Sarvanal looks at the crowd, his purple eyes glowing. Angry that he didn't witness the dragon's death, he'd settle for mopping this park with the local temple's blood. :Say the word, and I will kill them all.: [Psychic Focus: Psychic Disruption, Adv. on Deception Checks]
"They're obviously not interested in parley, so lets see if we can make the idea more amenable to them..." Edrend says, strolling up toward the crowd and addressing the authority figure. "You could have made this much less painful for yourselves..." He says calmly before violently slamming his mace down on the ground as the entire gathered brute squad collapses to their knees. Some figures get an easy death, blood pooling from every facial orifice; others writhe in pain for a moment or two, eyes lolling in their sockets and blood pouring from their heads. Only the commander and one of his brute squad remain standing. The guard reeling, and knight left glassy eyed and staggering.
"You still want to do this or would you like to, I don't know... not get smeared all over the park here?" Neither adversary answers, choosing instead to leak saliva and snot onto their armor. "I don't think I'm getting through to them, guys... you want to try?
Full power Psychic Crush for 10d8 in the area of effect, DC17 Int save for half and to avoid being stunned.
Rollback Post to RevisionRollBack
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
Eryn follows his companion with a grin under his deadly mask
:I want to try: the telephatic answer arrives at the Immortal and the Soul Knife lift a finger towards the remaining guard....a green beam of psychic energy hit the dorky on his head, melting brain and skull, letting him to assist in the circle of life on the ground :tried, hit, oh no...wait:
Eryn speaks (the real surprise of the day) to the Sir Something, the only one staying alive for some reason. The knight is rear bleeding and he is still stunned from the eruptive assault of Edrend
""So, here's the deal, we ...are... now.... your... protectors.... and all.... of you... have... to pay.... for this protection.... I am sure.... we..... will.... find.... a mutual agreement.... that's clear? or... I... speaking...too fast?"
Psychic Beam on the Guard with 2HP. Critical fail on the Save for 19 acid damage
The party killed Sir Whatsisname. Shariel saw a knight in shining armor, mounted on a pegasus, approaching the town . . . and shot the pegasus. She then teleported the party to intercept the fleeing hero. The party shot down the pegasus and captured the hero.
Interrogation approximately as follows: Eryn Shadowborn mentally asks him :Who sent you here?: What--who--where--:who are you?: Shariel draws a knife and flips it in the air. It hangs just over the elf's head with the point aimed at the fallen rider's eye. :We are your worst nightmare. Now, how about we make this painfully simple and not just painful? Who are you and where are you from?: :I am Sir Gwalchamains, a traveling righter of wrongs. I am on a holy quest to seek out a great evil near Kilmarnock and destroy it.: :That would be you, wouldn't it.: Shariel gives a wicked smile, "How could you tell? Now, Righter-of-Wrongs, what kind of news have you heard aside from, well, the obvious?" the end of her question drips with venom as she nods to those around. :Most dragonslayers go for the chromatic countryside-terrorizers.: :Why does it matter?: Sarvanal askes. :I told you. I am on quest to seek you out and destroy you.: Shariel: "Careful little one..." As the knife slides closer to the human, "I think you misjudge your precarious situation." :I took a vow of honesty, okay?: "Who gave you the quest, and where from?" :Ilmater appeared to me in a dream and gave me this quest. When I woke up, there was a pegasus waiting for me outside my window.: :which has been promptly taken care of: "It appears your patron underestimated us. Maybe he'll give the next guy a Unicorn." Edrend flexes his fingers in his knuckledusters and shadow boxes a punch from his distance, using Mind Thrust to project the hit from afar. "Give us something to work with kid, I'm sure we can be convinced to make the rest of this pretty painless. Or, if you prefer, we could knock you the **** out and take you apart slowly, until you tell us where to mail the pieces." :We need information on chromatics, do you know anything?: :Chromatic dragons?: :Red, Blue, Black, you know? **Evil dragons**: He goes on about the villainy of chromatic dragons until you stop him, becoming progressively more and more "preachy". :Here, tell me where we can find out about them, and then we'll let you go.: :While we're at it, that's a nice looking set of armor. Who made it?: Shariel dances the knife on the knight's breastplate while cleaning her fingernails with an arrowhead. :An Azer in the service of Ilmater.: :May need to have a talk about the ability to forge weapons from dragon bone, then.: :Never. I would die before helping you, scum.:
His armor starts playing a hymn to Ilmater (see below).
The One who conquered death He is a friend of mine. The God of angel armies Is always by my side.
