This post has potentially manipulated dice roll results.
All Players
The night passes without incident. You actually find yourself, at times, forgetting about your captivity. You hear crickets, and the crackle of the campfires, and feel almost as if you're camping. But, as quickly as those moments come, they fade away and you are reminded of your cage.
As the sun begins to rise, a group of 6 Orcs approaches the cages. They pick, seemingly at random, a group of people, and take them away, they repeat this every hour. When they came for the first group you noticed that the shacks and campfires are completely vacant. You don't see any Orcs around, but you hear them. Every time the 6 Orcs would come to take another group of captives you could hear the sounds of chanting and cheering coming from the area with the circular fence. Something else that you find strange is that the orcs let the captives point out their bag of belongings and one orc would grab them and bring them with the group. There were 8 of you left. Guido, Grimnir, Ander, Varis, the married couple, an elderly human man, a middle aged human woman, and a dwarf with a frizzled beard and a large belly. The orcs returned to select the next group, and left Guido, Grimnir, Ander, and Varis in the cage. As the married couple is pulled out of the cage they look back to you with panic in their eyes. As with every group before, you hear the chanting, then the applause. Soon after the orcs return for you.
They allow you to point out your belongings, and they lead you to the area with the circular fence. Once you get closer you realize that the fence is actually on top of a large mound. You see through the narrow gaps in the fence that the floor of the enclosure is actually about 50 feet down. They lead you to a crude gate carved into the side of the mound. They force you inside and then throw your belongings in to you. On of the orcs says in a gravely voice; "Prepare."and the group of orcs closes the gate behind you, and leaves. As you prepare you see the crowd. Every orc that calls this place home is here. There are easily 100 orcs sitting in crudely made bleachers looking down at you. They start chanting, at first it sounds like they are saying; "Oomog! Oomog! Oomog!" but as they all join together it becomes an indecipherable cacophony. You see an orc walk into the bleachers from a side tunnel toward the top of the area. Even from your vantage he appears to be enormous. He is wearing a feathered head dress, that appears to be made from many different types of animal pelts. You notice that he too is wearing blue paint. As he enters, the crowd goes silent instantly. He shuffles his way to, what appears to be a special section as he is all alone, and he opens his mouth and calls down in a language you do not understand. His voice is so deep and powerful that it resembles the sound of large river rocks churning over each other, he then abruptly screams a long and terrifying scream that you can feel rattle your bones.
As his voice echos, you see 4 forms enter through a gate on the opposite side of the pit. They emerge into the light, and you see 4 orcs, they appear to be young though, maybe even the equivalent of teenagers or children. They are armed with crude spears and armor that appears to have been made by hand out of thick reeds. Once the crowd sees them, they errupt with applause and you get the impression that it is time to fight.
This post has potentially manipulated dice roll results.
Enemy Turn:
Fuled by the applause of the crowd the orcs charge at you, the first orc, leading the charge heads straight for Grimnir
To Hit: 1d20+3= 22
Damage if hits: 1d8+1= 5
The second, following right on the heels of the other, also attacks Grimnir with the first.
To hit: 1d20+3 with advantage (Pack Tactics)= 4
Damage if hits: 1d8+1= 6
The orc farthest to the left charges ahead to the center of the pit, which puts him about 30 feet away from you, and throws his spear at Varis.
To hit: 1d20+3= 19
Damage if hits: 1d6+1= 6
The orc farthest on the right charges about half way and throws a spear at Guido, as well.
To Hit: 1d20+3= 20
Damage if hits: 1d6+1= 6
End Enemy Turn.
Players, please post your turn within 24 hours.
Good Luck!
** also in the event of a critical**
The number will be green, and you can automatically double the damage. That's the only good way I can think to do it over PbP.
Also, much of the combat mechanic relies on the honor system, I don't have all of your ACs memorized or total HP. So please try to police that yourself.
EDIT: Ignore that "manipulated dice roll" Message at the top. One of the rolls didn't parse so I had to edit the field.
Fire erupts from your hand with tremendous force. You see it connect with the Orc that struck Grimnir. It reels back and uses his hands to pat out the flames. You see that it's armor has been partially burned off, and the Orc looks injured.
Damaged Armor: Orc #1 now has a -1 to AC.
* Good turn Davey! please try to use the dice roller in the text box tools.
