't betray this legacy. I will go. Although, we need a plan. I fear leading an army in the Underdark won't resolve much. We need to stop the breach between the planes."
"I do know of your people, though by reputation mostly. I have not had occasion to work with them as much as I have wished. I hope to change that now. As for a plan, I have the beginnings of one, but the feast is soon to start. We will talk more when it is over."
"I think Oorr is right, before fighting we need some Intelligence. There must be a reason those Demons appeared. If we find the cause, we can maybe end this madness. We'll try to convince your guest of the importance of this quest."
Grimnir adds: "You're saying you're holding a feast? I never had a royal feast ! With some good Ale ? I rather enjoy Gauntlgrym's beer.... ". Then, adding after a few seconds "... Your highness.", remembering he was talking to a King.
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Brox meets with Moriasta. They get along really well and Brox enjoys getting to know the dwarven city and the agents of the Emerald Enclave and the area.
When they finally meet the king, Brox tries hard to follow the discussion. She is struggling to follow the flow of the conversations and stays mostly quiet.
Nevertheless she feels the excitement rising. She is ready to return the light to the underdark.