Edrend doesn't seem to like the song. :Someone get in his head or I'll knock it off, just in case that shitty song is some kind of beacon.:
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Time seems to slow down, almost stop, as a black-robed figure mounted on a magnificent horse appears out of midair. The figure dismounts and you see that he is, to put it mildly, severely underfed. His eye sockets burn with a cold blue flame and his mouth is fixed in a grim smile. As he causes a scythe blade of impossible sharpness to emerge from his staff and burn with the same cold blue flame as his nonexistent eyes, and advances on your prisoner, his rage-filled words, reminiscent of the thudding of tombstones, echo through your minds. As he swings his scythe, he screams, soundlessly, "I HATE THAT SONG!" The apparition's scythe passes through Sir Gwalchamains' neck unhindered and the knight dies without a single sound. Strangely, however, Sir Gwalchamains' head remains attached; the scythe didn't leave any visible marks. As the Reaper extends his hand to claim the knight's soul, a tear opens in the sky above you and a blinding light pours forth, followed by a vast multitude of the heavenly host, saying, "Fear."
Death battled the angels alone for a few rounds, then the other three Horsemen--War, a burly man dressed in battle-scarred plate mail and bedecked with weaponry, currently wielding a lance covered in a flame redder than any fire in this world; Pestilence, a skinny chap wielding a cavalry saber that glows faintly with an unhealthy green light, who moves with disturbing and frightening quickness; and Famine, a fat guy wielding a warhammer crawling with black lightning--arrived.
Elyaris immediately realized that the Apocalypse was coming, prompting Shariel to start trying to construct an interplanar Gate. Everyone works together to fuel the Gate.
Famine, Pestilence, War, and Death, in that order, work to wipe out the angels in one blow. Famine plagues them with famine, Pestilence plagues them with a number of diseases, War turns them against each other, and Death finishes them off.
The party makes it through just in time to avoid being incinerated by Ilmater and company's counterstrike.
OOC: Please, someone else post.
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
The first thing you notice on the other side of the Gate is a sensation of heat, just barely not enough to cause harm if you don't stay out in it for too long. The second thing you notice is music of a very unfamiliar style (see spoiler for lyrics). Then you get up, open your eyes, look around, and see that you are on the Elemental Plane of Fire, in the fabled City of Brass, in the court of an efreeti. The music is coming from the efreeti's court musician, a human female dressed in cream-colored leather and playing a peculiar stringed instrument that superficially resembles a gittern.
Where have all the good men gone And where are all the gods? Where's the streetwise Hercules To fight the rising odds? Isn't there a white knight upon a fiery steed? Late at night I toss and I turn and I dream of what I need
I need a hero I'm holding out for a hero 'til the end of the night He's gotta be strong And he's gotta be fast And he's gotta be fresh from the fight I need a hero I'm holding out for a hero 'til the morning light He's gotta be sure And it's gotta be soon And he's gotta be larger than life
Somewhere after midnight In my wildest fantasy Somewhere just beyond my reach There's someone reaching back for me Racing on the thunder and rising with the heat It's gonna take a superman to sweep me off my feet
I need a hero I'm holding out for a hero 'til the end of the night He's gotta be strong And he's gotta be fast And he's gotta be fresh from the fight I need a hero I'm holding out for a hero 'til the morning light He's gotta be sure And it's gotta be soon And he's gotta be larger than life
Up where the mountains meet the heavens above Out where the lightning splits the sea I would swear that there's someone somewhere Watching me
Through the wind and the chill and the rain And the storm and the flood I can feel his approach Like a fire in my blood
Like a fire in my blood
I need a hero I'm holding out for a hero 'til the end of the night He's gotta be strong And he's gotta be fast And he's gotta be fresh from the fight I need a hero I'm holding out for a hero 'til the morning light He's gotta be sure And it's gotta be soon And he's gotta be larger than life
There are 17 assorted couriers and sycophants and 14 artistically arranged potted plants. The floor and walls are covered with geometric patterns of red and cream-colored mosaic tiles. The only visible metal is brass. The plants are all desert-dwelling varieties--palms, agave, and so forth.
The efreeti says something in a language you don't recognize (not Ignan) and the assorted people leave in a not-quite-hurry. He then gets up, goes over to you, bows slightly, and introduces himself in Common. "I am Esharhi the Magnificant, collector of all forms of art from across the planes. Welcome to my humble palace. If I might be so bold as to inquire as to your names?"
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
This post has potentially manipulated dice roll results.
Shariel steps forward and offers a low, showy bow. As her head raises, her mind projects into a sea of memories and knowledge. Poets, bards, heralds, and merchant princes fill her mind as she begins, "Great Esharhi the Magnificent, bearer of untold ages of beauty, we are but humble travelers within the multiverse. We come here today battered and worn from conflict as our world was consumed and we were forced to leave in haste..." She continues to spin a tale which paints the party in a much more favorable light.