The bolt of blinding light hurls toward the Orc, so quickly that is nearly invisible. There is an audible crack, like a lightning strike, and a flash of light like the sun. There is an audible gasp from the crowd, as the light vanishes and the dust clears, there is no longer an Orc standing in that spot. In fact, you only see black ash being picked up in the breeze and blowing about the pit.
That might be the single most amazing sequence of events I could imagine. Love the direction you took with the spear throw, that was perfect.
After seeing the satisfying demise of your assailant you feel empowered by the adrenaline of battle.
+1 inspiration
You can use this inspiration to grant yourself advantage on any roll requiring a d20. You must announce that you are using it before the roll.
This post has potentially manipulated dice roll results.
Grimnir steadies himself as the orcs charge. The sunlight reflecting from the first orc's weapon obscures his vision for a split second, allowing for the orc to penetrate his defenses as his shield is raised, deflecting the second attacker's blow.
He feels the warmth of his own blood slowly filling up his tunic beneath his chain mail and goes down to one knee for a brief moment, using his sword to balance and prevent himself from falling over.
"Your sword bites, Orc..." he mutters, "But mine takes lives."
Grimnir pivots on his knee and unleashes a swinging arc with his longsword aimed at his assailants.
To hit = 1d20+6
21
Damage = 1d8+4
8
Rollback Post to RevisionRollBack
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
After absorbing the blow from the charging Orc, you see a ball of fire slam into his chest, as he pats out the flames you use your heave your sword at it. You feel it connect, and watch as he slumps to the ground. You hear a shriek from the other orc that attacked you as they watch their ally die in front of them.
Guido
Zig Zag tactically, avoiding the spear with ease. You take aim and wait for your shot. You see the perfect opening, however, right as you fire you see a blinding explosion from the orc standing next to the one your aim is fixed on. You reel from the sight and your bolt sails high.
From the critical fumble...
Seeing Spots: take a -2 on your next attack roll, as the light from the explosion has you seeing spots.
This post has potentially manipulated dice roll results.
Using almost all of his energy reserves in felling the orc who wounded him, Grimnir is caught unprepared by the other orc's attack and is hit by his spear hard against his chain shirt, puncturing it slightly and drawing blood.
The barbarian staggers a bit and then spits on the ground.
He calls upon his years of martial training to fight past the pain and charges the orc with a flourish of his longsword.
TO hit: 13
Damage: 12
Rollback Post to RevisionRollBack
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
With all your might, you swing wildly at the orc, and with one swing you slice deep through his trunk, as if it were a sapling. He slumps in a pile in the ground, just as his ally before him.
This post has potentially manipulated dice roll results.
Varis exhilarated by his destructive feat draws his mace ready for the attack of the orc that quickly approaches. The orc slices him with the small, jagged knife across the stomach. Though not deep, blood starts to ooze from the cut.
Varis was ready to attack and whacks the orc in return with his mace.
To hit (1d20+3):20
Damage, if hit (1d6+1 bludgeoning): 2
Edit: Since the hit roll was 20, it's a critical hit, yes? So, I get to add another 1d6 damage? If so, here's that roll to add to the 5 above: 5
After being cut slightly by the knife, you do a spin and crack your mace across the orcs face. He crumples to the ground in a pile. You can see him taking shallow breaths and moving slightly.
The house rule here is that crits are double damage. So you do 10! This creature has 11 but because of the crit I will also add the Stunned condition. He is basically laying on the ground unable to act, yet barely alive.
All Players
There crowd is silent as the last remaining orc writhes on the ground, you get the impression they are waiting to see what you do next. Four orcs entered, and now there are two dead orc bodies, the black ash of another, and one final young orc helpless on the ground before you.
This post has potentially manipulated dice roll results.
Grimnir lays the blade of his longsword flat across the chest of one of the dead orcs and pulls it slowly, ridding it of the clotting brackish blood that it had spilled and then joins Guido, though his face is locked in what seems like a permanent scowl now.
Trying not to make eye contact with Guido he mutters under his breath, "You use magic well, you have my thanks."
Making every attempt to remain alert to the clear danger he and his group are in, he scans the onlookers for any sign of further threat.
Quick perception check:
17
Rollback Post to RevisionRollBack
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
Varis, too, chooses to follow Guido. The four of us were forced into this together and, apparently, we'll leave (at least the arena) together. He attaches his mace to his cincture, preparing his mental faculties to cast a cantrip or spell if attacked while exiting.
Guido turns to walk toward the gate, and slowly the others follow. Your escape is cut short, as the moment you all turn to leave the orc in the head dress shouts a command and 20 full grown orcs jump you. You fight to the best of your ability, but eventually you are all over taken. One orc grabs Guido by the throat as another pulls his legs until he fall unconscious. Several orcs take turns batting Varis with a long club, he too falls unconscious. A handful of orcs tackle Ander and smother him under the pile. It takes some effort to over power Grimnir, but eventually he too is knocked unconscious. The last sound you all hear is a cacophonous roar of applause.
You awaken what appears to be a camp. You are all chained to a long bench with your hands behind your back. Beside you are Colter, Jana, an old gray haired elf, and a child sized halfling. Before you stands a horde of orcs, with the large orc I'm the head dress standing in the front. He opens his voice, and says in a voice so deep its almost inaudible.
"Congratulations, you fought well. I am Umok the Unifier. Now that we have enough of you, we continue to the next phase. This is your home now. Protect it like your home, if you want to live another day. In the near future a band of younglings will come to raid this place. There is a fence and a constant guard presence around this camp. If you try to leave you will be killed on sight. You are the pawns in our war games."
Umok turns to leave, but as he turns the sound of chains falling to the dirt echo in your ears. The halfling bolts away. Umok grabs a spear from one of his officers and waits for the halfling to get about 50 yards away. He levels his aim, and hurls the spear toward the halfling. It hits with such great force that the spear goes through the small figure completely. It pierces the ground nearly 10 feet in front of the now deceased halfling.
"I told you, no lock picks!" Umok says as he takes a hand axe out of his belt and buries it into one of his officers, their large gray frame sinks to the earth.
"Prepare, your belongings are in the large hut."
One orc unlocks your chains and the horde starts to move away, toward a tall spiked gate in a wooden fence that encircles the camp.
Varis follows along to obtain his items. He situates everything to his liking keeping the tinderbox and censer in his hands. Varis exits the hut and begins to light the coal within the censer in order to give Yalasna an incense offering for the victory within the arena (minus that last bit with the passing out) and to seek some sort of guidance for the new situation. He swings the censer in one hand to let the incense rise around him, his other hand touches the reliquary as he quickly finishes his prayers. He grabs his small knife, makes a small hole in the ground and empties the current contents of the censer and covers it back over with the dirt. He sits the censer on the ground to cool before returning it to his pack.
He then decides to take in his surroundings, his "new home."
Perception check: 16
And mutters softly, "Oh, I do wish they had brought at least some of my books."
Grimnir watches Umok closely as he delivers his speech to the captives.
He smiles wryly after witnessing the sacrifice of the failed Orc lieutenant and thinks to himself that killing Umok is their only chance at freedom.
Knowing that he has yet to see the Orc chieftain truly tested, he understands that the true measure of his abilities is an unknown.
Frustrated, he pulls his chain shirt over his head and lets it fall to the ground in a heap.
"Shame to part with it. It was a gift from the wife of a king I once served, but, it's been slowing me down."
Grimnir chuckles at something unknown to anyone but himself and then grabs his longsword, shield, and axe, strapping them all to his large frame.
"Since we're all bound by the blood we've spilled, you should know my name," he announces to the other captives. "I am Grimnir, son of Atli."
"Before I was brought here, I was called 'The Walker.' But we have very little time for pleasantries so I'll get straight to it: we need a plan for how to make it to the end of this 'game.'"
Rollback Post to RevisionRollBack
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16
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All Players
The night passes without incident. You actually find yourself, at times, forgetting about your captivity. You hear crickets, and the crackle of the campfires, and feel almost as if you're camping. But, as quickly as those moments come, they fade away and you are reminded of your cage.
As the sun begins to rise, a group of 6 Orcs approaches the cages. They pick, seemingly at random, a group of people, and take them away, they repeat this every hour. When they came for the first group you noticed that the shacks and campfires are completely vacant. You don't see any Orcs around, but you hear them. Every time the 6 Orcs would come to take another group of captives you could hear the sounds of chanting and cheering coming from the area with the circular fence. Something else that you find strange is that the orcs let the captives point out their bag of belongings and one orc would grab them and bring them with the group. There were 8 of you left. Guido, Grimnir, Ander, Varis, the married couple, an elderly human man, a middle aged human woman, and a dwarf with a frizzled beard and a large belly. The orcs returned to select the next group, and left Guido, Grimnir, Ander, and Varis in the cage. As the married couple is pulled out of the cage they look back to you with panic in their eyes. As with every group before, you hear the chanting, then the applause. Soon after the orcs return for you.