"I say once again that we are but travelers worn from our plights. If you would grace us with hospitality, we would be indebted to you and on our way once repaid tenfold." (Psychic Focus: Persuassion proficiency. Check: 18)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The party asked Esharhi the Magnificant for a job. He's sending them to the Elemental Plane of Air to retrieve certain precious cloths and tapestries from a djinni.
The rock you stand on is the only solid object in sight, and it's floating. All around you, you see clouds and birds of all shapes and sizes. You also see potential enemies.
Two aarakocra, clothed in some sort of white material studded with shards of glass, carrying spears that seem to be fashioned from glass with platinum heads and small, light shields made from the same material as the armor and ringed with brightly colored feathers, flying in your direction at high speed. They see you, let out matching piercing shrieks, and dive at you at even higher speed.
As Shariel blinks into the plane, she immediatey feels total elation at the freedom of everything. Nothing bound, nothing tethered, just limitless expanse in all directions. Her revere is cut short ny her bow that begins to hum and vibrate, drawing her attention upward. "Company..." She chimes, almost singing. Her bow is drawn with deadly intent by the time the birdmen begin their dive.
(Initiative advantaged from Bow of Warning. Roll: 22)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Erin loves slashing fowls when they cannot see him coming...and play with their minds...why not? He use one of his gift (Step from Sight: 4 psi points, 3 basic +1 for additional creature, bonus action) to cloak his presence from the birdmen.
He cocks his masked head, telepathically speaking with the rest of the mystics
: Kill one, leave the other alive for questions and...amusement:
With that said, he targets (Birdman#1) with his Distracting Fragment to play with him, he smiles under the mask (Int Save, DC=16, 3d10 psychic damage [3 psi points], on a fail, until the end of Erin's next turn he can't use reactions and attacks against him has advantage. Half damage on a successful save.)
Sarvanal looks at the crowd, his purple eyes glowing. Angry that he didn't witness the dragon's death, he'd settle for mopping this park with the local temple's blood. :Say the word, and I will kill them all.: [Psychic Focus: Psychic Disruption, Adv. on Deception Checks]
"They're obviously not interested in parley, so lets see if we can make the idea more amenable to them..." Edrend says, strolling up toward the crowd and addressing the authority figure. "You could have made this much less painful for yourselves..." He says calmly before violently slamming his mace down on the ground as the entire gathered brute squad collapses to their knees. Some figures get an easy death, blood pooling from every facial orifice; others writhe in pain for a moment or two, eyes lolling in their sockets and blood pouring from their heads. Only the commander and one of his brute squad remain standing. The guard reeling, and knight left glassy eyed and staggering.
"You still want to do this or would you like to, I don't know... not get smeared all over the park here?" Neither adversary answers, choosing instead to leak saliva and snot onto their armor. "I don't think I'm getting through to them, guys... you want to try?
Full power Psychic Crush for 10d8 in the area of effect, DC17 Int save for half and to avoid being stunned.
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
Eryn follows his companion with a grin under his deadly mask
:I want to try: the telephatic answer arrives at the Immortal and the Soul Knife lift a finger towards the remaining guard....a green beam of psychic energy hit the dorky on his head, melting brain and skull, letting him to assist in the circle of life on the ground :tried, hit, oh no...wait:
Eryn speaks (the real surprise of the day) to the Sir Something, the only one staying alive for some reason. The knight is rear bleeding and he is still stunned from the eruptive assault of Edrend
""So, here's the deal, we ...are... now.... your... protectors.... and all.... of you... have... to pay.... for this protection.... I am sure.... we..... will.... find.... a mutual agreement.... that's clear? or... I... speaking...too fast?"
Psychic Beam on the Guard with 2HP. Critical fail on the Save for 19 acid damage
Condensing. . .
The party killed Sir Whatsisname. Shariel saw a knight in shining armor, mounted on a pegasus, approaching the town . . . and shot the pegasus. She then teleported the party to intercept the fleeing hero. The party shot down the pegasus and captured the hero.
Interrogation approximately as follows:
Eryn Shadowborn mentally asks him :Who sent you here?:
What--who--where--:who are you?:
Shariel draws a knife and flips it in the air. It hangs just over the elf's head with the point aimed at the fallen rider's eye. :We are your worst nightmare. Now, how about we make this painfully simple and not just painful? Who are you and where are you from?:
:I am Sir Gwalchamains, a traveling righter of wrongs. I am on a holy quest to seek out a great evil near Kilmarnock and destroy it.:
:That would be you, wouldn't it.:
Shariel gives a wicked smile, "How could you tell? Now, Righter-of-Wrongs, what kind of news have you heard aside from, well, the obvious?" the end of her question drips with venom as she nods to those around.