They allow you to point out your belongings, and they lead you to the area with the circular fence. Once you get closer you realize that the fence is actually on top of a large mound. You see through the narrow gaps in the fence that the floor of the enclosure is actually about 50 feet down. They lead you to a crude gate carved into the side of the mound. They force you inside and then throw your belongings in to you. On of the orcs says in a gravely voice; "Prepare." and the group of orcs closes the gate behind you, and leaves. As you prepare you see the crowd. Every orc that calls this place home is here. There are easily 100 orcs sitting in crudely made bleachers looking down at you. They start chanting, at first it sounds like they are saying; "Oomog! Oomog! Oomog!" but as they all join together it becomes an indecipherable cacophony. You see an orc walk into the bleachers from a side tunnel toward the top of the area. Even from your vantage he appears to be enormous. He is wearing a feathered head dress, that appears to be made from many different types of animal pelts. You notice that he too is wearing blue paint. As he enters, the crowd goes silent instantly. He shuffles his way to, what appears to be a special section as he is all alone, and he opens his mouth and calls down in a language you do not understand. His voice is so deep and powerful that it resembles the sound of large river rocks churning over each other, he then abruptly screams a long and terrifying scream that you can feel rattle your bones.
As his voice echos, you see 4 forms enter through a gate on the opposite side of the pit. They emerge into the light, and you see 4 orcs, they appear to be young though, maybe even the equivalent of teenagers or children. They are armed with crude spears and armor that appears to have been made by hand out of thick reeds. Once the crowd sees them, they errupt with applause and you get the impression that it is time to fight.
Players initiative: 1d20+2= 16
Enemy initiative: 1d20+1= 20
||PbP: Tarvyn's World... DM||
Enemy Turn:
Fuled by the applause of the crowd the orcs charge at you, the first orc, leading the charge heads straight for Grimnir
To Hit: 1d20+3= 22
Damage if hits: 1d8+1= 5
The second, following right on the heels of the other, also attacks Grimnir with the first.
To hit: 1d20+3 with advantage (Pack Tactics)= 4
Damage if hits: 1d8+1= 6
The orc farthest to the left charges ahead to the center of the pit, which puts him about 30 feet away from you, and throws his spear at Varis.
To hit: 1d20+3= 19
Damage if hits: 1d6+1= 6
The orc farthest on the right charges about half way and throws a spear at Guido, as well.
To Hit: 1d20+3= 20
Damage if hits: 1d6+1= 6
End Enemy Turn.
Players, please post your turn within 24 hours.
Good Luck!
** also in the event of a critical**
The number will be green, and you can automatically double the damage. That's the only good way I can think to do it over PbP.
Also, much of the combat mechanic relies on the honor system, I don't have all of your ACs memorized or total HP. So please try to police that yourself.
EDIT: Ignore that "manipulated dice roll" Message at the top. One of the rolls didn't parse so I had to edit the field.
||PbP: Tarvyn's World... DM||
Ander Casts firebolt against the first orc
To hit 1d20+5=18
If hit 1d10=6
Ander:
Fire erupts from your hand with tremendous force. You see it connect with the Orc that struck Grimnir. It reels back and uses his hands to pat out the flames. You see that it's armor has been partially burned off, and the Orc looks injured.
Damaged Armor: Orc #1 now has a -1 to AC.
* Good turn Davey! please try to use the dice roller in the text box tools.
||PbP: Tarvyn's World... DM||
Varis wonders how hard the spear was thrown since it just fell to the ground after hitting him in the chest.
In retaliation, he casts Guiding Bolt at the orc who threw the spear at him.
To hit: 10
Damage if hit: 18 radiant
|PbP: Divisions| Varis Xiloscient | Elf Cleric (3)
Varis
The bolt of blinding light hurls toward the Orc, so quickly that is nearly invisible. There is an audible crack, like a lightning strike, and a flash of light like the sun. There is an audible gasp from the crowd, as the light vanishes and the dust clears, there is no longer an Orc standing in that spot. In fact, you only see black ash being picked up in the breeze and blowing about the pit.
That might be the single most amazing sequence of events I could imagine. Love the direction you took with the spear throw, that was perfect.
After seeing the satisfying demise of your assailant you feel empowered by the adrenaline of battle.
+1 inspiration
You can use this inspiration to grant yourself advantage on any roll requiring a d20. You must announce that you are using it before the roll.
Good job!
||PbP: Tarvyn's World... DM||
Grimnir steadies himself as the orcs charge. The sunlight reflecting from the first orc's weapon obscures his vision for a split second, allowing for the orc to penetrate his defenses as his shield is raised, deflecting the second attacker's blow.
He feels the warmth of his own blood slowly filling up his tunic beneath his chain mail and goes down to one knee for a brief moment, using his sword to balance and prevent himself from falling over.
"Your sword bites, Orc..." he mutters, "But mine takes lives."
Grimnir pivots on his knee and unleashes a swinging arc with his longsword aimed at his assailants.
To hit = 1d20+6
21
Damage = 1d8+4
8
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16
Grimnir
After absorbing the blow from the charging Orc, you see a ball of fire slam into his chest, as he pats out the flames you use your heave your sword at it. You feel it connect, and watch as he slumps to the ground. You hear a shriek from the other orc that attacked you as they watch their ally die in front of them.
Guido
Zig Zag tactically, avoiding the spear with ease. You take aim and wait for your shot. You see the perfect opening, however, right as you fire you see a blinding explosion from the orc standing next to the one your aim is fixed on. You reel from the sight and your bolt sails high.
From the critical fumble...
Seeing Spots: take a -2 on your next attack roll, as the light from the explosion has you seeing spots.
||PbP: Tarvyn's World... DM||
End Player Turn
Start Enemy Turn
Grimnir
The Orc standing by Grimnir stretches his arms out and gives an ear piercing scream. He then thrusts the spear violently at Grimnir.
To hit: 1d20+3= 18
Potential Damage: 1d8+1= 2
Varis
The orc that was standing at range, next to the one that you destroyed. He snaps his head toward you and charges, while drawing a small jagged knife.
To hit 20
Damage 4
End Enemy Turn
Start Player Turn
||PbP: Tarvyn's World... DM||
Using almost all of his energy reserves in felling the orc who wounded him, Grimnir is caught unprepared by the other orc's attack and is hit by his spear hard against his chain shirt, puncturing it slightly and drawing blood.
The barbarian staggers a bit and then spits on the ground.
He calls upon his years of martial training to fight past the pain and charges the orc with a flourish of his longsword.
TO hit: 13
Damage: 12
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16
Grimnir
With all your might, you swing wildly at the orc, and with one swing you slice deep through his trunk, as if it were a sapling. He slumps in a pile in the ground, just as his ally before him.
||PbP: Tarvyn's World... DM||
Varis exhilarated by his destructive feat draws his mace ready for the attack of the orc that quickly approaches. The orc slices him with the small, jagged knife across the stomach. Though not deep, blood starts to ooze from the cut.
Varis was ready to attack and whacks the orc in return with his mace.
To hit (1d20+3):20
Damage, if hit (1d6+1 bludgeoning): 2
Edit: Since the hit roll was 20, it's a critical hit, yes? So, I get to add another 1d6 damage? If so, here's that roll to add to the 5 above: 5
|PbP: Divisions| Varis Xiloscient | Elf Cleric (3)
Varis
After being cut slightly by the knife, you do a spin and crack your mace across the orcs face. He crumples to the ground in a pile. You can see him taking shallow breaths and moving slightly.
The house rule here is that crits are double damage. So you do 10! This creature has 11 but because of the crit I will also add the Stunned condition. He is basically laying on the ground unable to act, yet barely alive.
All Players
There crowd is silent as the last remaining orc writhes on the ground, you get the impression they are waiting to see what you do next. Four orcs entered, and now there are two dead orc bodies, the black ash of another, and one final young orc helpless on the ground before you.
Combat End
200XP Each!
||PbP: Tarvyn's World... DM||
Ander Follows behind Guido Prepared to attack any more orcs.
Grimnir lays the blade of his longsword flat across the chest of one of the dead orcs and pulls it slowly, ridding it of the clotting brackish blood that it had spilled and then joins Guido, though his face is locked in what seems like a permanent scowl now.
Trying not to make eye contact with Guido he mutters under his breath, "You use magic well, you have my thanks."
Making every attempt to remain alert to the clear danger he and his group are in, he scans the onlookers for any sign of further threat.