:Most dragonslayers go for the chromatic countryside-terrorizers.:
:Why does it matter?: Sarvanal askes.
:I told you. I am on quest to seek you out and destroy you.:
Shariel: "Careful little one..." As the knife slides closer to the human, "I think you misjudge your precarious situation."
:I took a vow of honesty, okay?:
"Who gave you the quest, and where from?"
:Ilmater appeared to me in a dream and gave me this quest. When I woke up, there was a pegasus waiting for me outside my window.:
:which has been promptly taken care of:
"It appears your patron underestimated us. Maybe he'll give the next guy a Unicorn." Edrend flexes his fingers in his knuckledusters and shadow boxes a punch from his distance, using Mind Thrust to project the hit from afar.
"Give us something to work with kid, I'm sure we can be convinced to make the rest of this pretty painless. Or, if you prefer, we could knock you the **** out and take you apart slowly, until you tell us where to mail the pieces."
:We need information on chromatics, do you know anything?:
:Chromatic dragons?:
:Red, Blue, Black, you know? **Evil dragons**:
He goes on about the villainy of chromatic dragons until you stop him, becoming progressively more and more "preachy".
:Here, tell me where we can find out about them, and then we'll let you go.:
:While we're at it, that's a nice looking set of armor. Who made it?: Shariel dances the knife on the knight's breastplate while cleaning her fingernails with an arrowhead.
:An Azer in the service of Ilmater.:
:May need to have a talk about the ability to forge weapons from dragon bone, then.:
:Never. I would die before helping you, scum.:
His armor starts playing a hymn to Ilmater (see below).
The One who conquered death
He is a friend of mine.
The God of angel armies
Is always by my side.
Edrend doesn't seem to like the song. :Someone get in his head or I'll knock it off, just in case that shitty song is some kind of beacon.:
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Time seems to slow down, almost stop, as a black-robed figure mounted on a magnificent horse appears out of midair. The figure dismounts and you see that he is, to put it mildly, severely underfed. His eye sockets burn with a cold blue flame and his mouth is fixed in a grim smile. As he causes a scythe blade of impossible sharpness to emerge from his staff and burn with the same cold blue flame as his nonexistent eyes, and advances on your prisoner, his rage-filled words, reminiscent of the thudding of tombstones, echo through your minds. As he swings his scythe, he screams, soundlessly, "I HATE THAT SONG!" The apparition's scythe passes through Sir Gwalchamains' neck unhindered and the knight dies without a single sound. Strangely, however, Sir Gwalchamains' head remains attached; the scythe didn't leave any visible marks. As the Reaper extends his hand to claim the knight's soul, a tear opens in the sky above you and a blinding light pours forth, followed by a vast multitude of the heavenly host, saying, "Fear."
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Condensing, again. . .
Death battled the angels alone for a few rounds, then the other three Horsemen--War, a burly man dressed in battle-scarred plate mail and bedecked with weaponry, currently wielding a lance covered in a flame redder than any fire in this world; Pestilence, a skinny chap wielding a cavalry saber that glows faintly with an unhealthy green light, who moves with disturbing and frightening quickness; and Famine, a fat guy wielding a warhammer crawling with black lightning--arrived.
Elyaris immediately realized that the Apocalypse was coming, prompting Shariel to start trying to construct an interplanar Gate. Everyone works together to fuel the Gate.
Famine, Pestilence, War, and Death, in that order, work to wipe out the angels in one blow. Famine plagues them with famine, Pestilence plagues them with a number of diseases, War turns them against each other, and Death finishes them off.
The party makes it through just in time to avoid being incinerated by Ilmater and company's counterstrike.
OOC: Please, someone else post.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The first thing you notice on the other side of the Gate is a sensation of heat, just barely not enough to cause harm if you don't stay out in it for too long. The second thing you notice is music of a very unfamiliar style (see spoiler for lyrics). Then you get up, open your eyes, look around, and see that you are on the Elemental Plane of Fire, in the fabled City of Brass, in the court of an efreeti. The music is coming from the efreeti's court musician, a human female dressed in cream-colored leather and playing a peculiar stringed instrument that superficially resembles a gittern.
And where are all the gods?
Where's the streetwise Hercules
To fight the rising odds?
Isn't there a white knight upon a fiery steed?