Quick perception check:
17
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16
Varis, too, chooses to follow Guido. The four of us were forced into this together and, apparently, we'll leave (at least the arena) together. He attaches his mace to his cincture, preparing his mental faculties to cast a cantrip or spell if attacked while exiting.
|PbP: Divisions| Varis Xiloscient | Elf Cleric (3)
All Players
Guido turns to walk toward the gate, and slowly the others follow. Your escape is cut short, as the moment you all turn to leave the orc in the head dress shouts a command and 20 full grown orcs jump you. You fight to the best of your ability, but eventually you are all over taken. One orc grabs Guido by the throat as another pulls his legs until he fall unconscious. Several orcs take turns batting Varis with a long club, he too falls unconscious. A handful of orcs tackle Ander and smother him under the pile. It takes some effort to over power Grimnir, but eventually he too is knocked unconscious. The last sound you all hear is a cacophonous roar of applause.
You awaken what appears to be a camp. You are all chained to a long bench with your hands behind your back. Beside you are Colter, Jana, an old gray haired elf, and a child sized halfling. Before you stands a horde of orcs, with the large orc I'm the head dress standing in the front. He opens his voice, and says in a voice so deep its almost inaudible.
"Congratulations, you fought well. I am Umok the Unifier. Now that we have enough of you, we continue to the next phase. This is your home now. Protect it like your home, if you want to live another day. In the near future a band of younglings will come to raid this place. There is a fence and a constant guard presence around this camp. If you try to leave you will be killed on sight. You are the pawns in our war games."
Umok turns to leave, but as he turns the sound of chains falling to the dirt echo in your ears. The halfling bolts away. Umok grabs a spear from one of his officers and waits for the halfling to get about 50 yards away. He levels his aim, and hurls the spear toward the halfling. It hits with such great force that the spear goes through the small figure completely. It pierces the ground nearly 10 feet in front of the now deceased halfling.
"I told you, no lock picks!" Umok says as he takes a hand axe out of his belt and buries it into one of his officers, their large gray frame sinks to the earth.
"Prepare, your belongings are in the large hut."
One orc unlocks your chains and the horde starts to move away, toward a tall spiked gate in a wooden fence that encircles the camp.
||PbP: Tarvyn's World... DM||
Ander Walks over to the hut to collect his belongings.
Varis follows along to obtain his items. He situates everything to his liking keeping the tinderbox and censer in his hands. Varis exits the hut and begins to light the coal within the censer in order to give Yalasna an incense offering for the victory within the arena (minus that last bit with the passing out) and to seek some sort of guidance for the new situation. He swings the censer in one hand to let the incense rise around him, his other hand touches the reliquary as he quickly finishes his prayers. He grabs his small knife, makes a small hole in the ground and empties the current contents of the censer and covers it back over with the dirt. He sits the censer on the ground to cool before returning it to his pack.
He then decides to take in his surroundings, his "new home."
Perception check: 16
And mutters softly, "Oh, I do wish they had brought at least some of my books."
|PbP: Divisions| Varis Xiloscient | Elf Cleric (3)
Grimnir watches Umok closely as he delivers his speech to the captives.
He smiles wryly after witnessing the sacrifice of the failed Orc lieutenant and thinks to himself that killing Umok is their only chance at freedom.
Knowing that he has yet to see the Orc chieftain truly tested, he understands that the true measure of his abilities is an unknown.
Frustrated, he pulls his chain shirt over his head and lets it fall to the ground in a heap.
"Shame to part with it. It was a gift from the wife of a king I once served, but, it's been slowing me down."
Grimnir chuckles at something unknown to anyone but himself and then grabs his longsword, shield, and axe, strapping them all to his large frame.
"Since we're all bound by the blood we've spilled, you should know my name," he announces to the other captives. "I am Grimnir, son of Atli."
"Before I was brought here, I was called 'The Walker.' But we have very little time for pleasantries so I'll get straight to it: we need a plan for how to make it to the end of this 'game.'"
|PbP: Divisions| Grimnir the Walker - Human Barbarian (3)
|PbP:| Relaerys Andulin - Eladrin Wizard (1)
|PbP:| Subotai the Black - Half-Elf Rogue (1)
"Ósnjallur maður hyggst munu ey lifa, ef hann við víg varast; en elli gefur honum engi frið, þótt honum geirar gefi."
- Hávamál 16