Late at night I toss and I turn and I dream of what I need
I need a hero
I'm holding out for a hero 'til the end of the night
He's gotta be strong
And he's gotta be fast
And he's gotta be fresh from the fight
I need a hero
I'm holding out for a hero 'til the morning light
He's gotta be sure
And it's gotta be soon
And he's gotta be larger than life
Somewhere after midnight
In my wildest fantasy
Somewhere just beyond my reach
There's someone reaching back for me
Racing on the thunder and rising with the heat
It's gonna take a superman to sweep me off my feet
I need a hero
I'm holding out for a hero 'til the end of the night
He's gotta be strong
And he's gotta be fast
And he's gotta be fresh from the fight
I need a hero
I'm holding out for a hero 'til the morning light
He's gotta be sure
And it's gotta be soon
And he's gotta be larger than life
Up where the mountains meet the heavens above
Out where the lightning splits the sea
I would swear that there's someone somewhere
Watching me
Through the wind and the chill and the rain
And the storm and the flood
I can feel his approach
Like a fire in my blood
I need a hero
I'm holding out for a hero 'til the end of the night
He's gotta be strong
And he's gotta be fast
And he's gotta be fresh from the fight
I need a hero
I'm holding out for a hero 'til the morning light
He's gotta be sure
And it's gotta be soon
And he's gotta be larger than life
There are 17 assorted couriers and sycophants and 14 artistically arranged potted plants. The floor and walls are covered with geometric patterns of red and cream-colored mosaic tiles. The only visible metal is brass. The plants are all desert-dwelling varieties--palms, agave, and so forth.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Edrend dusts himself off, straightens his shirt and gear, stows his mace in his Bag of holding and takes a look around slightly nervously...
"Well, I suppose I can't say the City of Brass wasn't on my bucket list..."
Then telepathically to the rest:
:Any one of us have any familiarity with any of this?:
Jacob Bray - The Call of Lon-Dia, Human Bloodhunter 3
The efreeti says something in a language you don't recognize (not Ignan) and the assorted people leave in a not-quite-hurry. He then gets up, goes over to you, bows slightly, and introduces himself in Common. "I am Esharhi the Magnificant, collector of all forms of art from across the planes. Welcome to my humble palace. If I might be so bold as to inquire as to your names?"
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Shariel steps forward and offers a low, showy bow. As her head raises, her mind projects into a sea of memories and knowledge. Poets, bards, heralds, and merchant princes fill her mind as she begins, "Great Esharhi the Magnificent, bearer of untold ages of beauty, we are but humble travelers within the multiverse. We come here today battered and worn from conflict as our world was consumed and we were forced to leave in haste..." She continues to spin a tale which paints the party in a much more favorable light.
"I say once again that we are but travelers worn from our plights. If you would grace us with hospitality, we would be indebted to you and on our way once repaid tenfold." (Psychic Focus: Persuassion proficiency. Check: 18)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
It is, apparently, his pleasure to offer you the hospitality of his "humble palace" for as long as you wish to remain.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Condensing yet again. . .
The party asked Esharhi the Magnificant for a job. He's sending them to the Elemental Plane of Air to retrieve certain precious cloths and tapestries from a djinni.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"So, any idea how to find the right palace in the middle of this plane?"
Looking around, what we have?
The rock you stand on is the only solid object in sight, and it's floating. All around you, you see clouds and birds of all shapes and sizes. You also see potential enemies.
Two aarakocra, clothed in some sort of white material studded with shards of glass, carrying spears that seem to be fashioned from glass with platinum heads and small, light shields made from the same material as the armor and ringed with brightly colored feathers, flying in your direction at high speed. They see you, let out matching piercing shrieks, and dive at you at even higher speed.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
As Shariel blinks into the plane, she immediatey feels total elation at the freedom of everything. Nothing bound, nothing tethered, just limitless expanse in all directions. Her revere is cut short ny her bow that begins to hum and vibrate, drawing her attention upward. "Company..." She chimes, almost singing. Her bow is drawn with deadly intent by the time the birdmen begin their dive.
(Initiative advantaged from Bow of Warning. Roll: 22)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Erin Shadowborn
Erin loves slashing fowls when they cannot see him coming...and play with their minds...why not? He use one of his gift (Step from Sight: 4 psi points, 3 basic +1 for additional creature, bonus action) to cloak his presence from the birdmen.
He cocks his masked head, telepathically speaking with the rest of the mystics
: Kill one, leave the other alive for questions and...amusement:
With that said, he targets (Birdman#1) with his Distracting Fragment to play with him, he smiles under the mask (Int Save, DC=16, 3d10 psychic damage [3 psi points], on a fail, until the end of Erin's next turn he can't use reactions and attacks against him has advantage. Half damage on a successful save.)